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zimvader42

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  1. Good god is cold outside! my nipples could cut diamond right now >~<

    1. Pyon Pyon Kyuu!~
    2. Red_Chaos

      Red_Chaos

      thats rough..

    3. laggless01

      laggless01

      I didn't even know I never wanted to imagine that.

  2. Good god is copd outside! my nipples could cut diamond right now >~<

  3. Latias. Maybe it's just the movie, but it seems to be a creature that is well-natured towards humans. Considering we're talking beings that can distort time-space, shoot beams, use psychic powers.... that they aren't evil is a very important 1st step to consider. Latias could help travelers across the world, guide ships and planes, and there's no reason for them not to be a whole lot of latias in many places of the world, instead of just one. Plus it's cute. Mew could also be cool to have around. Being pretty much a big-ass stem cell that moves around, being able to approach it kindly and study it's inner mechanisms and stuff could be a huge jump for biological science, as well as medicine. Plus it's cute. Also Celebi, Jirachi, Manaphy, Victini,.... all these tiny ass legends have some kickass power: Celebi travels in time, Jirachi grants wishes, Manaphy glows its tail (?), Victini is cute, etc. Having a bunch of them floating around in the real world protecting forests, seas and remote places would be cool, since they aren't particularly harmful to humans if humans aren't dicks first. Cresselia would be good to have around too since it would give people nice dreams and shit.... but if Cresselia was real, Darkrai would have to be, too. And despite how cool Darkrai is, having the embodiment of nightmares floating around and being nearly unstoppable.... that's scary. The swords of justice are among the legendaries I consider to have the ugliest designs (except virizion and keldeo, those are cool). However, they fight for justice. And that would be cool to have in this world, for once. Finally, Giratina, so that we followers of the renegade one can finally come to see our lord and master come forth to destroy this pitiful reality and allow chaos to reign free for all eternity. I mean, what?
  4. I made this artwork to serve as a splash panel, to transition into the game's credit roll. But we couldn't actually make the credit roll because of time constraints, so we've decided to reveal it in the public as an announcement. Enjoy your speculation
  5. Nothing to add to the mega stones (I mean, they do one thing and one thing only, so good job criticising those lol). About the liquid nitrogen, it might or might not be broken, can't tell as it is. Apparently it works by being hit by a foe, and then 1 out of 10 times it will freeze the attacker, right? now, does it count for all moves, or just contact ones (I'm assuming just these, but just incase...)? Remember that freeze is a broken status condition, since it doesn't end after a set amount of turn, and nothing can be done while affected by it. On the other hand, freeze is incredibly rare, generally only being a secondary effect of ice type attacks, so really dunno, this item might just work alright in the current metagame. I like it, in any case. So shifter's gauntlet is basically a variation darmanitan's zen mode ability but in the form of an item any pokemon can use huh? well we all know zen mode darmanitan sucks because it becomes so slow after losing half its HP, and can't really take that many hits even after the defense buff, since it would be at 50% HP or less anyway. However, there ARE pokemon that would benefit greatly from this: the slow conkeldurr (or most slow and bulky fighting types) would get a HUGE attack stat without being limited to choice band (think about this for a second) for as long as they remain above half HP, and would become extra bulky once worn down to below half. Think of mons with few weaknesses, like Eelektross (none) or Rotom-wash: they get MASSIVE damage output in their respective STABS (50% boost to rotom-wash's hydro pump? uh...), and would become super bulky at half HP. Not only that, but they can become bulky enough to take a hit at half HP or less, carry rest, use rest, and be back at full HP, with attack raised again. Broken? not sure, again. Good? hell yeah. Maybe too good, but can never know until you see it inside the system. One thing is for sure: this item would help archeops a lot. I'm really not sure what to think about this one: with types like fire, rock, ice, electric, fighting or ground it would be super broken, since weaknesses to those are common, but steel... few things are weak to it that don't die to an unboosted iron head or bullet punch, specially ice and fairy types. I guess in most cases, if it works like stealth rock, to a mon who's neutral on steel, it would take 12.5% of its HP plus whatever damage the move actually did. You might think this is not broken because steel is not common as a weakness, but.... scizor with bullet punch..... iron head excadrill.... they hit hard, and they take 12.5% extra of your HP for no actual reason....that's a scary thought. Amazing item for mons like Corsola, Lapras itself, Nidoqueen.... but...... blissey? skarmory? giratina? regenerator slowbro? alomomola? roost mandibuzz? like it happens often, there are mons that benefit from this item just fine and make it seem like there's no problem with it, but then there are others that become pretty unkillable, making them exceel too much.
  6. When you need to check some sprites, paint some shit, and the computer is slower than ever. In fact this same status update is probably gonna take 1 min to get posted alone

    1. zimvader42

      zimvader42

      47 seconds of screen loading to post this. Not bad.

    2. Ojama Yellow
  7. If I have to see another fucking plant ever again I swear I'm going full killing spree. Except for flytraps, those are still cool. Everything else can go die.

    1. Show previous comments  9 more
    2. zimvader42

      zimvader42

      Joints? droseras? please. Bring me some herbicide

    3. Tomas Elliot

      Tomas Elliot

      I am a plant and I am offended by this.

    4. Samalet

      Samalet

      We are the dew! No being can stand against the carnivorous might of the Drosera family (and friends, wouldn't want to forget about Byblis and Drosophyllum)

  8. So mangozone is a thing now? man what a time to be alive

  9. I don't know why the comments agreeing with you are upvoted while yours isn't, so let me fix that. Also, kudos for being one of the few people in this topic to actually adress your opinion on insurgence as its OWN game, rather than having to compare it to reborn to even talk about it. If you need to compare any game to reborn in order to state your opinion on it, you're not talking about the other game, you're just talking about reborn through the other game. Besides, the same way people here say "well, insurgence it's decent, but it's not reborn", anyone in the insurgence community can say "well, reborn its decent, but it's not insurgence", so when it comes down to answering the question on this topic's title, I find comparison rather pointless unless the OP would have expressly said "I like games in the same style as reborn" to give a startpoint. I personally like Insurgence for the pokémon more than anything. Pokemon are the reason I play pokemon, I'm a collector arcehtype of player. If the story and characters are good or deep or whatever well even better for me, but as long as a pokemon fangame can introduce its own, new, fresh ideas or twists to the creatures of the franchise, be it through fakemon or new megas, deltas, or whatever, then that's a game I'll enjoy. Delta charizard, mega miltank, mega flygon, these make insurgence worth for me, plus I'll never forget my team in the final battle against mega rayquaza at the end of ep 1. It has flaws here and there like all games and always depending on the beholder's eye, but overall I say is a fun experience. A shame they take so long releasing content, but generally their updates include more than 1 or 2 gyms, so all the better.
  10. That feel when even after the test is over you still cannot retutn home from college until night ;-;

  11. Well, about the brass knuckles item I cannot really say I find anything broken about it. The most I can think of is that it makes iron fist Conkeldurr's mach punch reach a base power of almost 90 (40 + 50% STAB = 60, then 60 + 20% iron fist = 72, then 72 + 20% brass knuckles = 86,4), which pretty much turns mach punch into an extreme speed of sorts lol. Granted, if I did the math wrong please notify me about it. This would basically end up as "that item you give infernape to get a really strong fire punch" XD, and that's a pretty good thing to have imo.
  12. Well...magician too can only do its thing once per battle. You cannot magician if you already magician, since there's no move that allows to get rid of one's own item (unless it is a consumable item).
  13. Sadly Bessi, this item is kinda broken. You see, say you give this item to a chandelure knowing overheat. As you know, overheat lowers special attack by 2 stages after use, meaning any consecutive overheat is weaker than the last. However, critical hits ignore negative changes to stats, meaning not only would a chandelure with this item be able to fire a STAB, base 130 power move until it runs out of PP, AND it will have a 50% boost in power since it is a critical hit, but it will be also able to use any other move without caring about its special attack being lowered every time. This might be a weak example since Chandelure is not used often and it is weak to knock off, but take a mon with sticky hold for example: a muk with a gunk shot that always becomes a crit. A sheer force Conkeldurr with mach punch, superpower and knock off. A sniper draco meteor kingdra for god's sake. This item would work, at least in my opinion, if it was a signature item of a pokémon that wasn't particularly strong. Similar to how Marowak has the thick club or chansey the lucky punch, if you made this item only work on a single pokemon it would stop being as broken as it is right now. Interesting, although does it ignore sticky hold or not? This makes me chuckle as I imagine the herring looking like a plastic magikarp XD Regardless, it is not a bad idea for an item on itself, although it could only be used once per battle, and being limited to activation by knock off, trick and switcheroo alone makes it a bit too situational IMO: aren't there any more moves that could trigger it? maybe the holder using a contact move over a target with an item?
  14. Besides that, I think the max number a stat can be in pokémon is 255. So 280 goes beyond that by a fairly big range. Is not the same as having an ability that boosts said stat tho: a mon could have an attack stat of 255 and still have huge power for a greater attack after all modifiers are applied into calculation, but its base stat would still be 255. You could make a mega shuckle with 255 def and spd, but... why not give it more attack then? for example, 105 attack, and keep defenses the same. Ability....uh....solid rock? then use power trick, and you have a mon with 230 attack and a somewhat decen 105 def helped by solid rock. With the right support and infestation to trap certain pokemon that cannot touch it... dunno I think it could work to a degree? As for regigigas, I've started to see a trend on the mega evolutions people give this thing: first, that they all have 200 base attack, and second, that they include some broken signature ability. 200 base attack is greater than people might think. Fully invested it reaches 499, which is VERY high. So high in fact, that even if regigigas gets burned or slow start is put into account, its attack goes to ~250, which is the max invested of a mon with a base attack of 89, which is still fairly average, just to get an idea of how high 200 base attack is. Regular Regigigas already has good bulk, only one weakness, and a fair range of attacking moves that do great damage when slow start wears off. The moment you give it 200 base attack coupled with those other atributes, and considering it can run retaliate/facade/return which only ghost is immune to (regi has dark coverage), it might be a bit too strong if you also give it an ability that doubles stats. There are many abilities that could help mega regi without breaking it: stall would force it to move last and take a hit but it would give it a base 100 power payback. Guts would scare statusers away (although it doesn't fit thematically imo). Iron fist boosts its punching moves. Normalize could give it stab on everything but make it unable to touch ghosts. Soundproof makes it immune to the likes of hyper voice and allows it to set a safe substitute. Clear body prevents intimidation or sticky web.
  15. I'm surprised of how similar your mega gourgeist and my mega gourgeist are. Same defense, almost same speed, same ability. In fact now that I look at them, many megas in this thread are similar to mine. I guess people tend to see certain mons in very similar ways
  16. I've experienced the sensation of cold, inminent death in a dream. It's been a loooong time since that last happened.... and it still wakes me up with a shiver down my spine.

  17. Hmm, well umbrellas are quite fragile: wind can blow them away, lightning can fall on them, they can stab you in the neck while falling down the stairs (let's see who wins an upvote by guessing the reference). You could make it a bizarre variation of the air balloon item: instead of negating ground hazards and ground moves until hit by an attack and blown, the umbrella could make the user immune to weather damage and stealth rock (but not ground hazards) until an attack breaks it. Dunno that's all I can think that doesn't result in it being slightly broken. Otherwise a gorebyss could potentially OHKO mega groudon lol.
  18. Does this item do the same as safety goggles, or does it behave like cloud nine? Also, yeah, the soundproof item is a pretty neat idea. Wouldn't mind stealing using it lol.
  19. Didn't think about that when making the topic, but sure! key items (i.e.silph scope, red orb) and to-be-used-in-the-overworld items (i.e.fishing rod, bike) count too.
  20. Tbh, if I were to make primal arceus (which I have), I would make it to be above mega rayquaza in every way. I don't like it when corporeal things think they can get close to god.... even if I don't like god that much to begin with. Anyways, that belongs to the mega arceus thread. Another possible item idea: the microscope (or focus lens, not sure about name yet) allows the holder to ignore the target's evasion boosts or its attempts to lower the user's accuracy; the user's moves will not miss (unless they can, like focus blast). Useless in competitive because evasion clause, but useful in game for that one trainer that has a sand attack or double team mon that you cannot seem to get rid of.
  21. Not the best item if not given to a mon that truly exploit it. Although that can be said about any item pretty much. See my trapinch example for more info.
  22. Ah, classic avatar again.

    1. Show previous comments  2 more
    2. Dhanush D Bhatt

      Dhanush D Bhatt

      I attribute your name to this avatar honestly

    3. Shing

      Shing

      Good ol avatar.

  23. Don't be so sure! take a mon like trapinch, flygon's base form. It has an attack stat of 100. With this item on the LC tier, it would be so strong that it would probably get banned lol. Mid stage forms like Combusken, Monferno, Dragonair.... all these mons would become respectably powerful with their atk and spa boosted by 50%. As you said, not the best item, but it greatly depends on what you give it to.
  24. About the consumable items, don't quote me on this, but there are so many berries...doesn't any of them do that, by any chance? custap berry comes to mind, but what it does is give your move +1 priority if you're at 25% HP or less. Interesting idea, regardless. Just to clarify for those who know less about pokemon items, this man is talking about the heat/damp/smooth/icy rocks and light clay, items that take the holder's sunlight/rain/sandstorm/hail/lightscreen/reflect respectively and make them last 8 turns instead of 5. Basically this item would make trick room last 8 turns instead of 5, and I guess it could even apply to magic room and wonder room, moves that are rarely ever used. Az comes to mind whenever a trick room boosting item is mentioned XD Eviolite allows some walls to become even waller, if that's a word, as long as they can potentially evolve. Assault vest and SHIA's item boost SpD or Def as long as the user limits itself to attacking moves. There could be an item that raised defenses but prevented from using attacking moves? this would make a mon complete taunt bait, however. So... bullet punch and bullet seed? I don't recall any other. Funny thing is, pika's atk is 55 without light ball, so good luck there lol Also this reminds me of red adventures voltorb gun for some reason o3o
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