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SJMistery

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Posts posted by SJMistery

  1. I hate that this thing has the same catch rate as most legendaries. Other pseudo's are not hard to catch...why this?

    Anyways...just keep using false swipe and thunder wave (gallade gets both) and reseting

    Edit: Forgot it used take down. Gallade also gets hypnosis

    you can simply send a ghost with false swipe like shedinja and honedge (assuming they are catchable, speaking of wich, it is true that some pokemon canot be found even on post game, dratini being one? that's evil...)

  2. Hello, I am SJMistery, the very same one that has played on Reborn since BW, that got out a couple of years ago when the server got moved to Showdown and got smogonized.

    Since then I haven't been able to enjoy the game so much as then, battles are much more intense when "overcentralizing" pokemon are kept around. The fact that nobody even battles on the server outside of a few Random Battle matches does not help at all

    But I have returned, with the intention to try and restore the server to it's former glory. And regardless of wether I succeed or not, I am back to stay.

    Hello to everybody again here!

  3. i know dragonite is saphira's ace but i doubt gamefreak will announce a mega dragonite before sun and moon come out.

    there was plans to give flygon a mega evolution, so i don't think there's going to be that much of a problem for ame to make 1 for either flygon or dragonite from scratch

    as for the field i highly doubt ame will have the remaining leaders share the same one

    Man, if mega dragonite ever comes out it will be uber for sure. Smogon had to ban Dragonite from using ANY megastone on the OMM that made all mega-stones available to all pokemon, except some particularly broken ones like Beedrillite, Mawilite and Kangaskhanite.

    It was simply too easy to alternate between Dragon Dance and Roost abusing Multiscale, then megaenvolving to trade Multiscale into a more offensively inclined ability like Pixilate, Aerilate, Tough Claws, etc to wreck everything on it's path, especially having Extremespeed at his disposal.

    PD In case you didn't notice my avatar, Dragonite is not only saphira's ace, he is mine as well; and sure as honey I know him better than anybody, my word on Dragonite is law, if you get any doubt just ask the veterans that suffered mine back at 5th gen. Not Shadow Tag Chandelure, not Genesect, not climatic sweepers, not even Crep's Baton Pass team was as hated and feared as my one-man-army, the SubDDnite called "Belgabad" ;)

  4. You know, rain is still common in high OU, the good old KingColoTops does not need permanent rain to tear apart teams, especially now that Swampert works as a Kabutops on ehem, on vitamins.

    Sun is mediocre at best, Charizard Y is better used alone, as little to nothing can use the sun boost better than Charizard Y himself anyway.

  5. It would be better to give the Life Orb to Mamoswine. The extra power is rarely needed and being able to switch moves might help a lot: for example, using Earthquake to kill oposing Hippowdon after hitting it with Icicle Crash, and viceversa.

    This sounds trivial but it means you can force out a steel type like Steelix by clicking Earthquake while STILL being able to 2HKO Hippowdon, being able to force out Heatran without becoming total Charizard bait, etc. It also lets him to finish off Keldeo with an Ice Shard after hitting him on the switch with Earthquake.

    Removing the choice scarf on Nidoking instead would render your team too slow and too weak against fast cleaners like Latios, Dugtrio or Starmie.

    and speaking of speed, i also advocate in favor of removing Camerupt. I feel something like Agility+Substitute baton passer Gliscor would benefit a lot nidoking and mamoswine, fixing their mediocre speed and letting them rampage on the oposing team without resistance with their amazing STAB coverage in case you remove the scarf. If ferrothorn becomes a problem with Camerupt out, simply run Superpower instead of Knock Off. Not like Mamoswine should be wasting his time knocking off items when he can simply knock out enemies directly. Sadly Ground has little to no good megas, the only moderately good ones being Mega Garchomp whose speed reduction makes it inferior to regular Garchomp, and Mega Swampert, who requiring rain, is much better on the water monotypes.

  6. fiery dance is the best move. the power difference notable but the 50% chance of boosting the special attack is awesome to clean up teams. count that after a boost from a previous attack, +1 Fiery Dance it has the exact same power as Fire Blast.

    PD I was sure Fiery Dance used to have 100 base power...

  7. oooh, how much i wish we made a special tier on showdown with classical reborn rules that activated a random field from the start!!

    PD slaying dragons in that field? more like geting our butts kicked by them lol, especially by dragon dance dragonite with roost giving him no weaknesses at all and likely reactivating multiscale over and over

  8. If you want an extra fire move, try using your own Choice Band Ho-Oh, your team would apreciate the burn support and you said you want to troll GroudonP (look at your set, wich is the stantard one: what can Groudon do against Ho-Oh, exceot phaze him out and hope Regenerator does heal enough to let him switch again in the rocks? try it, he will pull his weight, especially with that excellent defogger in Giratina). It should work wonders in the place of Aegislash, as Ho-Oh is a natural Xerneas counter/(check if he has thunder and a lot of luck)

    stantard band:

    208+ Atk Choice Band Ho-Oh Earthquake vs. 252 HP / 56+ Def Primal Groudon: 204-240 (50.4 - 59.4%) -- guaranteed 2HKO

    all groudon will do against Ho-Oh is say "ouch, that hurts" an maybe paralyze it (not like Ho-Oh cares at all)

  9. Do not try it offensive Empoleon in OU tough, ofensive Empoleon, especially that SubPetaya set that used to make Empoleon the deadliest special sweeper on DPPt is sadly something only can be used effectively on UU anymore. Trust me, I tried... (feeling nostalgia and cursing the overabundance of priority of these days)

  10. Lol, using setup moves in the face of Giratina, and complaining that you phaze him out, that Sarda deserved that 6-0...

    http://replay.pokemonshowdown.com/ubers-323734337

    Playing chess in pokémon. A Pawn checkmating a King is not something common

    http://replay.pokemonshowdown.com/ubers-323736623

    And a King checkmating another, even less (but is possible, with a discovered check mating the oponent).

  11. an interesting replay with the new Sand and Birdspam teams with a quite important batte lesson:

    http://replay.pokemonshowdown.com/ou-323236414
    never forget if someone Tricked you a choice item

    http://replay.pokemonshowdown.com/ou-323238499
    in a pinch, always remember that an enemy move can miss



    http://replay.pokemonshowdown.com/ubers-323124519

    You know a mega evolution is poorly designed (read: it piles up random brokeness on top of random brokeness, instead of trying to make the base form better at what it already does) when it is capable of doing this in Ubers, while its base form has fallen all the way down to NU.



    Your rival was a newbie, that Deoxys didn't even have a focus sash, he risked (and lost) a speed tie with Salamence (so did you, Sucker Punch was much safer there), he didn't even send Pdon that counters Kangaskhan easily, and he kept the Dialga on TWO PuP.

    Kangaskhan is broken in OU, but is not that good in Ubers. Gengar and Salamence typically outclass it. If one single replay is enough to prove something, then Magikarp should go to Anything Goes considering how many videos on youtube show him sweeping out entire teams that lack Normal resistances with the gimmicky BellyPass+Flail combo

    EDIT: Mods, thanks for fixing the edit-post error. I hope you also fix the unintended (and obviously senseless) report

    Oh, and for the guy who sent the RB replay recently: with Level Balance, the generally awfull sets, the randomizer parties causing huge matchup issues, and the fact that the opponent was really bad; it's not surprising you won either, and either way it does not give you the rights to brag about legends, especially considering they spawned randomly instead of being purposefully included on the team.

    THAT; and the fact that legend=/=uber. How many freaking times i will have to say it?

    SECOND EDIT:

    I meant that Salamence and Gengar are more consistently useful than Kangaskhan, who is walled into oblivion by multiple dangerous Ubers like Pdon, Defensive Giratina, Perish trapper Gengar or any Aegislash correctly used. And the double sucker punch can break the substitute and damage Salamence, and you have Aegislash to counter the substitute variant anyway, so i keep that it was the optimal coure of action.

    You didn't make me "look bad", neither I want you to. I just can't stand blunders of that magnitude, nor players willing to leave the game decided entirely by the RNG, especially since the days of Swagger Prankster spam that temporarily turned the game into a glorified casino roulette throwing all the strategy trough the window.

    Also, still wondering why you take every friendly challenge I sent to you on a post as a direct attack to your integrity.

  12. What about using Sunglasses and Swords Dance on Bisharp instead of Assault Vest and Pursuit? Scizor can take the Latios-trapping role instead. Maybe Substitute+SD Cobalion could pull his weight but his coverage and utility are much more limited, it shouldn't be your first option.

    About Hippowdon, you can also consider Tyranitar as the SR setter, combining the utility of Bisharp and Dugtrio without loosing a chance to massacre the Smogonbird and running Sand Rush Excadrill instead of Bisharp. Some friends of mine run a team with charizard+excadrill and they work wonders with them.

    As I just said, being creative is not casual play (using your favourites outside of certain limits is, tough), i typically run a strange, seldom seen or just plain bizarre set sometimes. Reflect Type is my favourite move to run on Starmie and Latias, and Substitute is nearly my trademark on the main sweepers (Dragonite, Jirachi, Cobalion, Klinklang...). If you want to know I define casual play playing against AI opponents, or on randomness-based tiers like Battle Factory where strategy has next to 0 influence on the outcome of the game.

    Being creative must be held with care tough, as it is a tool to archieve the second main objective of playing (the first one, obviously, is to enjoy the game): the goal of a pokemon match, at the end of the day, is to win, no matter if you play NU, OU or Challenge Cup.

    After all, simulators were intended to make competitive play accessible to everyone by trivializing EV train, the obtainance of one-of-a-kind pokemon and moves, and by putting you into anonymous contact with hundreds of opponents, weren't they?

  13. Fire Blast does not miss so frequently to sacrifice firepower and good speed tier with Modest Flamethrower.

    252 SpA Mega Charizard Y Fire Blast vs. 0 HP / 0 SpD Mew in Sun: 313-370 (91.7 - 108.5%) -- 50% chance to OHKO

    252+ SpA Mega Charizard Y Flamethrower vs. 0 HP / 0 SpD Mew in Sun: 282-333 (82.6 - 97.6%) -- guaranteed 2HKO

    The target is just a blank set Mew I commonly use to show the damage differences, but seriously, that 10% drop in power is very noticeable in many 2HKOs. It's better to miss sometimes than (sorry for the pun) miss the possibility to break through the opponent, especially if he is now faster than you like. Oh and, speaking of that, that speed spread gives you 290 speed stat. If outspeeding Gabite and base 47 speed pokemon with a Choice Scarf (and I am not joking, those are the only mons with a speed stat of 289) is not much of a problem for you, consider 208 speed EVs instead (gives a speed stat of 288), the ones you need to outspace +0 Jolly Gyarados (287) with that Modest nature.

    Still, doing just this would make him ultra-weak to many wallbreakers like opposing Charizard Y, Tail Glow Manaphy or Choice Band Victini and is less than recommended. One thing is dismiss sweepers as a noticeable threat (a mistake in my opinion but we decided to pass over that), another, leaving yourself open to half the top tier threats.

    Solar Beam in teory can work to delay the inevitable "run out of Leafstorms" problem and is good to spam on the early game when you know you won't be able to sweep the team with the Leafstorm boosts, and is precisely the ONLY thing I ignored. And anyway, not like Serperior has any other coverage move to run, you don't miss anything by running it. I just gave you a couple of tips to use it efectively. Just look on my thread of teams and you will see a myriad of strange things like Substitute Dragonite, Feint Pinsir, or HP rock Serperior. I test new things on every team, that's the fun in making the teams.

    And, aren't RMT teams posted on that section supposed to be reliable competitive teams that work on a consistent basis on PvP, the Reborn League, or at least the in-game Battle Facilities?

    The teams meant for casual play should go in "Team Showcase" if I remember the rules right.

  14. never got to test the team after the sableye drop. I will look for using Dazzling Gleam and a Lum Berry on Salamence, anyway the only purpose of the Dragon Fang is to fool people into thinking it is choice locked (in fact, on the first tests Salamence used to have a Lum Berry but it never got statused so I ended getting rid of it). Also will consider using Infernape and Cross, tough the stall-breaking job Cobalion does is pretty lucrative.

  15. Just saying: sun only lasts 5 turns and you are very likely to never be able to use solarbeam without loosing a pokemon to whoever x4 grass resist you definitely will give a free switch-in to wreak avoc but all in all, not like you would end using the fourth move anyway so run with it. Switching charizard back does ont reset the countdown unless the sunlight already faded on the previous turn, too, so be twice careful.

    Sinergy:

    You literally have no defense against Flying types in general, and many Dragon types (Charizard X, Dragonite, or even Salamence and Altaria with full health and a fire coverage move) can easily sweep the team too.

    In particular, you need a Talonflame counter. With so many frail or fire-weak mons, and having 2 pokemon that cannot touch it (the two steel types, upped to 3 if Charizard looses the sun), and not a single pokemon that can take a boosted flying move and live to tell the tale, your team is just asking for a SD Acrobatics Talonflame to 6-0 it, and any other set of Talonflame will give you trouble in general.

    Hazard controll:

    With Dugtrio as a suicide SR user, and the fact that you carry Defog instead of Rapid Spin (awfull combination in my eyes, and even with RS a suicide rock user is bad idea as you have no ghost types and even Bisharp can be avoided with the right Defog user, namely Scald Empoleon, Wirlwind Skarmory, Trick Lati@s and physically defensive Mandibuzz). In shorts those stealth rocks will last less in the field than a candy on the hands of a child. Even Starmie can use Reflect Type to escape Bisharp or simply wait until Dugtrio dies, spin on the switch in, and predict the correct Bisharp move and escape, or just hammer Bisharp before dying, either way he already eliminated the rocks.

    Speaking of Defog, Life Orb Latios without roost should not be your only source of Defog with a x4 weak mon and a Dugtrio holding a, ehem, a Foobcus Sash, with the combined recoil and residual damage easily be eliminated by the very same rocks he is supposed to remove. In fact Latios should not be a defogger at all, he is just too frail without investment and is countered by many Stealth Rock users, such as Empoleon, Tyranitar, Heatran if he gets in on the sun you freely provide him, Skarmory who can prey on that lack of recovery, etc. This role is better suited to his bulkier sister Latias, really. You even have on your own team a reliable anti-Latios pokemon around, Pursuit Bisharp, so you should know how easily it can drop out of the team.

    I will respect your idea of SolarBeam despite the fact it was incredibly unreliable even when there was permanent sun, but you require:

    A hippowdon instead of Dugtrio, It will not only reset the sun counter by summoning a sandstorm, it has reliable recovery, can provide Stealth Rock more repeteadly, and with either Toxic, Wirlwind or Stone Edge acts as the Talonflame and Birdspam/Dragonspam check you badly require. After all a good chunk of your team is immune to sandstorms.

    Hippowdon @ Leftovers
    Ability: Sand Stream
    EVs: 252 HP / 144 Def / 112 SpD
    Impish Nature
    - Earthquake
    - Stealth Rock
    - Slack Off
    - Stone Edge / Roar / Toxic

    Stantard Set, you can run wathever fourth move you feel like using, all three work wonders on flying mons and sweepers

    Latios needs Roost instead of Surf, and better yet and the name Latias, after all Charizard and Serperior are supposed to be the wallbreakers and sweepers of your team, Life Orb Latios' firepower is not required very much.

    Latios @ Life Orb
    Ability: Levitate
    EVs: 4 Def / 252 SpA / 252 Spe
    Timid Nature
    - Draco Meteor
    - Recover
    - Hidden Power Fire / Psyshock / Surf
    - Defog

    Latias @ Life Orb / Leftovers
    Ability: Levitate
    EVs: 72 HP / 184 SpA / 252 Spe
    Timid Nature
    - Defog
    - Draco Meteor
    - Recover
    - Healing Wish / Reflect Type

    Choose the one you prefer, I recommend Latias. The Healing Wish can give one of your mons a second chance, Reflect Type lets you escape Pursuit very easily.

    Consider Heatran instead of Bisharp, while giving Pursuit to Scizor. He also acts as a Dragon check, especially with Dragon Pulse or HP ice, can spread burns for your pokemon to switch in more easily, stop some flying types on its tracks, and most importantly absorb the fire attacks your team draws to no end. Ancient Power is very haxy and is not recommended because of the low PP but can destroy flying types and the chance to boost the stats quickly adds up if you spam it repeteadly.

    Heatran @ Leftovers
    Ability: Flash Fire
    EVs: 248 HP / 192 SpD / 68 Spe
    Calm Nature
    - Lava Plume
    - Toxic
    - Taunt
    - Roar / Dragon Pulse / Hidden Power Ice / Ancient Power

    Pretty stantard, just lacking Stealth Rock which is provided by Hippowon. you can run two utility moves on Hippowdon and put Stealth Rock on the fourth slot if you want, it makes little difference.

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