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lifesapity

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by lifesapity

  1. Sertanian pulling of his monocle to wipe it adds "Oh, I forgot to mention. Before I was brought here I was being held with Mirtala downstairs, in a chamber near a spiral staircase with frescos on the walls. I don't know how to get there though, they put a bag over my head." Zerriksa the crone slaps him over the back of the head "You should of said that first you old buffoon, instead of worrying about your blasted treasures."
  2. While Yautja examines the cage for weak points, Maris steps up and quickly manages to pick both the locks made easier by the ravages of time. Sertanian steps through the open door "So have you found any of the artifacts yet?" seeming more concerned for their safety then his own.
  3. "Aye they did, well most of me. Good to see you again laddie" replies Adronsius while rubbing his legs.
  4. Sertanian stands up and moves to the bars and inspects the group through his monocle "You say your here to get back the artifacts? I'm glad the council is taking this matter seriously." @Jace Stormkirk Searching through the room you are not able to find a sets of key anywhere. (It rolls twice in case you have advantage or disadvantage)
  5. Moving past the bodies and opening the north door as silently as possible, the group moves forward, following a short corridor that turns left and descends a set of stairs into a small room. Creeping up you are able to see a small set of two jail cells, both currently occupied. The far cell contains an elderly man dressed in a dirty purple and grey cloak, bald on top with a monocle in his right eye. In the close cell you can see a Dwarf dressed in a dirtied royal purple gambeson that is not fully buttoned up, and a pair of black pants. As the Dwarf notices you, he immediately stands
  6. @Cool Girl 3 days for one roll is getting out of hand, someone needs to teach you how to work it out yourself. Feel free to ask me or anyone else from the group that you think wont mind helping you.
  7. Sneaking up and peeking around the corner, you find a small crypt with alcoves holding long dead bodies. A set of doors lie to the north of this chamber and a entrance to another corridor that turns abruptly north lies on the opposite end of the chamber. You just manage to see two goblins having come from the north doors turning the corner in the corridor ahead.
  8. @Megagun @Jace Stormkirk @DragonRage @rustytengo @Cool Girl Please roll stealth as you move forward.
  9. Pushing the door open slowly you find a corridor that hooks immediately north, two seconds later you hear another door opening somewhere around the corner, out of sight.
  10. @Jace Stormkirk Looking around you see two doors one to the East and one to the West, Yisan takes a moment to ponder which one to open.
  11. @Cool Girl Althea walks straight at the landscape in front of her, willing herself to the otherside. However she passes straight through the image, as if it didn't even exist. Only just managing to stop herself before hitting the wall on the other side of the landscape.
  12. Neither of you are quite sure, but it seems to be a window to another place. The crackling sound caused by the edges of portrait dominate the chamber but as you get closer, you start to hear sound from this other place. Winds rushing over the grey-green grass and the caw of an unseen bird. The smoke from the volcanic rift pours out into the grey clouds above, lights flicker in the distant camp. Ragash curiously moves up and extends a hand towards the window, her hand passes straight through the picture, stopping when it hits the stone wall behind the landscape. A slow ripple fans out
  13. Althea rushes forward,pushing past Ragash, hope twinkling in her eyes. Turning the corner she sees a strange sight, taking up the north wall of this chamber is a moving picture of a strange land, the edges sparking with blue magic. The land before you is like nothing you’ve ever seen before. A wide plain of gray-green grass and stunted black trees spreads beneath a sky scoured by fast-moving clouds. The sun is bright above but somehow doesn’t cut the darkness that drapes every rock and every blade of grass in gray gloom. A wide and well-traveled road runs in a curving line to away from
  14. Not able to find any traps you open the door, it is then you find out that these doors are nearly soundproof since as soon as you open it an inch you can hear a quite loud crackling from the other side. Ahead is an immediate right turn towards the crackling sound, a soft blue light emanates from that direction.
  15. The brazier in the South West corner is still burning, but quiet weakly, and there is some roasted fish on the rack that has gone cold, suggesting this room was last used a few hours ago.Tossing through the bedrolls with the end of javelin unleashes a putrid smell as if they have never been washed, causing you to cover your mouth and nose in disgust. There are a couple of trinkets made of feathers, bone, and hide, but nothing of any value catches your eye.
  16. The group heads upstairs with two civilians in tow, entering the west door from the entry chamber you find a short corridor the turns to the north moving forward, you see a brightly lit L-shaped room that has doors in the north and west walls. Around the periphery of the room are dirty bedrolls, sacks, and an empty roasting rack near the brazier. A narrow fissure in the ceiling carries the smoke from the brazier away.
  17. To Ragash @rustytengo Walking over to the other shaft it looks the same at the other corner, though the cracks are in different places it looks to be about an equally difficult climb.
  18. "No I don't, they took me here first thing. But I did see the little boy a few hours ago, they dragged him here and threatened to cut his throat if I didn't stop chanting my magic mumbo jumbo." replies Zerriksa while handing you back your noticeably lighter water skin.
  19. Putting your hand in a larger crack in the wall you start to move up the wall steadily, however just before the rope there is a large gap between the hand holds, you push yourself off and leap for the other but miss by a few inches. You fall 15ft but the mushrooms cushion your fall leaving you lying safely on the ground.
  20. With a flick of Yisan's fingers the candles each flicker out, Zerriksa test her hands against where the barrier used to be, smiles a nearly toothless grin and steps outside of the runes. "Well that was easy for you. Scared those goblins into thinking I would turn em into toads so they wouldn't hurt me. Kind of backfired when they locked me in there." Her tongue flicks out a couple of times like a snake tasting the air. "Wouldn't happen to be able to spare a sip of water would you."
  21. To Maris @DragonRage Pushing into the pile of mushrooms, and looking up the shaft you can also see a rope dangling 20ft off the floor in the shaft. To Yisan @Jace Stormkirk You aren't able to discern anything about the symbol around the crone, and the book has been heavily worn by time leaving it mostly unreadable, but it seems to have something to do with the burial ritual you saw earlier.
  22. To Ragash The mushrooms are not able to support any weight, However you manage to push your way into them slightly so you can peer up the shaft, about 20ft off the ground in the darkness you are able to see a rope dangling that leads another 20 ft towards the top of the shaft. There seems to be a passage at the apex.
  23. The Crone sheilds her eyes while they adjust to the bright torch light. She nods in affirmation.
  24. Opening the door to the adjoining room, you hear can hear a very quiet crackling noise. Inside you see and old crone standing inside a magic rune that is carved in the floor, three points of the rune candles burn with a blue flame. In the corner of the room is an open book with two burnt out candles next to it. An elderly woman's voice says "Hello... who's there?"
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