So Ryu is the newest addition in the smash series and his movepool is weird as fuck... so I am making this thread to help you guys out a bit/ give some tips...
While standing ryu can perform a light attack as well as a heavy attack depending on how you press the button, quick taps do lights, while holding the button does fierce or heavy attacks.
Ryu's Light/Weak/Jabs Attacks
- His neutral Jab is a one-two-three combination. He can use it to finish off a simple combo and net some decent damage.
- Ryu's up jab is a mash-y "Jabfighter" elbow attack. You can easily perform ryu's jab combo or follow up for a grab after jabbing 2-3 times.
- His down jab is a low hitting kick that can hit through shields, it can be used in a simular fasion to up jab, with the exception of it not being able to followup with combos.
-Side Jab is a simple kick to the gut. It is fast and knocks people back decently. It cannot be angled. However, at low percentages it can be combo'd into a running attack.
Ryu's Strong/Heavy/Fierce/Roundhouse Attacks
-Standing fierce is a hard hitting roundhouse that nets a quick 10%
-Up Fierce is an Uppercut. It puts your opponent in a weird tech chase-y situation.
-Down Fierce is a basic poke, which can hit through weakened shields.
-Side Fierce is the Collarbone Breaker, and it deals heavy damage to shields.
Other Grounded Normals
-Ryu's Smash attacks and running attack don't really have any special properties. Though the side smash or Donkey Kick is hella fun to land.
-Down Smash does not hit behind ryu.
- Running attack is decent for following up combos, depending on percentages, it has potential to KO.
Specials
-Ryu's specials are one of the coolest things about him. They all have some crazy unique variations.
-You can charge and control the speed of his hadouken with a simple press of a B button.
-Ryu can launch a harder hitting hadouken by imputing the fire ball motions, Down Diagonal Forward, and follow it with A or B.
- You can also launch an EX hadouken with the Yoga Fire Input, Back diagonal down diagonal forward. The red hadouken deals less damage but can stun lock people whether they shield or take the hit.
- Tatsumaki is a decent recovery and has some decent stage control that puts the opponents in the air. (which I am currently not finding too useful for ryu.)
-By imputing Down Diagonal back, you can perform a longer range harder hitting tatsumaki.
- Shoryuken is Ryu's recovery. If you perform the dragon punch motion with it, Forward Down Diagonal, it deals 17% damage and becomes one of Ryu's best kill moves. If you practice, you can combo into the move.
- Focus Attack is pulled straight out of Street Fighter 4 with all of it's mechanic's attached to it. Like Street Fighter 4, you can absorb most attacks with it, but if someone hits you more than once, the attack is instantly broken.
- If you fully charge the attack and land it, Ryu will glow gold and cause a crumple state, Ryu can literally follow up the attack with anything he cold want. (like a Shoryuken)
- Focus attack can be canceled by pressing forward forward or back back. The attack can also be canceled after the punch, allowing Ryu to instantly follow up with something like a side smash or Shoryuken.
Other Cool Stuff
-Ryu's Aerials are okay and decent for combos.
- his Forward air launches people up, just like Luigi's Nair.
- His nair allows him to do cross ups just like in his original game, so jump into someone and press Neutral air.
- his Dair is a really cool spike and functions like Mario's Fair.
- Ryu's Perfect shield animation is unique. It allows him to perform a technique from street fighter 3 called Parrying. Parrying allows Ryu to brush an attack to the side and essentially follow up up with a variety of attacks.