Greetings. My name is Xiri and I like to make competitive teams (mainly for UU and below). The teams may not be entirely perfect, but I plan to share some of the teams I built which shows good potential and performance (and because a certain Ody wanted me to post teams xD). Any sort of feedback would be much appreciated because I'm still learning how to be a good teambuilder.
Without further ado, let's begin:
A team at a glance:
Wow the icons are small
When I build teams, I try to build around 2 mons. In this case, I have chosen to build around Salamence and Reuniclus - 2 set up sweepers that can wreak teams that are not prepared for them.
In detail:
Salamence @ Lum Berry
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Earthquake
- Iron Tail
- Outrage
It's the standard DD Lum Salamence set which allows to hit almost everything pretty hard once a DD is up. Once all of Salamence's threats are gone (e.g Mamoswine, Entei etc), Salamence can freely set-up. Things like Forretress, Rotom-C after a Leaf Storm are excellent set-up baits.
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Calm Mind
- Focus Blast
- Psyshock
- Recover
Fun fact about me - I used to HATE this Pokemon because I always ended up getting swept by one whenever I encountered it in battle. But I figured I would just use it because why not? Magic Guard is a fantastic ability which makes it immune to residual status damage from Poison and Burn (although it doesn't really like to be paralyzed). Psyshock allows it to beat fellow Calm Mind sweepers such as Florges and Suicune. Focus Blast is there over Shadow Ball because its more crucial to hit those pesky Dark types such as Hydreigon, Krookodile and Absol, which can be annoying.
Escavalier @ Assault Vest
Ability: Overcoat
EVs: 248 HP / 176 Atk / 84 Def
Adamant Nature
- Drill Run
- Iron Head
- Knock Off
- Megahorn
AV Escavalier is awesome. Most special attacks don't do much at all to this thing, and it acts as a counter to annoying special attacking mons such as Porygon-Z, Alakazam and opposing Reuniclus, and deal heavy damage in return. Pursuit can be used over Drill Run if trapping things like Alakazam and Espeon are a priority.
Blastoise @ Blastoisinite
Ability: Torrent
EVs: 184 HP / 252 SpA / 72 Spe
Modest Nature
- Dark Pulse
- Ice Beam
- Rapid Spin
- Water Pulse
The team's Mega/Hazard Remover/Bulky Powerhouse. Dark Pulse and Water Pulse are given to take advantage of its rather unique ability. Maximum SpA is given so that it will deal maximum damage.
Swampert @ Leftovers
Ability: Torrent
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Earthquake
- Roar
- Scald
- Stealth Rock
Swampert is the team's physical wall and the SR setter. Things like Band Entei and Mega Aerodactyl are really common, and Swampert checks both of those mons with ease. Roar is there to force mons like Gyarados, Suicune and Reuniclus who tries to use Swampert as set-up bait.
Mienshao @ Choice Scarf
Ability: Reckless
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- High Jump Kick
- Knock Off
- Stone Edge
- U-turn
Scarf Mienshao is usually the team's lead. Reckless HJK is a deadly move which at least 2HKOs almost anything (apart from things like Chesnaught and Alomomola).
And that's it. I didn't really add much explanations since they are pretty much quite obvious. Your feedback on this team would be much appreciated