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Chase

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Reborn Development Blog

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Everything posted by Chase

  1. That's why I'm not upset about the decision, Gaunt. There -isn't- any infraction -yet- on behalf of the bill. Things like this -do- serve as encouragement to activists and lobbyists to continue pushing until they start getting involved with diminishing OTHER rights. Religious people more often than not oppose gay marriage simply because it could snowball into discriminating against religious people. It's a valid -concern- only, thankfully, due to the right of refusal being protected at this moment in time in the current bill - but a liberal government that is more sympathetic to marriage equalitists than they are to religious people would be inclined to deem equality more of an important right than religious freedom - and SHOULD that take place, that would threaten my way of life as it currently stands.
  2. It's not the decision I would make - but that shouldn't equate to me hating gay people, because that would make me somewhat hypocritical - and it shouldn't be dismissed as being homophobic either. However, reading through the bill, Religious institutions DO reserve the right of refusal - so it's acknowledge that the term "Marriage" means two different things depending on whom you get your certificate from and who performs your ceremony -WAS- recognized by the Supreme Court and respected. There's nothing for me to be disappointed with here with regards to being an American. I'm happy for my close friends who will finally get the right to cement their unions in a manner that will be seen as equal to heterosexual people in this nation. I'm happy for the curtain to be lifted and for a group of Americans to be treated like the rest of us. As a Christian, no I'm not happy at all with the way the country is being run - but it's not -MY- job to appoint judges to the bench and I didn't have a say on the matter. For now though, my way of life isn't threatened. Rest assured, you will hear me complaining when it actually is.
  3. If you go fishing just outside the Belrose's house, you can encounter BASCULIN often - yielding pretty great xp.
  4. Rule 1 - Be respectful... As Ame pointed out - there -are- things that can be done in -our- community about sexism. Sexism isn't respectful in any case, and therefore if it's happening -here- rules are being broken.
  5. Karen (Former Johto Elite-4 Member - Dark) The lead-off of my Elite Four is the epitome of how Pokémon -should- be played. Competitive included. Colress (Black/White 2 Antagonist - Steel/Electric) Colress is a guy who is neither good nor bad in intent - just was formerly with the wrong crowd in order to further his research. Cool character. Valerie (Former Kalos Gym Leader - Fairy) Abraham Lincoln's presidential cabinet had a pretty unique pattern. President Lincoln appointed several -opposing- politicians to his cabinet positions. I -hate- Fairy types, so a good Elite Four in my charge would need a figure to represent them. Blue (Former Kanto Champion - Mixed) Blue's stop on my panel is sort of a continued retribution from his fall from his own perch. Also, I'm not -always- a savage, so I need Blue's temperament around.
  6. Okay, I think people forgot about the this is YA'LLS week thing. start throwing some 'mons out there, Mike gave ya'll a LIST for cryin' out loud- I'll do sigilyph next week if that's something you want to suggest Shadow.
  7. People APPRECIATE ME?THIS WAS NOT A PART OF THE PLAN........................ --- First let me get my obligatory cop-out appreciation for the entirety of the community. Without you guys I wouldn't have anyone to hold dominion over be a part of a community with at ALL a lot of the time. You guys are alright. Dan - Dan was the first person that ever talked to me when I arrived at Reborn in the first place, which makes him the first person to make me feel welcome. Not only that, he quickly become a great friend - one who cared enough to reach out to me when I was living in a considerable rut in my life - and gave me shelter. Dan did everything he could to make sure I -stayed- with Reborn, which really was a startling effort on his part - and a huge reason I didn't leave Reborn behind. Sometimes the only way you know you're truly welcome somewhere is when someone pursues you. Thank you, Dan. Maelstrom - Mael and I have different points of view on a few philosophical and theological areas that sometimes result in spats - but one of the weird things about me is that I can always appreciate passionate resistance as it makes me want to fight back harder and keep up, while also causing me to try to understand why someone feels so strongly about something. Mael is a passionate person when you get him talking about the right things, and this has not only made him a memorable opponent, but a wonderful "co-worker" and friend when the debates are called off. Both of us appreciate a good drink and both of us have a degree of "seniority" on quite a bit of you as well, which is actually refreshing at times. Skitty - A lot of people will think of Autumn as that one chick who is in AO and is good at competitive Pokemon. Those people miss out on just how funny, lively, and equally caring about things outside of 'Mons she is as well. One of the things that I appreciate about Skitty is that she reminds me a lot about myself. We're like Ogres-...uh....Onions.....in that we have layers (meaning she isn't heartless or cold on the inside at ALL). Her heart isn't made of stone, it's just guarded behind stone walls. I can assure you all that it's nearly as large as the fortress that it resides in. Rose - Rose really should be on -everyone's- appreciation list if you have even held one conversation with her or have been lucky to have been graced by her presence. She's one of the most compassionate people you will ever meet, which is where she gets the kudos from me. For those of you in the know (and if you do some perusing through older Quotebook entries and the Pairing thread) Rose was my first two-sided "Reborn Shipping" around these parts - and I ended up starting the avalanche of other people she got shipped with offhand just because I was the first. Then there was this phase where we legitimately acted like married people, saying or doing something that would unintentionally cause distress, anger, or upset to the other person. Each time I wronged her, she forgave me and even went so far as to put the blame on herself at times - while being off-base, something like that is touching to me. Humility is a strong quality and makes this woman stronger than she thinks. Sheep - Sheep isn't around much due to living in one of the most oddly placed continents on the map as far as timezones are concerned and his studies, but he essentially was the first person to hold an intellectual discussion with me here. He's very smart and every time I talk with him I feel like I was productive in some way. He needs to get back over here so I can appreciate him some more. Thank you, "mate"......Yes, that was a bad Australian bit of mockery. What are you gonna do? Winter - Speaking of Australians, Winter gets the mention for being one of the earliest tutors for competitive 'mons of mine - as well as being a really hilarious guy. However, the biggest reason Winter is on my list specifically is that we've had some pretty close talks about life. He kinda has experienced some of the same crap I have - and I his. Relate-ability and deep conversations are big winners, and while I talk to everyone here...or try to...I don't get those often. KyraAlexusMasterWeavile989??? - This person is an angel and is very brave - considering the kinds of heart-to-heart we've shared. Definite hope to keep in touch with you. Jelly and Rupe - When it comes to having playful banter about the things that are NOT important, or appreciating someone for catching you at a time where you needed to pop your lid due to some other crap you have dealt with earlier in the day, Jelly and Rupe out of AO are excellent for causing the floodgates to open. Yes, I -do- need to blow off steam and while I could just attack someone who would willingly listen, it feels a little better on my conscious to do it while someone else is trying to fight me over it. Some of the things I may have said to these too could come across as disparagement or disdain torwards them. Not the case at all. I'm confident that behind all the shit-talking and 1-upping these two engage in they are some rather fine gents. In fact, I'm quite certain even. MIKE - BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO OOOMEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEERRRRRRRR~ .....This guy is my best friend. Jericho is a guy who is very adaptable and goes as far to help everyone he possibly can. He also understands some of the more obscure loves in my life, such as College Football and things that you wouldn't give a crap about on a Pokemon site. There's not enough words to exalt Mike, but he certainly isn't the bad guy. Someday, we'll swim in a lake full of McNuggets when we strike it rich, buddy. ....This is the obligatory part whe- Ame<3 not enough words for Ame either. She's a wonderful hostess, insightful, compassionate, cute, cute, cute, cute, cute, cute, smart, cute, NEVER AGREES WITH ME, which is something I appreciate more often then I would expect, cute,......did I mention cute? Next Christmas Party the former/re-coronated Snow Queen will try to match your ability of word-weaving. Here, I think my inability to be poetic speaks for itself. I love you. a lot. Okay?
  8. I am generally one that throws the competitive jargon, checklists, and synergy out of the window - throw darts and see what sticks with the only stipulation being that "Real Pokemon Trainers try to win with their favorites." - Karen, Johto Elite Four So, the first thing I would say is find Pokemon you like. --- From a teambuilding aspect of "what do I need to have" - Rupe is absolutely right in that the most important need on any team is the Pokemon that will seal the deal and win you the match. More often than not (and depending on the situation, this may change throughout the match after a certain amount of plays have been made) Your win condition has a good chance of being the Pokemon -YOU- want to finish strong - meaning it's a 'Mon you like almost by nature as well. 1. Find -one- Pokemon you like. 2. Find the set/team members that would enable it to be the win condition for your team.
  9. Yes, I will do Alomomola, Amoonguss, Ambipom, and Durant. NO. NONONONONONONOOOOOOOO way am I doing them all in one week. I would lose my IQ points. As far as Ambipom goes, I will give it a fair shake and present as a viable Pokemon just like the rest of the tier. If the Pokemon is outclassed in a certain function or just doesn't pull it's weight in some way, it will be noted in part of the overall presentation. Regardless of my agreeing with you and the RU council, Ambipom is an RU Pokemon too.....One that's used too often in fact to -NOT- give it a showcase.
  10. Man....I guess Noivern isn't a Pokemon I was ever truly afraid of - which kinda makes me feel like it could stay. However, I've come to learn that even if you already know how to prepare for it, it doesn't really matter if everyone who plays RU is -FORCED- to account for it. --- I may need some motivation - so I want to to open the next week up to you guys for suggestions! I do have a few pleas though. Do NOT suggest: Noivern - It may not be RU much longer. Cobalion - I intend to cover it A Pokemon that is NOT RU by usage (Meaning, it's listed as a NU or PU 'Mon) - No, I don't care if it's effective in the tier at this point. My goal is to finish RU mons FIRST and we'll see from there. Pokemon that were covered in this thread OR my previous one on Page 2 (Mike - or other mod -, if you could link that thread here I'd be extremely happy.
  11. I kinda copy pasted on that one - DON'T USE TIMID if you got something better. I thought I worked hard enough on that one but forgot the nature. Sorry about that.
  12. Neigh, Neigh, Whinnie, ladies gents and those distinguished otherwise, here comes the hilda horse... Virizion As much as Grass/Fighting is a terrible defensive type, it's both of my favorite types for their seemingly important offensive capability. It's my favorite dual type as such, and this Pokemon doesn't let the brand down. Virizion is the other Legendary Swordsman Pokemon in RarelyUsed, and arguably the best offensive grass type in the tier. While it's Fighting dual type adds insult to injury in terms of Flying resistance, the only threat Virizion will likely see is Noivern and the occasional Braviary on that front - and Noivern is currently under investigation. Virizion has the rare answer for taking out bulky water type Pokemon, which can be seen from RU up to OU in remarkable prominence. It's 108 base speed has it sitting in a GREAT speed tier - and it's special defense (a whopping 129) enable Virizion to be a great check to special attackers it resists that likely may outspeed them on the next turn. It's only lackluster stat is it's physical defense, which doesn't appreciate Brave Bird or Acrobatics much at all - but is more than compensated for. It's ability, Justified, allows it to be a solid knock off absorber for your team. Finally, Virizion has matching 90 base Attack and Special Attack with access to Sword's Dance -and- Calm Mind. Wanna run it Physical? Sure. Special? Go Ahead. MIXED? WHY NOT? Virizion can do it all, and that means you can keep your opponent guessing and make plays with it. A - makes a whole lot of sense for this Pokemon. Virizion has to deal with Scarfers such as Delphox and Emboar, while also being afraid of Durant and not having a niche outside of it's mix and match offensives, yet is the best way to go after threats like Jellicent, Rhyperior, Alomomola, Dragon Dance Tyrantrum, and Meloetta-Pirouette after a Relic Song (although that's quite risky.) It's degree of unpredictability and versatile manner of which it goes about being an offensive Pokemon coupled with it's boosting moves make it a great option when the way is clear and the win is yours for the taking. Ahem.....Offensively, Virizion has access to Leaf Blade for a physical STAB and it's my favorite Pokemon move of all time. Giga Drain and Energy Ball works on the special side for a Grass offensive, while Virizion also can employ Close Combat, Sacred Sword, and Focus Blast, depending on the set and trainer's preference, for Fighting STABs. Physical coverage moves include Zen Headbutt - a FANTASTIC way to get rid of opposing Poison types not named Drapion. X-Scissor, which pressures Psychic types, and perhaps the most valuable one due to the poor resistance - Stone Edge takes cares of bugs and birds looking to ruin Virizion's day on the switch. On the special side Virizion lacks coverage outside of Hidden Power - except Hidden Power can be whatever the trainer WANTS so the absence of variety on that end isn't terribly felt. Virizion gets access to Quick Attack for priority, although it's typing doesn't make it a reliable way to mop up. Sword's Dance or Calm Mind....that is the question. SD raises Virizion's attack to menacing levels while Calm Mind boosts VIrizion's Special Attack -AND- already great Special Defense, making getting rid of it a bit more difficult. Synthesis can be used on Calm Mind sets to make your opponent squirm as it recovers HP and continues to set up. Did you know even Mixed Virizion can boost up too? Work Up, an underrated move, can be deployed to set-up both it's attacking stats. Virizion's speed tier makes it a fantastic Taunt user, and CroViri is INDEED in the bag with Rest and Sleep Talk. Engarde Virizion @ Lum Berry Ability: Justified EVs: 4 HP / 252 Atk / 252 Spe Jolly Nature - Swords Dance - Leaf Blade - Close Combat - Zen Headbutt Other Options: Stone Edge over Zen Headbutt This is Smogon's physical set, granting Virizion terrifying attacking power after a forced switch. Zen Headbutt and Stone Edge provide it with coverage - but if you can save this set for the end-game, there is little stopping it from taking you to pay dirt. Robin Hood Virizion @ Life Orb Ability: Justified EVs: 4 HP / 252 SpA / 252 Spe Timid Nature - Calm Mind - Giga Drain - Focus Blast - Hidden Power Fire Other Options: Hidden Power Rock ,Hidden Power Ice, Synthesis over HP Fire, Energy Ball over Giga Drain The coveted special set can be quite difficult to take down. Impervious to burns, able to heal itself while getting off damage, and getting bulkier -and- stronger with each and every boost. Most people will tell you this is the best set you can use. The Proverbial Box of Chocolates Virizion @ Life Orb Ability: Justified EVs: 4 HP / 252 Atk / 126 Spe / 126 SpAtk Timid Nature - Work Up - Leaf Blade - Focus Blast - Stone Edge This set is experimental, but it tries to take advantage of boosting a Mixed Pokemon. I'm not sold on the EV spread personally, but I think the idea is very workable. something...that deals.....with flying type Pokemon.......would be very very very very very helpful for Virizion. Virizion also appreciates stealth rock users, particularly from Mega Camerupt, who can take out the bug types and opposing grasses as well as pressure some Flyging types. If running physical, find some special wallbreakers and vise versa for special.
  13. See, I was -going- to suggest a Pokemon, but then I saw the red text and then the corsola R-canth squad tossed, and you know what? I'd be better off building myself.
  14. http://prntscr.com/7amn7r RBRN Hilda is also an RS3 account now.
  15. Today, I'm going to begrudgingly discuss.....as objectively as I can...... Mega Steelix Alright, let me put my bias on the table FIRST, because I don't ever want to -discourage- people from using a Pokemon in my showcases. When I saw this thing's Mega-reveal, I was one of the Pro-Lix-ers at first. The thing looks absolutely GORGEOUS and yet, very terrifying. I had high hopes for Steelix as it's a Pokemon that already had a disgusting defense stat to begin with, and just needed some offensive firepower and great ability that would even further make Steelix viable. Mega Steelix had all the potential to be an OU Pokemon in my eyes, and the fact that it's down here in RU right now means that the reason I dislike it so much is because it disappointed me. Sand Force sounds like a fantastic offensive boon like I was looking for - except outside of OU NOBODY runs Sand teams - meaning People only use MegaLix for a physical wall with phasing ability more often than anything else. doing what I feel is a disservice to the Onix line. If I wanted a physical wall, gimme REGULAR Steelix with Sturdy - that does the job better in my eyes. For me, Megas that aren't initially offensive aren't worth wasting the Mega-slot. Wasted potential -and- not being much better than it's regular form have given this thing a black mark. However - In RU - Mega Steelix is still a fantastic Pokemon for what it does. It's Steel/Ground typing is great because it grants Steelix immunity from Poison and Electric type moves - meaning MegaLix is able to cause would-be Toxic attempts to fail as well as block Volt Switch, a feature that it's UU counterpart Mega-Aggron isn't capable of. It's astronomical defense stat makes it a great check to offensive threats - even some that hold type advantages to it depending on the move. It's access to Stealth Rock helps out Balanced teams and Defensive teams alike. Roar is the crux of most MegaLix sets, allowing for SEVERAL turns of phasing as well as providing an answer to special attackers that look to prey on it's weaker special defense stat. If you DO manage to get Sand Force to actually mean something, then moves from BOTH of Steelix' STABs would get a 30 percent MORE damage output and in that case, Steelix would have some pretty terrifying offensive presence to pair with it's base TWO.....30 defense stat. A+ ranking for now - as Steelix has the most reliability of any mega in the tier. I'm doubtful that other things don't handle it, such as Jellicent, which can outright burn it or opt to hammer it with Water Spout, as well as most special attackers, but seeing as it walls DragonSpam better than most other types do, as well as fits on to a lot of teams, the ranking is definitely reasonable. Offensively if you aren't using Earthquake, I have to question your judgement. A 125 base attack stat + EQ + STAB is nothing to play games with. Heavy Slam makes for the best secondary STAB offering, as MegaLix is a particularly weighty Pokemon and can do some serious damage to Fairy type Pokemon and those who resist EQ. Dragon Tail can be used to give Roar a run for it's money, which allows for Steelix to phase opponents while inflicting damage on them. While Dragon Tail doesn't affect Fairies, leaving a Fairy type in on MegaLix is -also- a bad idea. Dragon Tail also seriously messes up DragonSpam cores, so you could potentially expedite the phasing process by not only getting damage off, but getting some Super Effective hits. If you choose to run an all offense variant, Ice Fang can also deal with DragonSpam, as well as the Flying types that Steelix can't hit with Earthquake for SE damage. Harkening back to Onix' Rock-type roots, Stone Edge is a move that while no-longer STAB, gets a boost from Sand Force and also deals with aerial targets super effectively. Gyro Ball can be used over Heavy Slam due to Steelix' poor speed. Crunch can deal with Reuniclus and Aqua Tail can hurt Rhyperior. RAAAAAAAAAAAAAWR has it's own defense over Dragon Tail as well. Instead of Fairies being immune to it it's the Ghosts that get off scot-free, forcing players to pick their poison. Stealth Rock causes entry hazard damage. Sandstorm can be used to to activate Sand Force and cause opponents residual damage depending on their typing if the player has a team that is built for Sandstorm use. Magnet Rise can make MegaLix immune to opposing EQ attempts. Finally, Toxic is a viable move for MegaLix on bulkier teams if Phasing is not needed. Merry-Go-Round Steelix @ Steelixite Ability: Sturdy EVs: 252 HP / 4 Def / 252 SpD Careful Nature - Earthquake - Roar - Heavy Slam - Stealth Rock In RU, you don't need to invest in Steelix' defense stat at all, meaning you can shore up it's inferior special defensive stat with max effort values. Earthquake and Heavy Slam are used to clean up after Roar and Stealth Rocks break the camel's back. Alaskan Bull Worm Steelix @ Steelixite Ability: Sturdy EVs: 252 HP / 4 SpD / 252 Atk Adamant Nature - Stealth Rock - Dragon Tail - Heavy Slam - Earthquake This Steelix set focuses on making Steelix an offensive Phazor - utilizing Dragon Tail and Attack EVs over Roar. Da RUDE Steelix @ Steelixite Ability: Sturdy EVs: 252 HP / 4 SpD / 252 Atk Adamant Nature - Sandstorm - Stone Edge - Heavy Slam - Earthquake Fortunately for Steelix, it does get access to it's own sand-setting. This set works the best when all special attacking threats to MegLix have been cleared. Force Switch, Set Sand, Drop the Mic. -......at least, that's how it went down in my head anyway. Make sure to build teams with this MegaLix on it around Sandstorm for maximum early game effectiveness, or to play Steelix patiently so that your Sandstorm is enough to put the match away. You may also go FOUR Attacks and use Ice Fang or Aqua Tail if you have a sand setter that uses a Smooth Rock - MegaLix has it's hands full with it's mega stone. MegaLix lacks any serious recovery offered to most other great walls, so Alomomola, Audino, and Aromatisse make for great partners. Cradily from NU comes to mind, able to hold that Smooth Rock and set up Sandstorm for OffensiveLix as well as use it's Storm Drain ability to suck up water type moves aimed at it - while Gastrodon works for DefensiveLix for the same purpose.
  16. I'm in a GREAT mood right now....Let's get on with it with Jolteon The tier's resident Eeveelution is the second fastest Pokemon in the metagame behind Accelgor. Boasting a 130 Base Speed stat, Jolteon's strength comes from pressuring most of the meta before even getting an attack off. Whenever it does let it rip, Jolteon is giving the opponent nearly equally fantastic damage output with 110 Base Special Attack. Also, Jolteon's ability 'Volt Absorb' allows it soak up Electric type attacks, most notably Volt Switch, offering your team Electric immunity -and- a large amount of momentum due to it's stats. Jolteon also gets access to the moves 'Baton Pass' and 'Wish', which due to it's speed it can effectively SubPass to other team mates and give -them- offensive momentum -or- recovery if they lack it. While some special walls such as Registeel and Aromatisse give Jolteon trouble, the Eeveelution has all the makings of an effective cleaner, revenge killer, and offensive utility Pokemon. Offensive teams really appreciate Jolteon's services, and it makes for a great threat to opposing offensive-minded teams. Jolteon's frailty and tendency to be a choice itemer is something that I feel holds it down at A - in the Viability rankings. With the appropriate Hidden Power Jolteon can outspeed and KO Noivern, but the other two S-Ranked Pokemon are in little danger of what Jolteon would bring to the table. However, an immunity, impressive speed and firepower, and offensive utility that a lot of 'Mons just don't have are the cause of it sitting pretty - and with Reuni and Noivern under the Microscope, life might get even sweeter for it. While Heliolisk was an option, Jolteon just got outclassed as an offensive electric type, but these are better days indeed - for now Jolteon goes unopposed as the champion of electric type offensives in RU. Offensively this Gen 1 Pokemon relies on one of the oldest and proudest of electric type moves for STAB damage - Thunderbolt. Volt Switch is another STAB that also grants Jolteon the ability to act as a fast offensive Pivot Pokemon earlier in the match if electric immunity is not present. Running Weather? Thunder is the most powerful STAB Jolteon can wield, but if you are not bringing the rain the miss chance is enough to suggest T-bolt over it as Jolteon isn't able to really take an attack (especially a physical one) after fizzling out. Hidden Power is present to provide a coverage move of the user's choice - and there are three viable options in the current meta. Rhyperior, a massive Pokemon won't be able to take a HP Water at all. Gastrodon and Seismitoad are dealt with by HP Grass, and DragonSpam, the trendy thing in RU right now, can be checked with HP Ice. Signal Beam is carried on most attacking Jolteon sets to cut through Grass types, which normally resist it's STABS. Shadow Ball can be used to cut Special Defense by chance, as well as take out Psychic types and apply a little bit of pressure to Reuniclus than it normally would. Discharge gets honorable mention if you want an offensive team with a high chance of status passing, as 30 percent chances outdo 10 percent chances without losing too much power over Thunderbolt. The tricks up Jolteon's sleeve start with Baton Pass, something that is available to most if not all Eeveelutions. This goes well in conjunction with another common Eevee trick in Wish - which allows it or a teammate to recover HP next turn. Substitutes can be Baton Passed to other teammates to provide offensive momentum. Finally, Toxic is a viable option as Jolteon can't deal with "everything" and can be used as a sacrificial boon for the rest of your team. Another status move you could consider is Yawn, which would force your opponent to switch something that would be disadvantageous right back out or cause it to fall asleep by staying in. Refresh is an interesting move not too many Pokemon have, that allows Jolteon to avoid getting walloped by 'Hex' - removing it's own status conditions with a one-click move - While Heal Bell removes status from it's entire TEAM with one click, and may be used if you want Jolteon to serve an offensive cleric role. Static Shock Jolteon @ Life Orb Ability: Volt Absorb EVs: 4 Def / 252 SpA / 252 Spe Timid Nature - Thunderbolt - Signal Beam - Hidden Power Water - Volt Switch Other Options: Choice Specs - Hidden Power Grass/Hidden Power Ice over HP Water - Shadow Ball over Signal Beam The tried and true Smogon All-Out Attacker set. Thunderbolt is going to hurt. Volt Switch allows Jolteon some chance at chip damage and the ability to get out of Dodge for free, Signal Beam gives Grass Type Pokemon more than they asked for and Hidden Power rounds out Jolteon to the Trainer's liking. I would like to recommend trying out Shadow Ball in conjunction with HP Ice - which provides coverage to Psychic and Ghost types as well as Ground and Grass types that would give it trouble without HP Water and Signal Beam - only losing out on the ability to OHKO Rhyperior. "Link, It's Dangerous To Go Alone, Take This.." Jolteon @ Leftovers Ability: Volt Absorb EVs: 68 HP / 252 SpA / 188 Spe Timid Nature - Substitute - Baton Pass - Thunderbolt - Wish Jolteon uses this set to pass Substitutes and Wish support to it;s teammates while not coughing up offensive pressure like you would if you were opting for Alomomola or Aromatisse instead. The Surgeon General Jolteon @ Life Orb Ability: Volt Absorb EVs: 68 HP / 252 SpA / 188 Spe Timid Nature - Heal Bell - Hidden Power Water - Thunderbolt - Wish This experimental set combines a little bit of BOTH of Jolteon's abilities, sacrificing pivot ability and SubPass for a powerhouse with the ability to force switches -and- cure it's team of fatigue and status. If using this set, you'll need more wallbreakers -and- a way to deal with grass types. Jolteon works great on fast offensive teams, so - especially if it's Life Orb - it appreciates help from other wallbreakers such as Emboar, Delphox, Druddigon, and Hitmonlee - three of which can deal with Registeel, who is the most problematic wall for Jolteon. Stealth Rock users such as Rhyperior and Mega Camerupt work nicely, as Jolteon forces out the water types that would cause those two Pokemon problems, while the Rocks help Jolteon get KOs as the match goes on.
  17. Scyther not being able to fly. Genwunners that make huge gripes over inanimate objects being Pokemon while ignoring the Voltorb and Muk lines completely, Victoria's existence. Having to have SHOES to be able to run.
  18. Tonight, we'll be discussing Jellicent Jellicent made it's debut in OverUsed, being a popular pick for absorbing water type attacks in a metagame that was more than friendly with weather users. This thing worked on many teams to counteract Rain, as well as benefit from the weather effect itself. Following the transition to Gen 6, weather wars were traded off for Mega wars, something that Jellicent didn't benefit from at all, and as such, dropped in usage all the way down to RU as more and more Knock Off users became viable. Jellicent then found a home however - where it's 100 Base HP and 105 Base Special Defense began to be seen as bulky enough even without precipitation. With it's nifty abilities Water Absorb (grants Jellicent's team water immunity) and Cursed Body (disables contact moves occasionally), Jellicent become a fairly common out in terms of special wall and stall assist. It's move-pool gives Jellicent just the tools it needs to perform those roles well. Toxic, Will-O-Wisp, Taunt, Scald, and Recover give Jellicent a slight degree of Four-Move syndrome, all working well on the set. With a base 80 Special Attack, running a bulky attacker Jellicent is possible as it can still benefit your team in terms of immunity and given the appropriate item, actually can catch people off guard. Ghost provides Jellicent with the ability of having not one, but TWO types it's completely immune to, while also meaning that Jellicent can block Rapid Spin attempts. Jellicent truly can be a terrifying Pokemon, be it devouring your soul slowly and painfully as it watches you rack up residual damage, or downright drowning you like it does ships at sea with an unforseen torrential blow. Sitting at A on Smogon's latest viability rankings means Jellicent is sitting in the same spot as Alomomola, the most annoying bulky water type in the tier. Whlie Alomomola's HP stat is beefy - it tends to be aimed at walling physical threats and doesn't have as much of a balance defensively as Jellicent. With Will-O-Wisp, Jellicent can burn opposing Pokemon much more reliably than Alomomola as well, while also providing an immunity and potentially unpredictable offensive capability. If you are looking for a special wall, Jellicent is the better choice unless you absolutely need access to cleric duties. Unless you are looking for offensive Jellicent, Scald is the attack of choice with it's very solid chance of burning foes and shutting down their physical firepower (which benefits Jellicent's lacking 67 Base Defense.) Looking at it's Ghost typing, it would also get a STAB from Shadow Ball, which can arguably work on any set due to it's helpful chance of nuking the opponent's special defense. Hex is an interesting move that can be used to punish opponents you have burned or poisoned for staying in. Night Shade is the Ghost Type version of Seismic Toss, allowing Jellicent unalterable damage dealing. If you're looking to go offensive, Water Spout is a terrifying move that paired with Choice Specs and played with care can really bring some PAIN, while Hydro Pump and Surf can be used to to work as Jellicent gets worn down. Finally, Energy Ball makes for a great coverage move against opposing Gastrodon, who also holds a water immunity - but would not appreciate a Grass type attack. Ice Beam is somewhat justifiable on most Jellicent sets, and with DragonSpam running rampant, Jellicent can make quick work of Flygon and Noivern once they are backed into a corner. Jellicent could be the next host of 'Tool Time' with the amount of utility it holds. Going over the common pieces, Toxic and Will-O-Wisp get significant use to spread the status love to opponents and aide in stall efforts. Recover is a pretty good move that allows Jellicent to heal up at one click's request, and gives it sustain - which makes even more formidable. Taunt can be used to prevent opponents from assuming Jellicent is set-up bait as well as stop opposing stall efforts. Pain Split allows a weakened Jellicent, if it can take a hit, to simultaneously heal up and harm the opponent - although Recover is the better option. Spite is noteworthy in that it can help Jellicent expedite and secure PP-stall victories. If running the offensive set, you may also think of using Trick to choice an opponent, although you need to be mindful of what kind of attacker you are facing. RestTalk is a combo you can for, but CroJelly isn't possible due to lacking Calm Mind. Subsittute plus two immmunities allows Jellicent to be a possible Sub attacker. At 60 speed, Jellicent isn't the greatest trick roomer, but it has access to it while being a bulky support Mon. "NOT gonna touch the Butt." Jellicent @ Leftovers Ability: Water Absorb EVs: 252 HP / 212 SpD / 44 Spe Calm Nature - Scald - Will-O-Wisp - Recover - Taunt The Smogon suggested Special Defense set allows for all the strengths in Jellicent's stats to shine. Scald does STAB damage and fishes for burns, while Will-O-Wisp is used for more of an immediate need. Recover prolongs this things already good longevity. Taunt provents it from being statused by slower Pokemon. "DOES ANYTHING HURT THIS THING?" Jellicent @ Leftovers Ability: Water Absorb EVs: 252 HP / 252 Def / 4 Spe Bold Nature - Recover - Scald - Will-O-Wisp - Taunt Other Options: Toxic Not much differen- WHOA THERE HILDA. THERE IS PHYSICAL DEFENSE INVESTMENT. Yep. This set, which pretty much is built to wall everything, is viable a tier above RU. "RELEASE THE KRAKEN!" Jellicent @ Choice Specs Ability: Water Absorb EVs: 172 HP / 252 SpA / 84 Spe Modest Nature - Water Spout - Shadow Ball - Surf - Ice Beam Other Options: Hydro Pump, Surf, Energy Ball This set was a viable 5th Gen OU set that was designed to take advantage of the rain you or your opponent may have set. Water Spout + Weather Boost + Choice Specs equaled the ability to OHKO Latios with a critical hit, while ensuring the 2HKO on it and several other Pokemon. Against a Blissey, a crit would mean even -IT- could get 2HKO'd.....FRIGGEN BLISSEY people. In RU, it doesn't quite need the rain support to justify running this set - and if you decide to just bulk up on HP and some defence stat, you could arguably help it perform in Trick Room teams as a "somewhat fast" wallbreaker. There is plenty of other things worth experimenting with regarding what Jellicent can do. When looking at Jellicent, the first ideal team mate that I can think of is Cobalion. Cobalion can benefit from the Knock Off that may be aimed at Jellicent thanks to it's "Justified" ability. Amoonguss and Tangrowth can form a perfect defensive core with it, able to take physical attacks and any grass type moves aimed at it - although Tangrowth would appreciate Cobalion forming a core of three for also not liking Knock-Off. Hitmontop and Granbull on balanced teams can help Jellicent with Physical attackers that threaten it thanks to their 'Intimidate' ability, while Hitmontop goes as far as to provide hazard removal - which further helps Jellicent's staying ability.
  19. Pay. Day. - That's what's on my mind. Just need to make it through two workdays.

  20. If you're REAL you would stick with Heavy Metal. Sax players don't get any credit for the backup beat they give Ariana Grande anyways. <3
  21. Happy Memorial Day - remember Dugtrio? Dugtrio has a lot of neat things going for it. Stat-wise Dugtrio is only outsped by Jolteon and Accelgor. Ability-wise, Dugtrio is the only fully-evolved Pokemon to wield the ability 'Arena Trap', which means it will stop opponents from switching out without requiring Dugtrio to use a moveslot for Pursuit. Move-wise, Dugtrio has access to 'Sucker Punch', which allows it to revenge kill many threats that may otherwise escape for an immunity and are forced to attack. With access to both Stone Edge and Earthquake, there is nothing Dugtrio can't hit for neutral damage at least. Outside of it's fantastic speed however, isn't anything too glorious in the stat department, but that's made up for partially by being a pure ground type, meaning it does a better job at taking things like Scald or a Grass type attack than Rhyperior or Gastrodon by typing. Perhaps the biggest seller with Dugtrio is that while it's main niche in RU is trapping opponents on the field, there are lots of ways Dugtrio can go about doing so. Unlike Clawitzer, Dugtrio is given some love at A-. Duggy's speed allows it to hit most of the metagame before they can attack it, and it's moves are proven winners. It doesn't have the firepower Clawitzer has, but it's ability makes it much more difficult to play around by default, meaning you might just -have- to sacrifice one or more mons to get the momentum you need to bring it down. Offensively you will look to Earthquake for STAB so that you threaten big time threats like Registeel and Drapion, and more often then not you will probably want to form the dynamic duo with Stone Edge to give Dugtrio immaculate coverage. Sucker Punch is a move you can throw on sets to give Dugtrio priority and have it serve a role of revenge killer better by being able to revenge kill Jolteon and Accelgor. Somehow - Dugtrio has access to the move Aerial Ace, which allows Dugtrio to threaten grass types it finds itself facing, notably Virizion. Finally, Reversal can be used on Sash variants to outdamage Earthquake at times. From the toolbelt, Dugtrio gets a nasty suicide trick in Memento - which upon fainting nukes your opponent's Pokemon's Attack and Special Attack - essentially allowing whatever you bring in the ability to set up for free. Substitute enables Dugtrio the chance to KO Cobalion - a 'mon it otherwise wouldn't have the firepower to be able to do. Toxic can be used on opponents other than Cobalion that Duggy can't take down. If you want to attempt to set up Dugtrio for a sweep, your best bet there is Hone Claws, which does help with Stone Edge's accuracy - unfortunately, you have to hope your opponent uses a utility move as well or Dugtrio is at risk of being KO'd. Dugtrio can also be used as a Stealth Rock setter, although this is unadvised due to being outclassed by many Pokemon with regards to the role. Rogue Squadron Dugtrio @ Life Orb Ability: Arena Trap EVs: 252 Atk / 4 Def / 252 Spe Jolly Nature - Earthquake - Stone Edge - Sucker Punch - Memento Other Options: Choice Band/Choice Scarf, Toxic/Aerial Ace over Memento The most versatile Dugtrio set you can tweak to your specifications is supposed to do one thing. Hit Hard, and or Hit Fast. Scarf Dugtrio serves as a PURE revenge killer, only to be brought in on weakened Pokemon or Pokemon that can't do much to it in return. Band Dugtrio has the most longevity and raw power, but is most effective as a clean up 'Mon. Finally, Life Orb Dugtrio is adaptable and can be used throughout most of the match. Memento can help someone else sweep, Toxic punishes 'Mons that normal are able to scare off Dugtrio, while Aerial Ace is reserved for teams that have a certain Swordsman that would be able to laugh off anything else Duggy would through at it. Sash-Reversal Dugtrio @ Focus Sash Ability: Arena Trap EVs: 252 Atk / 252 Spe Hasty Nature - Earthquake - Reversal - Memento - Stealth Rock Other Options: Toxic/Stone Edge over Memento This set finds it's niche in OU. It has the abillty to serve as a Stealth Rock setter that can either take out the likes of Heatran and Tyranitar or help out another set-up sweeper. The general rule here is that if it works in OU, it's probably going to be effective in RU too. While not the best Reversal user due to it's poor attack stat, Dugtrio can use it to provide fighting type support and as a different coverage move from normal sets. Fletchinder, Tyrantrum, Meloetta, and Exploud enjoy Duggy's ability of dealing with Registeel and appreciate it as a team member. Rotom-Mow and Eelektross can Volt Switch Dugtrio in safely, and U-turn users such as Golbat and Meloetta can as well. Defog/Rapid Spin support helps Sash-Trio. If a Pokemon benefits from steel types being removed - they enjoy Dugtrio's presence.
  22. The location guide says you can't obtain Emolga prior to the 1st gym. I checked earlier. Fun mon. :C --- Alright, ALRIGHT. ALRIGHTALRIGHTALRIGHT. I got it done. So. Casual mode pretty much takes away the Stunky and Whirlipede you see in Reborn Style. I decided to go Prinplup, then Furret, and THEN Woobat - and Prinplup carried all the way to Seviper. Furret had a chance to put it away and missed Fury Swipes twice, but the BubbleBeam was more than enough for Woobat to get two crucial Heart Stamps off. We're making Progress. ^^
  23. Okay. I -would- do that, except I'm playing the game in casual as it is - and I'm still getting destroyed.
  24. Thank you, Captain. I didn't know that already.
  25. I did it. I caved. I went back. For a Woobat. and it AIN'T working out. Venam's team....is POWERFUL. In my opinion there's just too much going on. I'm playing casual, and I'm not allowed to have a casual experience to get by her. .....the FIRST gym leader....The one most likely to NOT have six Pokemon.....I can't get past her Seviper - which seems to have the high ground. EVERY. SINGLE. TIME. I have lost....and lost....and lost...........and lost........and have literally gone near bankrupt trying to beat this woman. Suddenly, I'm NOT so sure you want to help save Melia anymore, Venam..... Jan. If you are reading this, it's not your game that's the problem. I'm one who get's EASILY discouraged when I hit a rock wall. BEGIN RANT ------------------ Let's start with Trubbish, the woman's lead. It outspeeds my Woobat and hits it quite hard with Payback. So, getting outsped + coverage move that deals with Psychic types. Gym Guy....People in this forum...are you SURE Woobat is the best option here? I know alllllllllllllllllllllllllllllllllll about Qwilfish. Qwilfish is an absolute pain to deal with when you want to use Heart Stamp and your other two Pokemon are dependent on Physical attacks. Intimidate by itself is competitive enough. The double T-Spikers......I just...I just.......You REALLY want this Venoshock thing that's run on all of the 'mons to be pulled off, huh, Venam...This deals with Ground types and just makes Venam's team solid from just looking at two mons. Sheep can tell you all about Grimer - but at least offensively, it's the least threatening Pokemon Venam has. and then Seviper just seems to outspeed me where it counts, and be bulkier than I need it to be. I -hope- it's her ace Pokemon...because if it's just the fourth of six...I'm gonna cry. --- So, I think I'm going to do some serious backtracking and pick up a Geodude to try and and give Woobat some SE offensive support. My money pool is dwindling away. Too many things have Dark type moves in this game. Even when training things have Dark type coverage...Also. I think shofu's playthrough had her having Stunky and Whirlipede too. GREEEEAT..... --- Lv. 20 - Bubblebeam - Metal Claw - Pound - Peck Lv. 20 - Scatch - Fury Swipes - Defense Curl - Quick Attack Lv. 17 - Heart Stamp - Confusion - Gust - Assurance
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