Hello, this is a sun team I've used recently and it originally had Moltres because it was bulkier and had Hurricane to hit Rain users
But I replaced it with Charizard because #swag
@ Choice Scarf
Trait: Reckless
EVs: 252 Atk / 4 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hi Jump Kick
- Stone Edge
- U-turn
- Hidden Power [ice]
Leading with this super fast thing that outspeeds nearly everything
Hi Jump Kick to kill them Tyranitars, but I usually just U-turn to play safe from Chandelures and other Ghost types
Stone Edge against part Flying or Bug types like Volcarona and Tornadus, also works well against Chandelure
HP Ice against Gliscors and Garchomps for safe play, if they're not on full health
@ Leftovers
Trait: Drought
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Flamethrower
- Will-O-Wisp
- Protect
- Roar
Ninetales brings the heat and with max SDef, it can survive many hits because it needs to stay alive to win weather wars
Will-O-Wisp Tyranitars and Politoeds in switch ins and Protect to heal/stall turns
Roar to get the madafaking stat boosters and Flamethrower the rest
@ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 32 Atk / 32 Def / 192 SDef
Impish Nature (+Def, -SAtk)
- Stealth Rock
- Power Whip
- Spikes
- Thunder Wave
This one works well in all weather teams, so I chose it
Stealth Rock and Spikes for obvious reasons, to make weather wars much easier
Power Whip against them Politoeds and Tyranitars
T-Wave against Swift Swimmers usually, but works for most opponents
@ Life Orb
Trait: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Double-Edge
- Horn Leech
- Nature Power
- Megahorn
I chose this because it outspeeds Venusaur that is common in Sun teams, so I wanted to be sure to kill it before it sweeps my entire team
Double-Edge and Horn Leech for strong STABs and healing options
Nature Power brings Earthquake that kills Steel types, Megahorn for bulky Psychic types or other Grass types
@ Leftovers
Trait: Natural Cure
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Ice Beam
- Thunderbolt
- Rapid Spin
Starmie can spin pretty fast and outspeeds Gengar that otherwise would block spins and kills it with Psyshock
Psyshock against special walls and for STAB - ignoring Calm Minds
Ice Beam and Thunderbolt for good coverage against Rain teams and Dragon types
@ Expert Belt
Trait: Solar Power
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Fire Blast
- Dragon Pulse
- SolarBeam
- Hidden Power [Ground]
Charizard to kill everything that doesn't outspeed it
Fire Blast for really strong STAB, power > accuracy forever
Dragon Pulse them Dragon types
SolarBeam against Water types, especially those Ground/Water types, so I have to make sure Rain or Sandstorm won't be coming before using this
HP Ground to his Heatrans harder than they can imagine
Bye!