Time for some Rocks
Rex Rocks (Tyranitar) @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Rock Slide
- Stealth Rock
- Crunch
- Fire Blast
Sandstorm is. Ofc. Very very Nice for Rock types, Stealth Rock for residual damage, Rock Slide/Crunch for STAB and Fire Blast for any Steel/Grass types
Aurock (Aurorus) @ Life Orb
Ability: Refrigerate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk
- Hidden Power Grass
- Earth Power
- Hyper Voice
- Freeze-Dry
To get rid of most of those bulky Water types, gotta have Freeze Dry ready, and with Hyper Voice for main Damaging Attack, and HP-Grass/Earth Power for some nice, extra coverage.
Magnerock (Golem-Alola) @ Firium Z
Ability: Galvanize
Happiness: 0
EVs: 100 HP / 252 Atk / 156 SpA
Brave Nature
- Rock Slide
- Frustration
- Explosion
- Fire Blast
To make sure those Water types think twice before staying in, we have Galvanize Golem, Explosion is a last resort sort of kill switch, while Z-Fire Blast (Was suggested to me by FraRPeto/Wash) Keeps Scizor and Ferrothorn on their toes. Frustration/Rock Slide for main STAB.
Fairy Rock (Carbink) @ Light Clay
Ability: Sturdy
EVs: 248 HP / 8 SpA / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Dazzling Gleam
- Light Screen
- Reflect
Now for the Support! Carbink is super bulky and in Sand, it has over 600 Special Defense, It's guaranteed to live just about anything Special. Trick Room is the main gimmick, Dual Screens for Support and Dazzling Gleam for some damage.
Totally a Rock (Nihilego) @ Air Balloon
Ability: Beast Boost
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Sludge Bomb
- Psychic
- Power Gem
The other Special Powerhouse of the Team and the backup Trick Room, Psychic to get rid of the Fighting types, Sludge Bomb and Power Gem for STAB.
Emperor of Rocks (Rhyperior) @ Assault Vest
Ability: Solid Rock
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Rock Slide
- Hammer Arm
- Fire Punch
- Drill Run
The literal Tank, meant to take alot of punishment and do alot of punishment back, Rock Slide and Drill Run for main STAB, Fire Punch for Steel types, Hammer Arm to become faster in TR as well as extra Coverage.
Sooooo.... How is it?