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DevR

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  1. Here's everything that I've personally confirmed in certain Rock Climb spots: There's also a Rock Climb spot at Azurine Island with an unknown TM (may be a placeholder item).
  2. DevR

    Wtf

    Ever since Decimation was buffed with an in-built Mold Breaker, the only way to beat her is through revive / heal spam. That said, since the only move Yveltal has is Decimation, using Protect / Detect etc. make it easier to win. Not exactly an auto-loss, but pretty hard unless you carry one of the aforementioned moves.
  3. As AweKartik777 mentioned above, I used the 'Choose Starter Mod' to get Bagon as my starter. The 'debug menu' mod is another one that'll give you complete control over your Pokemon (and everything else, really), should you want that.
  4. In the current version, I'd say Adrienn (although that's probably because I used 2 dragons and no steel types throughout the game until E17). Pre-nerf Aya and Titania come really close, though.
  5. That's a good-looking team, although you definitely should get a water type like Zarc said. If you've done the Obsidia daycare quest, then you could get the egg from Onyx ward as well (it's one of the few ways to get water types during early-game). Btw, what gender is that Espurr? The name implies female, but I'd rather not assume too much. A male Meowstic with prankster + dual screens + misty terrain (should you choose to use it) is an incredible support Pokemon. Since you won't be getting a Gardevoir until after gym 13, it'll be helpful for much of the game. Also, if you take Zarc's suggestion and use Magnemite (which is a great suggestion btw), then Nidoqueen / Nidoking is another good option as a ground type. Although you'll have to wait until after the 3rd gym to get one, the wait is worth it imo.
  6. After quite a lot of tinkering post-E17, my current (final) team is: Heracross (mega) Rotom-Wash Arcanine Clefable Empoleon Salamence (starter) I tend to run bulky offense because I play the game with Battle Style set to 'Set'. That said, I really like the offensive teams people post on the forum, and I bet they're fun to use.
  7. You'll need a third-party software, like Recuva. Even then, there's no guarentee that you'll recover the file, but it's worth a try.
  8. Reborn has a limit on the number of save files that can exist in that folder at any point in time. The maximum no. of backup saves is 99, although the default is set to 51 (you can change this via the in-game options). Your only hope of recovering older save files (that were deleted) is through a file recovery software. Good luck!
  9. Kiki, followed by Luna and Amaria. Then again, virtually all gym battles were easy because Clefable changed the terrain every time.
  10. DevR

    Asking Help

    Here you go Game.rxdata
  11. Pretty much just this guy down here: Whatever escapes Heracross should be handled by Rotom-Wash + Aegislash (so only fast rock types like Aerodactyl and Lycanrock-Dusk). Those 3 Pokemon are part of my regular post-E17 team, so I'm not training anything specific for Hardy. That said, I do think Mega Aerodactyl will prove to be more challenging than Mega Tyranitar on Hardy's team, especially with that speed tier and a sandstorm sp.def boost (most likely). Looking forward to this fight just so that I can use mega evolution in a gym battle for once
  12. Honestly, that Toxapex on Aya's team could have been a buff if it wasn't a lead. Merciless + Venoshock on that terrain is scary, but a lead Toxapex just sapped her momentum, which was kinda disappointing. In previous versions her battle was definitely harder. On the other hand, this time I beat her with Clefable + Empoleon (all hail Cosmic Power Clefable).
  13. As of episode 17, Aya actually leads with Toxapex + Nidoqueen, which makes her battle easier, since you can just target the other 'mon while leaving Toxapex until the end (it does very little damage)
  14. This is my team at the end of version 10. Bagon was my starter (used a mod for that).
  15. As ProjectIceman mentioned, you should change the terrain as early as possible in that battle. For this, you could pick up a Swinub from her tower, train it up to 40 (or so) and make sure it learns Mist at Lv.37. Then all you need to do is lead with Piloswine and use Mist on turn 1, which converts the field to Misty Terrain. Alternatively, you could train up Espurr (if you got a Male one from the Goldenleaf encounter) to Lv.50 and use Misty Terrain. In either case, you should then be able to sweep Angie with ease.
  16. Corey on Corrosive Mist Field is harder than Aya imo, especially in E.17 (her Tentacruel got replaced with a Toxapex). It's a lot easier to change her terrain and spam EQ now, so yeah. I'll agree with the others on Samson being harder than Kiki. The Big Top Arena is pretty much the only reason for this, cause otherwise they're both easy fights.
  17. Amplifield Rock is actually available in the cavern under the Grand Staircase (B2F). It can also be gotten through mining. For Inkay, depending on what level you find one in the wild, you'd need around 15-20 common candies. Those can be bought at the Obsidia Sweet Shop. Edit: Ampharos + Claydol + Camerupt is another option, which would require you to replace Bellossom + Noibat + Slurpuff for this battle. You can lead with Ampharos and Claydol, since Aya sends out Toxapex & Nidoqueen at the start. Set Electric Terrain, after which you can spam Discharge (Ampharos) and Earth Power or Extrasensory (Claydol), with Camerupt coming in later to tackle threats like Salazzle and Venusaur. That'll probably be easier to do than getting Inkay + common candies, I guess.
  18. Another way to beat Aya would be by using Electric Terrain. The Mareep from Jasper Ward usually carries it, much like the Electrike from Obsidia. Once you change the terrain, any ground type with Earthquake (Golem, Piloswine etc.) would find it much easier to beat her poison types. Inkay from the headbutt tree is also a great pick. Although you could use it as a simple psychic type, it has some excellent utility via Topsy Turvy, which will change the field to Inverse Field. With the type chart reversed, your Bellossom and Slurpuff can actually beat Aya themselves. You'll probably have to use Common Candies for Inkay to learn it, and it'll need to hold Amplified Rock, but this strategy requires the least changes to your team.
  19. Whitelight's suggestion is an excellent one, especially in some of the gyms you'll face soon (Shade / Aya). You should also consider adding Bronzong to your party (just make sure it has levitate, use an ability capsule if need be). It's a great utility 'mon that can set up screens / weather / spread sleep and put in work against multiple early-game leaders (Aya / Serra) etc. If that Togekiss has Nasty Plot as an egg move, then it is another great pick for your team. Another useful option is Scraggy, which you get right after Shelly (if it has Dragon Dance + Moxie, then even better). Also, try and keep either Electric Terrain (Ampharos) or Grassy Terrain (Roserade) on your team, since terrain control will help support the other members of your team as well (particularly sweepers).
  20. DevR

    rate my team

    I'll echo the above comments and suggest you try and build a "main team" by selecting 6 Pokemon from your collection. You can then swap out party members according to the fight, which should be no problem given the diversity you have. From my own experience, I'd say that a Fairy / Dragon / Steel core works really well in Reborn, and is what you should build from. While you've got no shortage of dragon types, I'd say Salamence (if it has Dragon Dance) would be a great choice. As for the steel type, you could either go for Mega-Aggron or Aegislash. Both fit well and bring different things to the table. While Aegislash can work as a bulky attacker (could even run Sub + Toxic), Mega-Aggron gives you more utility in the form of Stealth Rocks + Toxic. Pairing these two with Gardevoir (Calm Mind + 2 attacks + Misty Terrain works wonders) completes your Fairy / Dragon / Steel core. Misty Terrain also gives you Terrain control, while making Gardevoir hit very, very hard. Greninja along with a fire type like Arcanine or Charizard gives you good offensive pressure. For the last slot, Kommo-o (it gets Close Combat with the USUM update) is a great choice. However, if you use Aegislash instead of Mega-Aggron, then Garchomp fits better here, especially since it can set up rocks. tl:dr - The following party of 6 gives you a great base to work with: Salamence Aggron / Aegislash Gardevoir Greninja Charizard / Arcanine Kommo-o / Garchomp (slashed Pokemon should ideally be used together, i.e. Aegislash + Arcanine + Garchomp or Aggron + Charizard + Kommo-o)
  21. I've used this team for the main story up until now, and plan to continue with them. Clefable has definitely been the MVP of this run. Cosmic Power + Magic Guard is great! Edit: They're all EV-trained with decent IVs (haven't bothered to breed for specific IVs).
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