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Zumi

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Reborn Development Blog

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Post Comments posted by Zumi

  1. 20 hours ago, Kuma45 said:

    It's really nice that you bring back 1 hit ko moves and smart how you handle them but my question is, are the restrictions only for boss-mon or for every fight in the game?

     

    Changing the boss battle to something that is more like a puzzle instead of this impenetrable wall is really great... looking at you Hippowdon.

     

    To focus on the Legendary that are important to the story and to give them story quests etc is in my opinion more important than to give every single Legendary a story. I mean there are 82 legendary including mythicals, so even if you would put them together (like bird trio, dog trio etc) there could still be over 20-30 quests depending on how far you would've wanted to go. So in that regard I think your move is a good one.

     

    Art and music are fire as well so all in all really good changes and updates.

     

     

    The OHKO moves are limited to one usage per boss fight, so there's no limit to using them during regular fights. Like I mentioned in a previous comment here as well, OHKO moves also include destiny bond and perish song (and perish body by extension), they'll reduce one hp bar once per battle and afterwards these moves will fail/abilities will no longer trigger for that battle.

  2. 5 minutes ago, DaPika2 said:

    All this art is great but i sense someone is lacking from these posts, wheres truck guys artwork?

     

    if i got a dollar for every time i've gotten this question i'd be rich lmao

     

    anyways he'll get art when i feel like it. it's not a necessity. same for piano lady and other minor characters like that

    • Like 2
  3. 12 minutes ago, Kyublivion said:

    Very interested in the new Aevium form, but ill admit im apprehensive about the bosses gaining effects on shield break, especially if theyre random, as that could make or break a run on pure chance, and the more shields it has the more chances itd have to roll an effect that completely screws the player over, but thats just face value hearing about it, I could be completely wrong about it and its a great idea, so looking forward to getting to try them out when the version releases!

     

    The effects that occur after a HP bar is depleted are predetermined (uniquely for each fight too!) unless actually specified to be random, so you'll usually have the same thing happen during specific spots in each boss fight!

     

    Usually.

    • Like 4
  4. 1 hour ago, VMeemes said:

    Wonder if this new mystery egg for route 2 (not sure if the route 2 egg and Crawli reward egg are one and the same, so I'll just assume it is until further information) is in addition to the mystery egg you would get for trading the phantump egg or if that's being moved to the route 2 reward. Because I don't know about you, but the chance for two mystery eggs (especially if it's generous and has a smaller pool of chances i.e, pokemon like togepi and whatnot being more common. Since there's no legit way on getting said pokemon as of right now) sounds pretty neat.

     

    The egg on route 2 and the reward for Crawli's stuff are two completely different new eggs, the mystery egg on route 3 is staying in place.

  5. 18 hours ago, TypeNull87 said:

    Wait so to be clear here only Normal mode and easy mode will be around hard mode is gone right?

     

    Yes! Though casual is getting renamed to Story mode instead. This really will be for players who just want to go through the game for the story with as little hindrance as possible, so it'll have a HUGE difficulty decrease in comparison to Normal mode.

     

    17 hours ago, SUSPAIMON said:

     So when are these changes going to be added ? because it wasn't mentioned anywhere … And yeah, I know you did say that some of them haven't been tested out yet. So I am just asking in curiosity.

     

    These changes will be added in the coming update, 13.5.

     

    2 hours ago, MhicKy said:

    All I really want now is the same password system Reborn has so I can use the one that makes all Pokemons have 31IVs so I won't have to force myself to either breed one pokemon for hours or succumb to using debug mode for the convenience.

     

    That's what we're aiming for! I'd imagine we don't share all of the same passwords but a lot of the ones in Reborn will likely be in rejuv as well i.e. the IV passwords and the like.

     

    20 minutes ago, OrangeOrb said:

    1. regarding the game engine, will it be changed as well? because the engine reborn is using rn is making it load up a lot faster (in seconds) while rejuvenation loads up in 1-2 minutes as someone who mods the game, this is kinda annoying because i have to continuously restart the game and it takes so much time for it to start. (really minor but yeah)

    2. I think jan said in one of his posts that he will add intense again when the game is on its final-semi final version, is it set in stone or intense mode is really not coming back? i am not an avid intense player but i like the difficulty but honestly, you all do what's convenient for you. it will be easier for you while being a lot quicker to just remove the intense mode entirely

     

    In regards to question one, as Rejuvenation will be sharing most of its scripts with Reborn (and Desolation as well thanks to Cass' efforts) it'll likely carry over a ton of the optimizations as well, which should hopefully alleviate loading speed issues. As for question two, this is definitely not a decision that's been set in stone yet. Jan said it's a possibility, not a guarantee! It's probably best to not get your hopes up in that regards anyways as there's currently basically no desire to officially pick up and resume work on Intense again.

    • Like 2
  6. 1 hour ago, Shadow Angel said:

    Is it too late to respond to the balance survey? I still haven’t completed V13 but probably only several weeks away, and I was planning to respond once I finished

     

    Sorry but yes! We've closed the survey so we'll be using the data we've collected in order to adjust stuff where necessary. The survey was up for about a little less than one and a half month so it felt that it'd be a good time to close it at this point.

  7. 6 minutes ago, N V said:

    I’m going to assume there have been vocal and rude people harping on these points about difficulty, and that the arguing has happened for a while; because it’s very jarring as a casual player to be yelled at for enjoying the difficulty of the game…

     

    It's not aimed at the casual playerbase. We've repeatedly gotten passive aggressive or downright rude messages from people thinking they can tell us how we should be doing things (Jan in particular has gotten a LOT), and every time any changes were made based on feedback we'd still get shit for it no matter the change, so I decided it'd be best to put my foot down about this stuff up front before we get another slew of these kinds of messages.

    • Like 8
  8. 24 minutes ago, Mei-o_Scarlett said:

    sadge

    back to cheesing bosses with D bond

     

    See, this is a comment I will never understand-- How come you feel forced to use D-bond? The choice to do so is entirely up to the player because you could as easily just choose to not carry a mon on you with a cheese move, it's not something we as the devs obligate people to do or use. You can make a fight as easy or challenging as you want yourself, we're simply leaving the choice open for people if they don't want to spend a ton of time to beat a fight.

    • Like 3
    • Hmm 1
    • Upvote 2
  9. 1 hour ago, bruhtonium said:

    This game is getting better with the update. I recently looked up an v10 let's play and I can't believe the improvement that happend between this 4 years. I am one hundred percent certain that when the game is done, it will be the most beautifull pokemon game I have ever seen.

     

    Also how will the game be hidden. Will rejuvenation only be removed from the main page or will everything be temporarily hidden for the common user

     

    Everything will be temporarily be inaccessible, including the club, download pages and other links. You can still access downloads and other additional stuff through our own site, though!

    • Like 3
  10. 11 hours ago, Gummy_Dragon said:

    I guarantee you that this is the first most of us are learning about Celine's prosthetics, and that no one would ever know about them based on her sprites alone.

     

    It is mentioned directly by Alexandra at the start of V13 that she and Damien were able to make prosthetics out of black shards for Celine after she was grievously wounded by Madame X, which are the same prosthetics you see in her artwork! It's a detail that some might've overlooked when skimming through text, though.

    • Like 1
    • Hmm 1
  11. 7 hours ago, AstralGuardian97 said:

    I noticed that the wiki and the in-game Pokédex lack much information on the Aevian Forms of Pokémon. For example, I wasn't able to look up the base stats of Aevian Milotic.

     

    The Pokédex is currently bugged and doesn't include the A-forms as a result. The wiki's pages work based on PBS files and since the alternate forms of every mon are script-side, they're not included on the pages. They'll manually be added at a later point, we're working on it!

  12. 3 hours ago, Akin Elahi said:

    Balance patch kinda trivializes the game somewhat in my opinion. Also i see Nova doesn't have that Lycanrock which was one of her strong ones.

     

    Not necessarily, honestly. There's a lot of things in this balance patch that should've been addressed a long time ago (and there still are a lot of things that have gone unaddressed but we just simply didn't have time to make even bigger changes), and weren't decided to push through on just a whim. It's also a lot easier to crank up the difficulty after toning it down significantly in comparison to having to tone it down from an already way too difficult fight. Adjustments will be made where necessary in the future!

    • Like 2
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