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Gaunt

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  1. So i'm back for more exiting (and not requested) suggestions for fields: Poison Field (Swamp Field maybe?): 1) Poison moves (from grounded Pokemon) increase base power x 1.5 2) Fairy/grass moves (from grounded Pokemon) decrease base power x 0.5 3) Steel/Levitate Pokemon are immune to this field. 4) All (non steel/Levitate/Poison) Pokemon that enter the field get poisoned, fairy/grass types get badly poisoned (aka toxic). 5) Acid Armor increases defense by 3 stages (instead of 2) but lowers the speed of the user by 1, Acid Spray decreases sp.defense by 3 stages but the user can't use the same move twice in a row (like after Torment), Poison gas Poison Powder and Toxic have perfect accuracy, Gastro Acid now also lowers the speed of the target by one stage, Venom Drench lowers the affected stats by 2 stages (instead of one) on badly poisoned targets, Coil raises attack and defense by 2 stages (instead of one) but the accuracy is reduced by 1, Nature Power becomes Sludge Wave. 6) Fissure, Earthquake, Blizzard, Sheer Cold, Water Spout, Surf, Rain Dance and Eruption will terminate the field effect. This Field is meant for Aya so i don't think it can be used with Corey (also when you battle with him you're inside a small room so yeah) maybe he can have something like a Trap Field where the battling Pokemon have a 10% chance (every turn) of being poisoned, burned, paralyzed or frozen (i know it's a little too weak of a field but i can't think of anything else). Ice Field: 1) Ice moves increase base power x 1.5 2) Grass/flying/fire moves decrease base power x 0.5 3) Pokemon with Flame Body/Magma Armor are immune to this field 4) Fly and Sky Drop can't be used. 5) All (non ice/fire) Pokemon have a 10% chance of being frozen every turn. 6) All water moves become ice moves (like normal moves with Refrigerate). 7) All Pokemon (of both trainers) have they accuracy reduced by 1 stage. 8) Freeze Shock and Ice Burn no longer take a turn to charge, Hail lasts for 8 turns, Icicle Crash and Blizzard have perfect accuracy, Sheer Cold has an accuracy of 50%, Avalanche has a priority of 0 and Nature Power becomes Ice Beam. 9) Sunny Day, Heat Wave and Eruption will terminate the field effect. This field is for Serra (so she can return to be the Hax queen ). I also have some (really vague) ideas for Noel and Shade (but none for Kiki and Shelly ), so Noel can have the "Base Field" where the ability of every Pokemon is changed to Simple and all the moves (of all Pokemon) become normal type (like with Normalize), Shade may have the "Life&Death Field" where all Pokemon (of both trainers) have a chance (20% maybe?) to activate (randomly) Destiny Bond or Endure (i think it would be funny ), aaand thats all folks!
  2. For the physical aspect: i had Asthma in the past (now it's gone don't know why) and i injured my knees (yeah both of them lucky me ) playing soccer so if i force them too much they start to hurt like hell but hey it's a minor thing compared to others here. For the mental aspect: i have "difficulties" at being "social" (like making friends ecc...) only in real life though, not because i'm shy or anything like that i just don't care (it's a form of "social disorder" i think but idk) and i'm also stutter (now it's almost gone but when i was little i could barely speak) so yeah maybe that is one of the reasons i don't talk much .
  3. It took about an hour to get Trapinch, didn't evolve it yet.
  4. Ok: 1) How will be the world in 2050? 2) Will i rule the world? If not what will i do?
  5. I would become a Pokemon researcher to study (and with time catch) them all.
  6. That makes me sad i thought it was a little too extreme but it was worth a try, maybe some (per turn) damage then? LIke from poison (or toxic ihihi) but without the status.
  7. Nice Then i'll start with the basic ones (i can post them here right?) Water Field: 1) All water types get a speed bonus (like Swift Swim). 2) Flying/Levitate Pokemon are unaffected by this field. 3) Any (non legendary) fire/ground/rock Pokemon that enters the field faint immediately. 4) All water moves (from grounded Pokemon) increase base power x 1.5 and 10% more accuracy. 5) Hydro Cannon no longer takes a turn to recharge, Water Spout base power remains 150 regardless of the user hp, Aqua Ring heals 1/8 hp per turn (instead of 1/16), Rain Dance lasts 8 turns (instead of 5) and Nature Power becomes Surf. 6) All fire/ground moves suffer a x 0.5 decrease of power. 7) No fire move can apply the "burn" status (the moves Scald, Ice Burn and Tri Attack still can). 8) The moves: Mud Sport, Muddy Water, Earthquake, Fissure, Blizzard, Sheer Cold and Sunny Day terminate the field effect. Fire Field: 1) All (non fire type) Pokemon get the status "burn" after entering the field. 2) Any (non legendary) bug/grass/steel/ice Pokemon that enters the field faint immediatly. 3) All held berries are unusable (like after Incinerate). 4) All fire moves increase base power x 1.5. 5) Blast Burn no longer takes a turn to recharge, Eruption base power remains 150 regardless of the user hp, Fire Spin and Magma Storm have perfect accuracy and last 8 turns, Overheat no longer lowers the user special attack, Flame Charge boosts speed 2 times (instead of 1), Will-O-Wisp has perfect accuracy and Sunny Day lasts 8 turns, Nature Power becomes Flamethrower. 6) All grass/steel/ice moves suffer a x 0.5 decrease of power. 7) The moves Mud Sport, Water Sport, Muddy Water, Rain Dance and Surf terminate the field effect.
  8. Does that mean the others 2 need shards (blue and green i suppose) too? The red ones are for Cyndaquil right?
  9. These field effects are awesome! Aaand i got a question: can we suggest some of the new fields that will be implemented in the future? Cuz i already have some ideas .
  10. The lag maybe? Dunno, i really like this game and there simply isn't a thing that bothers me very much.
  11. Definitely Gyarados! No? I'm the only one who consider him cute? Aww...then Umbreon.
  12. I have many songs that i like (a lot) but the one i want for my theme is this:
  13. Just evolve a female Combee to Vespiquen (lv. 21) and use a heart scale to make it learn Destiny Bond, with a Quick Claw that Garchomp is as good as dead.
  14. Isn't it under the Great Stairway? I don't remember either but i think it's there.
  15. Definitely Florinia for me, everyone was saying that she is super hard and almost impossible to beat (it was episode 8) and i killed her team pretty easily, only one of my Pokemon fainted (her Breloom was too fast), that said i had Gyarados and Charmeleon with Dragon Rage so yeah.
  16. Gaunt

    MisMEANvus

    Ah ok i thought it wasn't random then it's better to just visit all the broken tombs.
  17. Gaunt

    MisMEANvus

    The last one (if i remember correctly) is in the "secret" area of the Wasteland (on the road for mudkip).
  18. Wow! Didn't expect to see something like this in Reborn but hey congrats!
  19. Froakie, usually i go with the fire starter but the 6 gen one is just ugly (like the 5 one) so yeah the ninja frog.
  20. Gaunt

    more pokemon

    Elekid has a 5% chance to hold a Electrizer (but Elekid is removed as of 10.5 so nada)
  21. Thanks Vinny! Grass type meh, the only (relatively) good Pokemon in there is Swadloon...
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