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SJMistery

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Posts posted by SJMistery

  1. I wokd recommend U-turn on Tapu Koko instead. It may get handy to get out of a Dugtrio with an intact Noobsash.

     

    By the way, that Scizor won't do crap to Tapu Lele with HP fire. The terrain will block the Bullet Punch.

  2. MMM, I would like to contribute with my easy access to old gen pokemon, and get some events I missed, in particular the latest Anniversary pókemon (on ORAS if possible) every megastones that has been/will be released as an even via code (I can never enter those damn things correctly) or VCG tournaments that I have less than zero interest in.

  3. If we should get rid of one staller, it should be the combination of Eviolite+Chansey. Mega Sableye can be taken down by indirect status like Scald's burns or Sludge Bomb's poison. But Chansey can undo in 1-2 turns all damage caused to the team, and can consistenly make any special attacker unusable. Chansey is even more centralizing than Aegislash, if you think about it.

     

    But I recommend to simply pack your own cleric and a strong wallbreaker that can consistently threaten Sableye, Skamory AND Chansey.

     

     

    EDIT: and why you MUST  only have to have generation 6 or 7 pokemon? why are things like Defog Empoleon disallowed?

  4. VERY interesting. I would love to help in every possible way. I miss having our own tiers a lot.

    But if you ask me, the Metagrossite is totally overrated, it does not deserve a ban at all.

     

    And... would a forum vote about wether allowing Pheromosa, Greninja, Tapu Lele, Genesect, Landorus (both forms) and Aegislash or leaving them banned be outside the question? I personally have serious doubts on them being banned.

    In a perfect scenario, I would split Ubers for those dudes, for Shadow Tag and Arena Trap, and for anything else we end up having to boot out of Reborn OU, in particular, U-turn that is in my opinion the main reason Pheromosa and Landorus are so annoying and the main reason Shadow Tag and Arena Trap are so potent in this generation. But as long as we get a metagame gets decent, I totally won't complain.

     

  5. On 22/2/2017 at 9:46 PM, Fabled Asian said:

    @SJMistery Yeah I liked using Corrin-F for a while as well especially since I can use her Debuffs with Merric and a Second Magic user, but she is starting to lack a bit especially since I'm seeing alot of Anti-Dragon Units which is what I'm using Ephraim to get rid of, I just would like an alternative sub incase I need it.

     

    So far its

    Corrin-M 5* lv 40

    Merric 5* lv 40

    Ephraim 5* lv 35 (took out Catria)

    Corrin-F 4* lv 40+1

    fortunately, my FCorrin has enough defenses and speed to take even some dragon-slaying weapons like the Falchion, who she has WTA against.

    And if the dragon slayer has WTA agaisnt my FCorrin, then it's generally easy prey for my Lucina.

  6. I would love to contribute to those, especially to tournaments. Competitive play used to be the main reason I joined Reborn back in BW. I prefered the centralized metagame that we had on our server, and honing my skills against things like Genesect, Chandelure, Blaziken, Kingdra and Excadrill allowed me to find my true playstyle... ah, the good old days.

  7. Well, there is always sending NOT broken mons on those releases, but instead releasing more common pokemon but with unusual Egg Moves, Hidden Abilities, or Shinies. Something similar to the ORAS Pokegear's pokemon radar function, with the level of the pokemon being dependant on the badges you have to prevent problems, with about half to 75% the maximum level permitted until we get the desobedience problems being a reasonable margin.

  8. Yup, I mean that card. And the problem is that sometimes, people keeps drawing the games longer and longer even when it's absolutely clear they will loose just for the sake of boring the opponent and try if they will eventually have to go out and ragequit, or if the game is timed, try to wait to see if they can get their opponent to get distracted and win by a timeout even when they can clearly finish you off in a few turns, something that actually was common in chess until it was outlawed. THAT is what I mean by stalling.

  9. Don't worry, I won't go roast you because you are right on what you said, it's just that you didn't understand well what I meant with  rules 2 and 4:

    I mean with rule 2: Being able to consistently eliminate skill as a factor on the game, simply by repeteadly using a luck-based attack or strategy (AKA Swagger Kefki or Double Team) until you luck out. A good example of what I mean and I wish programmers made sure to code against, is this:

     

    Concretely, what happened on 7:55 Got a 2 stock advantage, yet the Greninja looses simply because his opponent got incredibly lucky.

     

    And, who has not lost a game simply because the tank you sent to receive around 5% damage from an Ice Beam got frozen?

    In a card game, of course there must be an inherent luck factor as the cards are supposed to be shuffled around by your opponent precisely to prevent cheating. But if, let's say, a card that gave you insta-win was allowed (and it used to be many, the most well known being Last Turn), the game would be reduced to who draws it first.

     

    What I mean, is that randomness, while unavoidable even on apparently deterministic games like chess (you will never know if the opponent will miss a mate, or if he overlook a piece and that attack he is decimating you could have been stopped, or even how will he open up the game), it should be limited enough to allow both players at least a decent way to control it.

     

     

    The fourth point was confusing, I admit: What i mean is that the player at least SHOULD be able to have room to cover for any relevant threat. In other words, the game should never be won or lost from the very beggining, simply because you didn't have room to include an answer to every common threat. I am the first that likes to see unexpected threats or even surprise-reliant strategies, but let's say, loosing to Medicham Mega simply because including a Gengar meant you have to remove Keldeo and loose to dragon dance Mega Tyranitar instead, that sucks.

     

     

    I agree with stalling not always being bad, in many games, it IS the best way to win, if you have a good lead, or if all that stops you from winning is the enemy Quagsire that walls you, but has only 36 PP on his attacks, while you have 60 to spare.

    What I mean, is intentionally drawing the game longer and longer for the sake of making it longer, in hope the opponent will eventually misplay. The most obvious analogue is the now-banned card that reset the entire game. As long as you keep drawing it, nobody can win, allowing you to try again and again until you get a favorable enough position that your opponent won't be able to reset.

     

    And thanks to you both. It's been a while since I got a GOOD competive discussion outside of the Smash forums

  10. 6 hours ago, AquaLucario3 said:

    Revelations: Oh dear god no. Story practically wrote itself yet they still messed up big time and the game design is some of the worst. Seriously, their idea of challenge is "We're gonna give you these guys who come in too late and too low leveled to catch up and die in one hit and you have to make it past these promoted enemies who are higher than your strongest units with huge stats". It's pay to win basically. Also you're gonna have to fork over 70$ when all 3 are only worth about 40.

    It's  basically three diferent games. I liked the story of Revelations, and "pay to win...". That's only if you are incredibly bad at planning the strategy or you are playing Lunatic on the early game, wich I admit is too brutal for it's own good. But, that's the Easy Seize castles giving you an early Replicate Avatar (or absolutely broken Einherjar units if you really suck at the game) are for.

    Birthright does not require strategy only if you carry Ryoma, and that also applies to Xander in Conquest. If there is one thing that everybody agrees about Fates is that the five legendary weapons and their respective owners are absolutely broken. which is why I wish they had coded in "bronze weapon variants" for all four, not only the fujin yumi.

     

    (On the prologue, Takumi's Fujin is half as strong and cannot crit. I would have done something similar for all four weapons when you get them, and give the player the upgraded versions only after they share their power with the Yato on the Rainbow Sage chapter and the endgame)

  11. There was a time I loved this game. Then I noticed that the only way to win is to pay millions for rare cards. Since then, I have never touched it again. It is still around on my house, with a Dinosaur+old Mech deck, with a chockfull of random additions. If you want an idea of how long was the last time I played, the game still had no Deck card or Special Deck card limits on the rules, and Fusion and Ritual were the only special summons available.

     

     

    Off Topic

    This game is the reason I added the Third Rule on my personal guide of competitive games:

    (In case you want to know, they are the rules that a game must follow to be truly competitive)

     

     

    1 Equally Winnable: That means, the game can never be decided by who plays first.

    2 Statistically Fair: Random elements with a realistic chance to happening should NEVER be able to completely turn the tables on a game. That means, weapons like the Blue Shell, or the Freeze and Confusion status in pokemon, must be either removed or limited as much as possible (for example, with the Freeze Clause).

    3 Universally Available: ALL viable resources must be available to all players from the start. Otherwise, the game might be decided before even playing simply because you couldn't afford to pay for that super-rare-10000-dollar-worth-card.

    4 Relatively Balanced: If one single strategy decides the game, the game becomes a coin-toss on whoever does it faster. However, this also means that the game shouldn't be decided from the start depending on what both players pick. Ex Rosalina vs Ness in Smash 4. The main reason I dislike the ORAS and S&M metagame.

    5 Anti Stalling: A strategy that consistently prevents the game from ending after long periods of gameplay on resonable circumstances should NEVER happen. For example, two players constantly switching back and forth between two Regenerator pokemon.

     

    by the way, rule 5 Technically does NOT apply to the "Funbro", or better said "Scumbro", as the only way to ensure it to work requires the opponent to willingly carry a team with 6 pokemon, no one of them having Shed Shell, Ghost typing, or a switch-out attack and no one of them having Toxic, a stat-boosting attack, or a variant or Roar, or deliberately leave the pokemon they have on the field that happens to lack all of the above knowing Block will trap them on the immediate turn. However, it is still better out, in my oppinion.

  12. want one? as soon as i get sun and get to pass mine through pokebank, it will be yours. The only shiny i want to have is my Dragonite anyway... Only my signature mon should and will be ever shiny.

    EDIT: oh, it's no big deal, I never use that dugtrio and i don't care for having or not a pokemon i never use. Plus I won't loose it anyway as I got it on old gens. That's cloning glitches are for...

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