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Shanco

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Everything posted by Shanco

  1. Boots of Lucidity are absolutely terrible on Yasuo. The CDR only gives you 2.7 seconds off your Wind Wall cooldown and 4.5 seconds off your ultimate. You don't need your bonus Armor Pen constantly. Normally a good idea, but both of these boots aren't the greatest when referring to the game in question, and even Zerkers aren't that good most of the time given that Yasuo is melee and gets a lot of attack speed from BoRK and Shiv anyway.
  2. Also going to abstain from voting.
  3. Going to guess that Robin is a somewhat slow character, neither light nor heavy, and strategy will mainly be to pepper the opponent from afar with tomes before going in for the kill with a strong melee (perhaps this is what Levin Sword is for? I can't see too many spectacular KOs with that Bronze Sword he has there). Can't imagine melee hand-to-hand combat is his forté unless he's equipped for it with a Levin Sword or maybe some good ol' Wind magic. And the tome/weapon he uses might dictate his special attacks (Levin Sword might power up standard attacks instead?) I dunno, I have to look over the video again.
  4. That's exactly why I wasn't the biggest fan of the greaves. I was all "w/e" because by that point the boots choices wouldn't matter as much being so far ahead. By that point he could have built Sorcerer's Shoes and still roflstomped. My personal cheap fix would have been Boots of Mobility to get around faster, have some leftover change to buy some wards, brawl a little bit (no one would be able to 1v1 Yasuo at that point except MAYBE Fiora) and try to simply end the game before Kat and Trist finish an item or two and become capable of dealing respectable damage. And if things don't go exactly as planned, can always sell off the moboots for 560G towards Ninja Tabi. I would have pointed out the option of Boots of Swiftness against other teams but their only slow meant that their ADC just landed right on top of him. Easy kill. With no slows on the enemy team he'd get more bang for his buck out of Boots of Mobility and a couple of wards.
  5. I'm not confident Shulk from Xenoblade is going to make it into the game, but it's still a few months before the 3DS release so there could be more things revealed between now and then. I guess if Lucas can make it into Brawl and Saki/Isaac can be thrown around as playable character possibilities, no reason Shulk can't be. Oh, and here's the vid from earlier:
  6. Ah, the movie nights are back. Awesome! Haven't seen the First Movie in forever, this should be interesting.
  7. Finally after the 8th try, I defeat the final boss, 1300 AP Veigar, and prevail, courtesy of Singed.
  8. I haven't seen a single Yasuo NOT build Blade of the Ruined King since the changes to life steal. Often built as a second item. I would have suggested Merc Treads instead of Berserker's Greaves, but they had next to zero CC so w/e.
  9. Unrelated side note: , Demonstration of creation of Sion splash at Arcade Con. Does give a hint of where they're planning to go with post-rework Sion...I think. Though it should be noted that this isn't the real thing.
  10. I lol'd. Unrelated feel when Gus Van Sant's glorious movie making hands shall touch Death Note
  11. That feel when statuses have been disappearing
  12. Consensus was, from what I read, that he still wasn't that good before these buffs. Gut feeling tells me this went too far though.
  13. Saw that coming. Mana hunger with a short range don't mesh well. This Lucian's already risking his life trying to empty his mana bar into a (usually) range-superior enemy ADC, least they could have done is help him out with something like this. Wouldn't be surprised if the mana cost's removal gets reverted however.
  14. So it's Germany and Argentina in the finals...

  15. I actually went to the trouble of going through the spoilers but they got too small to click and when I decided to quote the post I got the picture.
  16. ...Wow, you have a really nice smile. Quote button OP
  17. Noivy's been doing this for years. Y'all could stand to learn a thing or two from him.
  18. Oh. So apparently the other Aces can't tell them how it goes. I see how it is.
  19. Never said it was optimal. But a fun item if you get snowballing.
  20. From the League of Legends Screenshots topic: Rengar's Q crit was only partially removed with a recent bug fix - since it's a next-attack modifier (changing the damage of the autoattack itself) as opposed to on hit effect like Decisive Strike, it works a bit differently in terms of crits. It had a base damage and an Attack Damage portion; the base damage no longer crits, but the Attack Damage portion still can. This is how the crit works with Savagery as I understand: Base damage: 20 x Savagery rank (Empowered: 15 + [15 x Rengar's level]) This does not critically strike Attack Damage Ratio: 100 / 105 / 110 / 115 / 120% (empowered: 150%) This can critically strike I did some math at work today, and with an infinity Edge, an Empowered Savagery that crits deals 15 + (15 x Rengar's level) (+375% AD). Let's take that with a level 18 Rengar with 300 Attack Damage. 15 x 18 = 270 300 x 3.75 = 1125 15 + 270 + 1125 = 1410 physical damage So an empowered Savagery that crits deals 1410 damage. If it doesn't crit, that number falls to 720. If the rengar buys a Trinity Force, Spellblade adds 218 damage (Rengar's base AD at lv. 18 is 109). That damage doesn't crit, since it's an on-hit effect. In comparison, a normal Savagery that crits with the same stats deals 1000 damage. If it doesn't crit, it does 460. The Empowered Savagery crits for massive damage, and since most rengar players get more than that (between IE / BorK / LW / Triforce it ends up around 300) that damage just keeps growing. 400 AD? Empowered Savagery crits for 1785 total damage. Now you may ask "how is that balanced?" While those numbers are massive, you also gotta remember that those numbers don't factor in armor/MR, and most squishies will buy armor / a Guardian Angel against a rengar that does that kind of damage. A rengar that builds like that would spend half his ult's time praying to the RNG gods as most assassin rengar builds have between 40-50% crit chance, tops. Also if he invests that much in damage, he'll be squishy and downed in no time in teamfights against decent players. SIDE NOTE: IIRC, only Blitzcrank, Jayce and Jinx can fully critically strike with their enhanced Autoattacks (including bonus damage), since their modifiers multiply the damage dealt by the attack rather than working with base damages and ratios. Rengar used to be able to, as did Nasus and Garen, but not anymore.
  21. http://www.pokemonreborn.com/forum/index.php?showtopic=3314&page=87#entry166307
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