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TheRK9

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  1. lmao yeah, the shiny rate is 1/31.1 with a Shiny Charm, along with the incubator it's really easy to get shinies. I have Marill because I used an Azumarill for my E4 run and perfect IV's are a pain before you get 6 IV ditto's.
  2. nw, breeding is so easy that I don't think I've ever traded off a non-shiny
  3. Oh boy! A shiny marill! That will fit in great with my other 5 Shiny Marill!
  4. I don't need anything in return, my in game username is TheRK9. I'll sit here and wait for a request, just send one whenever.
  5. I think the confusion is rather because you initially enter Devonyx through the railnet. To clarify: You can enter the Devonyx building through the main entrance in Obsidia Ward, it's this building
  6. Did you get the tea from the Spyce Restaurant?
  7. Initial Team: I first beat the E4 with this team. I decided to get all shinies, and they all had perfect IV's as well because breeding is very easy in this game. I went into the Elite Four completely blind with no items and playing on set mode, and played Anna Route. I ended up beating all of the battles on my first attempt and never had to soft reset. - Hydreigon ran Draco Meteor, Dark Pulse, Earth Power and Flash Canon, and served as my Choice Scarf Revenge Killer. It also absolutely destroyed Lin 2 on New World. - Mega Gengar knew Shadow Ball, Sludge Wave, Disable and Destiny Bond. It served as yet another revenge killer, and I wanted a fast Destiny Bond user as a last resort, which ended up being useful against Arceus. - Azumarill served as my Choice Band user with Liquidation, Play Rough, Superpower and Aqua Jet. It was my main Fire and Dragon check, and a strong priority Aqua Jet came in very useful. - Aegislash was the uncontested MVP of this team. I ran a bulky Swords Dance set with Leftovers, Shadow Sneak, Iron Head and King's Shield. Due to it's excellent bulk, typing and King's Shield, the combination of Swords Dance and Shadow Sneak swept Heather and Anna's entire teams. - Volcarona ran a bulky Quiver Dance set. I decided to run 252 HP 252 Defense, which along with Leftovers and Roost recovery gave it plenty of set up opportunities. I temporarily taught it Sunny Day in place of Roost to counter the permanent rain in Laura & Bennet's room. It ended up completely sweeping that fight with Fiery Dance and Bug Buzz alongside Gengar. - Serperior was my main Water type counter and terrain control. I ran a standard set with Leaf Storm, Glare, Protect and Grassy Terrain with an Amplified Rock. I planned to use Grassy Terrain on any fight where I got overwhelmed by the field, but the Elite Four was easier than I expected and I never ended up using it. Serperior mostly pulled off some mini-sweeps with Leaf Storm against Lin 1 and El. For El I also taught it Nature Power and gave it a Draco Plate, which OHKO'd a great deal of his team with Judgment. All and all, this team was very good for the Elite Four (evidently considering it only took 1 try). I could have made a better team in hindsight, especially with Mega Gengar and Serperior pulling a bit less weight than they could have. Gengar specifically ended up fulfuilling a very similar role to Aegislash in terms of type synergy. Hydreigon and Aegislash were the stand-out picks, and they stuck with me through various post-game teams. End of Gauntlet Rematch Team: This is the team I brought for the last gauntlet of the game, as well as my first run of Elite Four Rematches, both of the Night Club Boss Rushes, and all of the Dev fights. For the final gauntlet, I played Anna route and battled Shade, Anna and Arceus on Glitch Field. I didn't go into this one blind, but I still played on set mode and did not use items, which made the gauntlet a lot harder since there is no healing between fights. I did certainly not beat this on my first attempt, but I most likely could've had my planning been better. Again, they were all Shiny due to Glitter Balls existing, and I used Cell Imprints to get them all perfect IV's. - Tapu Lele was the centerpiece of this team. It's main function was to set up Psychic Terrain for the rest of the team, since Psychic Terrain is in my opinion the strongest and most versatile of the 4 original terrains. On its own, it did well with doing incredible damage with Terrain-boosted Moonblasts and Psychics, as well as a doubled Calm Mind. However, I mostly just switched it out, or used Ally Switch, which works like Gen 8 Teleport, to bring in one of my other Pokémon as fast as possible. Since there was also no healing in the gauntlet, I had to be careful to not let Tapu Lele take too much damage in the earlier fights. - Darkrai was mainly on the team to deal with the fact that I had 3 Ghost weaknesses. It abused the fact that Hypnosis is 90% accurate in Psychic Terrain, which allowed it to set up +3 Nasty Plots and sweep. I initially ran a Focus Sash set with Sludge Bomb to cover for Fairy types. However, I realised that a Leftovers set with Substitute, not only allowed for more reliable set-up opportunities, but it was also a lot more sustainable in the final gauntlet since I couldn't heal it normally. Substitute also allowed me to spam Hypnosis to chip down Pokémon that were too bulky with Bad Dreams. - Giratina ran 252 HP 252 Defense with Leftovers, Calm Mind, Will-O-Wisp, Hex and Aura Sphere. It was designed to specifically take advantage of Psychic Terrain, since its Speed is doubled during it with Telepathy. It provided an insane amount of physical bulk with its high natural stats, fast Will-O-Wisps and its defensive EV Spread, and it was very bulky on the special side as well since it outsped everything and set up Calm Minds which have their effect doubled in Psychic Terrain. While its damage output was mediocre on its own, due to how quickly it could boost its Special Attack with Calm Mind, along with Hex and Aura Sphere providing perfect neutral coverage and recieveing a 50% boost from Psychic Terrain, along with Hex potentially being boosted even further by Will-O-Wisp, it ended up killing several Pokémon in every single fight it was used, and was by far the best Pokémon on this team (besides Tapu Lele I guess). There was a funny interaction where Shade only had his Aegislash left, and I had no way to safely set up Psychic Terrain. Since we both only had Ghost and Fighting type moves, and Ghost type moves becoming Normal type on Glitch, I just had to stall it out with Will-O-Wisp since we couldn't touch each other. - Palkia was my second Telepathy sweeper. It doesn't get access to Calm Mind like Giratina, so I wasn't able to run a bulky set in the same way. I instead just went with a fast Life Orb set with Spacial Rend, Hydro Pump, Aura Sphere. These moves were all boosted by either STAB or Psychic Terrain, and provided nearly perfect neutral coverage. Psych Up was useful to copy some omni-boosting Pokémon like the Geomancies in the Dev Fight, but the main reason I chose it was because it additionally boosts the users Special Attack by 2, practically turning it into a Nasty Plot sweeper. It also allowed for some great Double Battle strategies where it could copy Giratina, Tapu Lele or Darkrai's stats as they were setting up. I initially wanted Dialga here for the better resistances, but Palkia provided better offense and Speed, as well as not overlapping with Necrozma. Overall, Palkia did its job well, but was probably the weakest link on the team, mostly due to the other Pokémon just being too good. - Dusk Mane Necrozma served as a fast Swords Dance sweeper upon Ultra Bursting, with Photon Geyser, Sunsteel Strike and Earthquake for its attacks. I mainly wanted this because in its Dusk Mane form it gave me a much needed Fairy-type counter. Photon Geyser and Light that Burns the Sky also did incredible amounts of damage in Psychic Terrain, and it enabled a lot of sweeps by taking out particular defensive checks. I did however find myself with the issue that if I ever Ultra Bursted it, I ended up leaving my team EXTREMELY weak to Fairy types, so I had to take a bit of caution before doing so. Ultra Necrozma also appreciated Psychic Terrain blocking various priority moves, including Sucker Punches, Shadow Sneaks and Ice Shards. - For my last slot, I wanted 3 things: a Ground immunity, a priority user and a Pokémon that could function well without Psychic Terrain. I narrowed it down to Mega Rayquaza and Yveltal, and settled for the former due to wanting weather control. I ran Life Orb with Dragon Ascent, Earthquake, Extreme Speed and Dragon Dance. Even without Dragon Dancing, Rayquaza was able to OHKO most of its Opponents with Dragon Ascent, and was able to take out weakened/frail opponents with Extreme Speed. Earthquake offered coverage for Steel, Rock and Electric types, and synergised well with my 2 Telepathy users in Double Battles. While I usually didn't actually use Dragon Dance, there were still plenty of opportunities to set up due to Rayquaza losing plenty of weaknesses upon Mega Evolving. Air Lock and Delta Stream were very useful to stop weather teams, and notably prevented Aurora Veil set-up. Mega Rayquaza was also extremely strong on the New World field, which was crucial since I couldn't override that with Psychic Surge. There was a bit of poor synergy with Extreme Speed being blocked by Psychic Terrain, but it rarely ended up being an issue. All and all, this team was phenomenal. Psychic Terrain is pretty broken on its own, yet alone with a team of legendaries designed specifically to abuse it. As far as a Hyper Offensive Psychic Terrain team goes, I don't think you can do much better than this. The main problem with this team is that Hyper Offense is generally a lot harder to use in a gauntlet with not healing, so for the final gauntlet specifically a defensive team would probably be more effective.
  8. @EonicEevee @NeoBolt I can get you both Torchic's. DM me on DC if your interested, TheRK9#1734
  9. If you're down I can trade you any Water starter you want. If so, DM me on Discord @ TheRK9#1734
  10. lmao, I suspected as much. I know the guide is correct because I completed the field dex myself using it.
  11. Did you freeze the water in the cave? It’s in the cave, you must’ve missed it.
  12. Some passwords have several names to make it easier to input, such as "easyhms", "nohms", "hmitems" and "notmxneeded" all being the same thing. "broke_trainer" is the same password as "nopenny" and "penniless". It cuts your winnings to 20%. You can find 3 Datachips in the game. 1 is in the North Peridot Alley, one is in the Basement of the Orphanage, and you're given one after catching the Squirtle in Byxbysion by talking to the old man in the building there. Beyond that point you can buy them infinitely in the from a vendor in 7th Street.
  13. Easy PBS stuff is so nice. It will make it a lot easier to make enhancment mods and whatnot. It would be so awesome if this actually got pushed to Essentials.
  14. Honestly same. I know very little about coding (some entry level stuff, and some stuff specific to reborn for various reasons), but Cass is able to make this stuff pretty easy to follow and also coming across as barely fucking coherent while doing so. It's a pretty impressive line to walk on, good post Cass.
  15. Cool. If you want you can send me a DM on Discord instead to make things easier, TheRK9#1734
  16. Hey, sorry it took so long, had some unforseen circumstances to attend to. I'll be available anytime in the next 6 hours if you're still down.
  17. If you can wait until tomorrow I have a few lying around.
  18. No worries, and thank the people who made guides and shit rather than me. Are you a part of the discord server? You should check out the E19 guides channel, it has a lot of incredibly useful stuff. Here are some in case you want easy access: - Pokémon Locations, TM's, Stickers, Passwords - Battle Guide - Move Tutors - Post-Game Guide - Mega Stones and Z-Crystals Shoutout to Ngoc, Dream, Torre, AyTales and whoever else worked on these
  19. Left: push left 4 Left: up 2 Right: right 4 Right: up 2 Left: right 4 Left: down 2 Left: left 4 Right: down 2 Check out this Post-Game Guide by Ngoc if you run into problems
  20. Blaziken is a stupid Pokémon that can sweep half the game on its own if used correctly, even more if you allow items in battle. So yes, it is the best Pokémon in the game. For a moveset Bulk Up is generally better Swords Dance, and you also don't get Swords Dance until wayyyy later in the game, while you get Bulk Up at level 31. Flare Blitz and HJK are your best STAB options, and the last move can be a lot of different things. Protect is obviously excellent, and you can get it before the third gym. There are also some good coverage options like Earthquake, Stone Edge, Acrobatics, Poison Jab, Thunder Punch and so on, but they all become available quite late. Ludicolo not bad, but Reborn is balanced in a way that makes better options available as you go along. Some earlier Pokémon are saved by the fact that they get access to good moves early, but pretty much all of the good TM's and Move Tutors are available way later in the game, but Ludicolo in particular struggles with not learning any good moves on its own, and you don't get a decent Grass-type attack until you can teach Giga Drain, which is post-restoration when your team and opponents are in the level 80's, and you get Surf in your mid-level 60's. Rain Dance is available slightly earlier when your team is at around level 60, but if you miss it before a certain point in the game it gets locked out until the same point as the Giga Drain tutor. You can delay evolving your Lotad until 30 to get Giga Drain early, and don't evolve Lombre until level 44 for Hydro Pump, but if you already have a Ludicolo then it will fall off very quickly, and by the time you get good moves for it it won't be that good unless you run a dedicated rain team, but you don't get Pelipper or Politoed until way later on, and at that point better options like Kingdra are available. Alolan Grimer is also not available until you beat the 14th gym, so you can't actually get one of those for another 11 badges unfortunately. It's a pretty good Pokémon once you do get one, and matches up well against the 2 gyms immediately after, but since it is available so late it falls off and is pretty mediocre beyond that point. All and all, I would not recommend that you try to bring a "core team" through the game. Blaziken will carry you quite far regardless, but most of the Pokémon available to you will not be good enough to pull their weight later in the game, and all of the really good Pokémon won't be available until you have 14-17 badges. You will be better just using a team of 6 of Pokémon you find and replacing team members once you get access to better options.
  21. It can be used to both instantly recieve and hatch eggs. If you have 2 pokémon in the daycare that can breed, you can just click "Wait for egg" and talk to the old man. You can also click "Hatch eggs" to bring the remaining steps of all of the eggs in your party to 1. It is very useful when breeding, whether it's for Pokédex completion, IV's or shinies, since you can get a batch of 5 eggs in less than a minute. You get the incubator by buying it from a different NPC in the daycare after restoring the city.
  22. Honestly I would still restart. While Gastly is a good megg encounter, some areas before Corey are changed drastically. I'm being vague to not spoil anything, but the first 2,5 episodes are where the main improvements are.
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