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Alias
Fae Witch
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Gender
Female
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Location
East Gearen City, Floria Island
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Interests
Pokemon, Pokemon Fangame Modding, Pokemon Fangame Creation, Terraria, Minecraft, Legend of Zelda, Reading, Reading fanfiction, Programming
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the_interceptor_rejuvenation
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Fae Witch changed their profile photo
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Fae Witch started following Seeded Wild Pokemon Randomizer for Rejuvenation and Force Type Mod - Challenge/Gimmick Mod
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This mod allows you to change what Types Pokemon have, though those changed types are only shown in-battle (and can be checked using Inspect), not in the summary screen or Pokedex. It's highly configurable, with you being able to change the settings within Options, and allows you to choose from a variety of modes The modes allow you to determine if you want the mod to only effect monotype Pokemon, only effect dual-typed Pokemon, modify a Pokemon's primary type, modify a Pokemon's secondary type, set a Pokemon to a particular Type or Type combination, and combinations thereof. All modes have explanations that are are shown when a mode is selected. The mod also allows you to determine if only Player Pokemon are effected, only NPC Pokemon, all Pokemon, or all Pokemon but Player and NPC Pokemon each are effected differently. You can also choose whether this mod applies on top of certain transformations like Mega Evolutions, Silvally Memories, and Arceus Plates. Does not effect the results of the move Transform. You can, of course, also select the Types in the Options menu as well. This includes the ???/QMARK/Bird type and the Shadow type, though I have not tested those and they may cause issues. This mod *is* compatible with Alemi's QoL Mod Compilation Pack, though for some reason whether those settings or this mod's settings come first seems to change. Planned additions: Progression mode that changes types based on the number of gyms completed and MonoMono which removes the second type of any dual-typed Pokemon Google Drive Downloads Reborn Rejuvenation Desolation forcedTypingReborn.rb forcedTypingRejuv.rb forcedTypingDeso.rb
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- rejuvenation
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I've made a seeded wild Pokemon randomizer for Rejuvenation! By default it uses your trainer ID as the seed, but you can edit it near the top of the file if you want to manually change it Encounters are random by species and environment, so if you encountered what normally might be a Buizel while surfing you might encounter a Dialga instead, while if you encountered what might normally be a Buizel in grass you might instead encounter a Magikarp. Static encounters are included. NOTE: THE FIRST TIME YOU ENCOUNTER A POKEMON IT WILL TAKE A BIT. THAT'S WHEN IT RANDOMIZES ALL POSSIBLE ENCOUNTERS. THIS IS A ONE TIME THING. If you want to reset it, such as if you've changed the seed, you need to, while in Debug, press F6, and type in $game_variables[2000] = 0 At the moment normally unobtainable forms, such as the Amalgamations and Mega forms, are included, but I plan on adding a way of disabling that in the future Google Drive: https://drive.google.com/file/d/1MiW_x3wT9xYCt2N3JXpYhTZDoEshm3Oj/view?usp=sharing seededRandomizer.rb
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mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
To make such a mod compatible with the PULSE-3 mod, you'd either need to work off the PULSE-3 mod's montext, or you'd need to do a replaceall in your mod's montext to replace all lines starting with ' :GrowthRate => ' with ' :PulseAbilities => [], :PulseExclusions => [], :GrowthRate => ' Then you'd need to add :STALL to Sableye's :PulseExclusions array, :KLUTZ to the :PulseExclusions arrays of Buneary, Lopunny, Woobat, Swoobat, Audino, Golett, Golurk, Stufful, and Bewear, and :TRUANT to Durant's :PulseExclusions array. Edits to the other somethingtext.rb scripts that need to get compiled shouldn't have any affect on the mod. If you make additions or modifications to the AI or battle stuff in your mod's implementation, you'll need to look at the PULSE-3 mod's code to see if it edits the same method or function. -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
This mod was made to be implemented in my Reborn-like fangame, which uses Reborn as its base. Basically I wanted people to test this so when I added it in as a password in my fangame it would work. The Reborn team, the makers of the Rejuvenation Gen 9 mod, and the members of the Reborn Community Cooperation Initiative (which I am a part of) are currently working together on implementing Gen 9 into the codebase, as in adding code to handle Gen 9 abilities, moves, and such. So this mod will be made compatible with Gen 9 shortly after this update is released. I'll obviously need to update this mod to v19.6, and I'll probably wait until someone releases a mod that has all the gen 9 Pokemon actually added (Rejuvenation's montext is formatted differently and I don't want to deal with that). As for making it just generally compatible with mods that add more Pokemon? I guess I have a solution for that, but it's not a clean one. I'd have to make a Ruby Script that reads the montext.rb file, finds all lines starting with ' :GrowthRate => '. replaces them with ' :PulseAbilities => [], :PulseExclusions => [], :GrowthRate => ', runs compileMons (which compiles Pokemon information), then tells the player the game needs to be fully closed and reopened in order for all Pokemon to be made PULSE-3 compatible (the cache needs to be cleared in order for the newly compiled information to be loaded, which means that the game needs to be fully closed and reopened), then it needs to close the game, and then needs to rename itself to add something like .disabled at the end so that it doesn't run again. I'm not sure if that last part is possible since it would need to run after the game has closed itself, but it would be pretty easy to get around that part by have the code that actually calls the functions doing all that stuff in a separate file which would be renamed instead, so that I could do that before closing the game. -
If you're talking about space it takes up on the hard drive or SSD, then it'd be less than a gigabyte
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mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.09 Bug Fix Update Changelog Fixed bug caused by pbIsPhysical not being provided any arguments Added LAWDS PULSE-3 code for Zoroark crest (it not being there caused an error, and it was more convenient for me to add the code in now than to remove all Zoroark Crest code now and then re-add it when I make the Rejuvenation port. Fixed bug that stopped Swift Swim from working Moved on faint effects from where they are in LAWDS to where they are in Reborn 19.5 to prevent error Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.08 Bug Fix Update Changelog 1. Fixed bug where abilities that change the type of a move (Glaciate, Normalize, Pixillate, etc.) wouldn't work. They now work. Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Fix to the LAWDS Macho Brace Reborn Port Fixed bug where selecting a nature would give you a different nature than what you selected. LAWDS Macho Brace Reborn Port - Fix.zip -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.07 Content Update Changelog 1. Added Klutz to the PULSE exclusions of all Pokemon with the Klutz ability, meaning that PULSE-3 Pokemon will not longer have Klutz. 2. Added Truant to the PULSE exclusions of Durant, so Durant will no longer have Truant when it's a PULSE-3 Pokemon Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.06 Content Update Changelog: 1. Implemented field abilities Pickup, Super Luck, and Compound Eyes Updated download is in the main post -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta V0.05 Bugfix Changelog: 1. Fixed bug that happened whenbattling a trainer with a power of alchemy Pokemon 2. Made it so moxie doesn't run twice I'm gonna make a github repository for this so I don't forget what change I made again Downloads have been updated -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
I updated the credits, Moto and Haru are not the original creators, they're just the ones LAWDS got their code from, Azery and demICE are the original creators Sorry to Azery and demICE for not crediting you when I should have, that was my bad. -
mod Reborn PULSE-3 Mod (Pokemon can have multiple abilities at once)
Fae Witch replied to Fae Witch's topic in The Mod Market
Beta v0.04 Changelog Bug Fix: There was an error when a Pokemon's Moxie tried to activate due to some LAWDS code. The part of the LAWDS code causing the issue was removed. Updated download is in the main post