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OHKO moves. One shot and you're out... if they don't miss. For which you have to be 70 levels above your target. If you were asked for a way to make OHKO moves fun to use every now and then but not broken, what would you come up with?
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Thing is, OHKO Moves that instantly do it jsut as their effect... aren't fun or even interesting imo. They might be or the person who uses it if it hits but any other time the result just makes one side feel like complete shit. if it hits the opponent feels cheated... if it misses well obvi ya feel bad since you wased yoru turn. It's jsut not compelling imo...