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ShatteredSkys

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  1. I want to apologize for the delay for the Beta for ep 2. I originally planned on having it finished by the end of this month but I didn't manage my time correctly and was just plain lazy so it's not done yet. I would have it by the end of this week but I kind of have college exams so I'm a little busy right now. I'll have the beta out by the end of next week, again I'm sorry for the delays I'll try and get ep 3 out faster.
  2. Thanks^_^ Beta for ep 2 should be out by end of this month. Not everything will be ready but majority of the events should be ready by than.
  3. Sorry haven't been checking with this thread recently, college is really busy:/ I think I know why that's happening but could you give me more details? Where were you fighting and which trees? If you post me your file I can get you unstuck.
  4. Chikarita cause no one was using it at the time. And no one still uses it now.....
  5. Vespiquen Rank C Abilities: Unnerve/ Pressure Moves: Attack Order/ Power Gem/ Defend Order/ Toxic/ Destiny Bond/Air Slash/ Swagger When I was researching which pokemons I was going to try out on my mono bug run vespiquen looked amazing. While neither of its abilities are terribly useful its stats looked pretty decent. It has pretty solid mixed def (102 sp def and 102 def) and it had good mixed attacking stats as well (80 atk and 80 sp atk) though it is very slow ( 48 spd). What made me so interested in it was its interesting movepool. Vespiquen gets some pretty interesting moves such as Power Gem for rock coverage, toxic for stalling, Defend Order for becoming an offensive monster, and Destiny Bond for taking down bosses (or Shelly's Ancient Power spamming Yamega). However things didn't translate from paper to the game very well...... The thing about vespiquen is while it appears to have decent defense it struggles to take 2-3 hits and it can't retaliate very hard. This coupled with its low speed makes it very hard to train and maintain without having to use a ton of potions on it. Its lackluster bulk also means it struggles to toxic stall and set up defense order. It sort of suffers from 4 move syndrome, it has a ton of great moves but its limited in what it can take. i had a hard time managing to keep vespiquen leveled with my team, its simply really hard and time consuming to train. it is however that vespiquen fufills a niche role as a suicide bomber of sorts while using destiny bond and quick claw which lets your team bypass threats that would wall you. overall I can't recommend vespiquen to anyone doing a bug mono, its simply really hard to get and really lack luster unless you want to use it for quick claw destiny bond than by all means go ahead. Yamega Rank: +B possibly -A Abilities: Tinted Lens Speed Boost Moves: Bug Buzz/ Air Slash/ U-Turn/Detect Why: Yamega is quite an interesting pokemon if you are willing to put up with it. Yamega's stats are pretty good. Its special attack is pretty good (116 special attack), its physical defense is actually decent (86 def/ 86 hp) and yamega isn't that fast compared to a few other bugs like accelgor and galavantula though this is patched by its ability (95 speed). However abilities is where yamega truly shine, speed boost is arguably one of the best abilities in the game and lets yamega essentially outrun any pokemon when combined with detect. Don't use tinted lens trust me it sucks compared to Speed Boost. Yamega's movepool is unfortunately rather shallow, it gets Air Slash and Bug Buzz for STAB, Detect to compliment Speed Boost, U-Turn for pivot, and Shadow Ball for coverage. The unfortunate part is that yamega doesn't get a special STAB until lvl 54 unless you use heartscales which is a lot more manageable. Yamega is a fantastic pokemon and has carried me through many gyms however it does take quite a bit to get it to its full potential. Durant Rank: -A Abilities: Swarm, Hustle, Truant Moves: Iron Head, Dig, X-Scissor, Hone Claws(Egg Move) Why: Durant is can be an incredibly powerful physical attacker if its moves hit..... Durant stats are great for a fast physical attacker, its attack while not highest among bugs is nothing to scoff at (109 atk) its speed is also pretty good ( 109 spd) and it also has some nice defense so it can sponge physical attacks decently (112 def). But abilities is what defines Durant, namely Hustle which by trading 20% accuracy boosts Durant's physical attack by a whopping 50%! Durants other abilities are swarm which isn't that bad and truant which I guess you could use for entrainment? Durants movepool is a bit shallow, it gets Iron Head and X-scissor for STAB, and Dig to cover steel types. That's about it:/ However if you breed Hone Claws onto Durant which patches its accuracy problems and further boosts its attack Durant become an absolute monster. Durant does face competition with Escavelier which shares its typing and is able a little earlier than it but its a good pokemon to put onto any team especially if you are willing to breed Hone Claws onto it.
  6. Accelgor Rank: C Abilities: Hydration/Sticky Hold/ Unnburden Aka nothing good. Moves: Giga Drain/ Bug Buzz/ U-Turn Why: Accelgor is an interesting pokemon for a bug mono. It has blazing speed(145) and good special attack(100) which make it pretty good during the mid game and at taking out slower class cannon type pokemon(You can get it when you visit azurine Island by using a linkstone on a shelmet). However it is burdened by a very poor defensive stats(40 def, 60 sp def) which means it will struggle against more bulky pokemon. Its abilities are nothing notable, they generally never have any use. Its movepool while not bad is't amazing limited to bug/grass. But accelgor does fufill an interesting niche for bug monoruns, it has access to grass moves. One of the biggest issues for a bug mono is rock types namely geodude line/aron line/ rogenrolla line. Accelgor is one of the few bug types pokemon that can handle these pokemon pretty well(as long as they don't have sturdy....) as well as deal with water types like Taka's Floatzel (Ice fang op). The problem is the only reason you would use this pokemon is for grass type coverage which leavany does much better. If you have an empty slot on your team or if you need a bug type with grass coverage go ahead accelgor is actually not a bad pokemon but other wise I would not recommend it. Escavalier Rank: +A Abilities: Swarm/ Shell Armor/ Overcoat Moves: Iron Head/ X-Scissor/ Sword Dance/ Iron Defense/ Drill Run/Reversal(?) Why: Escavalier is an incredibly powerful pokemon for a bug monorun. Its typing is steel/bug is fantastic offering a ton of resistances and only one weakness. Its stats are overall pretty good, its attack is amazing (135 atk) and its defense are great as well(105 sp def/ 105 def), though its speed is garbage (20 spd) but it doesn't matter when it can take anything that isn't fire and retaliate even harder. Its abilities are rather meh, overcoat is ok but kind of niche, shell armor isn't that bad but not very good, swarm is probably the best ability. Esclavier has a very good movepool, Iron head and X-scissor cover its STABs, Iron defense turns esclavier into a physical monster, Swords dance turns it into an amazing wall breaker, drill run lets it cover steel/rock types which wall out most bug types, and reveresal ummm it covers rock/steel if you don't have the shards for drill run. Escavalier is incredibly important for a bug monorun, it is absoutely amazing against Noel, Serra, and Radamous. it's steel typing walls out noel's normal types, it's one of the few pokemon that can face up against Serra' ice types, and it can single handly defeat Radamous do to Radamous's Trick Room. It cover most of bug types weaknesses and handles rock/steel types which are the bane of bug types. Overall escavalier is an absolutely fantastic pokemon to pick up on a bug monorun, the only thing holding it back from S is perhaps its low speed and lack of an excellant ability. Pinsir Rank: +B Abilities: Mold Breaker/Moxie/ Hyper Cutter Moves: Superpower, Swords Dance, X-Scissor, Why: Pinsir is actually a very good pokemon. It's base stats are quite respectable, its attack is great(125 atk), its defense is surprisingly pretty high (100 def), and it has decent speed (85 spd). It's abilities are mostly meh, Hyper Cutter and Mold Breaker are both very situational but Moxie is absolutely amazing letting it go on an utter rampage once it gets a knockout. Pinsir's move pool is also pretty good, it has a tons of fighting moves which cover steel/rock types which many bug types struggle with, it X-scissor to cover its STAB, and it gets Swords Dance which lets it sweep slower teams. Pinsir also does amazing versus Luna do to its figting type moves and can easily punch holes through her team with moxie boosted figtying moves. However despite all the things Pinsir has going for it it will almost never be used on a team for one major reason. The event where you get Pinsir forces you to choose between Pinsir and Heracross. Heracross is essentially Pinsir V2, its bases stats are very similar to Pinsirs except it has more sp def than def (95 sp def/75 def compared to 100 def/ 70 sp def). It also gets access to Moxie and its other abilites Guts and Swarm are also pretty good as well. However the main reason why heracross is so much better than Pinsir is its typing and its movepool. Heracross is Bug/Fighting which gives it a fighting STAB, Pinsir sadly despite all the fighting moves it gets misses out on his which hurts it a lot. The final nail in the coffin is the movepool, the only thing that Pinsir has that heracross doesn't is Swords Dance which Heracross cannot learn naturally. On the other hand Heracross does everything better, it get Close Combat instead of Superpower which synergies much better with Moxie, it gets Megahorn instead of X-Scissor, and it also gets Ariel Ace, Night Slash, and Bullet Seed for further coverage. While Pinsir can punch holes in Lunas team Heracross can straight out sweep her with Moxie boosted close combats. Overall Pinsir is a great pokemon with a ton of potential, sadly it got put right next to the pokemon which outclasses it in every single way. Show this bug some mercy if your up for it, it wont disappoint. Heracross Rank: A maybe S? Abilities: Moxie, Guts, Swarm Moves: Close Combat, Mega Horn, Knight Slash, Ariel Ace Why: It's essentially Pinsir V2, it does everything that Pinsir did but better. I mentioned most of the information I had for heracross in the Pinsir article.
  7. Hey quick question for you guys. I'm currently working on some fixes for ep 1 and one thing that has been bothering me is that it's really hard to move in New Solari City. I'm thinking about cutting the city in half to reduce lag but it's an incredibly tedious process and it's going to take a long time to finish. I was wondering are you guys having trouble with moving around the city? Also I should have all the fixes done soon. Don't worry Sparks I've tested everything. It should work fine.
  8. How are meat pizzas and kabuto Beatles related at all? A Swampert named Kipt
  9. I'm personally agnostic, I don't have a reason to believe in a god nor do I have reason to believe there is no god.
  10. Serene grace with coil roost headbutt glare says hi. But as for my worst I would say castform. The poor thing has so much potential but sadly never gets exploited. Its whole gimick is to change type based on the weather but by doing so it has to sacrifice moveslots for weather moves which limits its movepool. If you try and focus on one weather than why don't you just use a pokemon of that type? You don't have to sacrifice a slot for weather and chances are your pokemon has better base stats or at least a better movepool. Pokemon like mothim and sunflora at least they have a gimmick that can work even though others do it better(quiver danve and sun sweeper). Castform's gimmick is literally broken by the nature of the game.
  11. While I haven't played my bug mono in ages I can provide some nice info on the pokemon I used Bug Butterfree Vivilon It's 2;45 right now. I'll post the rest of my info tomorrow or when I can find time.
  12. Be free! Sorry I had to put this on mediafire:/ it refused to upload using the uploader. https://www.mediafire.com/?oxj7olmdc0dt2q6
  13. Yeah the changed treed look really nice, might start adding that to my own maps. Oh and the transparency is there because I'm still working on both maps.
  14. Ok that is really weird..... Alright i'll look into it when I have some time tomorrow. Honestly I have no idea what could be causing the problem:/ Edit: Pk a friend of mine was able to open and play the game so I'm a bit confused why it isn't working for you. After going over episode 1 there are a few things which I don't think I did right so I'll be retconning some stuff for the next ep.
  15. Hey ! Nice to see more people working on fan games. Anyway I would umm touch up on those sprites. Try to make them similar to nintendos sprites. Like fireheart says I would recommend sticking with gen 3 sprites, there A LOT easier to draw than gen 4 ones. I would offer to help sprite but I honestly suck really bad at spriting but I consider myself decent at mapping. If you need help mapping something just give me a pm and I'll see what I can do.
  16. Wow those look great! I might have to steal this idea I am not looking forward to spriting again:/
  17. Could you tell me what the(if there is) error message says? I'll try looking into it. In the mean time try redownloading the game maybe that'll help. Quick Patch fixed the looping as well as the breeder. I haven't drawn up the badges yet, that's why it's a blank on the trainer's card. I kind of struggle with drawing these kind of things so I was planing on releasing it in Ep 2. https://www.mediafire.com/?9c23bqew1wvywac Sorry for the delay, I just got back from vacation and just got everything set up and mediafire was being weird:/
  18. V1.3 Hopefully this is this the last one I have to make https://www.mediafire.com/?4v496g2e1xlbx9n -Fixed Mom's dialogue after the invasion -Quiz should work properly -Fixed problem with one of the apartments.
  19. Ok I just got from a national Park, I'll have these fixed by tomorrow, sorry again:/
  20. ^ I honestly don't think that's something I can control:/ Anyway I had some time on the plane so here's V1.2 https://www.mediafire.com/?ew373nz84cab3uk Change Log Unless a major bug appears I won't release another patch for ep 1, any minor bug/mistake will be fixed in ep 2. Speaking of ep 2 I will hopefully have it released by the end of this month however it really depends on how long it takes me to sprite everything so more realistically probably a month and a half. Though I do plan on changing a lot of things for ep 2 such as field effects and a mining reward rework. zif you guys have any suggestions. Also quick question but do you guys think James should be buffed? I'm thinking about making significant changes to his team, do you think he's in a good spot or weak right now?
  21. Thanks! And thanks for all the support Sparks, I really appreciate it. You don't have to start a new save to retest it all though. Most of these updates aren't even things you can test out by replaying the ep anyway:/
  22. O and @Sparks the guy who gives you the key should be in the apartment little north of the daycare. If he isn't there than Ill look into it. @Chubbs Thanks!
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