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Zumi

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Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Post Comments posted by Zumi

  1. 11 hours ago, TjTheKidd said:

    i have a question tho

    I was thinking about starting over to keep me occupied 

    Are there any changes made to old routes and Pokémon encounters 

    I just wanna know if it would be worth it to start over or nothing much has changed and you guys are solely focusing on going forward with the game and not making any changes 

     

    A good amount of routes and locations have received overhauls either graphically, storywise or both -- particularly the ones earlier on in the game (but there's some newer content that got revisions as well). With the addition of Gen 8 mons becoming obtainable (through encounters or sidequests), the map updates and some ~*~*Other Neat Stuff That Is Still A Surprise(TM)*~*~ I would personally suggest starting a new file once V13 is out so you get the full experience!

    • Like 5
    • Upvote 1
  2. 14 hours ago, reaper. said:

    so what's the difference between the current build and the mk build?

    Much better performance on newer pcs for the most part as it's a far more modern engine! The game will run far faster and smoother, and there's barely any lag. It'll be slower on older pcs unfort, but we've been able to optimize the RMXP port (aka the current engine) game for a good chunk thanks to the help of Cass that we've been getting, so there should still be a noticeable difference between V12 and V13 for those who are using the RMXP version of the game -- especially during battles, where the brief lag before move animations playing is no longer an issue.

    • Like 3
  3. 5 hours ago, smeargletail said:

    question when it comes to production of sprites? do you mostley draw the artwork after the sprites, if so has there been times where you have made artwork that then is turned into a sprite?

    The artwork is usually done afterwards, but there's a couple of cases where the art is done prior to the sprites, or is elaborated on prior to the characters having an actual battle sprite or VS portrait.

     

    Case 1: A character needs a redesign and doesn't have accurate sprites. The result is that the sprite is based on the art.

    This was the case for Rorim B, Rift Chandelure, and Volta for example, who needed redesigns and had their art done up front in that case so entirely new sprites can be made for them.

     

    Case 2: A character has an overworld sprite, but no battle or VS sprite yet. The result is that some creative liberties are taken with the design when drawing on a larger scale.

    Most designs are done while working closely with Jan, but there's a couple of cases where I get to let my own creativity have the free run. This was the case for i.e. Indriad, Mosely, Jolene and Nastasia. Designs like this usually had overworld sprites that were a bit ambiguous, so it gives a more clear idea as of what the character is wearing without making any super drastic changes. Another older example of this is Flora in her Bladestar outfit, which had (iirc) an overworld sprite already at the time, but for the cover art of V8 I got to do my own take on her outfit, which is a l m o s t the same as the current one she's wearing.

     

    Sometimes the art is used as reference to update some existing overworld sprites, for i.e. hairstyle, color usage and overall detailing of the sprites, which you'll actually be seeing the result of in V13 for a handful of characters. It's a bit of a back and forth process in that sense, and it's not really fully set in stone what's done first. Most of the currently existing designs were decided almost entirely by Jan (with a bit of my own additions here and there), but there's gonna be some more designs in the future which I've had more of a hand in (still while working together with Jan ofc), so I'm very excited for ppl to see those! 👀

  4. 4 minutes ago, SilverAngelus said:

    Quick question, will we be seeing these artworks in game? (My apologies if this has already been asked before >.<)

    Yes! In one of Jan's previous posts you can actually see one of the artworks being used -- others will also be used in similar fashion, either pre battle or as an introduction to the character if you don't battle them.

    • Like 2
    • Thanks 1
  5. 4 hours ago, JunKun said:

    Since Rejuventaion is going to implement gen 8 is it also going to implement gen 8's mid turn speed calculation?

    Nope, this was deconfirmed this in the V13 discussion thread a while back.

  6. 7 minutes ago, SilverAngelus said:

    Petition to make this the official name

     

    Did you change Tesla's hair color? Looked more red last time (or is this a bad future change?)

    Bad future change! IIRC these are Amber and Tesla's natural hair colors, they both dye their hair slightly to be more red-red and less orange-red in the main timeline.

    • Thanks 1
  7. 23 minutes ago, Gen5Lover said:

    Are you guys going to use these shiny sprites or will we be getting new custom ones? Anyways awesome work as always Jan and the squad.

    We've made custom shinies for Rejuv already!

    • Like 1
  8. 28 minutes ago, Nooooooo said:

    What's the view on DLC and V13/V14 of Rejuv for devs?

    We've answered this before, but only base game gen 8 will be in V13. All the DLC stuff is either added in a later patch or V14.

  9. On 5/21/2020 at 6:45 AM, marioso22 said:

    A really really special request for the developers 🙂, could you use this battle theme again on the Soundtrack against the gym leaders?,:

     

    https://www.youtube.com/watch?v=4KfsGfAoWvU

     

     It is one of the most epic themes that uniquely and excitingly sets the battle for the medal, I really enjoyed it in  previous versions and I hope you take it into account, I would greatly appreciate it 😄

    You know you can change the music yourself by replacing the mp3 file for the gym leader fights with that song, right? We're not gonna change it back to this in the public build, unfortunately

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