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Zumi

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Reborn Development Blog

Rejuvenation Development Blog

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Post Comments posted by Zumi

  1. 2 hours ago, patch said:

    So how many gyms are implemented as of V13?

     

    First timer here, about to download and play it blind, but I haven't seen any notes about how many gyms are available, unless the game is already complete which would also be exciting.

     

    15 out of 18 gyms are currently available!

    • Like 1
  2. On 7/25/2021 at 9:13 AM, SirKill said:

    Was that a custom soundtrack or an already existing one! If that was custom that was just incredible!

     

    It's a custom one that was commissioned by Jan from GlitchxCity! She's done four tracks total for the V13 update, but she'll be uploading them separately.

    • Like 1
  3. Just now, Aegimuku said:

    Hello, sorry to ask that, if someone have already resolve this problem, but, i don't know how to use my save file of V12 for the V13
    I ask this, because i don't found anything to help me (My bad if there are someone who resolve this)
     

     

    If your savefile is from endgame V12, you can simply download V13, open up the game, then keep playing. You don't need to do anything else.

  4. 23 hours ago, Shadowrunner211 said:

    In my experience there's been an issue with running the mkxp port for Rejuvenation where it would sometimes crash when trying to load an area. Buildings, switching areas in cutscenes, that kind of thing. I'm just curious if that will still be an issue with MKXP for V13

     

    This port was also somewhat rushed and unofficial as we ourselves didn't have direct involvement in it; the actual official port will come with a ton of fixes across the board that should improve overall gameplay experience and (hopefully) won't cause crashes!

    • Like 3
  5. 59 minutes ago, bobirobi20 said:

    You're confusing the episodes and version. While it's true that V13 is coming out soon, it will contain episode 14 of the story.

     

    It's V13 and chapter 15, actually 👀 Chapter 14 was in V12.

  6. 1 hour ago, fellowry said:

    Testing is usually the hardest work, especially when you test games, usually has shit ton of events,  and countless more combinations of those said events. but i'm curious how you guys test this though. Did you guys just play through the game and check everything manually or have some software to test the events automatically?

     

    All the testing is done manually by simply playing through the game, and we'll know when we run into an error bc either an actual error pops up, the game crashes, you get stuck or you just kinda... walk into something that you can just kinda tell isn't right. The testers share screenshots and reports collected in a handful of channels, after which someone (usually Azery or Cass at this point) shares a hotfix download with the files in it that need to be replaced in order for the fix to take effect.

     

    It's not the most efficient method to collect all the reports though, so for V13's public release we plan to have a bug tracking system in place (put together by yours truly after wrestling with google sheets for 23489273 hours) that makes it easier for us to track the tons of reports we'll likely be getting. It automatically sorts them into different categories/sheets, and we'll be making the sheet with all the bugs reported publicly visible so people can immediately see what's been reported, being worked on, fixed for a later patch or fixed in the current build. As for the hotfixes, like with previous releases we'll be releasing one or two patches for the base game of V13 to fix a bunch of problems at once people will inevitably run into that hadn't been caught during testing.

    • Like 1
    • Upvote 3
  7. 1 hour ago, mega_gamer_771 said:

    So everything is coming along nicely, but QQ what does the (tm) in that "soon(tm)" mean? I have a theory but I gotta be sure

     

    Don't read into it too deep LOL, it's just a running gag that's been happening a lot this dev cycle since we can't promise any release windows. We made that mistake a couple of times before and then ended up not being able to meet that expectation due to a lot of stuff suddenly coming up.

  8. 1 hour ago, Ace321 said:

    The hype is real now. V13 is finished when it is finished and I hope the Rejuv team  don't get any pressure to work on the game when you don't have the time or motivation.
     

    I have one question: What gamemaking program are you using to create pokemon Rejuv? Is RPG maker XP or something else?   

     

    We're using RPG Maker XP for the game, as Pokémon Essentials was made for that particular engine as well!

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