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[Closed] Easter surprises!


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So since today is Easter for some people, I'm going to make yet another teambuilding thread for this day! Request a pokemon/core/set for me to build around, and I'll work around that. It can be anything, but make sure the request is reasonable so I actually have something to work with,,,

All requests for teams will be closed on Sunday, 9 PM EST.

EDIT: Due to some shitty schedule, I'm ending this early. If you got any questions, just shoot me a message!

Edited by Reignited'Light
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I'll start the bidding. In honor with the most popular conception of what Easter is from a religious standpoint - build a team around M-Pidgey-Chirst Jesus, Hallelulu-, using fellow semi-avian...thing Empoleon as a Defogger.

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Build a team around the eggs themselves, Exeggcute or Exeggutor. Which ever you feel more comfortable with. Or make a team based off of cute and cuddly bunnies. Like Diggersby. None of that Lopunny crap, get that garb out of here... :V

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i was going to suggest some pokemon with pagan roots because Easter (like a lot of holidays) can trace some of its history to pagans, but i couldn't find any such pokemon >.<

Edited by Lament
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Since you made such a great work last time, here is a challenge for you: a team made exclusively of Mew expies! And by "Mew expies" I mean, "cute legendary Pokemon with base 100 in all stats"...

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<3 still have the christmas team you made me <3 ty x100 for that team if i didn't say it before!

For Easter i want a team with Sylveon and Togekiss, cuz they look like easter stuff! ....or whatever your feeling like...<3

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Ok, let's get this work done!!!!!!!!!!!!
If there are any questions concerning the team, just shoot me a message and I'll get to you when I can!


pidgeot.gifraikou.gifvictini.gifempoleon.gifkeldeo-resolute.giflandorus-therian.gif

So this is what you do. Lead with Empoleon and get up rocks as soon as you can. Then proceed to switch accordingly with the strong Volt-Turn with Pidgeot, Raikou, and Victini. This team is weak to hazards, so use Empoleon to Defog them away and set up Stealth Rock if that is necessary. Clean up late game with Keldeo or Landorus-Therian and call it a snack wrap,,,

Pidgeot @ Pidgeotite
Ability: Big Pecks
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Roost
- Hurricane
- Heat Wave
- U-turn
Raikou @ Choice Specs
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [ice]
- Shadow Ball
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- Bolt Strike
- U-turn
- Brick Break
Empoleon @ Leftovers
Ability: Torrent
EVs: 240 HP / 12 Def / 252 SpD / 4 Spe
Calm Nature
- Stealth Rock
- Defog
- Scald
- Roar
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Earthquake
- Stone Edge

exeggutor.gifcharizard.gifstarmie.giftalonflame.gifklefki.pnggarchomp.gif
Exeggutor is gonna crush some souls, I swear! Who's coming in safely against this monster??? Scizor and Ferrothorn can die to Charizard-Y and Talonflame, thank you very much,,, Starmie is a great spinner for the team because Klefki and Garchomp are the hazard users. Goal is to dent as much shit as you can with Egg plant, and sweep with Talonflame or Charizard-Y late game.

Exeggutor @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Naive Nature
- Leaf Storm
- Psychic
- Sludge Bomb
- Explosion
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 16 HP / 252 SpA / 240 Spe
Modest Nature
IVs: 0 Atk
- Flamethrower
- Solar Beam
- Focus Blast
- Roost
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 36 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Reflect Type
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 80 HP / 252 Atk / 176 Spe
Jolly Nature
- Flare Blitz
- Brave Bird
- U-turn
- Tailwind
Klefki @ Heat Rock
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Sunny Day
- Spikes
- Thunder Wave
- Play Rough
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Toxic

diggersby.gifmagnezone.gifgarchomp.giflatios.gifcrawdaunt.gifgardevoir.gif
Lead with Chomp and get rocks up. Swords Dance is used on this set to catch opponents off gaurd. If played well, Garchomp is going to murder souls. The rest of the team follows up after chomp. Use Magnezone to get rid of shitty steel types like Ferrothorn and Skarmory so Gardevoir and Diggersby have a easier time sweeping.

Diggersby @ Life Orb
Ability: Huge Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Quick Attack
- Earthquake
- Swords Dance
Magnezone @ Choice Scarf
Ability: Magnet Pull
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Volt Switch
- Thunderbolt
- Flash Cannon
- Hidden Power [Fire]
Garchomp @ Lum Berry
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Outrage
- Earthquake
Latios (M) @ Life Orb
Ability: Levitate
EVs: 24 Atk / 232 SpA / 252 Spe
Hasty Nature
- Draco Meteor
- Psyshock
- Defog
- Earthquake
Crawdaunt @ Choice Band
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Aqua Jet
- Crabhammer
- Knock Off
- Superpower
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 24 Def / 232 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Focus Blast
- Taunt

tornadus-therian.gifmanaphy.gifrotom-wash.gifmetagross.gifgarchomp.gifclefable.gif
Yeah, I looked up Pagan stuff as well, and idk what that even means, so here's a nice and powerful Balanced sqaud or something.

Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 136 HP / 156 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- U-turn
- Knock Off
Manaphy @ Leftovers
Ability: Hydration
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Ice Beam
- Hidden Power [Fire]
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Will-O-Wisp
- Volt Switch
- Pain Split
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Meteor Mash
- Zen Headbutt
- Grass Knot
- Hammer Arm
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower

electabuzz.gifmagmar.gifgarchomp.gifklefki.pngstarmie.gifaltaria.gif
Set up hazards with Chomp and Klefki, since they got some great team synergy with each other. Use Starmie as a way to get around Keldeo and spin hazards off your field. idk what Electabuzz and Magmar do, but you get some nice momentum with Volt turn and hit back Tyranitar with Focus Blasts. Altaria is the late game sweeper and takes Latios/Latias.

Electabuzz @ Choice Scarf
Ability: Vital Spirit
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Hidden Power [ice]
- Focus Blast
Magmar @ Choice Specs
Ability: Vital Spirit
EVs: 16 HP / 252 SpA / 240 Spe
Timid Nature
- Overheat
- Flamethrower
- Focus Blast
- Hidden Power [Grass]
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Toxic
- Earthquake
- Dragon Tail
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Spikes
- Thunder Wave
- Play Rough
- Magnet Rise
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 36 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Altaria @ Altarianite
Ability: Natural Cure
EVs: 64 HP / 192 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Return
- Earthquake



alomomola.gifkyurem-black.gifexcadrill.gifaltaria.giftalonflame.pngferrothorn.gif
Ok so Alomomola is pretty badass, since it can check Metagross which is really nice. Kyurem Black kills of everything alomomola is weak to which is great, because nothing can really wall Kyurem-Black. Excadrill and Ferrothorn set up hazards and the former can spin them away. Altaria and Talonflame put pressure on the opponent and can sweep late game 2ez,,,

Alomomola @ Leftovers
Ability: Regenerator
EVs: 232 HP / 68 Def / 208 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Mirror Coat
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 40 Atk / 252 SpA / 216 Spe
Mild Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Roost
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 232 HP / 244 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Altaria (F) @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 64 HP / 192 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Frustration
- Earthquake
Talonflame
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Jolly Nature
- Swords Dance
- Will-O-Wisp
- Acrobatics
- Roost
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Spikes
- Gyro Ball
- Power Whip

Yo Sparky, I don't play LC, so I can't make a good Exeggcute team or else it would be shit otherwise. But I did make a Exeggutor team instead. It's in this post somewhere!

mew.gifcelebi.gifjirachi.gifmanaphy.gifvictini.gifdiancie.png
So this really isn't a 'good team' tbh, because Bisharp can shit all over the 'Mew expies'. I did try my best to give them great sets that could crush souls. Diancie is on the team since it does have 600 Base stat, but it's HP and Speed are 50 and 50 pre-mega. Mega Diancie is the late game cleaner. Good luck!

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 148 Def / 112 Spe
Bold Nature
IVs: 0 Atk
- Ice Beam
- Will-O-Wisp
- Defog
- Soft-Boiled
Celebi @ Leftovers
Ability: Natural Cure
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
- Nasty Plot
- Recover
- Earth Power
- Giga Drain
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 232 SpD / 36 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- Stealth Rock
Manaphy @ Leftovers
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Tail Glow
- Ice Beam
- Scald
- Hidden Power [Fire]
Victini @ Choice Band
Ability: Victory Star
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- V-create
- U-turn
- Bolt Strike
- Brick Break
Diancie-Mega @ Diancite
Ability: Magic Bounce
EVs: 80 Atk / 252 SpA / 176 Spe
Rash Nature
- Rock Polish
- Diamond Storm
- Moonblast
- Earth Power

magmortar.gifgyarados.gifserperior.gifexcadrill.gifskarmory.gifthundurus-incarnate.gif
Set up some nice hazards with Excadrill and Skarmory. Use Excadrill to pivot into special attackers and rapid spin hazards of your field. Proceed to slow threats down with Thundurus' Thunder Wave. It's a reliable check to stuff like t-flame and mega pinsir. Have a field day with the power fire/grass/water core with magmortar/gyara/serperior.

Magmortar @ Life Orb
Ability: Vital Spirit
EVs: 112 Atk / 152 SpA / 244 Spe
Mild Nature
IVs: 30 Atk / 30 Def
- Flamethrower
- Focus Blast
- Thunderbolt
- Earthquake
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Waterfall
- Crunch
- Taunt
Serperior @ Miracle Seed
Ability: Overgrow
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]
Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 232 HP / 244 SpD / 32 Spe
Careful Nature
- Stealth Rock
- Earthquake
- Iron Head
- Rapid Spin
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 164 Def / 96 Spe
Bold Nature
IVs: 0 Atk
- Spikes
- Roost
- Whirlwind
- Taunt
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Thunder Wave
- Thunderbolt
- Hidden Power [ice]
- Knock Off

gallade.giflatios.giflandorus-incarnate.gifclefable.gifdurant.gifkeldeo-resolute.gif
Lead with Clefable and set up stealth rock. Proceed to force many switches with the team, because this team is offensive as hell other than clefable. Use Durant to lure in threats and use Baton Pass to make a escape into a more safer switch in. Mega Gallade and Latios clean up easily. Try not to let Talonflame set up, but it shouldn't be a problem, as Landorus can lure flying types and hit them with Rock Slide.

Gallade (M) @ Galladite
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off
Latios (M) @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Draco Meteor
- Psyshock
- Calm Mind
- Roost
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 104 Atk / 252 SpA / 152 Spe
Naive Nature
- Rock Polish
- Earth Power
- Rock Slide
- Knock Off
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Moonblast
- Soft-Boiled
- Healing Wish
Durant @ Choice Scarf
Ability: Hustle
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- Baton Pass
- X-Scissor
- Stone Edge
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Hydro Pump
- Secret Sword
- Icy Wind

togekiss.gifkeldeo-resolute.gifsylveon.gifgarchomp.gifscizor.giflandorus-therian.gif
I thought Sylveon is a interesting mon. Specs+Hyper Voice STAB doesn't play any games. Togekiss and Sylveon both learn Baton Pass, so you can grab some momentum and get in a threat safely. Togekiss gets Nasty Plot as well, so it can potentially pass a boost to Keldeo which destroys souls with a fabulous Scarf~
Chomp is a pivot, so it can switch in whenever to get rocks up and threaten birds. Scizor and Landorus are the late game cleaners. Pretty offensive team tbh,,,

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 240 HP / 12 Def / 240 SpD / 16 Spe
Calm Nature
IVs: 0 Atk
- Baton Pass
- Nasty Plot
- Roost
- Air Slash
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Secret Sword
- Scald
- Hydro Pump
- Icy Wind
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 240 HP / 252 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Hyper Voice
- Psyshock
- Shadow Ball
- Hidden Power Fire
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Dragon Tail
- Toxic
Scizor @ Scizorite
Ability: Light Metal
EVs: 40 HP / 252 Atk / 216 Spe
Adamant Nature
- Swords Dance
- Bullet Punch
- Bug Bite
- Superpower
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 56 HP / 220 Atk / 232 Spe
Adamant Nature
- Swords Dance
- Rock Polish
- Stone Edge
- Earthquake

ampharos.gifkeldeo-resolute.gifmew.giftornadus-therian.gifmamoswine.gifchandelure.gif
At first, I thought Mega Ampharos is shit because it's so slow. Plus, there are plenty of better dragons out there. However, I changed my mind when I saw it got Mold Breaker. Congratulations. It is now a badass stallbreaker. Use Mew to pass a Nasty Plot to Ampharos so it can crush souls. Of course, Ampharos can't do everything by itself, so Keldeo and Mamoswine break through nasty ground types that makes Ampharos sad. Chandelure and Tornadus-Therian is on the squad so you don't lose to Ferrothorn by default,,, Overall, it's a great team. Try to achieve a Mega Ampharos sweep is the plan here.

Ampharos @ Ampharosite
Ability: Static
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Agility
- Thunderbolt
- Dragon Pulse
- Focus Blast
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Icy Wind
Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 84 SpD / 176 Spe
Calm Nature
- Soft-Boiled
- Taunt
- Nasty Plot
- Baton Pass
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Icicle Spear
- Ice Shard
- Earthquake
Chandelure @ Choice Scarf
Ability: Flash Fire
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Flamethrower
- Shadow Ball
- Energy Ball
- Trick

serperior.giflandorus-incarnate.gifthundurus-incarnate.gifskarmory.gifbisharp.giflopunny.gif
The team is simple. You lead with Skarmory and get many hazards up as you can. Then you proceed to use powerful attacks and keep maximum offensive pressure. The team isn't supposed to take hits, so don't switch in recklessly even if you do resist the hit,,,

Serperior (F) @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 29 HP / 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Giga Drain
Landorus (M) @ Life Orb
Ability: Sheer Force
EVs: 104 Atk / 252 SpA / 152 Spe
Naive Nature
- Rock Polish
- Earth Power
- Focus Blast
- Knock Off
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunder Wave
- Thunderbolt
- Hidden Power [ice]
- Focus Blast
Skarmory (F) @ Mental Herb
Ability: Sturdy
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Spikes
- Taunt
- Brave Bird
Lopunny (F) @ Lopunnite
Ability: Limber
Happiness: 0
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power-Up Punch
- Drain Punch
- Frustration
- Substitute
Bisharp @ Lum Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Iron Head
- Sucker Punch

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Thanks a lot! I know a team of Mew expies isn't probably going to be the most competitively succesful thing around, but I still think they are so cute (and so many) they deserved a shot, and you did a great job as always!

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Here is the rest of the squads,,,

entei.gifraikou.gifsuicune.gifskarmory.gifclefable.gifgarchomp.gif
I don't know how well this team is, but anyways,,,
Play safely with Entei and bluff a Choice Band. That way, if opponent thinks your locked into a single attack, you switch up and kill something. Raikou gains momentum with Volt Switch and is a nice bird check. Skarmory and Garchomp is a great defensive core and work together to bring up hazards for the team. Suicune is kinda passive, but it makes the opponent switch with Roar, and rack up some entry hazard damage.

Entei @ Expert Belt
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Bulldoze
Raikou @ Choice Specs
Ability: Pressure
EVs: 32 HP / 252 SpA / 224 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Thunderbolt
- Volt Switch
- Shadow Ball
- Hidden Power [ice]
Suicune @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
- Scald
- Rest
- Sleep Talk
- Roar
Skarmory @ Leftovers
Ability: Sturdy
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Spikes
- Roost
- Iron Head
- Whirlwind
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Soft-Boiled
- Moonblast
- Ice Beam
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Toxic
- Dragon Tail
- Earthquake

cresselia.gifaltaria.gifmanaphy.giftornadus-therian.giftogetic.gifferrothorn.gif
Power team. You wall a lot of stuff with Togetic and Cresselia. Things like Talonflame are shit though, so Manaphy can threaten them with a stab Scald and it's a wrap. Tornadus-Therian and Ferrothorn benefit from the rain as well since you can't miss Hurricane and weakens Fire attacks. Moonlight+Rain is bad though, but it's how the team is. Altaria sweeps late game! Simple as that

Cresselia (F) @ Leftovers
Ability: Levitate
EVs: 252 HP / 84 Def / 172 SpD
Bold Nature
IVs: 0 Atk
- Moonlight
- Psyshock
- Ice Beam
- Thunder Wave
Altaria @ Altarianite
Ability: Natural Cure
Happiness: 0
EVs: 64 HP / 192 Atk / 252 Spe
Adamant Nature
- Dragon Dance
- Roost
- Frustration
- Earthquake
Manaphy @ Leftovers
Ability: Hydration
EVs: 248 HP / 144 Def / 116 Spe
Bold Nature
- Rain Dance
- Calm Mind
- Scald
- Rest
Tornadus-Therian @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 216 SpA / 216 Spe
Naive Nature
- Hurricane
- Superpower
- U-turn
- Taunt
Togetic @ Eviolite
Ability: Serene Grace
EVs: 208 HP / 252 Def / 48 SpD
Calm Nature
IVs: 0 Atk
- Roost
- Dazzling Gleam
- Defog
- Thunder Wave
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Sassy Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Power Whip
- Gyro Ball

braviary.gifstarmie.gifmetagross.gifgarchomp.gifserperior.gifvolcarona.gif
Pretty much putting offensive pressure right from the start. When Garchomp sets up rocks, make sure you use good prediction and force the opponent to switch out a lot. When Braviary comes in, make sure you're able to outspeed to set up, obviously. Not much to say for this team since it's pretty easy to use if you know what you're doing,,,

Braviary @ Leftovers
Ability: Defiant
EVs: 248 HP / 84 SpD / 176 Spe
Jolly Nature
- Bulk Up
- Brave Bird
- Roost
- Substitute
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 36 SpD / 224 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Recover
- Rapid Spin
- Reflect Type
Metagross-Mega @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Meteor Mash
- Zen Headbutt
- Hammer Arm
- Grass Knot
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 248 HP / 168 Def / 92 Spe
Impish Nature
- Stealth Rock
- Dragon Tail
- Earthquake
- Fire Blast
Serperior @ Miracle Seed
Ability: Contrary
EVs: 252 SpA / 12 SpD / 244 Spe
Timid Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Leaf Storm
- Giga Drain
- Dragon Pulse
- Hidden Power [Fire]
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 80 HP / 252 SpA / 176 Spe
Modest Nature
IVs: 0 Atk
- Quiver Dance
- Fire Blast
- Bug Buzz
- Giga Drain

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Nice, loving the team, thank you very much.

By the way, if anything, what would be a good replacement for Lando on that team? I have no doubt it works, I just really hate Landorus-I...

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