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andracass

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by andracass

  1. i knew this would happen. and yet i could not stop it.
  2. i think we've caught that one already but i'd also like to offer this def isConst?(val,mod,constant) begin return (val==mod.const_get(constant.to_sym)) rescue print("broken constant #{constant}") return false end end the current isconst? function doubles up the amount of work needed to check if a constant exists and then doesn't tell you that a constant is mistyped i don't want to force extra work on you, but if you're already paying attention to the console this may make broken constants easier to find.
  3. big same. i hear that there have been updates to some of this. but after hearing about past incidents where the reborn team (before my time) tried to implement new versions (and considering what i've seen) i am not optimistic here
  4. well, if you have an old version of the game (or really any version of essentials) you can probably find something. and yes, those are the deep bushes. that just happens to be what they're called in the code.
  5. so apparently it's been a week since last post???? and i didn't even notice. anyway the bois n i have been at this coding shit and it's all like dam gurl so fast like wo lemme show u a sample of what we got. Zoom so let's start off with an easy one this code is parked at the end of the script that updates every single event that has a sprite. each of these lines calls a function that calculates a lot of data about where the event is relative to you, and how zoomed in its sprite should be. i'm mostly interested in the zoom lines. now, TILEW
  6. andracass

    Adrienn

    uh bro what?
  7. game-z is an entirely different engine, but they both run off the same set of scripts. both game and game-z are included to make sure that everyone can play the game (some computers can't run game-z) so they'll both still be in e19.
  8. so you're not wrong about game-z, but the good news about this is that game.exe should also be a lot faster!
  9. the original essentials itself had a shitload of bugs in it so like we're probably already there
  10. download the mac version
  11. https://www.rebornevo.com/pr/development/ right side
  12. so you'd have to: set variable 151 to 1 set switch 289 to ON set variable 176 to 5 Map038.rxdata or just use this. drop that in your data folder and talk to the friendly glaceon in the top left corner of the grand hall.
  13. andracass

    18.4

    good for you, bud.
  14. andracass

    18.4

    try it and find out
  15. andracass

    18.4

    the patch is for 18.3 i too also indeed quite yes very much do not interpret such actions as either good nor bad but rather simply emergent of the neurological capabilities which that which one might consider "human" may produce. it is significantly beyond the teleological scope of such an insignificant comment such as this for a person of my nature, stature, statue, eminence to report as to the nature of such a condition. in fact one must take great heed to consider the various entomological/etymological methods for defining the word known as "bug" should a person of the human variety
  16. on the subject of "things that need to still be done": the randomizer has been updated for the new version! it is still the same randomizer. it just works with 18.4 now. get it here!
  17. hi! i forgot to make a post here too. we have a new version! the change to it is really small but it should help speed the game up a lot. it's also in a patch version if you already have 18.3- just download the patch at the bottom of the downloads page and replace your scripts file. enjoy!
  18. its ok fam i gotchu *ahem optimization o'clock: abridged version SEE THIS SHIT IT BAD thx
  19. no seriously take it we have a thing for map connections too and we're working on speeding up load times for maps i wonder if we could do a preloader.......
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