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Everything posted by FairFamily
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future episode spoiler/teaser compilation thread
FairFamily replied to FairFamily's topic in Reborn City
I didn't know the vulpix and wingull one. Might because some sound was removed. I didn't mention alternate forms because that's just a naming question. I mentioned the new team and TM. For the Bewear, I don't know if it is a genuine shiny compared to a little bit of fun like Trump Card. The timing was before the shiny completion iirc. Still thank you. EDIT: Shine on added. -
This is so not going to happen, it changes so much things. The choas of the new life point changes will be massive, new banlists, some cards become stronger, some cards become weaker, some decks become stronger, some decks become weaker,... . The pendulum rule is like it's written by a player who knows nothing of the game but has heard that pendulum was broken (which it isn't). No understanding of the game whatsoever. Also how is konami ever going to sell pendulum evolution in the TCG with those rules? A battle damage, pendulum based deck without non pendulum reliable turn one plays. Also OCG is plagued by zoodiacs not pendulum so the timing of this change is incredible off. I don't get how anybody can believe it. This is just the icing on the cake.
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unobtainable as of yet.
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Well welcome, I suppose. I mean 3 years is long.
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future episode spoiler/teaser compilation thread
FairFamily replied to FairFamily's topic in Reborn City
added info gleaned from the Tourmaline stream. -
Welcome.
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Pokemon QUIZ - Are you a noob or a pro?
FairFamily replied to Wafflecakes's topic in Pokémon Fan Club
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mine are bleach, kenichi the strongest disciple and yugioh arc-v.
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A shame though that she had to red shirt herself so much. It kinda drains the emotions in the scene.
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I know volbeat was the strongest, but the thing with it was that I only saw it once while Yanmega came up a lot more. Also does she even have Volbeat in Ametrine? I really don't know. Its kinda the same reason I think Aegislash is Titania's signature mon. It's so iconic to her that if I think the first mon of Titania .
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Cool it has more wyrms then expected, so maybe not really a dinosaur deck rather than a wyrm deck.
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I think this is the list, some are easy but it is quite hard to define a signature if you see them battle only once or twice. Julia: Electrode Florinia: Cradilly Corey: Crobat Shelly: Yanmega (not 100% sure) Shade: Chandelure Kiki: Medicham Aya: Dragalge (not 100% sure) Noel: Clefable Serra: Frosslass (not 100% sure) Radomus: Gardevoir Luna: Umbreon (not 100% sure) Samson: Conkeldurr (not 100% sure) Charlotte: Ninetales Terra: Garchomp Ciel: Altaria Adrienn: Florges (not 100% sure) Amaria: Lapras Titania: Aegislash Saphira: Dragonite
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Well, in yugioh a lot of cards are not luck based. So the majortiy of luck comes from the order of your deck. So inorder to limit the luck we have consistensy cards: cards that search, draw, send to the graveyard, special summon from the deck,... . However consistensy comes with a downside: linearity. Because you have so many cards that specifically add other cards, the different amount of cards that change the game state lowers and the possible plays are lowered as well. This means that the amount of game states you can deal with in a deck lowers. So if a deck can consistensely push out a game state another deck can't deal with then the outcome is as good as decided based on the matchup. So if the deck can't deal with that game state then they need to add cards to deal with that game state. So what does it remove? Cards that deal with other game states, kinda useless. Consistensy cards? Well then you are going to let matchups more decided with luck. So in order to deal with more matchups a player has to rely more on luck. That's why the most consitent decks tend to not being able to deal with a lot of game states and the most versitale decks tend to be a lot more inconstent/luck based. That's why I say the two are incompatible, you either can't deal with a lot of situations or you rely on luck to win your games. That's also why a lot of games keep some random gamechangers in their game like crits or random effects, to still give some exitement when a "hopeless situation" occurs. They can then hope on that random effect. Sucks when it costs you games, but it will aso win you games and will keep even some situations a lot more exiting. For stalling. First you have strange definition, most people associate stalling with effects that renders the opposing plays useless while slowly going for your own wincon. Second well honestly I would not consider that a problematic strategy, you are merely testing your opponents concentration. That's why I actually don't surrender unless I know that they are in a situation they plausably can't misplay in. With the banned card you mean:http://yugioh.wikia.com/wiki/Fiber_Jar? Well outside being an absolutely boring card that hinders tournaments, this card is also highly abusable. Do remember that it does not say banished and it gives the player a turn one with no battle phase restriction.
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Crobat might be an option.
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future episode spoiler/teaser compilation thread
FairFamily replied to FairFamily's topic in Reborn City
Sorry datamining doesn't count, since I consider it unconfirmed. -
future episode spoiler/teaser compilation thread
FairFamily replied to FairFamily's topic in Reborn City
So Bazarro's work is creditted and I forgot to mention the shiny stream. Especially a shame since the video is gone. -
Well about the chess puzzle, I can get why the puzzle can become too much for beginning players. A simplified puzzle could be worked out, with the rule make mate with one legitimite move but you can't slay. Something among the line of these five puzzles: https://lichess.org/editor/6k1/5ppp/8/8/8/3R4/6K1/8_w_-_- https://lichess.org/editor/4k3/4B3/4K3/8/8/3B4/8/8_w_-_- https://lichess.org/editor/k7/2K5/2N5/8/2N5/8/8/8_w_-_- https://lichess.org/editor/k7/1b1p1q2/4p3/6n1/N6R/2RP1BPP/2K2B2/8_w_-_- https://lichess.org/editor/2R5/pkpP1b2/1p1n4/8/6B1/1P2P1P1/2P5/R2K1Q2_w_-_-
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Well we could make a haunted object (like a painting/map/boardgame ...) which teleports the player to a (twisted) parrallel reborn.
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I'm quite opposite, both my teams in reborn have pkmn that can setup without a problem. In fact most my battles I won because I could setup. In E16 I managed to go 6 calm minds against ZEL, 2 dragon dances against Arclight, 1 dragon dance against victoria and 3 calm minds against Adrienn in my run. My other run does nothing but setup: toxic spikes, cotton guards, substitutes, leech seed, stockpiles,... . Maybe you are just unlucky. I also have a cool dragon on my team far before fighting terra, it's no pseudo legendary but still Tyrantrum is not a bad pkmn and has been a fantastic asset. I also think that kingdra is available before fighting Terra.
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Maybe we instictively associate redheaded females with Titania? I mean we associate names with concepts gender being the easiest example.
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I've been a member of reborn for a year now, can't say that I regret it.
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I think "equally winnable" is not desirable for yugioh. There are many cards that favor the second turn player but are useless in the first turn like "maxx C". So it could have been a trade-off. However I will digress that first turn players have a distinct advantage especially since cards like solemn strike, dimensional barrier, .. are running rampant combined with the reducted cost of combos these days. So I will say that equally winnable should be a choice for the player which it isn't right now. HughJ explained why "universibly available" will never happen. I'm also not sure if it has to be and before you roast me I mean not everyone should have access to every card but can gather a viable set within a reasonable amount of money/effort. Unfortunately the concept of staples reduced any chance of that happening and the splashable engines to come will not help either. "Statistically fair" and "relatively balanced" are in this game (and many other games) in contradiction. You see the more statistically fair a game becomes the more the match up decides the out come. Once people can find the winning strategy, the game boils down to a chance of victory depending on the matchup. Now before I will continue a strategy can include a random choice or outcome and finding this winning strategy can and will occur ( I think penalty kicking in soccer requires mathematicians for this very reason). So if you want to have less reliance on chance then you will have a more secure outcome based on matchup and vice versa. The last point "stalling" is in general fine as long as it is dynamic, interactive and exciting. Right now speed in yugioh is asinine, I have seen decks spew out their boss monster 3 times in a single turn and I have dismantled fields likke these before the end of his following turn. I have also had slow where both of us where grinding each other away at an agonizing pace while giving each other not a single inch but these are a lot more rare and a lot less competitive. Its a shame though because even though both types are fun the slow matches are fundementally different. Right now the concept resource management is defined in how much plusses you can make in a single turn and the resulting field: all of it is just the present. There is no long term resource management or long term strategy, players don't have to look further then turn 3. In fact the popularity for pot of desires is a clear proof of this. However we don't have to go 3 messenger piece burn decks in return. What is important is that the turns you play themselves are fun, speed does not matter then (within reason). I mean no player will like playing against an FTK no matter how fast it is.
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Can I see a decklist for that? I get the general gist of the deck from the field you've shown, but I'm missing some things.
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http://www.rebornevo.com/index.php?/pr/development/records/alolaconfirmed-r2/
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If the nature is a problem, you could always change it. If you want to breed tfor iv's) you need a ditto.