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While cleaning up my game library, I reached reckoning:kingdom of amalur. I have never been so annoyed with a game about choice.
SpoilerYou are free of fate, you can change your destiny and those of others. But then comes the game/quest structure which negates it all.
You want to kill an obvious traitor? Quest failed. First you have to listen to his monologue and then you kill him. You want to make sure someone doesn't return from an expedition alive? First you have to anounce your intent to kill. In both case rip backstab.
Or you have to either steal a book and trade it for your cormrade's live, steal the key or get his tools. The book was his objective so I will steal the book and the key and use the key to free him. Not possible.
Finally I have to return a stolen amulet. Well I have sneak so let's pickpocket it. New objective cleanse the amulet in a temple I have never heard from. When cleansed return it to the quest starter or a guy I have never heard of.