Jump to content

krim

Veterans
  • Content Count

    839
  • Joined

  • Last visited

 Content Type 

Profiles

Forums

Calendar

Pokemon Reborn Development Blog

Pokemon Rejuvenation Development Blog

Everything posted by krim

  1. The issue with that it´s going to take up a ton of space listing complete data for every enemy. Especially later on when the maps get bigger. I´ll see what I can do though (Likely putting every enemy in it´s own spoiler will fix it.)
  2. I'll be covering most of the formula work, although yeah if you want to calc it yourself you'll need that stuff ^ There's also other things like crit chance and crit avoid which are in the handbook.
  3. http://prntscr.com/d11qfw Ted Cruz posted this to his twitter (yes his real one)....what...even is the context of this?... Also: Update, Download randomly skipped to finished when it was supposed to take four more hours. Ill take it.
    1. krim

      krim

      I knew someone would say it.

    2. Okami

      Okami

      Does that mean her first words weren't "mommy" or "daddy" but "I like butter"? I find that kind of frightening.

    3. Sunbean

      Sunbean

      my first words too tbh

    4. Show next comments  12 more
  4. Growths don't really use math. They're based on rolls. It's just....all the other calculations that are based on math. Edit: Just now realizing what you meant by that. Oops. Ignore the above
  5. Characters can still be changed (before the deadline) as long as one of us is notified of the changes and confirms that they are alright. Changing to Blossom should be fine.
  6. Can't remember if I've posted this here before or not, but its really good. (And for the most part historically accurate.)
  7. This is true. Planning on fixing the generally male biased generic population to make things more equal.
  8. Matthew is the one that poisoned Dorcas' mutton.

    1. Ojama Yellow

      Ojama Yellow

      no

      matthew

      I trusted you

  9. In any case you'll have the rest of the party to prevent you from making horrible mistakes if you get accepted lol so you should be fine.
  10. We're just joking, for the record. I'm not going to be one of those hosts. Optional stuff will likely be more difficult to get, but the game itself is going to be about medium difficulty (at least compared to all the things I could do to you if I really wanted to.)
  11. We've decided to close signups on Tuesday at 10 PM EST. I'll attempt to work something out with you if you message me or Zeta before the deadline about an extension for your character submission, but it will be on our own terms and non-negotiable. 7 units will be chosen from the ones submitted and put here in the OOC at the end of the deadline, and play will begin (most likely) two to three days afterwards.
  12. This is okay with me. Figuring out how to do fun stuff with growths/skills is part of what makes the game interesting. Edit: Also 600th post hype I guess.
  13. Yeah, you get both on promotion. The majority of T2 classes will get two skills. No attack/defense penalties. Mounts already got nerfed on-mount to have less move so I'm not going to be that cruel. (Despite me adding other things from Thracia not in the original rules lol). I am considering however nerfing them down movewise on indoor maps, or effectively force dismounting indoors as thats a feature I really like. And we have a ton of mounted units being submitted so I might have to just to make them more of a challenge either way. More on that when we actually get close to an indoor map.
  14. You get them on promotion in addition to the skills you already had. If you had the same skill in T1 you'd get from promoting, you can pick a different one (for the same Cost. Meaning Free or Cost) instead. That should be in the handbook I think. There are move/aid penalties for dismounting. The Nullify removal rule wasn't in the handbook and I didn't apply it myself, so it's still given to paladins.
  15. http://prntscr.com/d0lj7h When Status Updates fit together well.
  16. Inno has pointed out something I completely overlooked, again for a (right now) irrelevant promoted unit. Malig Knights lose lance rank on promotion from Wyvern. I'm changing this so that no matter what they promote from they get Tomes, but Wyverns keep Lances, Fighters keep Axes and Shaman gets to choose between the two upon promotion.
  17. Hassar "Another floramancer? Interesting..." he thought as he finished his carving. This Os boy would be a useful asset. Satisfied with his work (although still not about what exactly it was), he set the wooden flame to the ground and allowed small purple flowers nearby to grow and cover it. The now purple fire looked almost lifelike due to how he grew the flowers. Having no real use for it, he left it there and headed off to the dorms to get some apothecary work done.
  18. Made small changes to Dread Fighter and Freelancer, as well as merged the two Pegasus Knight entries into one (I don't know why I had two there).
  19. Okay, changes helped with by Murdoc. These mostly affected promoted units, and so far unpicked first tier units, but for the few of you's classes this does affect, Ill pm you. (I think Hukuna is the only one and I've already shot him one.) Character/Skill Changes Mechanics/Other Changes Edit: Added changes to the balancing section. Finding information on a specific class is easier there since its in alphabetical order.
  20. Murdocs suggested rule/mechanic changes are being considered and are most likely being implemented tonight/tomorrow sometime. It shouldn't really change anything on submitted character sheets, but Ill be sure to pm and work it out with you if it does. (And Ill list the changes in a separate post as well as above.) Apologies for any inconvenience this may cause.
×
×
  • Create New...