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Amethyst

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  1. I checked bulbapedia but all 6th gen abilties show as ID 000
  2. In this step, we'll add the 6th gen moves to the data files for the game. While this is more complicated than dealing with the abilities, the same principle is followed: First, we have to follow the specific format of the file, which I'll post about below. Secondly, we need to determine if the in-game descriptions of each move have changed in XY, AS WELL AS if their actual effects have changed. Whenever possible, I would ask people to refer to their own copies of X and Y for this, however here are some reference links for this leg of the project: Old abilities that have been updated (check the descriptions and stats against the current files): http://www.serebii.net/xy/updatedattacks.shtml New moves and their descriptions: http://www.serebii.net/xy/attacks.shtml This page describes the format that our data file uses: http://pokemonessentials.wikia.com/wiki/Defining_a_move You'll note that this is a pretty complex thing. Let's walk through this: First, the ID number. This will be the next chronological number. The last one was 559, so this is 560 Next: The internal name, or basically, the move name in ALLCAPSNOSPACES. Let's use Serebii's list which is arranged alphabetically. So the next move is AROMATICMIST 560,AROMATICMIST Now, the name as the player will see it, which is much kinder. 560,AROMATICMIST,Aromatic Mist, Next is the function code. This is what gives the mood its actual effect, but for most 6th gen moves it'll have to be coded in yet. So, just for now, please leave all function codes as '000'. 560,AROMATICMIST,Aromatic Mist,000, Next, the base damage. If the move had a power, it would go here. Aromatic Mist is a status move, however, so we will put 0. 560,AROMATICMIST,Aromatic Mist,000,0, Next, the move's type. This is also an internal name, so it will also be ALLCAPSWITHNOSPACES. 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY, The move category: Physical? Special? Or neither? Aromatic Mist is neither, so we, according to the wiki, put 'Status' 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status, Next, the move's accuracy. If the move cannot miss, set 0. Aromatic Mist is one such move. 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status,0, The total PP of the move. I think you guys can figure this one out. 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status,0,20, Now, the chance of an additional effect. For status moves, which do nothing else, set to 0. Aromatic Mist fits in this 0 category as well, but for Blizzard or something like that, the additional effect change would be 30 (30% chance to freeze on-hit) 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status,0,20,0 Next, what the move targets. This one gets tricky. Please refer to the wiki for it, and Serebii's detailed move page. Most things will probably be 00, a standard move, or 01, which targets nothing. Aromatic Mist is a 40 move; it affects all Pokemon on the user's side. 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status,0,20,0,40 The prirority of the move. This one works just like you would expect it to, if you understand the mechanics behind priority. If not, look that up on Serebii or Smogon or something. Aromatic Mist does not have priority, therefore it is set to 0. 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status,0,20,0,40,0 Next: Flags? This gets weird. Refer to the wiki to see what each letter means, then check it against Serebii's detailed move page. A- Aromatic Mist does not make physical contact B- Aromatic Mist cannot be blocked by protect C- ... cannot be reflected by Magic Coat D- ... cannot be snatched. E- ... cannot be copied by Mirror Move F- ... will not make the opponent flinch with King's rock G- ...will not thaw out a frozen user of this move H- ...does not have an increased crit rate I- ...is not a healing move. J- ...is not a punching move K- ...is not sound-based L- ... is not disabled by Gravity. Okay, so Aromatic Mist is a poor example. No flags need to be set for this move, BUT if, let's say, for some reason Aromatic Mist could be copied by Mirror Move, we would set flag E by writing in a lower case e in this section. Because no flags are necessary, this will be left blank- we'll have two ,'s in a row. 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status,0,20,0,40,0, Next- The type of contest move, in 3rd gen contest style. I literally do not give a fuck about this section; I have no plans or method to include contests in Reborn. As long as it's one of the real things, make it whatever you want. The categories are Cool, Tough, Smart, Cute and Beauty. A move like Aromatic Mist would probably be Beauty, but for giggles and to show how little I care about this field, we're gonna write it in as Tough. 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status,0,20,0,40,0,,Tough wow so tough scent very intimidate Finally, the description. I think you can figure this out, but take note of the wiki's caution about if the description itself uses quotes or apostrophes: 560,AROMATICMIST,Aromatic Mist,000,0,FAIRY,Status,0,20,0,40,0,,Tough,The user raises the Sp. Def stat of ally Pokémon with a mysterious aroma. And we're done with that one! I've added Aromatic Mist to the file already.
  3. In this first step, we're going to be adding the 6th gen abilities to the data files for the game. There are two things of importance here: First, we have to follow the specific format of the file, which I'll post about below. Secondly, we need to determine if the in-game descriptions of each ability have changed in XY. Whenever possible, I would ask people to refer to their own copies of X and Y for this, however here are some reference links for this leg of the project: Old abilities that have been updated (check the descriptions against the current files): http://www.serebii.net/xy/updatedabilities.shtml New abilities and their descriptions: http://www.serebii.net/xy/abilities.shtml This page describes the format that our data file uses: http://pokemonessentials.wikia.com/wiki/Defining_an_ability We will pick off at ID number 165, after Teravolt. Also, since the true ID order of the new abilities is presently unknown or unlisted, as far as I can find, let's just go with the alphabetical order as listed on Serebii. So, the next entry looks like: 165,AERILATE,Aerilate,"Normal-type moves become Flying-type moves." And so on. I've added Aerilate to the file already. The link is below. It may also be helpful to post when you make progress on the file, and also if you find any other abilities whose in-game descriptions have changed.
  4. Don't listen to him, he doesn't even go here.
  5. You weren't supposed to figure it out that quickly...
  6. So I tend to be pretty open in general about some things. Here are some things you may or may not already know I have been, for the most part, the only person actively working on this project (with the recent exception of some scripting aid). I made the first episode, start to Julia, in about two weeks I continue to delude myself into thinking that so long as I devote the time and energy to the project I can continue at that pace I continue to delude myself into thinking that I have that time and energy in the first place As you might guess from my tone and/or the increasing amount of time between episode releases, that has not proven to be the case. Part of that is not being in hyper-overdrive-mode, part of that is life being in the way, part of that is working at a higher standard than when I first started. Regardless the reasons, I'm an impatient person, and the current pace of production is unacceptably slow to me. Some more things: Although this project is unfunded and cannot be profited from, I intend to direct a new production after I finish Reborn. I intend to crowdsource that project with myself as the designer/director. However, while I have every confidence in my ability as a designer, managing people on a single project is not something that I have so much comfort in. So, in order to solve both of these problems, I'm going to do what I have refused to do before, and attempt to coordinate others helping with Reborn. However: Ame is picky. No really. She is really, really picky. And she'll probably make the people who help her cry. This is a good thing though- er, the picky thing, not the making people cry part- because if she wasn't picky about stuff, y'all probably wouldn't be here now. So that's going to have to be dealt with. That said, she is fairly confident that she isn't going to be arbitrarily mean. This is bad, isn't something she will say, but she'll say This needs work here, here, and here. The people who help her should at least be ready for that. Ame is also a control freak and wants to maintain full sovereignty over her game This does not mean she is not open to suggestions! But it does mean she will not be happy if someone sneaks in their favorite Pokemon suddenly learning Outrage as an Egg move or hey look there's a really good TM in this secret place because whoever worked on that part wanted to be sure they could get that for themselves, or something else weird. That's partly selfish, and partly sensible, but that's a condition we're going to be working with. Ame also isn't sure why she suddenly started speaking in third person. Shhh, that's enough from you, bullet points. Sleepy-time now. Anyway, I'm going to do what I can to try and streamline this development process as well as I can because I want to get these episodes done well as quick as possible, and I think that's a goal that everyone here shares. I'll post up what I feel comfortable imparting on others to do so that people who are interested in helping the next release can do so. Also, all contributions will be credited in the Readme. For now, this will most likely just look like data processing and sprite-work as we build 6th Gen into the games. This may be kind of tedious. Be ready for that. However, as we move into working on the new content of Episode 11, this may become a private forum to avoid spoilers for users who are uninterested or inactive in helping out. I may also choose some specific moderators to help with this organizing this place. Who I select to help with these things will be based on my judgment of each individual's character, ability and contributions as well as their willingness and availability to work on things. When it comes to this, don't be upset if I don't select you, and if you do end up helping out for the longer term, don't be upset when I'm critical of things. That said, for the time being I'm going to do what I can to arrange things so that anyone can help casually whenever they feel like it. This'll probably look like editing a sprite collection or a cloud-storage document. I'll post details on that when I work them out. For now, that's the end of my little sermon about this development forum. Things will start appearing for 10.5 soon.
  7. It's okay, me too. But I very much like that. Will probably go with something like that unless a better idea surfaces.
  8. Links are up again. Sorry about that.
  9. I wouldn't normally make a news post for this but I am a little short on time, so whatever: The downloads are going to be unavailable starting from right now until tomorrow morning when I wake up and update the links. I'll post again here when I've finished. I'm currently re-uploading a 10.1 with the following fixes below: * Dismounting Tauros should no longer fail or leave the screen dark. * Common candy now works on level 100 Pokemon * One now properly disembarks from their Tauros upon whiting out... y'punks. * Fixes glitches when losing to Cain at the castle * Fixes the broken door in the Jasper Ward * Fixes the broken back door to the Peridot reservoir house * Fixes the potential crash mid-way through Citae Arc-d'Astrae * The shiny ratio has been reverted to its former 1.07% value (this restores de-shinied pokemon * A couple Heracross in the North Aventurine Woods have been fixed * Characters now properly appear when choosing gender at adventure's outset * Casanova Zach and Lady Beau in the Grand Hall -should- be fixed. * The freeze in the Wasteland Arena was tested with no error- may or may not be fixed; please confirm. * Inconsistencies with the end-of-episode message displaying Additionally, I've gone ahead and added one more event Pokemon to the game as an extra bonus. ^^ I've also confirmed pickup is entirely broken as of Episode 10 but haven't been able to figure out why yet. I may upload a separate patch for that when I do.
  10. Serra and Shade are definitely on there; just double-checked. I forget what I did, I think I took down her levels and IVs a little bit.
  11. It was for that reason that I had Radomus mention 'he would probably go towards the city' But I suppose the plothole with that is if people make it to the castle before discovering the other side of the Grand Gates... I generally expected people to go downhill before uphill. whups.
  12. I was gonna make a thread like this eventually anyway, so thanks c:
  13. Tried playing with it a bit- may I just say that some of these Pokemon sprites are of horrible quality. I mean, Flygon's was bad to work with but Electivire is flat-out painful. Here's the blue variant. What do you guys think? I'm kinda leaning towards the blue one myself- but then again I just don't like yellow. I'm also still a little dissatisfied with the exact yellow that I have in that, though I keep tweaking it...
  14. You shouldn't have to win to progress depending on how you answer in that scene.
  15. Oh! Right, I recall... I may not have looked at that but I'll write it down to double check again.
  16. Definitely going to change shiny Electivire. That's so boring. Any suggestions?
  17. The obtainable Pokemon list has been updated for E10

    1. Show previous comments  2 more
    2. The Radiant Aeon

      The Radiant Aeon

      But you didn't put Dratini as...

      *Puts on Reading Glasses

      I'm watching you, Wazowski. ALWAYS watching

    3. bluebomberdude

      bluebomberdude

      You've made a mistake you say licktung can't be obtainable but I have seen them numerous times in the forest.

    4. FlamingBattleSword

      FlamingBattleSword

      The cross-game for reborn should make Metagross a starter, but it wont be available until Reborn is finished

  18. Great news everyone! I've modified the status bar to work as a search bar, too!

    1. Amethyst

      Amethyst

      ...said no one, ever.

    2. Raindrop Valkyrie

      Raindrop Valkyrie

      nice, now this is just going to get worse lol.

  19. Keep trying. Sometimes they're stubborn, because like any headbutt 'tree' the frequency of the things 'falling down' is dependent on its coordinates and your trainer ID- meaning it'll be common for some people and rare for others. This works out with normal trees because you just try another one, but obviously there's only one pole...
  20. Presently, no, not yet. I have to see if support for that is even included yet.
  21. Pokemon Zeta, huh? Well, if I can just snoop around his scripts..... It's not a priority, but I'll include it if I can.
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