So yeah, I decided to don't see the tiers and do a team with just sinergy and cool stufff... it works pretty well. The name was because this team was made for my little Blue god to work. 
   
  
   
 Team quick glance 
   
  
   
  
   
 Team building process 
   
  
 Logically, has a Shuckle team I started with Shuckle, Shuckle can do only one work, that is set hazards and stall, but he does it very well. 
   
   
   
  
 Later, I went with a classic core, I wanted to test both the new MegaVenusaur and the new Critical Hits Mechanics, Infernape is herejust because Fire lacks good physical weepers, but Infernape is really good at it. 
   
   
   
  
 Later, I needed something to take care of the nasty dragon 'cause Kingdra wasn't fast enough, I tried a llot of Steel and Fairy type, but I ended with Dusclops, with Eviolite he can tank even MegaChomp Outrage and Burn it to death, also he could take easily Special hits with Venu and Shuckle. 
   
   
   
  
 For the last spot, I wanted something faster than Infernape just to take care of RKing, after watching some of my very old 4th Gen sets, I found this gem, also works excellent in my team has I needed someone to take care of Ghost type and Fighting isn't a problem. 
   
  
 TEAM IN-DEPH: 
   
 The lead: 
   
  
 Blazzape (Infernape) (M) @ Choice Band 
 Trait: Iron Fist 
 EVs: 252 Atk / 4 Def / 252 Spd 
 Jolly Nature (+Spd, -SAtk) 
 - Close Combat 
 - Flare Blitz 
 - U-turn 
 - Thunder Punch 
   
 At first it may seems a that a Band Infernape is not made to be a lead, but it's pretty fast so it can U-Turn easily and let my scout for a better switch... that or hit pretty hard with CC or Flare Blitz... Yup, it's dead if the foes lead is faster than him, but in general he can get the job done. 
  
  
  
  
 The loved troll:
  
 
 LesBlues (Shuckle) (M) @ Leftovers 
 Trait: Sturdy 
 EVs: 252 HP / 140 Def / 116 SDef 
 Impish Nature (+Def, -SAtk) 
 - Toxic 
 - Rest 
 - Knock Off 
 - Stealth Rock/Sticky Web 
   
 When most of the people see Shuckle, they underestimate this kawaii thing, because when you have enough power to tank 2 Hydro Pump from Greninja (Implying I Knock off his Life Orb in the first hit) you know you just loose your power tank. Being capable of being hardly 2 or even 3HKO, this thing can easily Knock Off, set hazards, Toxic and Rest in peace, because he will stall you to death, and you know it... The only doubt is SR or ticky Web, the first one is one of the few ways to kept Volcarona, Charizard and Talonflame check, and the second one can help me other members to have an easy sweep. 
   
   
   
   
 The monster: 
   
  
 Gloria (Kingdra) (F) @ Scope Lens 
 Trait: Sniper 
 EVs: 252 HP / 252 SAtk / 4 SDef 
 Modest Nature (+SAtk, -Atk) 
 - Focus Energy 
 - Hydro Pump 
 - Draco Meteor 
 - Ice Beam 
   
 I can't understand why this isn't the standart set for Kingdra, with the new Critical Hits mechanics, and considering Sniper, Focus Energy is an instant Tail Glow (AKA: +3SpA) that ignores foes SpDef ups and the SpA drop from Draco Meteor... if Kingdra wasn´t so slow...  
   
   
   
   
 The fat: 
   
  
 Omnomnom (Venusaur) (F) @ Venusaurite 
 Trait: Overgrow 
 EVs: 252 HP / 4 Def / 252 SDef 
 Bold Nature (+Def, -Atk) 
 - Sleep Powder 
 - Leech Seed 
 - Giga Drain 
 - Sludge Bomb 
   
 After 4th Gen, most of the players forgotten the awesome that was Stallsaur, and with the new gift that is Venusaurite (A lot of defensive and offensive boost, and add Thick Fat) Venu can possibly be a pain to KO... Oh, and Leech Seed + Giga Drain makes the lack of Leftis forgetteable. 
   
   
   
   
 The (other) wall: 
   
  
 Dusquette (Dusclops) (F) @ Eviolite 
 Trait: Frisk 
 EVs: 252 HP / 4 Def / 252 SDef 
 Calm Nature (+SDef, -Atk) 
 - Will-O-Wisp 
 - Disable 
 - Pain Split 
 - Night Shade 
   
 I had already 2 walls,..  why not a third? Dusclops is the ONLY thing in my team that can keep PSweepers in check (AKA: Band Talonflame). With Eviolite he is a fearsome wall, Frisk is an extrange choice, but being able to know the foes item is always helpful to know the set, WoW is an obvious choice, Pain Split is an interesting healing move, and Night Shade is the only way to do damage, considering that Dusclops has horribly bad Attack and SpA. 
   
   
   
   
   
 The revenge killer: 
   
  
 P Z.0 (Porygon-Z) @ Choice Scarf 
 Trait: Download 
 EVs: 252 SAtk / 4 SDef / 252 Spd 
 Timid Nature (+Spd, -Atk) 
 - Trick 
 - Tri Attack 
 - Thunderbolt 
 - Ice Beam 
   
 Another pokémon that was forgot after 4th Gen, underestimate a 130 Base SpA, with Download, and you will suffer. Tri Attack for STAB, BoltBeam for coverage, and Trick to destroy the foe's staller. 
   
  
   
 CONCLUSION: 
   
 This team may not be able to take those nasty super-OU-predictably-smogonite-teams, and both strong set-up pokémon and VOLCARONA heavily counter me, but it gimmick make it somewhat unpredictable, and fun to use, I'm really glad as this one turned out. 
   
   
  
   
 IMPORTABLE 
   
  
 
   
  
   
 Please, don't destroy me...