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MDM1 Beans

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About MDM1 Beans

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  1. I have the same question, a quicksave would be huge.
  2. I wondered the same thing. I have no interest in a full debug as I don't want to cheat/break the game. But I like Party Debug for quality of life purposes. Saves me time from repeatedly resetting for IVs if I can just reroll them, or having to try to breed for IVs if an egg Pokemon is bad. I'm a big dummy who doesn't know anything, but I just dropped the Additional Options and Debug Menu from the Reborn mod pack into my Rejuv mods. From the limited testing I've done it appears to work ok, but who knows what it might do... Edit: One side effect that I've noticed is that
  3. I had the same question actually. The opening post says it was removed because the functionality exists in game now. Could anyone tell me how to do that? Because when I go to the move relearner in Sheriden, I can't learn egg moves...
  4. Ok, so when I used the first one the clock still did not show up, but I did notice the in game time changing. Then when I used the second one, it cycled through day and night very quickly, but still no clock.
  5. Yeppers, I took it out of the downloads when I first started playing. And like I said, as far as I've been able to tell this is the only mod not working as intended. I'm not sure if Unreal Time is working at all, I haven't played long enough in the current state to tell if time is sped up. This is my mods folder and what my game looks like right now:
  6. Does the Unreal Time mod normally show a clock so you know what time it is in the game, or is that dependent on having one of Aironfaar's mods downloaded as well? I've tried with his mods and without and can't get a clock to show up anywhere, trying to figure out the issue. This is the only mod from either mod pack I can't get working, not sure if there is something else that conflicts with it? I tried removing the Egg Waiting mod because I thought that might conflict, but to no avail.
  7. For whatever reason, the Unreal Time clock won't show up for me no matter what the options are set to. I have Waynolt's Unreal Time mod downloaded, as well both of your mods that affect the clock.
  8. Ok, so it does change based on the difficulty! Thank you for all the info, I appreciate it!
  9. Does anyone know if the Madelis v Melia fight has been changed in V12? Like, as far as the AI is concerned? Or is it different on the higher difficulty? I beat this fight in V11 Normal Mode, but it was reliant on Houndoom not using Nasty Plot so that I could put it to sleep with Yawn. But so far on this new file, through about 25 resets, Houndoom always uses Nasty Plot, then Incinerate on the next turn and we are toast.
  10. Oh, I something I wonder about every time I play again from the beginning: In the Dangerous Pokemon quest, how come the Litleo evolves when the lady drops a Fire Stone even though Litleo doesn't evolve by stone?
  11. I know that you've said that there will not be any sort of romantic storyline for the MC, but I was wondering if at any point through the story so far other characters had exhibited romantic feelings towards the MC? (I'm thinking Amber specifically)
  12. Some early things that I've noticed are different: -Old rod is now picked up in the Aqua Building, second floor -Budew no longer seems to be available in Gearen Park -Berry prices have been raised (200 for Oran, 300 for Pecha), so buying and selling to raise your AP doesn't work so well anymore
  13. Woohoo! Amazing job by all the developers to get this out so quick! You guys rock! I'm going to start a new game, but I can't decide whether I want to do normal difficulty or intense. I think I want to play the game as blind as possible, so it may be better to just play on normal.
  14. So I'm using some mods from the SWM mod pack, as well as some of the additional mods from Aironfaar. I'm only using a handful of them, mostly just for quality of life purposes. Pickup mod, item radar, weather mod. Just to save myself time doing things that I know my brain would make me do one way or another. But I noticed that (like you said in the read me file) the synopsis has gone away on my pause screen. I was wondering if anyone knew which mods specifically caused problems with this. I'm not really worried about the synopsis itself, but the party system sounds really interesting to me and
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