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Physical/Special Split


LuckyHawk

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Please tell me if I've got this right. On the Glitch Field, the physical/special split is undone. So does that mean my Adamant Incineroar will use Flare Blitz with its SpAtk stat? And my modest Noivern will use Hurricane with its Atk?

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1 hour ago, LuckyHawk said:

Please tell me if I've got this right. On the Glitch Field, the physical/special split is undone. So does that mean my Adamant Incineroar will use Flare Blitz with its SpAtk stat? And my modest Noivern will use Hurricane with its Atk?

Yes, and Dark type moves deal typeless damage.

Edited by Aariq
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14 hours ago, LuckyHawk said:

Please tell me if I've got this right. On the Glitch Field, the physical/special split is undone. So does that mean my Adamant Incineroar will use Flare Blitz with its SpAtk stat? And my modest Noivern will use Hurricane with its Atk?

Copy pasted from the handy Field_Effect_Manual.txt file in your Rejuv Folder

 

Spoiler

#--------------------------- 24. Glitch Field [GF] --------------------------------#
"1n!taliz3 .b//////attl3"
############################################################################################
(The field can be created by):
*    Created for 5 turns by using Conversion and Conversion2 in succession while not holding an Everstone
############################################################################################
(Passive effects by the field.):
*    The physical/special move split is undone
*    Special Attacks, for both the attacker and defender, calculate off of the higher stat between SpAtk and SpDef
############################################################################################
(The following moves are affected by this field.):
*    Fairy type attacks become Normal type
*    The type chart is altered as follows
        * Dragon always deals neutral damage
        * Bug now hits Poison types super-effectively
        * Ice now hits Fire types neutrally
        * Ghost now cannot hit psychic types
        * Poison now hits Bug types super-effectively
        * Steel types are resistant to Ghost and Dark
*    Critical hit rate increases by one stage if an attacker is faster than its target
*   Moves with a recharge turn do not need to recharge if the opponent is KO'd with it.
*   The moves Roar and Whirlwind fail. 
*   Rest heals the user when called by Sleep Talk and resets the sleep counter to 2 turns
*    Rage locks the user into the move indefinitely
*    Psychic moves increase in base power x1.2
*   The following moves increase in base power x1.3
        Techno Blast  
        Super UMD Move
*     Blizzard is set to 90 accuracy
*    Metronome will never choose a move with less than 70 base power
*    Explosion and Selfdestruct reduce targets' defense by half
*    Nature Power becomes Metronome
*    Camouflage changes user's type to Bird
*    Secret Power may lower speed
############################################################################################
(The following abilities are affected by this field):
*    RKS System's type becomes ??? at all times
*   Mimicry changes the users type to ???.
*   Download raises both offensive stats.
############################################################################################
(The following items are affected by this field):
*    Synthetic Seed boosts Def and Sp. Def and makes user ??? type
*   Drives allow Genesect to become immune to the respective type of the drive.

 

Its Gen 1 mechanics is what your playing during the field
Fairy are now done as Normal Type Damage

 

Physical: Normal Fighting Flying Poison Ground Rock Bug Ghost Steel

Special: Fire Water Grass Electric Psychic Ice Dragon Dark

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