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Everything posted by neroondisc
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Please make it compatible with gen 9
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Celestial/Harbringer Gardevoir (19.5) (UPDATE)
neroondisc replied to neroondisc's topic in The Mod Market
I'll check it might be a code problem -
Hi as i played my playthrough in rejuvenation(currently) taking a break from reborn's post game content i ported my mod learn menu for here It has: All the features of basically party menu with addition of Edit Stats: IV/EV/Ability/Nature Relearn screen + my relearner Integration *Relearner now can show eggmoves,pre-evo, *Installation* Just drop the 2 .rb files on data/mods or patch/mods whatever you using in this 2. *Note* I already know there is another mod does the similar thing, i just want to share mine. So please do not go all out on this. patchlearn.rb party.rb
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[19.5] Pokemon that should have the ability(BETA)
neroondisc replied to neroondisc's topic in The Mod Market
I'm thinking sheer force or adaptability for Typhlosion xD But good catch on that feraligatr- 4 replies
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- ability change
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Celestial/Harbringer Gardevoir (19.5) (UPDATE)
neroondisc replied to neroondisc's topic in The Mod Market
Just use it to Gardevoir it will automatically give the ability upon using -
Celestial/Harbringer Gardevoir (19.5) (UPDATE)
neroondisc replied to neroondisc's topic in The Mod Market
Use blue moon ice cream or blue moon lemonade on Gardevoir. -
Celestial/Harbringer Gardevoir (19.5) (UPDATE)
neroondisc replied to neroondisc's topic in The Mod Market
I don't know anything about rejuv unfortunately -
[19.5] Pokemon that should have the ability(BETA)
neroondisc replied to neroondisc's topic in The Mod Market
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Hi guys I'm currently working in the mod if you want to contribute, make a suggestion please comment to this post. This adds abilities to pokemons that "should have it but it doesn't" it works well with my mod learn menu If you want to gain the ability use : *CHOCOLATE ICE CREAM* to the listed pokemon Currently on the list are: Misdreavus line- Prankster Cranidos line - Rock head Flygon - Compound Eyes Gengar - Levitate Luxray- Infiltrator Durant - Heatproof Dodrio line - Scrappy Meganium - Grassy Surge Crobat - Merciless Electivire - Electric Surge Magmortar - Mega launcher Mashurna - Psychic Surge Aromatisse - Misty Surge Aurorus - Dazzling Tyrantrum - Reckless Magnemite line - Levitate *Beta will add more nero_abilityaddition.rb
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Celestial/Harbringer Gardevoir (19.5) (UPDATE)
neroondisc replied to neroondisc's topic in The Mod Market
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Hi this is me again with another nonsense xD This mod makes gardevoir transform when fainting (works like a battlebond) - As of 05/18/2026 it's now done(working correctly) There are 2 Gardevoir forms you can choose from Celestial Form: Psychic/Fairy, enhanced Moonblast (100 BP, hits Steel/Fire for super effective) Harbinger Form: Ghost/Fairy, enhanced Shadow Ball (90 BP, hits Fairy/Dark/Fighting for super effective) Item you need: Just use the following on Gardevoir items: Blue moon ice cream for Celestial Awakening Blue moon lemonade for Harbringer Awakening Installation: Just drop the folders in reborn dictionary patch folder. Credits: I do not own any sprite that used in this mod @Fervis for the sprite sheet. Rejuv team for the Harbringer sprite And A spriter in InfinityFusion which i still trying to reconnect with if any of this creators disagree with this I'll remove it from this mod. patch.zip
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Hi guys, I'm just looking for a spriter that's bored enough to help me. my mod that works like battlebond for Gardevoir which I'll post in mod market here
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(Custom move) How would I specify a Pokemon to transform into?
neroondisc replied to Ponzaam's topic in The Mod Market
So you want to make a battlebond like but it will unevolve a pokemon?? Or when it uses a move it use a different form(pokemon) -
Hey guys i updated the menu it will have the same features but i just added Fixed crash cause by the menu when pressing "A" Again overall improvement to the menu/code Fixed joiplay crashes* and new and improved code. New*(ability changer) only legal abilities 1. Edit EVs & IVs Accessed from a new command in the Pokémon menu. Lets you: Set individual EVs Set individual IVs (0–31 per stat). Randomize all IVs. 2. Nature Changer Part of the same "Edit EVs" command. Lets you: Choose any nature from the full list. Remove a forced nature override to revert to the Pokémon’s natural one. 3. You can now also choose the ability (Legal/Available to the pokemon) Again this update just adds something and won't matter unless you want the new features. nero_learnmenu.rb
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[MOD] Unlimited Mega Evolutions This mod removes the one-time-per-battle Mega Evolution restriction from Pokémon Reborn. Both the player and the AI can Mega Evolve as many times as they want during a battle—as long as their Pokémon have compatible Mega forms and Mega Rings. It preserves toggle control via the :No_Mega_Evolution switch, so you can easily re-enable the restriction in challenge modes or special events. Works well with randomizer. (Imagine the shenanigans that would happen) --- Features Update : Now allows same turn mega for 2 pokemons (finally!!) Unlimited Mega Evolutions for both player and AI in a single battle Modular approach so it will work regardless with any other new megas added by other mods. Respects the Mega Ring check: Pokémon must still be capable of Mega Evolving Optional Toggle: Use in-game switch :No_Mega_Evolution to disable this behavior dynamically No crashes or aliases: Built modularly to avoid compatibility issues with other mods Safe failover logic for both player and AI logic Battle-neutral: Doesn’t affect teams, stats, or damage calculations beyond removing the limit Compatibility: ALL GEN Other mods that doesn't touch the mega handling logic. --- Installation Guide 1. Download the Mod File Save or copy the nero_unlimitedmega.rb file to your device. 2. Locate Your Game Folder Open the folder where your Pokémon Reborn game is installed. This is usually the folder that contains Game.exe. 3. Find patch>mods Look for a folder named Mods inside patch folder in reborn file dictionary If it doesn’t exist, create a new folder and name it Mods. 4. Place the Mod File Move or copy nero_unlimitedmega.rb into the Mods folder. 5. Launch the Game Start Pokémon Reborn normally. The mod will automatically load with the game. Also check out my other mods: nero_unlimitedmega.rb
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[Mod] Nero Learn Menu – Advanced Move Relearner Integration Overview: This mod significantly upgrades the default Move Relearner system by making it more powerful, flexible, and user-friendly. It introduces a new “Learn Moves” option directly in the party screen and tracks a wide range of move types beyond just level-up moves. (Optional) Added change EVs/IVs/Nature/Ability in party menu See the comment below. --- Features: New: Added menu for (Optional)Edit EV/IV/NATURE/Ability See the comment below. Includes relearnable moves from multiple sources: Level-up moves up to the current level. Starter / first moves. Egg moves (learned or compatible). (FIXED!!)Tutor moves previously taught to the Pokémon. 3 versions of learnpatch [NEW] TM WITH ALLGEN MOD COMPATIBLE GEN1-9 TMS nero_learnpatch.rb [FIXED] TM Moves will also show. nero_learnpatch.rb [TUTOR MOVES ONLY] nero_learnpatch.rb Supports pre-evolution level-up moves by referencing the immediate pre-evolution species. Avoids listing moves already known or duplicates. Dependency Handling: Requires nero_learnmenu.rb and nero_util.rb to function correctly. If either is missing, nero_learnpatch.rb will crash the game with a clear error message, prompting you to install the missing file(s). --- Installation: 1. Drop nero_learnmenu.rb, nero_learnpatch.rb, and nero_util.rb into your Patch/Mods folder. nero_learnmenu.rb nero_util.rb 2. Launch the game — no additional configuration required. --- Check out my other mods:
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Hi this is my first mod that i made and just wanted to share. This makes pokeballs from Gen1-Gen7(all reborn pokeballs) pokeballs to have absolute catch rate. It doesn't work with custom(modded) pokeballs Tested with All Gen beta(works completely fine) Check out my other mods: AllCatch_Reborn.rb
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