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Kenneth

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Reborn Development Blog

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Everything posted by Kenneth

  1. To export the pokemon from Reborn in the file through the mod and insert them in Rejuvenation?
  2. Just one question! In the 8th gen, will pokemon be able to still learn older moves of theirs? Because canon, official sword and shield, other than axing pokemon species (dexit), axed a number of moves, too.
  3. Galarian Meowth inside that box, confirmed! :3
  4. Zigzagoon for being HM slave, headbutt. Vespiqueen for sweet scent, flash etc. Donphan for Strength (useful in battle too, especially in certain fields) and/or Rock Smash. Dewgong/Gyarados for water HM moves or alternate HM slaves. Butterfree/Venonat/Wurmple for CompoundEyes, fainted + Smoke Ball wielding Frisk user for Item Hunting Slugma with smoke ball for egg hatching
  5. Lapras, Ludicolo, Nidoking/Excadrill, helped me a lot there. With favorable natures, good abilities, stab moves. And nice items.
  6. Thanks for your hard work. And for your consideration. Allowing soft limit to still exist, is very nice (i always fight the bug Leader with a common-candied Delphox). Why the hate for difficulty being hard, though? Many of the players, especially the older ones, found this to be the main selling point, the real bargain, about this game... Since you already added something to help monotype runners (we tested it some time ago, along with few other things at starter choice chamber), why there had to be a larger pokemon availability on top of that? If somebody keeps an eye for events, you get more than enough pokemon to do just about everything there is and cover any need for 1 on 1 or team fights; and with the fields in play, there is NO need for that one specific pokemon or type, only one knowing some certain moves! Please, reconsider! Before renovation, keep the rares rares and the denizens of a semi destroyed environment in lowered numbers and in hiding, please! This fits in with both the game environment, the aesthetics and helps with story consistency, plus the immersion itself! Don't fix what ain't broken. RIP hard mode, i was eagerly anticipating that one ever since recent AI changes made the game extremely easy, but what matters is your priorities, workload and obviously, the completion of the game. At least, remember to fix errors in movesets, please. There are quite a few. Or offer an external workaround (debug mode?) solution to it. Finally, EV training was boosted some time ago and from main game generation mechanisms, if memory serves. It is already a shorter procedure than it once had been (cut in half, actually) and many people used EV training in combination with pickup teams, utilizing the farming time with item gathering. It wasn't a drag, on the contrary. Did it really have to be cut that short?
  7. Canon game mechanisms (don't remember which gen brought it), involve this. Baby and Legendary/Mythical pokemon, all have 3 guaranteed perfect IVs.
  8. That would be great, if true! Bottlecaps are Gen7 though and from what i remember (older dev posts), bottlecaps were said to not be implemented, at that time at least.
  9. It sounds awesome and the work, plus skill involved, in order to offer at us a wonderful experience, is really otherwordly. B... But! What about those who want to soft reset, in order for their captured legendary to have better IVs? Since the risk has skyrocketed, would it be too greedy or sound ungrateful, if a plea for secured great IVs is also involved, as a form of reward or something?
  10. Good things happen to people with patience. Or Bad things happen to people who do bad things against people with patience. Everybody should be patient. Trust me, it can get you a long way and is always worth it. Rushing things jeopardizes many things, too.
  11. That's like a dream come true! So many options, so much fun! Thank you in advance; cannot wait to play all of those nice modes and whatnot
  12. That's like a dream come true! So many options, so much fun! Thank you in advance; cannot wait to play all of those nice modes and whatnot
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