roh092 2 Posted August 5 Share Posted August 5 Guys I just finished my second gym and I have 2 psychic types with me(actually 3 including Meditite), so i would like to drop one.......so which one is better munna or mime jr........i would like to know the moveset if u can share that too Link to post Share on other sites
Goodjoe 0 Posted August 5 Share Posted August 5 depends on what you need munna is slow af but at least a little bulky mrmime is fast but will die to farts literally Link to post Share on other sites
roh092 2 Posted August 5 Author Share Posted August 5 My team now consist of Frogadier Fletchinder Meditite Buneary which one do u guys suggest Link to post Share on other sites
Crimson_Mc_Black 15 Posted August 5 Share Posted August 5 (edited) If you need added bulk, go with Munna (Just note that you should at least level it up to 37 before using a moonstone on it as that is when it learns Psychic and it learns Calm Mind a level before that Mr. Mime is decently special bulky and fast, and naturally learns both light screen and reflect at level 22, and psychic at 39. Mr. Mime also benefits form its fairy typing (doesn't learn fairy moves naturally you'll have to use Dazzling gleam tm on it) it can also learn misty terrain and nasty plot (bred with Drowzee line or croagunk line) through breeding. Oh and mr mime can get the filter ability for extra defensive bulk so really it depends on what you will want on your team Edited August 5 by Crimson_Mc_Black Link to post Share on other sites
rún 3 Posted August 5 Share Posted August 5 2 hours ago, roh092 said: My team now consist of Frogadier Fletchinder Meditite Buneary which one do u guys suggest Generally and specifically for this lineup a dual screens and mimic Mr. Mime would be more useful; mimic generally being there to abuse certain moves & field effects. Musharna's purpose at this point would be to put things to sleep, which if combined with Moonlight and Psychic could prove useful, but moreso if you plan on using mons like Sawk later on, as the sleep will allow them to set up (Bulk Up, etc.). Link to post Share on other sites
Zargerth 254 Posted August 5 Share Posted August 5 It's been a long time since I played Rejuv, but I'd go with Mr. Mime, because it learns Reflect and Light Screen early on, you can also teach it Flash (hint: Flash can change some Fields to your advantage) and for what it's worth it can get Filter as its ability. None of Mr. Mime's abilities are useless, but if you go with Technician, I believe Confusion is stronger (50BP x 1,5) than Psybeam (65BP) so be wary of that. Soundproof also has its uses, albeit more situational. Link to post Share on other sites
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