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SWM modular modpack [E19.5] (beta)


Waynolt

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On 11/12/2018 at 7:23 PM, Waynolt said:

Unless it creates another invalid SharedPC.rxdata, then it should work fine from now on.
Did it create another invalid SharedPC.rxdata?

Ok I got it you should have clarified I was supposed to put back in the SharedPC.rb before starting those steps but I got it and it works now. I appreciate the help very much! 

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9 minutes ago, 2late2Apologize said:

But when i download the file, there isnt the file for "SWM - EvOverflow"

It's the 4th file inside the Mods folder inside the "SWM_modular_modpack_v49_E18.zip" archive you can get from the download link https://drive.google.com/file/d/19fajG-Cdt3q2nLipkvcI8UvN6-X3vxRX/view

1 hour ago, TekNo said:

you should have clarified I was supposed to put back in the SharedPC.rb before starting those steps

Oh, sorry. Glad you got it working now. ^^

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3 hours ago, Metadeth said:

I can't seem to draw daily lottos at the arcade after using the weather mod now, anyone else get this?

It works for me; also there isn't any way (afaik) that the weather can mess with the lotto.
What error are you getting?

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2 minutes ago, Waynolt said:

It works for me; also there isn't any way (afaik) that the weather can mess with the lotto.
What error are you getting?

It might have also been Aironfart's XP mod, but I figured this was more likely to be the culprit. The lady just keeps telling me that I already drew a ticket despite it being different days

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23 minutes ago, Metadeth said:

It might have also been Aironfart's XP mod, but I figured this was more likely to be the culprit. The lady just keeps telling me that I already drew a ticket despite it being different days

Then it is more probable to be because of the "SWM - UnrealTime" mod.
You see, that mod switches the game from real time to simulated time; on the one hand, this means that you can have in-game day (and day-time events) during real-time night-time.
On the other, it also means that starting the game every day just to try the lotto won't advance the game time, which means that it's always the same day in-game.

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3 minutes ago, Waynolt said:

Then it is more probable to be because of the "SWM - UnrealTime" mod.
You see, that mod switches the game from real time to simulated time; on the one hand, this means that you can have in-game day (and day-time events) during real-time night-time.
On the other, it also means that starting the game every day just to try the lotto won't advance the game time, which means that it's always the same day in-game.

I was talking about different in-game days

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4 minutes ago, Metadeth said:

Doesn't work, and I preferred unreal time to begin with

You don't have to play without it, I'm just trying to find out what is causing your issue 🙂

Have you tried if removing the whole "Mods" folder solves the problem?

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16 minutes ago, Waynolt said:

You don't have to play without it, I'm just trying to find out what is causing your issue 🙂

Have you tried if removing the whole "Mods" folder solves the problem?

Didn't work, still there. At this point I think it might have been ingrained into the save file, but I don't think have a backup that far back before I used it

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6 minutes ago, Metadeth said:

Didn't work, still there. At this point I think it might have been ingrained into the save file, but I don't think have a backup that far back before I used it

It may be.

Have you tried using SetWeather's PokeGear app to change the day and time, then checking if after that you can draw the lotto?

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7 minutes ago, Metadeth said:

If you're talking your mod, doesn't work

Sorry, can't think of any other factor that could prevent you from drawing the lotto. 😞
If you sent me the savegame I could try to investigate (checking a few vars, etc), but I'm starting to think that it may be unrelated to mods.

In that case imho your best bet would be to ask here:
http://www.rebornevo.com/forum/index.php?/forum/46-troubleshooting/
If you do, please make sure to let them know that you are using mods, which mods, and that you already checked that it still happens after removing the mods.

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Hello! I come with another couple suggestions! I hope you consider at least one of them worth the trouble.

1)Move Fly and Flash to the top of the order of TMX usage, because they are the only ones that actually require us to use them through the party.  All the others can be used by interacting with the environment. I'd say Fly on top and Flash under it.  The "None" option could be moved at the bottom of this list since we can just press X to exit.
 

Spoiler

KqfDLf3.png


2) Possible mod for assigning different key items to different hotkeys like Rejuvenation.

3) Add the "Move" item option many other games have by default, so we can exchange held items between our pokemon without having to search through the inventory.  As an addition to this suggestion, move the "Use" item option under the "Take" because i'm pretty sure almost noone uses items on their pokemon like that,  and it is only there to make us click it by accident while trying to select "give"


 

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On 11/14/2018 at 7:10 PM, Waynolt said:

It's the 4th file inside the Mods folder inside the "SWM_modular_modpack_v49_E18.zip" archive you can get from the download link https://drive.google.com/file/d/19fajG-Cdt3q2nLipkvcI8UvN6-X3vxRX/view

Oh, sorry. Glad you got it working now. ^^

Found it, thank you, cause my friend gave me old link, sorry about that

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5 hours ago, DemICE said:

1)Move Fly and Flash to the top of the order of TMX usage, because they are the only ones that actually require us to use them through the party.  All the others can be used by interacting with the environment. I'd say Fly on top and Flash under it.  The "None" option could be moved at the bottom of this list since we can just press X to exit.

Good point... done!
 

5 hours ago, DemICE said:

2) Possible mod for assigning different key items to different hotkeys like Rejuvenation.

3) Add the "Move" item option many other games have by default, so we can exchange held items between our pokemon without having to search through the inventory.  As an addition to this suggestion, move the "Use" item option under the "Take" because i'm pretty sure almost noone uses items on their pokemon like that,  and it is only there to make us click it by accident while trying to select "give"

Thanks for the suggestions, but I won't make either... sorry.
If you want you could make both yourself, though 🙂

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I have been stressed with my weather lately because i could not get the remaining pokemon for my pokedex since i needed clear weather, but my RNG is the worst having rain for the whole month and won't stop. I downloaded this mod and tried changing today's weather to be Clear but the forecast says it's going to have light rain. Am i missing something? i just need budew,hoppip,squirtle and natu but weather isn't helping me.

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4 hours ago, exiisable said:

I have been stressed with my weather lately because i could not get the remaining pokemon for my pokedex since i needed clear weather, but my RNG is the worst having rain for the whole month and won't stop. I downloaded this mod and tried changing today's weather to be Clear but the forecast says it's going to have light rain. Am i missing something? i just need budew,hoppip,squirtle and natu but weather isn't helping me.

The mod doesn't change the forecast (unless you reroll the weather week): only the local weather in the place you are currently in is changed, and only for 8 hours max.
(Also the game only fully loads the weather when you change area; this is why the mod asks you to leave and come back to see the correct events)

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20 hours ago, Waynolt said:

The mod doesn't change the forecast (unless you reroll the weather week): only the local weather in the place you are currently in is changed, and only for 8 hours max.
(Also the game only fully loads the weather when you change area; this is why the mod asks you to leave and come back to see the correct events)

I see, thank you for clarifying.

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On 10/30/2018 at 4:03 PM, Waynolt said:

Yes, it can use any time scale (the default is 1:30, real time is 1:1): i can add it as a possible setting with the Additional Options mod from @Aironfaar... who hasn't logged in in the last 2 months. 😞
Mmm... as a temporary solution I'm adding the required code to the UnrealTime mod itself; you still need the Additional Options mod's main file in order to change it.

Oops. It's been that long since I last logged in, huh? Sorry 'bout that!

I'll put the code into my mod this weekend and post an update and shoot you a private message once I've done that so you can remove the relevant bits of code from your mod.

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