Shingo

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About Shingo

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    Shingo
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  1. Guess I can give some advice for the ubers. Firstly, your arceus is not good enough to be a solid attacker. The amount of pokemons it can hit with judgment + icebeam is very limited ( Lugia , megamence , hooh , landorus ) Icebeam nowadays is a mandatory arceus move to deal with flying / dragon types, but electric doesnt cover up any serious threat in the tier, and it gets completely shutted down by excadrill / groudon. Magic coat can be used to block stuff, but it definitively wont block darkrais cuz the situation of darkrai in gen7 ubers is nonexistent. Due to dark void nerf, running hypnosis is a better alternative and it is considered as a joke set in low ladder only. My personal preference is running bold arceus ground to block primal groudon. For primal groudon, its solid enough, but swords dance > power up punch. Primal kyogre runs a decent set, no problem on that. Lugia runs a decent set too, fine with that one. M Gengar's set doesnt favor your team in some aspects. You already have 3 solid special attackers in your team, I personally think gengar would fit more in as a supportive pokemon. Hex over shadow ball, substitute over dazzling gleam, keep destiny bond and sludge bomb. As for porygonz I just assume you like to use that mon, but unfortunately it is not viable in the tier. Xerneas outclasses pory z in all aspecs in that manner, z geomancy provides better boost, and in both cases there will be a magearna to steal stat boosts regardless.
  2. http://www.rebornevo.com/forum/index.php?/topic/16315-in-game-item-guide-v2-e16-proofed/ Check here in tutor section to find out.
  3. Yeah, send me a trade request
  4. Is 4 iv fine? Atk and Speed are XX
  5. Gime some time for female. Its not easy to get one
  6. I dont have a modest eevee.
  7. Send me trade please
  8. Ok I'll be avaible in 20 mins.
  9. uu

    Tpunch is actually a good coverage move for nape but I do have a raikou already. Yeah probably
  10. uu

    Personally, I never had trouble keeping latias safe from strond dark types just because anything has potential to kill it literally gets walled by hippowdow. Going speed latias with spatk means exchange bulk for power, in exchange there's a very big risk of getting revengekilled by most of dark types, more likely getting pursuit trapped by bisharp,m aero and such . Here are some calcs to see the difference even better. 252 Atk Life Orb Bisharp Pursuit vs. 0 HP / 0 Def Latias: 182-218 (60.4 - 72.4%) -- guaranteed 2HKO 252 Atk Life Orb Bisharp Pursuit vs. 252 HP / 252+ Def Latias: 133-156 (36.5 - 42.8%) -- 95% chance to 3HKO after Leftovers recovery 252 Atk Tough Claws Aerodactyl-Mega Pursuit vs. 252 HP / 252+ Def Latias: 90-108 (24.7 - 29.6%) -- 0% chance to 4HKO after Leftovers recovery 252 Atk Tough Claws Aerodactyl-Mega Pursuit vs. 0 HP / 0 Def Latias: 128-152 (42.5 - 50.4%) -- 1.2% chance to 2HKO 252 Atk Krookodile Pursuit vs. 0 HP / 0 Def Latias: 134-158 (44.5 - 52.4%) -- 17.2% chance to 2HKO 252 Atk Krookodile Pursuit vs. 252 HP / 252+ Def Latias: 96-114 (26.3 - 31.3%) -- guaranteed 4HKO I agree on extra speed on M blastoise for bulky togekiss tho, Ima invest some speed. Never thought of that
  11. Havent bred that yet but it goes to my list ~
  12. uu

    Thanks, feel free to test it
  13. uu

    It is because the help mach punch provides is far above the help fake out provides. I dont run any status in my team, I dont need a turn gain in order to deal more passive damage. It is not stab, not boosted by ability, can be used only once and forces you to switch next, probably wont put anything in the kill range for infernape and can be easily wasted by ghost types. In return, infernape can OHKO full hp hydreigon with +2 machpunch and check many more mons with it. So in most aspects mach punch beats fakeout. ( Needless to say mach punch gets more bp with ability)
  14. uu

    Its mainly because priority > coverage. I dont really need another coverage move on infernape considering it doesnt have a large move pool, and its potential moves like poison jab/ thunderpunch are already covered with other pokemons. But I dont really have any priority in team. Infernape itself is vulnerable anyways, its a fast sweeper, many bulky mons with counter type will most likely stop infernape regardless, therefore your argument with the coverage doesnt suit my team. Appreciate the comment tho
  15. uu

    Hello boys and girls, I want to introduce you my UU team I've been using in ladder this past week. It has 3 bulky mons and 3 fast attackers, making it a balanced team. It is really simple and fun to use. Hippowdon (M) @ Rocky Helmet Ability: Sand Stream Shiny: Yes EVs: 252 HP / 4 Atk / 252 Def Impish Nature - Stealth Rock - Earthquake - Whirlwind - Slack Off Firstly, we need a rock setter. With its bulk and useful ability, hippowdon is a perfect pokemon to set rocks. Earthquake is our STAB move, whirlwind stops any physical set up sweepers, and slack off is our reliable recovery. Due to that, our item is Rocky Helmet to gain some chip damage from u turn users. Due to its typing it also shuts down most volt switch users. Blastoise-Mega @ Blastoisinite Ability: Mega Launcher EVs: 252 HP / 252 SpA / 4 SpD Modest Nature IVs: 0 Atk - Dark Pulse - Ice Beam - Scald - Rapid Spin Along with the hazard setter, we will also need a hazard remover. We got various options for this job, but I prefer blastoise mega due to its good coverage + ability. Scald is a powerful stab, icebeam blocks zygarde , gliscor and deals with any other dragon or flying type pokemon. Occasionally it shuts down grass types aswell, thanks to ice beam. 4 th move slot is really optional, but its highly suggested to run dark pulse, in order to deal damage to ghost type rapid spin blockers such as gengar, helps to shut down any psychic and ghost type, and it helps alot more than ice beam while facing latias. Hydreigon @ Choice Specs Ability: Levitate Shiny: Yes EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature - Dark Pulse - Draco Meteor - U-turn - Flash Cannon After setting our utility pokemons, we gotta pick some attackers. Hydreigon is really nice for this job, great dual stab with access to u turn. 4 th move slot is optional aswell, the reason why I use flash cannon is baiting fairy type mons, killing aerodactyl mega and killing clefable. Killing a clefable with a hydreigon might sound weird but most clefables in the ladders are built to check choice band scizor, they carry fireblast and most of them runs bold nature. This allows you to guaranteed 2HKO clefable with flash cannon , means they cant safely switch in. Infernape @ Fightinium Z Ability: Iron Fist EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Mach Punch - Close Combat - Flare Blitz After a special attacker, we do need a physical one for more coverage . Infernape is handy with its speed tier, access to stat boost moves, good priority and dual stab. Fightinium Z deals with so many things, grants you free kill over tanky mons from +2 boost . Mach punch is our priority and boosted by iron fist to get slightly more damage. You may choose blaze over iron fist if you will but since we dont run sash, it is less likely that infernape will ever get a chance to benefit from it. Latias @ Leftovers Ability: Levitate EVs: 252 HP / 252 Def / 4 SpA Bold Nature IVs: 0 Atk - Recover - Draco Meteor - Psychic - Calm Mind This is my favourite pokemon to use in ladder. Given bold nature with max physical defense, latias shuts down so many physical attackers , and cover up its weakness on spdef with calm mind. Its unkillable by clefable after +1 calm mind, hits hard in return and it has a reliable recovery. Raikou @ Leftovers Ability: Pressure EVs: 252 SpA / 4 SpD / 252 Spe Timid Nature IVs: 0 Atk - Calm Mind - Substitute - Hidden Power [Ice] - Thunderbolt And final pokemon is raikou to cover up the lack of electric coverage in order to deal damage to water types. Leftovers provides passive HP regen, calm mind and substitute works together to gain several boosts versus passive/slow supportive mons such as pyukumuku. Given a calm mind, raikou will be able to oneshot gliscor and zygarde with HPIce, and most of time substitute helps raikou with a free boost incase a ground type switch in. And obviously thunderbolt is our main stab move. Importable : Replay : http://replay.pokemonshowdown.com/gen7uu-580835247 The battle where I reached to 1500+ rating in the UU ladder. Feel free to suggest me different stuff, or ask questions if you have any.