THIS RMT IS CURRENTLY BEING EDITED OVER A LARGE PERIOD OF TIME. PLEASE REFRAIN FROM ANY BIG JUDGEMENTS.
...Hi. Im not in the best mood. Not angry, bur more or less contemplative. You know me. I make Sun Teams. Sometimes my teams are Strange. I tried to use as many Occult types as I could. Dark, Psychic and Ghost.
When I feel like this, I like to listen to more quiet tunes. Something like this
And this song sets the tone for the team
Again. Most of my teams are not quite ment for competitive play. I make these as a way to spend time.
So do me a favor. If you think this is ment for competive play and think that it's bad (Which it may probably be) then give me a suggestion(s) rather than being insulting.
@ Life Orb
Trait: Drought
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- SolarBeam/Energy Ball
- Overheat
- Power Swap
- Will-O-Wisp
Another Day...
As the Sun rises, another day comes. Right?
Overheat STAB to get right on the point. WoW to cripple physical leads. Power Swap to cripple Special leads and recharge Overheat. Solarbeam/Energy Ball for a response to rain
@ Leftovers
Trait: Synchronize
EVs: 252 HP / 200 Def / 56 SDef
Relaxed Nature (+Def, -Spd)
- Curse
- Payback
- Snarl
- Moonlight
This thing is ment to toy with the foes. Snarl has a 100% chance to reduce SpAtt, and Curse slowly but surely bulks up Umbreon. Moonlight for healing. Synchronize to screw with status abusers.
<Espeon set>
<secret weapon set>
@ Leftovers
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 Spd
Timid Nature (+Spd, -Atk)
- Dragon Pulse
- Dark Pulse
- Heat Wave
- Earth Power
I wanted a Dragon sort of opposite of Salamence, so it's Specail attack based, and fast without a set up. Good choice of special attacks, so chose weakpoints when possible.
@Trait: Shadow Tag
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Energy Ball
- Shadow Ball
- Flamethrower
- Psychic
Heyyyyy... Thats a nice weather settyou you have there. It would be a pity if something happened to it.
Lock and burn. Pretty simple. Nothing to be said.
Known weaknesses:
Rain stall
Hazards (Considering a magic bouncer over Cresselia)
Toxic Stall (Again, considering Magic Bounce)