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Godot

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Everything posted by Godot

  1. I doubt any characters will return. I don't remember any of the other games having returning characters outside of Tiki. Most of the games have characters with similar traits depending on their job class. Can I see screenshots of the supposed returning characters?
  2. The Roy and Ryu hype is overshadowing Lucas... And he's OP af... **trains to one day wreck the world with the character no one is using**
  3. I have been playing the first fire emblem introduced to North America, simply just called Fire Emblem. If you have a Wii U, you can pick it up from the GBA virtual console for ~$8. The beginning portion of the game is pretty easy and is all about introducing players to the core elements of the series.
  4. I heard that there is a third story where you don't side with anyone.
  5. Despite all the new character hype, I am going to stand by my grounds saying that Lucas is good, but not Ness good. And Roy is annoyingly overhyped right now. He isn't that good people >> I personally think Ike is better than him. And if you want to compare him to the rest of the FE reps, I think he is outclassed by Robin as well. He is however, somewhat better than Marth and Lucina. As for Ryu, I enjoy him a lot.
  6. There is a lot that the square team will hafta rework. There are a lot of things that simply would not work or look right if the game was 100% exact to the original.
  7. The kingdom hearts trailer was... Okay... It didn't actually show us anything new, the entire thing teased us rather than showed us. Though seeing Xehonort and Eraquis playing chess was kinda cool. I am also a little confused as to why Sora, Donald, and Goofy is a thing.
  8. only good thing out of Nintendo's show was star fox. Apparently Star Fox 0 is being co-developed by Platinum games. The developer behind Bayonetta 2 and Metal Gear Rising. Platinum is also a team made up of former Clover Studios devs, so they created stuff like Devil May Cry, Viewtiful Joe, and Okami.
  9. Nope, if you want the full list click here: http://smashboards.com/threads/lucas-roy-ryu-1-0-8-community-patch-notes.406319/
  10. Big Changes found so far. - Falco's Aerials were reworked almost entirely. - Ike has somewhat less lag in his Side Tilt, jab, forward tilt, and nair - Zelda's upsmash kills 20% sooner than normal - Metaknight has less ending lag on his jab, forward tilt, and Nair. - Charizard's Down and Up throws have been reworked. Up Throw has more launch power, while down throw has less launch power allowing it to be followed up with aerials for greater combo potential. - Bowser's Uptilt got a bit of a reworking, and attacks in a much longer arc that doesn't fit his animation. - Villager's Up B works on a fuel system kinda sorta like R.O.B.'s up B. Which discourages stalling a little bit. - Marth and Lucina's Nair and Up tilt has less landing lag and knock back. Lucina's side tilt hurts a little bit more. - Luma has 50 HP rather than 47 - Donkey Kong's side throw "the cargo hold" got buffed and reworked in attempt to make it an actual option in his tool kit. - Diddy's Hoo- Ah! got nerfed again. - Link's Grab Range got decreased, but his down throw and down tilt got nerfed slightly. - Captain Falcon got a nerf on his Up Air.
  11. Last Guardian was announced when the ps3 was first announced. It is a project a lot of people thought was dead. As for Microsoft... I am really really annoyed that they didn't show anything for Scalebound...
  12. I can't do dragon punch to save my life on a 3DS, but it is hella easy on a d-pad or fight stick. I only attempt the big shoryu if I landed a focus attack on someone. Even in the main game itself, Dragon Punches are a pain in the ass. Unless you are playing something like UMvC3 or Skullgirls where the game will forgive you for not doing a shoryu properly and give it to you anyways. I mostly made this thread to help people with the street fighter-y things in this game, so I left info about things like his Bair and Dair being awesome because they function like normal aerials.
  13. I always liked investing in skill and Luck, Dem crits and dodges.
  14. You press down diagonal to the direction you are facing in, and forward. Try spinning the control stick in a Quarter circle.
  15. I have some bad news guys... The Roy and Ryu leak was fake.
  16. I was only having problems with the inputs on the 3DS, I can't do Dragon Punches to save my life on that damned thing. At least when I want to. I am just used to Dual Shock Controllers and Fightsticks.
  17. So Ryu is the newest addition in the smash series and his movepool is weird as fuck... so I am making this thread to help you guys out a bit/ give some tips... While standing ryu can perform a light attack as well as a heavy attack depending on how you press the button, quick taps do lights, while holding the button does fierce or heavy attacks. Ryu's Light/Weak/Jabs Attacks - His neutral Jab is a one-two-three combination. He can use it to finish off a simple combo and net some decent damage. - Ryu's up jab is a mash-y "Jabfighter" elbow attack. You can easily perform ryu's jab combo or follow up for a grab after jabbing 2-3 times. - His down jab is a low hitting kick that can hit through shields, it can be used in a simular fasion to up jab, with the exception of it not being able to followup with combos. -Side Jab is a simple kick to the gut. It is fast and knocks people back decently. It cannot be angled. However, at low percentages it can be combo'd into a running attack. Ryu's Strong/Heavy/Fierce/Roundhouse Attacks -Standing fierce is a hard hitting roundhouse that nets a quick 10% -Up Fierce is an Uppercut. It puts your opponent in a weird tech chase-y situation. -Down Fierce is a basic poke, which can hit through weakened shields. -Side Fierce is the Collarbone Breaker, and it deals heavy damage to shields. Other Grounded Normals -Ryu's Smash attacks and running attack don't really have any special properties. Though the side smash or Donkey Kick is hella fun to land. -Down Smash does not hit behind ryu. - Running attack is decent for following up combos, depending on percentages, it has potential to KO. Specials -Ryu's specials are one of the coolest things about him. They all have some crazy unique variations. -You can charge and control the speed of his hadouken with a simple press of a B button. -Ryu can launch a harder hitting hadouken by imputing the fire ball motions, Down Diagonal Forward, and follow it with A or B. - You can also launch an EX hadouken with the Yoga Fire Input, Back diagonal down diagonal forward. The red hadouken deals less damage but can stun lock people whether they shield or take the hit. - Tatsumaki is a decent recovery and has some decent stage control that puts the opponents in the air. (which I am currently not finding too useful for ryu.) -By imputing Down Diagonal back, you can perform a longer range harder hitting tatsumaki. - Shoryuken is Ryu's recovery. If you perform the dragon punch motion with it, Forward Down Diagonal, it deals 17% damage and becomes one of Ryu's best kill moves. If you practice, you can combo into the move. - Focus Attack is pulled straight out of Street Fighter 4 with all of it's mechanic's attached to it. Like Street Fighter 4, you can absorb most attacks with it, but if someone hits you more than once, the attack is instantly broken. - If you fully charge the attack and land it, Ryu will glow gold and cause a crumple state, Ryu can literally follow up the attack with anything he cold want. (like a Shoryuken) - Focus attack can be canceled by pressing forward forward or back back. The attack can also be canceled after the punch, allowing Ryu to instantly follow up with something like a side smash or Shoryuken. Other Cool Stuff -Ryu's Aerials are okay and decent for combos. - his Forward air launches people up, just like Luigi's Nair. - His nair allows him to do cross ups just like in his original game, so jump into someone and press Neutral air. - his Dair is a really cool spike and functions like Mario's Fair. - Ryu's Perfect shield animation is unique. It allows him to perform a technique from street fighter 3 called Parrying. Parrying allows Ryu to brush an attack to the side and essentially follow up up with a variety of attacks.
  18. unneeded quick time events and when a game tries convincing us that their idea is original when it isn't.... cough cough dante's inferno
  19. I go on miiverse and drew this... tfw you finish and show your picture along side this...
  20. So the Nintendo eshop just completely crashed... dammit sakurai

    1. Another Felix

      Another Felix

      Both Wii U and 3DS are overloaded.

    2. Omega_Ra1der

      Omega_Ra1der

      ahem, what were you looking for?

    3. Godot

      Godot

      The 3 new smash characters

  21. Leak in spoiler... He looks pretty finished... I wanna play as him >>
  22. I am not sure what to think about that either... but first thing first... gotta reclass Kamui to something cool. Like that new Samurai class... or make him an axe wielder like how I did to Robin.
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