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Rejuv V14 QoL Mod Compilation Pack


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Hi, i currently facing a problem where rest to wait funtion does not work, it keep telling me unrealtime is not on, despite it on all the time. i had try turn off and on unrealtime and it still not work.

 

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On 7/21/2026 at 7:24 AM, Sherlock Mei Kid said:

Basically if i read it right

Its because NG+ *already* has its own shared box system mechanic so its probably overlappiny messing with the mod

 

But

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Completing the NG+ content eith the black key 1 times enables you to transfer ANY mon between 2 save files the 2nd time and im guessing because u already have the black key in this first ng+ the game is glitchinf out

 

I think idk when the sharing startss but yea 

 

Interesting, if I find how it works I may transform that script into something that early unlocks instead. I like the Shared Box, but the mod had been the most instable since always.

 

On 7/21/2026 at 1:27 PM, Patchier said:

A Yoink-style option would be pretty funny, since the password doesn't exist. 

Someone in Discord published this.

 

23 hours ago, Frosty727 said:

Hi i recently modded almost every aspect of the old version so i was disappoint seeing that formats changed so much. While trying to apply the changes i did something tgat made every die with one hit. So i gave up started and unzip the fame in a new folder to play without mods but now i get an error when field boosted moves is used and that turn is skipped. Should delete e all aspects of the game off my comouter and doenload again

That is probably the fastes simplest way.

On 7/21/2026 at 10:49 AM, Megor933 said:

Hello. I know this is a really out-there request, and I don't really know where else to ask. Would it be possible to get this mouse mod working? https://github.com/Waynolt/SWM-modular-modpack/tree/master/experimental_aka_sometimes_i_hate_myself I have a physical disability that has fully disabled my arms, and this would let me play with my mouse-only program when I can't use my custom controller. I tested it out, and while it throws an error on launch, it actually somewhat functions; it's completely unaligned, though. Fully understand if you don't want to, since this wouldn't really be useful for pretty much everyone else who plays.

 

If there's a better place to ask this, I'd appreciate you telling me since I'm new here.

You should ask Wylnolt to make it work for V14. I have no idea how that mod works, and it is even laberled experimental.

 

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22 hours ago, ZeroTK said:

Hi, i currently facing a problem where rest to wait funtion does not work, it keep telling me unrealtime is not on, despite it on all the time. i had try turn off and on unrealtime and it still not work.

 

Ignore me, i'm a dumbass, i forgot to really turn on unrealtime, you need to go in the options first

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Can anybody help me with moding in waterbubble and transister properties into abilities? ( i want to reduced damage while getting hit with certain types and boost damage of others, some more than one type per ability?

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12 hours ago, Alemi said:

You should ask Wylnolt to make it work for V14. I have no idea how that mod works, and it is even laberled experimental

Thank you for responding. He doesn't seem to be really active anymore, so I decided to try getting outside help. Long story short, I now have a fully working version of the mouse mod. It's a bit finicky in the item pickup department, but that may be due to my unique setup. I doubt anyone else needs it, but if for some reason someone wants to play using only left and right clicks, I'll upload it.

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*EDIT* Sorry, just found this was already fixed. Just updated to the newest version and it works fine!

 

 

image.png.3f40ad504500c7ee6ea2e21ae16c3f41.png

 

Full Unlock Relearner - anytime I try to relearn with this mod active it throws me this error

Edited by LyonixWolfe
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Hey, I've got a weird bug that I'm trying to figure out where it came from. I'm using both this mod and your cheat mod series. On several of the puzzles, I get the NG+ option to skip the puzzle. But I'm not playing a NG+. It's not a big deal, I can always ignore the skip, but I was wondering if you knew where this came from?

Thanks!

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4 hours ago, GizmoGizmo said:

Hey, I've got a weird bug that I'm trying to figure out where it came from. I'm using both this mod and your cheat mod series. On several of the puzzles, I get the NG+ option to skip the puzzle. But I'm not playing a NG+. It's not a big deal, I can always ignore the skip, but I was wondering if you knew where this came from?

Thanks!

If you completed that part on any save, it is considered NG+ for that content. It is tracked between saves on Unidata.

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On 7/17/2026 at 4:45 PM, Alemi said:

What a weird bug, does it persist if you remove the mods?

Yeah, removing mods didn't do anything. I sent it to one of the devs to fix it.

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55 minutes ago, mastercheif1229 said:

Hey I just tried to use the fossil shop through the remote pc and the game froze

Tested and the issue if using the Remote PC from the bag. Using a normal PC or a Remote PC from S (from assigning favorite) doesn0t have this issue. This is because the bag can't handle opening  a shop menu.

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I had an unfortunate power outage while playing and it corrupted something fierce, the criminal is clearly the Shared Box in this case, if i delete SharedPC it works properly again, but if i try to bring SharedPC back it just gives me this on every save file. Anything i can do about this? 

Edit: I tried redownloading game files and launching from those, reverting to older saves and replacing mod files with clean ones, nothing helped so far. 
 

Безымянный.jpg

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4 hours ago, Cyphre said:

I had an unfortunate power outage while playing and it corrupted something fierce, the criminal is clearly the Shared Box in this case, if i delete SharedPC it works properly again, but if i try to bring SharedPC back it just gives me this on every save file. Anything i can do about this? 

Edit: I tried redownloading game files and launching from those, reverting to older saves and replacing mod files with clean ones, nothing helped so far. 
 

Безымянный.jpg

You need to remove the savefile of Rejuvenation V14 Shared PC. There shouls also be a backup there is you had something inside. What is corrupted is the Rejuvenation V14 Shared PC savefile, the scripts can't be corrupted. This is seaprated from you game saves.

 

3 hours ago, k3ndy337 said:

is there a way to make mega permanent?

 

Sure there should be, but I lack the interest in looking into it. megas not being permanent is actually good, playing arround with two different abilities.

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3 minutes ago, Alemi said:

You need to remove the savefile of Rejuvenation V14 Shared PC. There shouls also be a backup there is you had something inside. What is corrupted is the Rejuvenation V14 Shared PC savefile, the scripts can't be corrupted. This is seaprated from you game saves.

Understood, can you please direct me to where i can find Shared PC save file? It's not in the Rejuvenation save folder, or at least i don't see it there. Where it should be? 

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1 hour ago, Cyphre said:

Understood, can you please direct me to where i can find Shared PC save file? It's not in the Rejuvenation save folder, or at least i don't see it there. Where it should be? 

It should be a separate folder in the saved games folder called reju shared pc

Ot shared pc mod

 

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10 hours ago, Cyphre said:

Understood, can you please direct me to where i can find Shared PC save file? It's not in the Rejuvenation save folder, or at least i don't see it there. Where it should be? 

The name of the folder is: Rejuvenation V14 Shared PC

Same directory as the oths folders of games.

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6 hours ago, Alemi said:

The name of the folder is: Rejuvenation V14 Shared PC

Same directory as the oths folders of games.

Yeah i found it, thank you very much. I am just used to go into Rejuvenation saves by a shortcut by this point. Downfall by convenience. 

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On 7/18/2026 at 8:47 PM, Alemi said:

I have no idea how joiplay works to answer that. Not even the base game is assured full compatibility. I am not doing anything for it to not work, but it is an external program I have no control of, if they change soemthing that messes base game or mods, I can hardly predict it.

 

Can you show me a screenshoot of where the mod is?

I managed to get it working, turns out it was using path cache so you'd have to generate it new. Also copied the graphics into the game files directly instead of "patch"

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the new update broke the mods lol.

 

the fossil mod shows the error on startup, and the rest of them show the error on using any pc pocket or otherwise and the game freezes after.

error 1.PNG

Error 2.PNG

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11 hours ago, Mizuki said:

the new update broke the mods lol.

 

the fossil mod shows the error on startup, and the rest of them show the error on using any pc pocket or otherwise and the game freezes after.

error 1.PNG

Error 2.PNG

They certainly don't for me, this looks like your 0000.Init isn't on last version

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New version released with new mods included:

 

Version 9

  • Added pickupChanger by Haru.
  • Added XenpurgisNoTicketConsumption by Alemi.
  • Added 0005.LearnTechContractMoves by Alemi. Needs FullUnlockedRelearner and 0000.ModularInit0000.ModularInit is now required for FullUnlockedRelearner0005.LearnTechContractMoves includes not only moved from the tech contracts but also the hidden techs for starters if you have completed the Hidden Technique Quest in Oblitus Town.
  • Updated SWM_-_PredictRelationshipValues to show relationship point of character that weren't showing up.
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Magnetic lure seems not always in effect when I went west gearen I already had morpeko but when I move again I battled gen9 revavroom with spice scent 9000 on the same time

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10 hours ago, yan said:

Magnetic lure seems not always in effect when I went west gearen I already had morpeko but when I move again I battled gen9 revavroom with spice scent 9000 on the same time

West Gearen shadow spots are not actual encounters but random events on certain spots, the Spice Scent, Magnetic Lure, and Mirror Lure have no effect on them. Same happens to the mons in Venam's Gym, and the trees of Jirukala Cavern. So yes, magnetic lure is in effect, just that magnetic lure doesn't work there.

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