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TailsDoll2537

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Everything posted by TailsDoll2537

  1. Plus thigh Shuriken like the original if anyone want it, just erase the quote " original" and paste it
  2. I thought Water Shuriken would be slightly better if it had 25 damage, so it would do 75 damage instead of 60, but if you want to keep it vanilla it's fine
  3. Scream Tail: 1005 Sandy Shocks 1006 Flutter Mane: 1007 Iron Bundle: 1008 Iron Treads: 1010 Iron Thorns 1011 Iron Hands: 1012 Roaring Moon: 1013 Iron Valiant: 1014 Iron Jugulius: 1016 Slither Wing: 1017 Iron Moth: 1018 Walking Wake: 1019 Iron Leaves: 1020
  4. Well, I will try to download the current full version, but this happened to me after to add the patch and captured the pokemon of the past and the future is what I can tell you, it only crashes when I open the pokedex
  5. Also Roaring Moon can't learn Eartquake
  6. Exception: NoMethodError Message: undefined method `[]' for nil:NilClass PokemonPokedex:164:in `species' PokemonPokedex:537:in `pbRefreshDexList' PokemonPokedex:390:in `pbStartScene' PokemonPokedex:1145:in `pbStartScreen' PokemonPauseMenu:157:in `block (2 levels) in pbStartPokemonMenu' SpriteWindow:923:in `pbFadeOutIn' PokemonPauseMenu:154:in `block in pbStartPokemonMenu' PokemonPauseMenu:140:in `loop' PokemonPauseMenu:140:in `pbStartPokemonMenu' Scene_Map:217:in `call_menu' PokemonTime:177:in `call_menu' Scene_Map:189:in `update' Scene_Map:68:in `block in main' Scene_Map:65:in `loop' Scene_Map:65:in `main' Main:45:in `mainFunctionDebug' Main:26:in `mainFunction' Main:81:in `block (2 levels) in <main>' Main:80:in `loop' Main:80:in `block in <main>' script yeetifier pro:307:in `eval' script yeetifier pro:307:in `block in <main>' script yeetifier pro:303:in `each' script yeetifier pro:303:in `each_with_index' script yeetifier pro:303:in `<main>'
  7. I don't know why Eevee and ALL Eeveelutions CAN'T Learn "Celebrate"; in the actual patch the Z-Move of celebrate it's bugged and don't Work Here the code: [Pokemon Reborn e19.16] Exception: NameError Message: uninitialized constant PBMoves::SOLARARRAY PBStuff:9:in `const_get' PBStuff:9:in `block (2 levels) in pbHashConverter' PBStuff:8:in `each' PBStuff:8:in `block in pbHashConverter' PBStuff:7:in `each' PBStuff:7:in `pbHashConverter' PokeBattle_ZMoves:561:in `pbZStatus' PokeBattle_ZMoves:172:in `initialize' PokeBattle_Battle:2561:in `new' PokeBattle_Battle:2561:in `pbUseZMove' PokeBattle_Battler:5355:in `pbProcessTurn' PokeBattle_Battle:3892:in `block in pbAttackPhase' PokeBattle_Battle:3891:in `each' PokeBattle_Battle:3891:in `pbAttackPhase' PokeBattle_Battle:3530:in `block (2 levels) in pbStartBattleCore' PBDebug:4:in `logonerr' PokeBattle_Battle:3528:in `block in pbStartBattleCore' PokeBattle_Battle:3513:in `loop' PokeBattle_Battle:3513:in `pbStartBattleCore' PokeBattle_Battle:3296:in `pbStartBattle' PokemonField:1145:in `block (2 levels) in pbWildBattle' PokemonField:679:in `pbSceneStandby' PokemonField:1144:in `block in pbWildBattle' PokemonField:1013:in `pbBattleAnimation' PokemonField:1143:in `pbWildBattle'
  8. Greetings, these are the Pokémon Reborn skins in case you like the original shiny more than the Rejuvenation one, including the icons, and added the Ash Greninja Shiny icon
  9. Hey Burst there is a small bug with the Water Shuriken with the mod; being transformed sometimes Greninja hits 2 times with Shuriken of water and not 3 times as it should, it is to warn you.
  10. Burst, it took me 2 days, but I was able to finish it, take it, hold it, love it I hope I could have helped you.
  11. Burst, I appreciate you modifying the base sprites, but do you think you can put the star on Greninja's back with the images I gave you before? (I don't have one in the normal way but a few edits would be all)
  12. Man, I really appreciate you doing this mod, but would you have no problem leaving the glowing sprite as it was and with these mods to make it look like that in battle if it's not too much trouble?
  13. Please Aephiex; make this mod in Episode 19, i really love it
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