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SJMistery

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Posts posted by SJMistery

  1. Yeah, Latios lacks a move to hit him, oh wait, it HAS one:

    252 SpA Choice Specs Latios Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 282-333 (92.7 - 109.5%) -- 56.3% chance to OHKO

    Sableye, good luck surviving a draco meteor with the specs and then using recover... oh wait the mega has no prankster and is slow....

    252 SpA Latios Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 189-223 (62.1 - 73.3%)

    -2 252 SpA Latios Draco Meteor vs. 252 HP / 0 SpD Mega Sableye: 94-112 (30.9 - 36.8%)

    even without them it's a 56% chance to KO it without any prior damage or stealth rocks (no leftovers makes the former hard)

    PD I would like to see you on the ladder, the easiest way to test if something works is with a battle, and it would be the easiest way to confront our opposed ideals

  2. There is no need to target on the weaker defense stat to break through Chansey with Latios. Trick will permanently cripple it, even if you already tricked the Choiced item away to another wall, by eliminating the blob's precious Eviolite. In fact, my modus operandi on stall is to send the choice specs on the steel type wall, then remove the eviolite, and recover the choice specs to (star)hammer the team to oblivion.

  3. First of all, I want to apologyze for having been so harsh with my previous comments. After seeing dozens of awfully made teams since the reset of the ladder on both Showdown and PO some months before, I tend to flip out on any mistake, no matter how tiny. I even tried to look for you in the ladder to challenge and "teach you a lesson". Sorry for that too, totally immature on my part.

    Kamina, thanks for explaining on a civilized manner what I tried to explain. Maybe using scarf Landorus, leaving the stealth rocks to cleffable instead of using healing wish might be an alternative too to get a revenge killer and dragon and birdspam destroyer (with stone edge, rock slide or rock tomb), as Defog Latios in my opinion is not very reliable.

    But keep that in mind, nothing I boasted before is a lie:

    I actually AM a veteran Reborn player and I had a team in particular that used to strike fear on anyone. Want me to prove it? On the chat of the server, just mention "Substitute+Dragon Dance Dragonite", and ask who used it on BW. It's almost guaranteed to irritate everyone in a "Speak of the Devil" way. Not even perma-weather was so feared or hated as my Dragonite these days

    And, if you do not mind using the traductor, I can also prove what I boasted above about the Gothistall. Look here to see the my prototype:

    http://www.pokexperto.net/foros/index.php?topic=54448.1060

    Its the 1074th comment, i have the same name and image on this forum, Made during January, and posted the 1-2-2015. Older than any other pure gothistall. On that forum is also where we have a teambuilder specialized in testing new sets too, with Eeveeto as our leader.

  4. You made a lot of very bad points without even bothering to provide facts to support them ("psychic moves suck"), so I usually wouldn't deign your post of a second look. However, I will address this bit right here, because people who lack proper understanding of the English language piss me off.

    I will start geting off and saying that Psychic STAB has awfull coverage, and everyone knows it, as not single poison type shows up in OU bar the rarely seen Venusaur.

    The only psychic moves worth using are:

    Psyshock, my main exception to the coverage statement, lets's compare: Psychic gives you a 10 BP extra that never does any difference, Psyshock gives you a safe way for any special sweeper to get past AV Conkeldurr and the pink blobs. In short words,t he MOVE Psychic, which is what I was referring to, is useless as long as Psyshock is available.

    Zen Headbutt, only posibily used on Gallade and Metagross who have a big 4 moveslot syndrome and in general left it out in favour of Ice Punch, because Conkeldurr is not exacly a threat to them, yet sometimes recommended to break through some Fighting resists like Azumarrill with that nice power the STAB bonus provides.

    The third useful psychic type move is Stored Power who is another thing entirely, and even then is only used on some Clefable sets, on Calm Mind Espeon and Latias, or on baton pass teams

    Psychic moves are nowhere to be seen as a coverage move, except on some Greninja sets when Venusaur got a spike in usage in the early XY.

    Not once in this entire topic did I ever say that sweepers are "unviable", simply because I am not in the business of macking ridiculous claims without backing them up (like for example, oh I don't know, "psychic moves suck"). What I did say is that, between the decline of defensive cores (which, before you jump to conclusions again, DOES NOT MEAN DEFENSIVE CORES ARE NOW UNVIABLE. It simply means that, on average, less and less people use them compared to Gen 4, and this is a fact demonstrated by usage stats. Why are people not using defensive cores? I don't know, you should ask them) and the sheer power of many new wallbreakers that Gen 6 has brought to the table (I detailed the power of Keldeo and Charizard on the special side, but you also have Mega Medicham with effectively base 200 Atk on the physical side, and many many more), it is more advantageous to run a strategy based on a pair of strong wallbreakers, than a strategy based on a set up sweeper. Simply because, between hazard control, walls removal and the turns it actually takes to set up, it will take at least 4 or 5 turns before a set up sweeper can go to town, and well, in the same amount of time a couple of wallbreakers with good synergy can potentially decimate a team.

    To this I then added that, since a set up sweeper needs anything that checks it to be gone before it can come in, an offensive team that wants to use a set up sweeper must also use a wallbreaker, and since, again, wallbreakers nowadays have the potential to blast through most teams, that makes me question if spending those turns setting up is really needed, when you could just use another wallbreaker in that team slot and achieve the same results.

    Saying this and saying that sweepers are not worth the effort and thus not very viable is the exact same thing: after removing 4 enemy pokemon, what is the point of a sweeper, who by definition is supposed to break apart a team from early on?

    In short: what I said is that a powerful wallbreaker can, if properly managed, achieve without boosts what a set up sweeper achieves with boosts. And since it takes some turns to rack up boosts, this effectively means that a wallbreaker can save time, killing the same amount of opponents (realistically not more than 3) in less turns. If you think that saying this equals saying that set up sweepers are "unviable", then it means, quite simply, that you can't read, and I am afraid I cannot spare any time to teach you. I must therefore ask you to never post in a topic of mine again, at least not untill your reading skills have dramatically improved.

    And I said that a wallbreaker will take out 1 pokemon max before switching out and loosing momentum, while a sweeper can take out around 3 pokemon in a row in a single run. Also, wallbreakers usually need a free switch on the few pokemon they can force out, something most sweepers easily obtain due to being easily able to set up on walls with impunity.

    The biggest problem of your team is that regardless of your double wallbreaker, most of the team is just too passive to send them effectively. I have seen dozens of teams, I have tested almost anything, I even contributed (and sorry for that crime) to create the Gothistall with my personal research of a potential Chansey+Sableye+Gothitelle combo. I, with a couple of friends, have successsfully created reliable teams with sets and pokémon that most people wouldn't even consider usable. YOU are supposed to teach me to play? If I say something is bad, there is a good reason.

    And this is without mentioning that I am currently testing Mega Manectric over Mega Charizard, which solves most of the problems you mentioned. Or the fact that the same problems had already been pointed out, with much better arguments, by other people, which lead to the decision to try out Manectric in the first place. Of course, you'd know all this if you could read.

    It does not solve them at all, Mega Manectric can't check any of the pokémon i mentioned bar Pinsir and maybe Dragonite and Talonflame, and neither he can heal himself to check them effectively long enough. In fact, it makes you even weaker to bulky Altaria (not, the HP ice can't get past of Yache Berry Garchomp either, neither it does kill Dragonite, and a Jolly Talonflame can even outspeed and oneshot Manectric with +1 Flare Blitz (i count SD on switch, then intimidate with the mega) if you dare megaenvolving the face of one due to the delayed speed change mechanics).

    A more detailed answer? here it goes.

  5. I totally disagree with you.

    In particular, your team gets totaled by every single dragon dance sweeper you care to name with stealth rock support after weakening the landorus a little in some cases. Saying that sweepers are unviable? When your own team is incredibly weak to them!? Nice way to prove your point, really.

    Show me replays of your battles, so i can see just WHAT kind of opponents you have played against, because I think I have an acurate guess of the "quality" of their teams.

    Your Mew in particular is a massive Dragonite, Altaria or Charizard set-up bait, and landorus can't touch dragonite either, SR+packing Iron Head for Clefable (not very strange)+a Dragon Dance every time you send Landorus=immediate sweep, and the less said of what will happen if a SD Garchomp ever notices your Mew lacks Will-o-wisp, the better.

    You wanted to know the reason U-turn is ALWAYS the move to go on Mew? Well, it's called Ground Types, who block the move entirely, including the switch out effect. Psychic moves suck in general, the only reason it is seen at all is because Psyshock on the Starmie, the Lati twins or on Alakazam, to make short work of the fat blobs. And I also want to avoid mentions of a Pursuit Tyranitar massacring your Mew and setting up rocks (no, volt swich does not prevent the effects of Pursuit, neither does U-turn).

    Loosing Tyranitar in that team means get raped by Talonflame due to lacking rock moves on Landorus, or by any other flying type in fact. Mega Pinsir with rocks wrecks this team wide open all by itself (CC massacres poor slow Tyranitar, return at +2 outspeeds kills charizard, and with rocks it does not even need a boost, anything else can't even scratch it). YOU NEED A REVENGE KILLER AND A SWEEPER IN AN OFFENSIVE TEAM. NO QUESTIONS.

  6. Viridiscent: I never liked the latis as deffoggers, but after trying latios i realized the Choiced set works wonders here to eliminate electric types. Scizor proved to be nothing but a burden and got replaced by AV Excadrill that not only removes the electric weakness but also the Flying weakness, as well as providing a secondary hazard control, wich was really necessary with that double x4 rock weakness. Empoleon does not remove momentum tough, scald works wonders anytime. Also replaced EQ by Close Combat, after checking that +2 CC can break through Jirachi. Feint never has made me miss a KO until now, and killing Talonflame and Weavile after rocks at +2 is very well worth the ltiny power drop. An attack with +2 priority with the extra benefit of breaking through Protect is just too good to pass it up, even at the "cost" of a 10 BP drop

    Neosong: Kingrda is supposed to work as this on an emergency but as i have never been able to test the team i dunno. I'll give a try to that.

    NickCrash: I will do that the day i feel like loosing to almost anything. Substitute empoleon totally sucks in OU.

  7. old veterans will recognise this team, with just Greninja replacing Latios due to the basic rules:

    Greninja @ Life Orb
    Ability: Protean
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Ice Beam
    - Dark Pulse
    - Gunk Shot
    - Hydro Pump

    Belgabad (Dragonite) (M) @ Leftovers
    Ability: Multiscale
    Shiny: Yes
    EVs: 252 HP / 72 Def / 52 SpD / 132 Spe
    Jolly Nature
    IVs: 0 SpA
    - Dragon Claw
    - Dragon Dance
    - Substitute
    - Roost

    Mamfred (Mamoswine) (M) @ Life Orb
    Ability: Thick Fat
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    IVs: 0 SpA
    - Earthquake
    - Superpower
    - Ice Shard
    - Icicle Crash

    Albitr (Aegislash) (M) @ Spell Tag
    Ability: Stance Change
    EVs: 252 HP / 252 Atk / 4 SpA
    Brave Nature
    IVs: 0 Spe
    - Sacred Sword
    - Shadow Ball
    - Shadow Sneak
    - King's Shield

    Tempestad (Empoleon) (M) @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Stealth Rock
    - Scald
    - Defog
    - Toxic

    Phoenix (Talonflame)
    Ability: Gale Wings
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    IVs: 0 SpA
    - Acrobatics
    - Swords Dance
    - Flare Blitz
    - Roost

  8. Are you telling me you have a shortage of gym leaders? My dragon type leader team dreams to be used again for it's originally intended purpose, so I would like to present my candidature if possible. I doubt anyone will mistake my ace ;)

    ironically, without altaria the biggest weakness of the team are oposing dragon types...

  9. I have been creating multiple teams for an oncoming tournament that requires the knowledge of DPPt OU, BW OU, and all tiers of ORAS from Ubers to NU. Unfortunately, nobody plays old gens anymore so i cannot know if those teams are viable. Can you give me some tips?

    DPPt teams:

    nº1

    Aerodactyl @ Focus Sash
    Ability: Pressure
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Stone Edge
    - Stealth Rock
    - Taunt

    Kingdra (M) @ Chesto Berry
    Ability: Swift Swim
    EVs: 144 HP / 160 Atk / 40 SpD / 164 Spe
    Adamant Nature
    - Dragon Dance
    - Waterfall
    - Outrage
    - Rest

    Mamoswine @ Life Orb
    Ability: Snow Cloak
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - Earthquake
    - Ice Shard
    - Stone Edge
    - Superpower

    Dragonite (M) @ Life Orb
    Ability: Inner Focus
    EVs: 24 HP / 216 Atk / 252 SpA / 16 Spe
    Quiet Nature
    - Draco Meteor
    - Fire Blast
    - Superpower
    - Extreme Speed

    Heatran @ Choice Scarf
    Ability: Flash Fire
    EVs: 252 SpA / 4 SpD / 252 Spe
    Hasty Nature
    - Fire Blast
    - Earth Power
    - Explosion
    - Hidden Power [Grass]

    Scizor @ Choice Band
    Ability: Technician
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Bullet Punch
    - Pursuit
    - U-turn
    - Superpower

    BW teams:

    nº2

    StarHammer (Latios) @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Draco Meteor
    - Psyshock
    - Surf
    - Trick

    Belgabad (Dragonite) (M) @ Leftovers
    Ability: Multiscale
    Shiny: Yes
    EVs: 252 HP / 72 Def / 52 SpD / 132 Spe
    Jolly Nature
    IVs: 0 SpA
    - Dragon Claw
    - Dragon Dance
    - Substitute
    - Roost

    Mamfred (Mamoswine) (M) @ Life Orb
    Ability: Thick Fat
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    IVs: 0 SpA
    - Earthquake
    - Superpower
    - Ice Shard
    - Icicle Crash

    TROLL (Jirachi) @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 144 Def / 112 Spe
    Bold Nature
    - Psyshock
    - Thunder
    - Substitute
    - Calm Mind

    Magnezone @ Choice Scarf
    Ability: Magnet Pull
    - Volt Switch
    - Hidden Power [Fire]
    - Flash Cannon
    - Discharge

    Breloom @ Expert Belt
    Ability: Technician
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Mach Punch
    - Spore
    - Bullet Seed
    - Stone Edge

    ORAS OU teams:

    nº3

    Knight (Gallade-Mega) @ Galladite
    Ability: Justified
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Psycho Cut
    - Drain Punch
    - Ice Punch

    I SEE YOU (Tyranitar) @ Choice Band
    Ability: Sand Stream
    EVs: 100 HP / 252 Atk / 80 Def / 76 Spe
    Adamant Nature
    - Pursuit
    - Crunch
    - Stone Edge
    - Superpower

    Rotom-WTF (Rotom-Wash) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Volt Switch
    - Hydro Pump
    - Pain Split
    - Will-O-Wisp

    In hell! (Excadrill) @ Life Orb
    Ability: Sand Rush
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Iron Head
    - Rapid Spin
    - Earthquake
    - Rock Slide

    Starhammer (Latios) @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Draco Meteor
    - Psyshock
    - Surf
    - Trick

    Sand Wich (Hippowdon) @ Smooth Rock
    Ability: Sand Stream
    EVs: 248 HP / 8 Atk / 252 Def
    Impish Nature
    - Stealth Rock
    - Earthquake
    - Slack Off
    - Whirlwind

    nº4

    The Beetles (Pinsir-Mega) @ Pinsirite
    Ability: Moxie
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Feint
    - Return
    - Close Combat

    Rotom-WTF (Rotom-Wash) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Volt Switch
    - Hydro Pump
    - Pain Split
    - Will-O-Wisp

    Tempestad (Empoleon) (M) @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Stealth Rock
    - Scald
    - Defog
    - Ice Beam

    Starhammer (Latios) @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Draco Meteor
    - Psyshock
    - Surf
    - Trick

    Sexcadrill (Excadrill) (M) @ Assault Vest
    Ability: Mold Breaker
    EVs: 252 Atk / 212 SpD / 44 Spe
    Adamant Nature
    - Earthquake
    - Rapid Spin
    - Rock Slide
    - Iron Head

    Phoenix (Talonflame) @ Choice Band
    Ability: Gale Wings
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Brave Bird
    - Flare Blitz
    - Steel Wing
    - U-turn

    nº5

    boh! (Tornadus-Therian) @ Assault Vest
    Ability: Regenerator
    EVs: 6 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Hurricane
    - Superpower
    - U-turn
    - Knock Off

    Yes, really (Landorus-Therian) @ Choice Scarf
    Ability: Intimidate
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - U-turn
    - Stealth Rock
    - Earthquake
    - Stone Edge

    Megaman (Manectric) @ Manectite
    Ability: Lightning Rod
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk / 30 Def
    - Volt Switch
    - Thunderbolt
    - Hidden Power [ice]
    - Overheat

    Belgabad (Dragonite) (M) @ Leftovers
    Ability: Multiscale
    Shiny: Yes
    EVs: 252 HP / 72 Def / 52 SpD / 132 Spe
    Jolly Nature
    IVs: 0 SpA
    - Dragon Claw
    - Dragon Dance
    - Substitute
    - Roost

    Phoenix (Talonflame) @ Leftovers
    Ability: Gale Wings
    EVs: 252 HP / 252 Atk / 4 Def
    Adamant Nature
    - Brave Bird
    - Will-O-Wisp
    - Roost
    - Taunt

    Troll Bird (Skarmory) @ Leftovers
    Ability: Keen Eye
    EVs: 252 HP / 232 Def / 24 Spe
    Impish Nature
    - Defog
    - Roost
    - Whirlwind
    - Brave Bird

    nº6

    Saphira (Altaria) (F) @ Altarianite
    Ability: Natural Cure
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dragon Dance
    - Return
    - Earthquake
    - Roost

    TROLL (Jirachi) @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 144 Def / 112 Spe
    Bold Nature
    - Psyshock
    - Thunder
    - Substitute
    - Calm Mind

    Rotom-WTF (Rotom-Wash) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Volt Switch
    - Hydro Pump
    - Pain Split
    - Will-O-Wisp

    Starhammer (Latios) @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Draco Meteor
    - Psyshock
    - Surf
    - Trick

    Sexcadrill (Excadrill) (M) @ Assault Vest
    Ability: Mold Breaker
    EVs: 252 Atk / 212 SpD / 44 Spe
    Adamant Nature
    - Earthquake
    - Rapid Spin
    - Rock Slide
    - Iron Head

    Phoenix (Talonflame) (M) @ Leftovers
    Ability: Gale Wings
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Brave Bird
    - Roost
    - Bulk Up
    - Will-O-Wisp

    nº7

    ISUCK (Gardevoir) (F) @ Gardevoirite
    Ability: Trace
    EVs: 252 SpA / 6 SpD / 252 Spe
    Timid Nature
    - Calm Mind
    - Focus Blast
    - Hyper Voice
    - Psyshock

    Manny (Mamoswine) @ Life Orb
    Ability: Thick Fat
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Earthquake
    - Icicle Crash
    - Ice Shard
    - Superpower

    Magneto (Magnezone) @ Choice Scarf
    Ability: Magnet Pull
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Volt Switch
    - Hidden Power [Fire]
    - Flash Cannon
    - Discharge

    Troll Bird (Skarmory) @ Rocky Helmet
    Ability: Sturdy
    EVs: 252 HP / 232 Def / 24 Spe
    Impish Nature
    - Defog
    - Roost
    - Whirlwind
    - Brave Bird

    hey talon! (Serperior) @ Coba Berry
    Ability: Contrary
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Leaf Storm
    - Hidden Power [Fire]
    - Dragon Pulse
    - Glare

    Trollchomp (Garchomp) @ Choice Scarf
    Ability: Rough Skin
    EVs: 252 Atk / 4 SpD / 252 Spe
    Adamant Nature
    - Dual Chop
    - Earthquake
    - Stone Edge
    - Outrage

    nº8

    Hey you! (Landorus-Therian) @ Choice Scarf
    Ability: Intimidate
    Shiny: Yes
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - U-turn
    - Earthquake
    - Stone Edge
    - Knock Off

    Troll Bird (Skarmory) @ Leftovers
    Ability: Sturdy
    EVs: 252 HP / 232 Def / 24 Spe
    Impish Nature
    - Roost
    - Spikes
    - Whirlwind
    - Brave Bird

    ROCKY! (Conkeldurr) @ Assault Vest
    Ability: Guts
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Mach Punch
    - Drain Punch
    - Knock Off
    - Ice Punch

    Tempestad (Empoleon) @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 4 SpA / 252 SpD
    Calm Nature
    - Scald
    - Stealth Rock
    - Defog
    - Ice Beam

    TROLL (Jirachi) @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 148 SpA / 108 Spe
    Serious Nature
    - Calm Mind
    - Substitute
    - Thunder
    - Psyshock

    Madoka? (Diancie) @ Diancite
    Ability: Clear Body
    EVs: 4 Atk / 252 SpA / 252 Spe
    Naive Nature
    - Moonblast
    - Diamond Storm
    - Earth Power
    - Protect

    nº9

    StarHammer (Latios) @ Choice Specs
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Draco Meteor
    - Psyshock
    - Surf
    - Trick

    Belgabad (Dragonite) (M) @ Leftovers
    Ability: Multiscale
    Shiny: Yes
    EVs: 252 HP / 72 Def / 52 SpD / 132 Spe
    Jolly Nature
    IVs: 0 SpA
    - Dragon Claw
    - Dragon Dance
    - Substitute
    - Roost

    Mamfred (Mamoswine) (M) @ Life Orb
    Ability: Thick Fat
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    IVs: 0 SpA
    - Earthquake
    - Superpower
    - Ice Shard
    - Icicle Crash

    TROLL (Jirachi) @ Leftovers
    Ability: Serene Grace
    EVs: 252 HP / 144 Def / 112 Spe
    Bold Nature
    - Psyshock
    - Thunder
    - Substitute
    - Calm Mind

    Tempestad (Empoleon) (M) @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Stealth Rock
    - Scald
    - Defog
    - Toxic

    Phoenix (Talonflame)
    Ability: Gale Wings
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    IVs: 0 SpA
    - Acrobatics
    - Swords Dance
    - Flare Blitz
    - Roost

    ORAS UU teams:

    nº10

    Madoka? (Diancie) @ Leftovers
    Ability: Clear Body
    EVs: 252 HP / 4 Atk / 252 SpD
    Sassy Nature
    IVs: 0 Spe
    - Trick Room
    - Diamond Storm
    - Moonblast
    - Stealth Rock

    Empoleon @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Scald
    - Toxic
    - Defog
    - Stealth Rock

    Hax Master (Machamp) @ Choice Band
    Ability: No Guard
    EVs: 248 HP / 252 Atk / 8 SpD
    Brave Nature
    IVs: 0 Spe
    - Dynamic Punch
    - Stone Edge
    - Bullet Punch
    - Ice Punch

    worstdragon (Dragalge) @ Life Orb
    Ability: Adaptability
    EVs: 248 HP / 252 SpA / 8 SpD
    Serious Nature
    IVs: 0 Atk / 0 Spe
    - Draco Meteor
    - Sludge Bomb
    - Scald
    - Focus Blast

    The Gravitron (Chandelure) @ Leftovers
    Ability: Flash Fire
    EVs: 252 HP / 252 SpA / 4 SpD
    Quiet Nature
    IVs: 0 Spe
    - Trick Room
    - Shadow Ball
    - Fire Blast
    - Pain Split

    Xmas blade (Sceptile-Mega) @ Sceptilite
    Ability: Overgrow
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Leaf Storm
    - Dragon Pulse
    - Earthquake
    - Giga Drain

    nº11

    Swampert-Mega @ Swampertite
    Ability: Torrent
    EVs: 104 HP / 252 Atk / 152 Spe
    Adamant Nature
    - Rain Dance
    - Earthquake
    - Waterfall
    - Ice Punch

    Kingdra @ Life Orb
    Ability: Swift Swim
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    IVs: 1 Atk / 30 SpA
    - Hydro Pump
    - Draco Meteor
    - Hidden Power [Electric]
    - Surf

    Sableye @ Damp Rock
    Ability: Prankster
    EVs: 248 HP / 8 Def / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Rain Dance
    - Recover
    - Will-O-Wisp
    - Foul Play

    Cresselia @ Damp Rock
    Ability: Levitate
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    - Rain Dance
    - Lunar Dance
    - Moonlight
    - Psychic

    Heliolisk @ Life Orb
    Ability: Dry Skin
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Thunder
    - Surf
    - Hyper Voice
    - Focus Blast

    Tentacruel @ Black Sludge
    Ability: Rain Dish
    EVs: 252 HP / 240 Def / 16 Spe
    Bold Nature
    - Rapid Spin
    - Scald
    - Toxic Spikes
    - Magic Coat

    nº12

    Manny (Mamoswine) @ Life Orb
    Ability: Thick Fat
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Icicle Crash
    - Earthquake
    - Ice Shard
    - Superpower

    Yandrak (Salamence) @ Dragon Fang
    Ability: Moxie
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Dragon Dance
    - Dragon Claw
    - Steel Wing
    - Earthquake

    BOOM (Azelf) @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Psyshock
    - Fire Blast
    - Shadow Ball
    - Trick

    Cabron (Cobalion) @ Leftovers
    Ability: Justified
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Swords Dance
    - Substitute
    - Sacred Sword
    - Iron Head

    Tempestad (Empoleon) @ Leftovers
    Ability: Torrent
    EVs: 252 HP / 4 Def / 252 SpD
    Calm Nature
    - Scald
    - Stealth Rock
    - Defog
    - Roar

    UU-Drill (Beedrill) @ Beedrillite
    Ability: Swarm
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - U-turn
    - Poison Jab
    - Drill Run
    - Knock Off

    ORAS RU teams:

    nº13

    Land b. Time (Tyrantrum) (F) @ Hard Stone
    Ability: Rock Head
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    - Head Smash
    - Earthquake
    - Dragon Claw
    - Dragon Dance

    AWW! (Aggron) (M) @ Choice Band
    Ability: Rock Head
    EVs: 248 HP / 252 Atk / 8 SpD
    Adamant Nature
    - Head Smash
    - Heavy Slam
    - Earthquake
    - Fire Punch

    youre already dead (Fletchinder) (M)
    Ability: Gale Wings
    Shiny: Yes
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Acrobatics
    - Will-O-Wisp
    - Roost
    - Swords Dance

    KABOOOOM (Glalie-Mega) (M) @ Glalitite
    Ability: Inner Focus
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Return
    - Earthquake
    - Explosion
    - Ice Shard

    Dragon Fly (Flygon) (M) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Earthquake
    - Dragon Claw
    - Defog
    - Roost

    Steelix dies (Magneton) @ Eviolite
    Ability: Magnet Pull
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    - Magnet Rise
    - Thunderbolt
    - Hidden Power [Fire]
    - Flash Cannon

    nº14

    youre already dead (Fletchinder) (M)
    Ability: Gale Wings
    Shiny: Yes
    EVs: 248 HP / 252 Atk / 8 Spe
    Adamant Nature
    - Acrobatics
    - Will-O-Wisp
    - Roost
    - Swords Dance

    Like a brick wall (Steelix) @ Steelixite
    Ability: Sturdy
    EVs: 248 HP / 252 Atk / 8 SpD
    Brave Nature
    IVs: 0 Spe
    - Earthquake
    - Gyro Ball
    - Rest
    - Sleep Talk

    Dragon Fly (Flygon) (M) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Earthquake
    - Dragon Claw
    - Defog
    - Roost

    Uzzzi (Uxie) @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 152 Def / 104 SpD / 4 Spe
    Impish Nature
    - Stealth Rock
    - U-turn
    - Yawn
    - Heal Bell

    Alo No Mola (Alomomola) @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Wish
    - Protect
    - Scald
    - Toxic

    MAKE ME SHOUT! (Exploud) @ Choice Specs
    Ability: Scrappy
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Surf
    - Overheat
    - Focus Blast
    - Boomburst

    nº15

    Mummy 2 (Cofagrigus) @ Leftovers
    Ability: Mummy
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Calm Mind
    - Shadow Ball
    - Rest
    - Will-O-Wisp

    MAKE ME SHOUT! (Exploud) @ Choice Specs
    Ability: Scrappy
    EVs: 252 SpA / 4 SpD / 252 Spe
    Modest Nature
    - Surf
    - Overheat
    - Focus Blast
    - Boomburst

    Dragon Fly (Flygon) (M) @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 252 Atk / 4 SpD
    Adamant Nature
    - Earthquake
    - Dragon Claw
    - Defog
    - Roost

    Uzzzi (Uxie) @ Leftovers
    Ability: Levitate
    EVs: 248 HP / 152 Def / 104 SpD / 4 Spe
    Impish Nature
    - Stealth Rock
    - U-turn
    - Yawn
    - Heal Bell

    Alo No Mola (Alomomola) @ Leftovers
    Ability: Regenerator
    EVs: 252 HP / 252 Def / 4 SpD
    Bold Nature
    - Wish
    - Protect
    - Scald
    - Toxic

    BigRoot (Abomasnow-Mega) @ Abomasite
    Ability: Snow Warning
    EVs: 248 HP / 8 Atk / 252 SpA
    Mild Nature
    - Blizzard
    - Giga Drain
    - Ice Shard
    - Earthquake

    ORAS NU teams:

    nº16

    Canigo (Aurorus) @ Focus Sash
    Ability: Snow Warning
    EVs: 248 HP / 252 SpA / 8 SpD
    Modest Nature
    - Blizzard
    - Earth Power
    - Freeze-Dry
    - Stealth Rock

    Boo (Mismagius) @ Choice Scarf
    Ability: Levitate
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    - Shadow Ball
    - Trick
    - Dazzling Gleam
    - Energy Ball

    hi dark types (Hariyama) (M) @ Assault Vest
    Ability: Thick Fat
    EVs: 252 Atk / 252 SpD / 4 Spe
    Adamant Nature
    IVs: 0 SpA
    - Fake Out
    - Knock Off
    - Close Combat
    - Ice Punch

    fast way to hell (Swellow) (M) @ Toxic Orb
    Ability: Guts
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    - U-turn
    - Quick Attack
    - Facade
    - Brave Bird

    say no to rocks (Prinplup) @ Eviolite
    Ability: Torrent
    EVs: 248 HP / 252 Def / 8 SpA
    Bold Nature
    - Defog
    - Scald
    - Toxic
    - Stealth Rock

    HorrendousMech (Klinklang) @ Leftovers
    Ability: Clear Body
    EVs: 160 HP / 252 Atk / 96 Spe
    Adamant Nature
    - Substitute
    - Shift Gear
    - Gear Grind
    - Return

    Because of the size of the topic, I hope you will forgive the lack of images. If you have an idea to improve the teams, put the number of the team and comment it. Thank you.

  10. i join

    Greninja @ Life Orb
    Ability: Protean
    EVs: 4 Atk / 252 SpA / 252 Spe
    Hasty Nature
    - Ice Beam
    - Dark Pulse
    - Gunk Shot
    - Hydro Pump

    Belgabad (Dragonite) (M) @ Leftovers
    Ability: Multiscale
    Shiny: Yes
    EVs: 252 HP / 72 Def / 52 SpD / 132 Spe
    Jolly Nature
    IVs: 0 SpA
    - Dragon Claw
    - Dragon Dance
    - Substitute
    - Roost

    Mamfred (Mamoswine) (M) @ Life Orb
    Ability: Thick Fat
    EVs: 252 Atk / 4 Def / 252 Spe
    Adamant Nature
    IVs: 0 SpA
    - Earthquake
    - Superpower
    - Ice Shard
    - Icicle Crash

    Albitr (Aegislash) (M) @ Spell Tag
    Ability: Stance Change
    EVs: 252 HP / 252 Atk / 4 SpA
    Brave Nature
    IVs: 0 Spe
    - Sacred Sword
    - Shadow Ball
    - Shadow Sneak
    - King's Shield

    Tempestad (Empoleon) (M) @ Leftovers
    Ability: Torrent
    EVs: 248 HP / 8 SpA / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Stealth Rock
    - Scald
    - Defog
    - Toxic

    Phoenix (Talonflame)
    Ability: Gale Wings
    EVs: 252 Atk / 4 Def / 252 Spe
    Jolly Nature
    IVs: 0 SpA
    - Acrobatics
    - Swords Dance
    - Flare Blitz
    - Roost

  11. it has turned into a wornadam, and it makes an x8 fire weaknes+dry skin. the difference being that he has only 1 HP due to being a transformed shedinja.

    and it's even worse if we get out crazy and take a huge power fire type with 255 base atk on the sun with two helping hands and two flower gifts from two cherrims in triple battle, using a fire clone of rollout on his last turn with defense curl combo boost, with the maxed-out metronome item and maximum boosts and crit, all against a mon with all four fire weak types (via forest's curse and an ice/steel/bug clone of it), with base 1 hp and defense, -6 defense and dry skin. not merely fainting, the target of THAT and all in about 500 miles apart would be reduced to ashes and a giant smoking crater

  12. to the one who said it. since when empoleon is sub-par? scald, defog+stealth rocks support, nice sdef, unyque typing... he is a nice wall. since XY he has been my main defogger, and he has never deceived me.

    also, if we copy the smogon tiers, which is even the point for players to use our server and not go into the main one? it was better when whe had our own tiers...

  13. RIP my old friend, you gave me the chance to confront good weather teams and learn to predict when all other servers banned them and turned pokemon in a boring stall-forever-or-sweep-in-10-turns game.

    i hope the showdown server follows your star and becomes the home of all us forever... (or at least until smogon gets finnally deposed and closes his forums and simulators)

  14. I open this topic out of nostalgia, we all started as a newbies on the competitive world with teams... less than competitive. this is the topic to show them with no remorse and remember the days where we didn't know the meaning of IVs and EVs, and we tought natures were only for contests...

    this was mine (six years have passed, and it's still on a special box in Diamond), this is a recreation, natures and EVs were random.

    Flygon @ Choice Scarf
    Ability: Levitate
    - Draco Meteor
    - Earthquake
    - Iron Tail
    - U-turn

    Dragonite @ Life Orb
    Ability: Inner Focus
    - Dragon Dance
    - Stone Edge
    - Outrage
    - Earthquake

    Empoleon @ Choice Specs
    Ability: Torrent
    - Hydro Pump
    - Blizzard
    - Flash Cannon
    - Drill Peck

    Kingdra @ Haban Berry
    Ability: Sniper
    - Draco Meteor
    - Hydro Pump
    - Surf
    - Waterfall

    Venomoth @ Black Sludge
    Ability: Shield Dust
    - Poison Powder
    - Sleep Powder
    - Stun Spore
    - Signal Beam

    Blaziken @ Leftovers
    Ability: Blaze
    - Substitute
    - Focus Punch
    - Fire Blast
    - Rock Slide

    which one were yours?

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