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Sheep

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Posts posted by Sheep

  1. Given her reasonably balanced statline across the board I think Fury 3 and Renewal 3 is a good combo for her. If your +HP -Def Titania had Fury 3 her statline would look like 41/43/37/25/33 and ain't no one gonna tell me that's not pretty impressive. 25 Def should be enough to really minimize the amount of damage taken from Lances in conjunction with her Emerald Axe, even an attack stat of 50 results in 5 damage (plus another 6 afterwards) and Fury also both helps with her low Atk, and brings her to a very nice Spd tier. It's like every aspect of Fury helps her significantly, while Renewal helps to heal off the damage, and you could always run Sol if you find you need extra healing.

  2. A new voting gauntlet has been announced with four female and four male mages.

     

    For the females you've got Sanaki, Linde, Julia, and Tharja, while for the males you've got Merric, Leo, Robin, and Henry.

     

    Wonder who's going to win this one? Couldn't possibly be Tharja could it? I don't really care about any of these characters (my favourites would probably be Sanaki and Julia) so I'm just going to roll with a candidate who looks like they're unlikely to win but likely to make it to round two. That way I can score big feathers in both rounds 1 and 2, while joining the vs Tharja team in round 3 and score big feathers again.

  3. While I'm happy for you that that whole mess got cleaned up, and that you have Ike

     

    22 minutes ago, Chase said:

    Ike himself was WELL. WELLLLLLLLLL worth the wait.

     

    I'm still waiting :(

     

    Nah I'm not too cut, I mean he's only my Brawl main, my Smash 4 main, my favourite Fire Emblem lord, the lord of my first Fire Emblem game, the lord of my favourite Fire Emblem games, and one of my all time favourite Fire Emblem characters. In all seriousness (though all of that is real) I know the banner's not over yet, and this isn't the last time he'll be on a rate up banner either 'cause he's Ike, he'll be in a voting gauntlet before too long. I'm more concerned about Titania, my favourite early game prepromote. She's someone who I can very easily see being 5* exclusive and not appearing in any more rate ups in the near future.

  4. An Ike that doesn't have Aether isn't Ike. It's like, an impostor or something. 

     

    Man Mael, I'm jealous as hell right now, I haven't got 20 orbs again yet so I can't really roll, but Titania is probably the number 1 unit I'm looking for from this. Her stat line looks pretty great if you can give her some sort of Atk help, and she's the first unit in the game that is both green and that I properly like. That means if I roll her I'll actually have a solid counter to blue units, rather than just getting the upper hand by using really good blue units like Olwen, Cordelia, and Effie. Much like you though I also want Ike pretty badly, seeing as he's the thing that got me into Fire Emblem in the first place, though I know he's going to show in rate up banners in the future so it's not a total disaster if I don't roll him this time around. 

     

    @Chase Unfortunately that's not the way the gacha probability works. The game already decides which heroes you've rolled when you get your selection of 5, it doesn't run a random number generator when clicking on the slot, it's more like drawing back the curtain to see the prize behind it. The 3% chance of a focus 5* is split between the different focus characters, meaning no matter which one you're looking for you've really got 5 independent 0.75% chances each time you click that summon button. Of course being able to see which colour each hero is gives you an advantage in selecting the heroes you want to choose, but ultimately the probability is much less optimistic than you're phrasing it as. This also means it's harder to get a specific focus 5* if there are more focus characters on the banner.

  5.  

    YEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES!

     

    Ike and Titania in the same update! And both of them have good voices! And Ike has a skill that makes Aether viable!

  6. 1 hour ago, Maelstrom said:

    Well, you don't even need vantage on her, just a dancer. I literally did it just now. Rally res, move, dance, kill the axe. top two mages kill themselves against Kagero. Move kagero to kil the lancer. This puts her conveniently right next to the dancer again. Dance and have her kill Robin.

     

    Ah yeah that'd work too. I don't have a trained dancer because unfortunately there hasn't been a single dancer in the entire series that I've really liked. The closest I've come is probably Nils. So I had her move in range of the lancer to begin it, which means she took a hefty hit from the lancer, which means she needed Vantage to not get killed by the 3 mages who all moved to attack her after that.

  7. For everyone struggling with Fem Robin's map, if you have a Kagero give her Vantage and win. Vantage Kagero is a magic bullet that solves all of your problems on that map, in the first turn of fighting she killed all 3 mages, and on the second turn she removed the lance user as well, meaning I only had to bring a swordsman and her to win.

  8. With the Hone Fliers support I'd definitely be looking to keep the Brave Axe and Darting Blow, as that lets you quad anything 33 Spd or lower. Death Blow on Camilla isn't really comparable with Death Blow on Reinhardt or Olwen because most of the meta has much less Res than Def, meaning it's much easier for them to achieve a kill in two hits. By exchanging the Brave Axe for a Silver Axe or a Killer Axe you're spending a lot of feathers and characters to essentially create a worse Minerva. I know you don't have Minerva, but you also said you feel like Camilla outclasses Minerva so I don't see why you'd do that. I'd probably look to Luna over Iceberg or Draconic Aura though, as it is the high Def units that you're going to need help killing, and they're all on the same cooldown. As for your B and C skills the best you could do is probably Renewal/Seal Def and Fortify/Goad Fliers. Renewal helps her tank, Seal Def gives you a free 14 (or 28) damage when retaliating in your phase against a unit that attacked you in their phase, Fortify and Goad Fliers are just easily accessible flier buffing skills to keep the synergy between Camilla and Hinoka going, it's up to you as to which you'd prefer. Oh and I'm with Huk on Reposition, that's great on fliers.

     

    tl;dr Brave Axe+, Reposition, Luna, Darting Blow, Renewal/Seal Def, and Fortify/Goad Fliers.

  9. 5 hours ago, Commander said:

    I think something to take into consideration is starting weapons as well since you have to sacrifice a five star to get the tome in the first place. Min-maxers don't care about that which is true, but look at who the Gronnblade is attached to. Nino. Nino is a glass cannon with a little bit more speed so combining that with a good stats buffer (she also comes with Hone Attack and Drag Back as well which are useful in and of themselves) she nukes the field, but a little more important: she has 7 more points in res than Merric (though Merric has a much higher defense which is why he'd basically be like Archer without the bow). It's also 45 vs 41 attack at base so the one with the higher speed wins. I also say Nino is better just due to the fact she has higher res so she has a small chance of surviving a mage attack (or one that can counter) since its mostly mages who do range stuff so def...is not too helpful unless you have like 0 hector counters.

     

    Only issue Nino has is her low HP so my Takumi often comes in and snipes her due to her frailty, but if you know how to position...Nino is far superior. I've seen LoD boosted Nino with 61 attack and 52 speed (or something ridiculous like that). She's very, very scary with the right team behind her though she needs some babying just like the other Gronnblade users but even without the boosts she's not worthless in a fight. But basically she can one shot everything at the cost of being KO'd by a single hit while Merric can take a hit, but needs a lot more boosts to work with...and won't double the fastest units unlike Nino. I've seen both used in the Arena and Nino is much, much scarier to face (the day a feel threatened by a Merric will be an interesting one).

     

    Firstly I agree that Merric is far more resource intensive for little if any gain, but I wasn't asked which was more realistic, I was asked which was best. I took it as a theoretical exercise in determining which unit had the best statline to wield a Gronnblade+. Nino's starting skill set under these conditions is irrelevant as Merric can obtain all of it. Also, it's actually 46 vs 39 Atk at base. As far as Nino's higher Res goes it's not an advantage at all due to her very low HP, Nino has insufficient bulk to live a strong physical hit, and enough bulk to live 1 strong magical hit, while Merric also has enough bulk to live one strong magical hit (you'd need 60 Atk on neutral to OHKO -HP +Spd Merric, exactly the same amount as Nino) but he also has the bulk to live multiple physical attacks. So what you really have here are two mages, one who has more Atk and 1 point higher Spd, and the other who has much more physical bulk, their overall magical bulk is pretty similar. And seeing as I already showed that Nino's Atk is overkill, because Merric can achieve kills on all of the non-red units that she can under a pretty realistic condition of a buff of 14 points total, there's not much reason to say that Nino is better in a theoretical sense. You say that Merric won't double the fastest units, unlike Nino, but +Spd Merric sits at 39 Spd after a Hone Spd buff, which he could push up to 45 with Darting Blow. That seems like it's going to double the fastest units, and remember that I specified the fact that the Merric NEEDS to be +Spd, otherwise he's not the best Gronnblade+ user. I will acknowledge one valid point that you made though, Gronnblade+ +Spd Merric is completely dependent on buffs to work, while Nino's higher Atk, though irrelevant after buffs, is very important in the absence of buffs.

     

    4 hours ago, doombotmecha said:

    (disclaimer: all stats here are presented as neutral because I hate IVs)

     

    The idea with Blade mages isn't to fix up a poor mage's weaknesses--it's to blow stuff up! With a dancer, you can eliminate two enemies in one turn, or take out one and retreat to do it again later. Plus, with Desperation, defenses don't matter. You take one (1) hit and then you rip through everything because nothing can live a blade-tharja double. Sure, high-res (whatever the advantaged color is) can technically live, and in some cases hit back, but that's what you have a team for.

     

    Why would you even want a tanky blade-mage? It'll only make merric's attack go from "awful" to "mediocre". "mediocre" does not win games. 60x2 wins games.

     

    (Also red is soooo much better for this than green 'cause most blue units have awful res and those that don't are mostly bad overall)

     

    Let's look at Tharja, for example (because she's my favorite blade mage and one of the best three infantry for it IMO): She has 32 base atk+13 with her 5* weapon (45) with the same buffs you gave Merric (+14), so total 59. Also I threw in Darting Blow for a few more doubles+it's in her basic kit. Special is Vengeance but it doesn't trigger here.

     

    Plug it into the mass duel simulator, who does she not orko?

      Reveal hidden contents

     


    -The fast and oddly tanky Lon'qu

     

    -units with default saph spear/TA (relevant: Cordelia, Azura)

     

    -peg knights (relevant: Cordelia and Clair but just for the next week 'cause Clair's SI fodder tbh)

     

    -wary fighter armors (Effie, Zephiel)

     

    -Odin with R tomebreaker

     

    -Nowi, Gwendolyn, Peri, and Jagen, because who needs any of that crap when you have oodles of Res/HP (Relevant: Nowi)

     

    -Survivor Count: 15.

     

    -Relevant threats that live: SIX.

     

    -Relevant meta threats that can even kill tharja next turn: THREE. 

     

    -With a dancer? She KOs all of them. Except Odin. wtf Odin.

     

    Notable units that Tharja KOs that merric doesn't: all those fast red swords, all those high-res colorless, High-res greens...

     

    Notable against-TA ORKOs: Every blue mage and every blue infantry except Nowi and Azura.

     
     

     

     

    So tl;dr Tharja smashes almost every unit in the game, and out of those that survive, every single one dies if tharja is danced (or to a strong breeze, in many cases). Plus, with a dancer and reposition, you can safely move your death artillery around the map, letting you assassinate single enemies and leave. With Desperation and a dancer, you never get hit unless you want to be (or on your first counter) so why would you care about defenses.

     

     

    Merric, with darting blow/desper, fails to ko Thirty units. And, if you look down the list, it's all due to how slow he is. Blade mages need speed in order to get their blade procs doubled. Also, his defenses aren't actually that good, because he's so slow. 

     

    Nino, same stuff, fails to KO fourteen units. She even OHKOs Effie and the Tikis! That's not the same KO list at all! 

     

    Relevant units that Nino can't kill (by your standards of relevance): Hector, Ryoma, Lilinia, Sanaki, Zephiel.

     

    Note who isn't on this list: Marth, Lucina, Alm, Lyn, Draug (who is actually a VERY relevant threat), Effie, the Tikis... A whole load of really scary threats that ms. does-her-best just trashes, where merric either fails to Ko or loses outright!

     

    The ONLY reason to use bladetome on merric is because you like merric, nothing else. even then, you're still just a cut-rate Nino/Cecilia/S!Camilla.

     

    Sorry for the rant but why would you put GB+ on someone with such terrible offenses whyyyyyyyy 

     

    Also IMO tharja is the best blade mage for her ability to take one (1) hit from Kagero or Takumi, and also because she has TA on the relevant high-res mages (basically Julia and Nino) while still ko-ing the best blue mage (linde). also unlike linde she has the defense to revenge-KO a ton of non-brave attackers with her buffs up. 

     

    You've gone waaaaay off track for two simple reasons. One, I designated at the beginning that the Merric NEEDS to be +Spd to outperform other Gronnblade wielders, so discounting IVs already invalidates your argument against me. Secondly, we were talking about Gronnblade users, not bladetome users in general, so talking about Tharja is irrelevant. I already acknowledged that Tharja is the best Rauorblade user above, though it's a pretty obvious deduction as she's the only one with Spd. That being said you did make some false claims.

     

    "With Desperation, defenses don't matter" I would not agree to this at all, you kill your enemy before they can attack (and tbh Desperation isn't that fantastic on ranged units anyway because the majority of their targets won't be able to retaliate) for sure, but Desperation doesn't save you from the unit that attacks you on their phase. Defenses are always still important, you can never discount their value.

     

    "60x2 wins games" have you ever heard of overkill? The highest HP stat in the game is 55, so in actual fact 28x2 is what wins games. Nino is overkill in all of it's glorious nature, but by its very definition it is unnecessary. Even Merric with a Bladetome can reach the levels of Atk necessary to kill what you need your green mage to kill.

     

    "Neutral Nino can OHKO neutral Effie" I don't know how you do your maths but let me break it down for you. Nino has a neutral Atk of 33, which is boosted to 46 with the Gronnblade+, which under a buff status of 14 brings her Atk up to 60. 60*1.2 (for the weapon triangle advantage) is 72, which when you subtract neutral Effie's 23 Res is 49 damage. Neutral Effie has 50 HP. 

     

    "Why would you put GB+ on someone with such terrible offenses?" because under a condition of access to buffs, bladetomes render the Atk stat obsolete. +Spd Merric has enough Spd to double the majority of the cast with a Hone Spd buff and Darting Blow, yet spends more of his points on bulk. That can only be an advantage.

  10. 1 hour ago, Hukuna the Undying said:

    That's the opposite of true tbh. I use Bladetomes plenty but also the highest stat they value is attack because it's needed to push through some off-colour matchups especially on Infantry mages who have the least access to buffs. It's why Cecilia is actually a better Gronnblade users than Merric cause she gets WAY more power out Cavalry buffs in the first place.

     

    Like Bladetomes are offensive tomes, and there's a reason Linde is the most powerful bladetome user in the game ((bar Ursula with Horse Buffs.)) her speed and Attack are both through the roof ((and well frankly blue is a better colour in the meta though green is becoming closer with the rise of the blues.)) honestly bulk is... pretty pointless on Bladetome users in ideal situations you'll never be hit and on iniatation you have desperation and they still can't answer back. It's also really easy with the less bulky ones to trigger their desperation state for free using Ardent Sac ((which can also give a nice spot of utility time to time.)) which Merric can't do. Gronnblade is better served on Nino where it starts off or on one of the other movement type mages ((Spring!Cam/Cecilia)) as they will just outperform Merric as his damage just won't be high enough.

     

    Like the point of Blade tome builds is to ORKO and you just need more speed and raw power than Merric has for that to happen. and I should point out Merric is beat pretty hard by most other mages which changes the thing Merric worries about from Archers/Ninjas to mages. Mages are waaaaaaaaaaaaaaaaay more common as of now and as the thing that will most commonly actually be hitting him that's a super bad weakness to have.

     

    Most builds of Merric are completely outclassed by all other options. There's very little reason to use him other than his Unique tome ((and effective versus flying is alright but it's not that insane.)) he's the lowest rated green mage in the game when considering SI, pretty much unanimously.

     

    Let's jsut say this. Odin naurally has Blarblade and his attack and Speed are pretty much exactly the same as Merric's while he has balanced bulk. He's consdiered one of the worst characters in the game despite having access to the most sought after tome and Moonbow one of the most sought after specials. If Blarblade cannot save Odin from being bad it won't save Merric. Merric main and probably only niche will be his effective damage against fliers.

     

    I disagree. 5* neutral Atk Merric with a Gronnblade+ sits at 39 Atk naturally, which is raised to 53 after being buffed by an Eirika with Seiglind, Hone Spd, and either Rally Def or Rally Res. At that point a +Spd Merric is sitting on 39 Spd (and you can always use his A slot to give him more if you want) and assuming he's going to double he will deal 46 damage to a unit that has 30 Res. The units that can live a round from said Merric naturally are Wrys, Felicia, Jagen, Lucius, Caeda, Sanaki, Clair, Sheena, Fir, Lilina, Leo, Lyn, Raigh, Sophia, Tiki (both), Roy, Selena, Hana, Nino, Olivia, Palla, Henry, Corrin (M), Navarre, Zephiel, Effie, Marth, Alphonse, Alm, Laslow, Lon'qu, Seliph, Stahl, Ryoma, Karel, Lucina, Draug, and Hinata. That might seem like a long list but it's fleshed out by a whole bunch of red units that you're likely never gonna see unless your opponent is a die hard fan of that character.

     

    If we cut it down to relevant units we're talking about Sanaki, Lilina, Lyn, Tiki (both), Nino, Olivia, Zephiel, Effie, Marth, Alm, Ryoma, and Lucina. Assuming you have a decent red counter (which literally every team in the game should have by this point) then that leaves Nino and Effie. Nino under the exact same circumstances still fails to kill both of those units. Tiki A, Olivia, Marth, Alm, and Ryoma (assuming you have Desperation, otherwise you get put under by his Raijinto) are the only ones on that list that Nino can kill but Merric can't under those conditions. Personally I'd take the bulk and just bring a blue unit, you shouldn't be expecting your green units to beat their red units, and with that in mind it becomes a choice between a green mage with more bulk who can ORKO almost every relevant blue/green/white unit, and a green mage with less bulk who can ORKO almost every relevant blue/green/white unit.

     

    That's the sort of context under which I say a bladetome user doesn't care about its Atk stat, even a low Atk mage can ORKO almost every relevant non triangle disadvantage unit as long as it has high Spd. With that being the case I'd look for high stats in places where they're going to matter.

  11. 5 hours ago, Maelstrom said:

    So the real question is... who is the best gronnblade candidate?

     

    Honestly I'd probably say the best Gronnblade candidate currently is +Spd Merric, but if you don't have that then Nino. Bladetomes want Spd, and they don't care overly much about Atk because after you've buffed them sufficiently their damage will be overkill regardless of what their natural Atk is. I say +Spd Merric is better than Nino because of his similar Spd but decreased Atk and increased natural bulk. Ikaru knows more about bladetomes than I do though so he might have a different opinion. I know you have a couple of Linde's though, and she can make a pretty terrifying "Blue Nino" if you want. Hands down the best bladetome user in red is Tharja.

  12. 8 hours ago, Chase said:

    This leaves Minerva, who I feel is overshadowed by Camilla personally, Michalis, who was a GHB I didn't beat, and clearly inferior pulls. And Narcian, who isn't as good as advertised AND is a GHB I missed.

     

    Image result for disbelief gif

     

    Nah it's cool you do you but isn't Minerva just better than Camilla? With a 16 might killer weapon, 38 Spd all the time, physical bulk that is still comparable to Camilla's, and the potential to steal Desperation and Moonbow from an unsuspecting Shanna and Palla, she starts beastly and becomes utterly monstrous in two easy steps. The way I see it the only niche Camilla has over Minerva is Res, though I guess she can also quad stuff.

     

    8 hours ago, Chase said:

    Somewhat unrelated - Fire Emblem: Switch needs a cavalier or flying songtress. With Azura being noteworthy for her voice and not just her sweet dance moves - units, like Shigure, who would be an awesome singing Peg Knight if children were to be released in some batch in the future, could sing and have better move. Shigure doesn't need a lance as good as his mother's of course, but it should just be a thing. Heck, Ninian is a singing DRAGON.

     

    This already exists and it's called Tellius herons, and yes it is broken. So broken that I don't think they'll go back to it anytime soon, though to be fair there are a number of things about the herons that make them broken that wouldn't be present in a modern FE game. Stuff like Canto and refreshing 4 units at once. Still, if you're looking for a flying refresh unit Reyson or Leanne are who you want. Not saying that Rafiel isn't good, but he kind of falls down on the flying part when untransformed. Also just an aside note Ninian wasn't able to transform into a dragon in Blazing Blade, she (like all GBA/Tellius dancers) couldn't fight. Dunno if you knew that. Also also Ninian is technically a dancing dragon, Azura was the first refreshing unit that used song rather than dance unless you count the herons but they're kind of weird. It's why everyone refers to the class in general as dancers, until Azura they all were. Actually I guess there was Elphin and Nils who were both Bards and used music to refresh people.

  13. I agree in that I already said she'd be fine for the Brave Lance build, but I wouldn't say Def is irrelevant to that build. There are still going to be times when you're gonna need to take hits, and if -Def means a single hit drops you down below Wary Fighter's threshold then that's very much not preferable. I wouldn't use an Effie that's missing a large chunk of her Def for anything other than Brave Lance offense, and Brave Lance offense is difficult to do on a 1 mov unit without taking a hit first.

  14. Subaki x Rinkah

     

    I don't particularly care for the support but it gives Caeldori a stat mod lineup of -1 Str, +1 Mag, +1 Skl, +6 Def. Basically +6 Def for no downside because her personal skill also means she wants the -1 Str. It ultimately doesn't amount to much because stat mods aren't as important as growths in this game unless you're making some pvp builds, but Rinkah!Caeldori makes a pretty great Blacksmith with her personal skill and swordfaire working together to give her 9 extra damage, while using that +6 Def mod in a high Def class.

  15. I've played around with Fury but ultimately I don't like it. Her Def is at the point naturally where she doesn't need Fury to drop into Desperation range, she'll generally take one hit but be unable to take a second, which is perfect for this purpose. She also has Ardent Sacrifice so it's not very difficult at all to get her into Desperation range. Once you're there Fury becomes a liability, Cordelia has the natural Res to be able to take magical hits nicely even at 50% or less health, but if she keeps losing 6 health each time she kills someone then she quickly loses that ability to tank magic. She also doesn't need the extra 3 Atk, so there's no real reason to substitute in Fury as the only thing she wants from it is the Spd. If she needed extra help in getting to 75% health then that'd be one thing, but from what I've played she most definitely doesn't.

  16. 51 minutes ago, 5hift said:

    Honestly don't see how people consider Rein such a huge threat. Just have a green unit and play defensively. Bait him in then crush him with your green unit.

     

    The only threatening units in the hands of the computer are dancers, and only then because it's easy to not realize you're actually in attack range. Reinhardt isn't a particularly threatening enemy but neither is anyone, though I would argue that 5 range gives him the ability to create difficult situations more often than other opponents. The thing that makes Reinhardt/Olwen so good is that in the hands of the player they single handedly trivialize around three quarters of the meta.

  17. 1 hour ago, Maelstrom said:

     

    I honestly have no idea why you guys like that ability so much. Tiki has a similar ability, and has the tankiness to see enough turns and attacks to bring it out... but it usually comes too late and the cpu moves so that you can rarely hit more than one person at once. It's not a skill I use often or rely on at all. It's a fancy little extra that really doesn't do much to anyone with decent res anyways. It just takes too long to activate and by that time I usually have things well in hand. I have Rein as a 4* and he doesn't have the full blast till later and the earlier form of it is even worse as far as applicability. He's on the glass cannon side and gets his ability even more rarely than Tiki as a result.

     

    I guess I just prefer moonbow and luna a lot more. They activate sooner and reduce defense/res at its base to do more damage, whereas this skill is simply one extra attack that doesn't involve effectiveness/resistance, even if it is an area attack, which often times means less damage done because of the lack of effectiveness to give it a boost. I honestly think this ability is just... not good at all.

     

    They're not talking about Blazing Thunder Mael, they said Death Blow. That's +6 Atk when attacking, which Reinhardt almost always is, and due to his high attack stat and brave magic it almost always kills the enemy. Reinhardt and Olwen both belong at the very top of the mage tier list, along with Tharja, Sanaki, Linde, Julia, and Nino, because there's very few people those mounted death machines can't kill.

     

    My own personal top 10 coming from my roster?

     

    1: Cordelia

     

    Of course Cordelia is gonna be number 1. She's the unit I rerolled for, and the unit I've painstakingly kitted out with a great skill set. Between Spd+3 and Threaten Spd she's able to double any archer with 33 Spd or less, and anything else with 38 Spd or less. Then she also has Desperation to keep her Brave Lance-esque ability alive against anything she doubles, which is almost everything, and an Atk stat of 50 to make sure she kills in 2 hits. For that which she doesn't kill in 2 hits she has Draconic Aura, which is just a flat 15 extra damage against anything (and notably allows her to kill neutral Camilla from full when in Desperation range, it also allows her to OHKO +Spd Takumi before he can hit back). Ardent Sacrifice just ties the ribbon around the present by allowing her to drop herself into Desperation range while providing healing support to a teammate. It took a lot of investment to get her here, but the build works like a charm.

     

    2: Olwen

     

    Fast brave magic on a horse. That's basically all you need to know about why Olwen is so good. Compared to Reinhardt, he has more offense at base, but Olwen has more offensive potential. If you want to sacrifice her defences she can reach 46 Atk and 43 Spd with Life and Death and Hone Cavalry support. Not much lives that, basically just stuff like Julia, Fae, and greens with solid Res and Triangle Adept. Even without Life and Death Olwen has the potential to eliminate the units that are too bulky for Reinhardt to 2 shot thanks to her speed, while stuff that has speed enough to not get doubled, and bulk enough to live two hits is rare. Basically she's a 5 range death button with average Spd and sub par bulk but unlike Reinhardt I've used her in Thracia 776 so I like her as a character too.

     

    3: Kagero

     

    The first of my truly kitted out units. Poison Dagger+ and Darting Blow combine to mean death to a hell of a lot of units. Vantage turns her into a slaughterhouse for mages, and Rally Speed+Hone Attack is a nice combo for when there's no infantry left. Just looking for a Frederick so she can have Luna too, because with an attack of 40 she can actually punch some holes in mid 20s Def cavalry/fliers.

     

    4: Stahl

     

    I haven't given Stahl a single skill inherit so far and he ranks this high on the list. The power of a horse, good Def, Swap, and a Ruby Sword isn't to be underestimated when you have a lot of blues to defend. The number of times I've seen Camilla do 0x4. He's also a gent. One day he'll have a Brave Sword+, Hone Cavalry, and Triangle Adept, then all greens will quake in fear.

     

    5: Effie

     

    I got a +Def Effie so I'm thinking I'll slap Def+3 on her to bring her Def up to 39, and then replace Death Blow with Threaten Def which does almost exactly the same thing (1 less damage but it can affect multiple people). In feather limbo at the moment but a massive stat line along with Swap, Bonfire, and Wary Fighter makes her a great unit in the mean time.

     

    6: Azama

     

    My favourite healer, but unfortunately healer's aren't really in the meta at the moment, and he has bad IVs. Still, he's helped a lot of units to level 40, and he was key in doing the Ursula map. He's also got hilarious quotes, true to the character.

     

    7: Alm

     

    Just recently summoned this dude and I don't like him that much but I figured I'd train him for the next couple of Arena seasons and holy hell he hits hard. Provides my team with a less specialized red unit, so I think I'll keep him around for a while.

     

    8: Reinhardt

     

    This dude is a staple on my Arena team until I give Olwen Death Blow, then he'll go and sit on the bench 'cause I like Olwen more. For now though he has the honour of frying Takumis for me.

     

    9: Fae

     

    It's a horrible reason but I've run out of units that I use so I picked her because she can give me a copy of Renewal 3 once I summon an Azama with good IVs.

     

    10: Jaffar

     

    Because summoning him as a 5* means I have a copy of Life and Death 3 sitting around when I need it.

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