-
Posts
2415 -
Joined
-
Last visited
-
Days Won
271
Content Type
Profiles
Forums
Events
Reborn Development Blog
Rejuvenation Development Blog
Starlight Divide Devblog
Desolation Dev Blog
Post Comments posted by Zumi
-
-
2 hours ago, patch said:
So how many gyms are implemented as of V13?
First timer here, about to download and play it blind, but I haven't seen any notes about how many gyms are available, unless the game is already complete which would also be exciting.
15 out of 18 gyms are currently available!
- 1
-
On 7/25/2021 at 9:13 AM, SirKill said:
Was that a custom soundtrack or an already existing one! If that was custom that was just incredible!
It's a custom one that was commissioned by Jan from GlitchxCity! She's done four tracks total for the V13 update, but she'll be uploading them separately.
- 1
-
2 hours ago, Ace321 said:
Amazing work, whose the character beside Angie?
Thomas Blakeory Jr!
-
please stop asking for debug/PBS for now.
- 3
-
A hotfix for the no money earned bug from early game + some battle errors has been added to the original post, please download them and put them in your scripts folder!
-
Just now, Aegimuku said:
Hello, sorry to ask that, if someone have already resolve this problem, but, i don't know how to use my save file of V12 for the V13
I ask this, because i don't found anything to help me (My bad if there are someone who resolve this)
If your savefile is from endgame V12, you can simply download V13, open up the game, then keep playing. You don't need to do anything else.
-
-
i am dead on the floor, please enjoy the game and thank
- 1
-
2 minutes ago, Rage991 said:
"ARE IN ANY MAP ON FLORIA ISLAND BESIDES THE GEAREN LAB. IT WILL BREAK, I PROMISE. "
Just out of curiosity: What if you load up, while still on the ship in the very beginning?
It will break. That area got an overhaul as well lmao
-
23 hours ago, Shadowrunner211 said:
In my experience there's been an issue with running the mkxp port for Rejuvenation where it would sometimes crash when trying to load an area. Buildings, switching areas in cutscenes, that kind of thing. I'm just curious if that will still be an issue with MKXP for V13
This port was also somewhat rushed and unofficial as we ourselves didn't have direct involvement in it; the actual official port will come with a ton of fixes across the board that should improve overall gameplay experience and (hopefully) won't cause crashes!
- 3
-
1 minute ago, Leonstrall said:
Just to be sure... the pic leads to an empty blog correct?
If you're on mobile, yes. You need to open it in either desktop mode or on your pc to see the actual page as intended.
-
442 comments
christ
- 3
- 2
-
59 minutes ago, bobirobi20 said:
You're confusing the episodes and version. While it's true that V13 is coming out soon, it will contain episode 14 of the story.
It's V13 and chapter 15, actually Chapter 14 was in V12.
-
@Bitchboi You really don't need to make so many separate posts... Just quote everything you want to post in one post please, double posting is against the forum rules
-
6 hours ago, Luqueer said:
just to recap things , the V13 goes up to SWSH before the DLC , right?
yup!
-
23 minutes ago, ThiroSmash said:
Well that's one hell of a jump.
I wonder, do you guys follow any kind of ruleset to fill these bars? Or is it just a general guess?
well, a little birdie told me beta testing has started, so...
- 2
-
1 hour ago, Raging_01 said:
how long do you think it would take for people to start asking for v14 progress after v13 gets released?
i give it a week
except they won't even get v14 after v13 so asking will be in vain anyways. 13.5 comes first
-
1 hour ago, fellowry said:
Testing is usually the hardest work, especially when you test games, usually has shit ton of events, and countless more combinations of those said events. but i'm curious how you guys test this though. Did you guys just play through the game and check everything manually or have some software to test the events automatically?
All the testing is done manually by simply playing through the game, and we'll know when we run into an error bc either an actual error pops up, the game crashes, you get stuck or you just kinda... walk into something that you can just kinda tell isn't right. The testers share screenshots and reports collected in a handful of channels, after which someone (usually Azery or Cass at this point) shares a hotfix download with the files in it that need to be replaced in order for the fix to take effect.
It's not the most efficient method to collect all the reports though, so for V13's public release we plan to have a bug tracking system in place (put together by yours truly
after wrestling with google sheets for 23489273 hours) that makes it easier for us to track the tons of reports we'll likely be getting. It automatically sorts them into different categories/sheets, and we'll be making the sheet with all the bugs reported publicly visible so people can immediately see what's been reported, being worked on, fixed for a later patch or fixed in the current build. As for the hotfixes, like with previous releases we'll be releasing one or two patches for the base game of V13 to fix a bunch of problems at once people will inevitably run into that hadn't been caught during testing.- 1
- 3
-
32 minutes ago, hassan_119k said:
Release date
Every time this is asked I will make sure it'll get postponed by a month :)
- 2
-
yall testing's been going on since last week, the progress bar just doesn't update with every day passing lol
- 5
-
- Popular Post
- Popular Post
On 5/25/2021 at 4:24 PM, Raging_01 said:to be honest, even if it was buggy i would still play and enjoy it. you would just have keep track what actions not to do.
Unfortunately this isn't really feasible on our end. Logistically speaking it's a much bigger hassle to deal with 100 people reporting the same common bugs over and over again, which is why internal & alpha testing take place before public release so we can catch the most common ones early by only a handful of people, and won't have to worry about having these same common issues in public release, making it possible to sift through more different uncommon bugs people find in the public release faster. That way we can keep things easier for us to manage as well!
On 5/25/2021 at 10:05 PM, Poketamer said:97% completethat’s good I love this game soo much and new story ?? That means the game gonna be brand new then?
New story is meant in the sense of that a new chapter of the game is being added, so the story continues from where it ended in V12.
There are also a ton of revisions coming with V13 to older content in order to improve story flow and/or fleshing/balancing things out better where the game was lackluster at first -- partially based on feedback we've received over the course of time, but also simply because we ourselves realized that some stuff needed improvement.
And trust me guys, we're aware of how excited you all are for the release of V13. Hell, we all on the dev team are super stoked for people to finally play the game again after two years! But we really do need to get through the last few layers of testing to make sure the game doesn't break at every turn or at crucial moments, so bear with us a little longer please!
- 13
- 1
-
1 hour ago, IceBreaker said:
Will there be any difficulty transferring save data from the current engine to game-z or will it just do it automatically?
Savefiles are shared across both versions of the game!
- 1
-
1 hour ago, mega_gamer_771 said:
So everything is coming along nicely, but QQ what does the (tm) in that "soon(tm)" mean? I have a theory but I gotta be sure
Don't read into it too deep LOL, it's just a running gag that's been happening a lot this dev cycle since we can't promise any release windows. We made that mistake a couple of times before and then ended up not being able to meet that expectation due to a lot of stuff suddenly coming up.
-
1 hour ago, Ace321 said:
The hype is real now. V13 is finished when it is finished and I hope the Rejuv team don't get any pressure to work on the game when you don't have the time or motivation.
I have one question: What gamemaking program are you using to create pokemon Rejuv? Is RPG maker XP or something else?
We're using RPG Maker XP for the game, as Pokémon Essentials was made for that particular engine as well!
Rejuvenation v13 | Vague Clarity (Patch 13.0.5 is out!)
in Records
Posted
You don't need it; Patch 13.0.2 includes the fixes given with the 1st patch as well.