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dondon151

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Everything posted by dondon151

  1. A 580 BST legendary Pokemon isn't even remarkable...
  2. Obviously you need a partner for doubles (otherwise I'm pretty sure the game crashes) but you could just have a Glameow or a Meowstic or a Sableye with Fake Out and then Blaziken can do the rest. The battles that Blaziken can't do without substantial help are: - Corey (Skrelp sucks) - Shade (can't hit Chandelure) - Aya - Sirius (can't hit Chandelure) - Cain 5 (will be doable once Ame removes the swamp field) - Radomus - Mewtwo - Terra? (I haven't planned this one out yet) Shade is maybe possible if Blaziken still has Peck and gets good luck on Magnitude rolls against Golett, but I doubt it. That's like, less than a fifth of the major battles in Reborn. EDIT: Corey is kind of solo-able on a corrosive mist field if the player has a Blaziken and not a Combusken; something needs to break Skrelp's Focus Sash, though.
  3. You only need one Pokemon to complement Blaziken. There's like, 40-ish major battles in the game thus far and Blaziken can handle more than 30 of them by itself (with the occasional death fodder). You also don't have to win against Solaris's Garchomp.
  4. So is every piece of music in Reborn a GlitchxCity creation? If not, I was thinking of suggesting some Colo/XD themes.
  5. Isn't Whimsicott a grass-type anyway... I just outlined how a water-type trainer can be beat with this setup. A generic trainer with water-type Pokemon doesn't require a specialized counter when TC has 3 Pokemon that have a neutral matchup. A major trainer with water-type Pokemon can be set up on, at which point type disadvantages no longer matter.
  6. How is supporter Whimsicott not a Pokemon? TC wanted a sixth Pokemon for his team. I suggested a Pokemon that's incredibly low-maintenance and complements 4 out of the 5 current members of the team. TC already has 5 Pokemon that would cruise through at least 90% of battles, and no individual Pokemon can improve that number better than a Prankster supporter. You're free to challenge this if you don't think that my suggestion is helpful, but "he wants a Pokemon, not death fodder" is a silly argument. If I wanted to be dismissive in turn, I could have just said, "he wants a helpful Pokemon, not something stupid."
  7. Infernape lacks the power of Blaziken and doesn't have a good boosting option. Greninja doesn't have a boosting option at all and its level-up movepool is rather lackluster. I guess Water Pulse + Round is solid neutral coverage, but they neither have good super-effective coverage nor are they very strong. EDIT: I suppose that Greninja is fun after getting Extrasensory, Dark Pulse, and Hydro Pump, but it doesn't impress before then.
  8. The greatest favor that you can do someone before correcting him is to double-check your information and make sure that you're not going to make a mistake.
  9. Blaziken is what makes this game fun and not a total drag. Take out Blaziken and you'll still be left with Coil Serperior, so...
  10. Your Torterra should run Curse and Leech Seed, so remedy that at the next opportunity. The move tutor isn't available until halfway between Aya and Serra, but you could at least de-level Torterra to L33 for Leech Seed and then relearn Curse later. I forgot what Kiki leads with, but as long as it's a physical Pokemon without Ice Punch, Torterra could set up with Curse to +3 or +4 and then sweep with Earthquake. Something else that you can try for now is to grind Vibrava up to L45 and evolve it into Flygon, then boost it up with X items and sweep. Again, watch out for Ice Punch if Kiki's lead carries it. Unfortunately, your Vibrava has a pretty terrible nature.
  11. DIggersby is a good Swords Dance sweeper; it's offensively better than Excadrill at any rate. It doesn't have all of those resistances, but it also doesn't matter if you're using the Prankster Whimsicott to help you set up a sweep. Whimsicott's better. If it's a physical water-type, Stun Spore, Leech Seed, or Charm, switch in Conkeldurr after Whimsicott faints, then Bulk Up and sweep. If it's a special water-type, Stun Spore or Leech Seed, switch in Gardevoir after Whimsicott faints, then Calm Mind and sweep.
  12. Caught Pokemon have 70 base happiness most of the time, depending on the species.
  13. Someone complained that using a Blue Moon Ice Cream doesn't guarantee a happiness evolution, which means that Blue Moon Ice Cream yields less than 220 happiness points.
  14. Grass Knot is probably more useful over Dark Pulse on Greninja, and Nasty Plot is a more consistent option over Confuse Ray on Ninetales. If your Excadrill has Sand Rush, you could consider Sandstorm over Iron Head, but Excadrill is fast enough that X Speed in any situation is probably better. You have good setup sweepers; I would recommend something to support them. Try a Prankster Whimsicott with Stun Spore, Leech Seed, Charm, Tailwind. It could spend literally its entire life at L28 and it'll do everything it needs to.
  15. An opponent has a 32.1% chance of critting at least once in 6 attacks, but a 50.8% chance of critting at least once in 11 attacks. One of these is better than the other. There's no reason to use Rollout at all. If you don't run DC to start with, DC is better than Rollout. If you do run DC to start with, then any other option discussed is more useful than Rollout. Even Stockpile is more useful than Rollout. You post in almost every thread on this subforum. I think you need to brush up on your reading comprehension skills. I certainly wasn't implying any praise for TR Chandelure. Whatever Chandelure can outspeed under TR, it can also outspeed after an X Speed. X Speed lasts forever as long as Chandelure stays in; TR lasts 5 turns and impedes more than half of TC's team if Chandelure switches out. Venusaur, Chandelure, and Heracross aren't even slow. These three Pokemon can outspeed almost anything with an X Speed. That leaves three Pokemon who would actually benefit from Trick Room, but using a moveslot for Trick Room to support other Pokemon is a terrible idea.
  16. You missed the point. If you Stockpile up to +6, you could've alternatively completed a full round of Ice Ball after a DC. You end up using 5 turns to boost the spdef stat while Walrein has a chance to sustain a critical hit, and the boosts may not even be important. DC alone is much better than any of the options, and DC + Curse is better than DC + Rollout. Can Stockpile even boost up to +6? Doesn't it fail after 3 stages? Yes, offense does reign supreme. That's why DC is the best and Curse is better than Rollout. Until Walrein gets crit, or you decide that it's better to switch out, or it goes up against an opponent that doesn't require DCBall, etc. Don't forget that you are making the case that Rollout is a better option than Blizzard. Explain why Rollout is a better option than Blizzard. In your paradigm, damage output doesn't matter, because you want to Stockpile to +6 or whatever the maximum is and spam Ice Ball without heed for sustained damage. With this set of assumptions, you can't make a reasonable argument to justify the claim that Rollout is superior to any of the alternatives that I suggested. If you're going to cherrypick examples to suit your purposes, I raise you Terra's Nidoking. Are you implying that Charlotte not having any status moves is proof that Encore has no use in any circumstance? Please. After a Bulldoze? It depends on the opponent. Minor trainers make up >80% of the game. Pokemon and their movesets are judged over how they perform for the entire game, not just for battles that you think are important. If I were to make a topic asking for help optimizing a minor trainer battle, would that disprove your point? Dude, I posted a topic with the Diggersby's EVs, IVs, nature, and moveset captured in a screenshot. @ bold: http://www.smogon.com/dex/xy/pokemon/rotom-wash I see 2 sets for Rotom-W that run speed and 4 sets for Rotom-M that run speed. No one runs speed on Rotom? I admitted no such thing. Normal Chandelure and TR Chandelure require the same amount of setup in major battles. Slow things like Noivern, Flygon, Arcanine, Drapion, and Sigilyph? Slow things like Barbaracle after a Shell Smash? Is the rest of the team supposed to be designed to work in Trick Room?
  17. This is very false; multiple defensive boosts have diminishing returns. Against a physical attacker whom Walrein underspeeds: - Walrein sustains the equivalent of 3 enemy attacks over 4 turns with 1 DC into Ice Ball - Walrein sustains the equivalent of 3.37 enemy attacks over 7 turns with 3 Stockpiles into Ice Ball Walrein is sustaining less damage overall with the DC paradigm, and it's also doing more damage. The only two advantages of Stockpile are the +spdef boosts and the easier potential to use a healing item after setting up defensively. I suggested running both DC and Curse, which is better than running either by itself. One could also run both DC and Stockpile. Both options are probably better than Rollout. If battles last longer, critical hits are more likely to happen, and a critical hit can ruin Walrein's sweep. Offense reigns supreme in-game. Blizzard: it's not completely pointless. It's an Ice-type STAB that doesn't lock you into using it for 5 consecutive turns. Redundant attacks are discouraged as a general rule, but exceptions exist, particularly for in-game movesets. I would rather have Ice Beam instead of Blizzard, but Walrein doesn't learn Ice Beam by level up. Encore: not true, lol, especially with how bad the AI is in E14. Bulldoze: use Bulldoze, outspeed on the next turn, KO with Waterfall or the first hit of Ice Ball. This is not a bad option. You said earlier that Walrein doesn't have the bulk to use Ice Ball without defensive assistance, and then you contradicted yourself here by saying that Walrein has the bulk to take a hit. Which one is it? Yes, the tag battles in E13 and onwards are not a walk in the park. Minor trainers make up more than 80% of mandatory trainer battles. Why don't they deserve to be mentioned? Shouldn't an in-game team be designed to optimize all battles, not just the ones you deem important? You cited Rotom-W vs. Crobat as an example to support your assertion that Chandelure would get regularly outsped. Your example isn't representative of what the player actually faces in-game. With only modest speed investment, both of these Pokemon would have outsped Diggersby, but they didn't. My point was that base 80 speed is not slow by in-game standards, and I consider my evidence to be superior to yours. I already addressed this. The problem with a Trick Room build is that Chandelure is hamstrung into underspeeding everything, including Pokemon in minor trainer battles. In order to make Chandelure functional in major battles, the player has made it worse in minor battles. To summarize: - Trick Room Chandelure either gets outsped without Trick Room or requires Trick Room setup in every battle - Non-TR Chandelure outspeeds most enemies without X Speed and requires X Speed setup in some battles The second option is clearly better.
  18. Signal Beam runs off atk in glitch field and Alakazam has access to Grass Knot, which hits Claydol at 100 BP.
  19. The 2x damage modifier takes effect after 1 DC but requires 2 Curses. DC gets there faster, obviously... In practice you don't need +spdef boosts to start an Ice Ball sweep. If you DC + Ice Ball, the first opponent is getting KO'd twice as quickly, so it's not like +spdef really helps in this scenario considering that Walrein ends up taking damage while setting up anyway. You assert that the damage modifier isn't necessary, but I maintain that it is. A 2x damage modifier should get you an OHKO one turn sooner. 120 BP doesn't OHKO very much (especially coming off Walrein's atk stat), but 240 BP OHKOs a lot more. A Pokemon that wouldn't be OHKO'd by a resisted 240 BP attack might be OHKO'd by a resisted 480 BP attack. You can run any number of moves over Rollout that would be more useful. Blizzard, Encore, Bulldoze... Even running Curse + DC would be better because using each move once results in an overall 3x damage modifier to Ice Ball, which is better than 2 Curses. I don't think Curse is overall a great option on Walrein because 65 base speed still outspeeds a good amount of opponent Pokemon, and you don't want Walrein's only boosting move to give up that advantage. This doesn't invalidate my X Speed argument, and the vast majority of trainers that the player faces in the game aren't gym leaders or even boss battles - they're mook trainers with likely unoptimized EV spreads and NFE Pokemon. The problem here is that it doesn't matter what could outspeed you; it only matters what does outspeed you. Blake's Rotom-F didn't outspeed my Diggersby, and this Diggersby's speed EVs came only from natural progression through the game (it was L73 at the time, but outleveling opponents isn't uncommon). Radomus's Gardevoir didn't outspeed Diggersby, either, and it was at least 5 levels higher than Diggersby. Diggersby is base 78 speed with sub-optimal investment. Chandelure, at base 80 speed, with better speed investment can outspeed a lot more Pokemon. Don't run Trick Room on Chandelure in-game. Trick Room on Chandelure in-game is bad. Don't bother running Trick Room on Sigilyph, either; Tailwind is so much more flexible.
  20. Chandelure is better off without Trick Room and with speed investment. It'll outspeed most opponent Pokemon in-game and what it doesn't outspeed can be beaten with an X Speed. X Speed and Trick Room both require a turn to set up, but using a nature and EV spread that complement Trick Room will hamstring Chandelure in battles where it normally wouldn't need Trick Room.
  21. Defense Curl is better than Stockpile because of the 2x damage modifier on Rollout and Ice Ball. DC also doesn't require breeding. I'm not even sure that Rollout is worth running when you have STAB on Ice Ball. If you're going to be locked into a move for 5 turns, Ice Ball is usually going to do more damage unless the opponent has many Pokemon that resist Ice Ball and are neutral or weak to Rollout.
  22. A corpse usually ends up floating on the water's surface.
  23. Roselia evolves into Roserade with a Shiny Stone, not a Dawn Stone. A Shiny Stone can be found hidden on Azurine Island. EDIT: whoops, typo'd
  24. I should probably explain that this is the speedrun team, so breeding is completely out of the question. I don't like Etesian's recommended sets because I think some of them are sub-optimal for in-game use. For example: - Bulk Up is better than SD on Blaziken because the defense boosts aid setup and is also useful in double or tag battles when Blaziken can only OHKO one Pokemon at a time. Blaziken can set up on most physical attackers thanks to the def boosts. - Blaze Kick is preferred over Flare Blitz because the recoil damage makes sweeping impossible. - Return is better than Strength on Diggersby, but Strength is more accessible. - Flail is a good option on Diggersby because it's incredibly strong if Diggersby's HP can be manipulated to fall below 10%. There was one part in the route where Diggersby uses Take Down to reduce its HP to single digits and then Flail sweeps two trainers. For Mewtwo, Diggersby can survive Ice Beam with a Focus Sash (actually he doesn't even need a Focus Sash to survive sometimes) and OHKO in return with Flail. I experimented a little with the Terra battle and Diggersby can stay at 1 HP after the Mewtwo fight to OHKO her Quagsire and maybe Claydol with Flail as well. There's also the Sticky Barb available in the department store to reduce Diggersby's HP in a controlled manner. - Blaziken doesn't want a -spatk nature because it has to use Ember before it evolves and learns Double Kick. It depends on what she leads with; if she leads with a physically attacking water-type, Blaziken can set up on it with Bulk Up and Intimidate support. If she leads with a specially attacking water-type, I'm going to have to find a way to deal with it. The water surface terrain that she's probably going to have is more of a problem. What I can do for it is catch a Snover or Abomasnow in Ametrine City and use Blizzard to freeze over the surface. I'm still going to have to find a way to set up, but I have some options in Prankster Pokemon - Stun Spore Cottonee, Confuse Ray Sableye, Light Screen Meowstic-M, Tailwind Whimsicott - I'll tackle the problem when I have to deal with it. Same deal with Ciel. Glameow L15 Ability: Keen Eye Nature: Hasty - Fake Out - Cut - Growl - Hypnosis Ralts L10 Ability: Synchronize Nature: Mild - Growl - Confusion - Double Team - Teleport Carvanha L20 Ability: Rough Skin Nature: Naughty - Surf - Aqua Jet - Dive - Screech Granbull L26 Ability: Intimidate Nature: Adamant - Rock Smash - Bite - Lick - Headbutt That's the rest of the team.
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