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Posted
12 hours ago, Pryde said:

Check in the discord, he's fixed some and posted them there.

ohh you meant the reborn evo server in the reborn mods I see it now

Posted
On 8/31/2026 at 8:05 AM, Constances said:

May I request a mega galalie mod?

It's on the discord

 

On 8/30/2026 at 11:27 PM, sakarie said:

the bag crest mod does not seem to work

I fixed this with along with silvally on the discord

 

Guys as long as the server is maintenance is on going the active side of things would be on discord, there are also implementation that are exclusive on it like 

Mega electivire,mega heracross/pinsir, mega glalie.

Posted

So a lot of the new things is on discord such as: 

Mega Pinsir and Heracross

Mega Golurk

Mega Electivire 

Mega Glalie.

 

If you guys want to check those out please go to discord rejuv mods channel(thread) the forums has a limited size for upload and i may not be able to upload for quite some time here because of that but I would compressed it all soon into a modpack but for now the active side would be on discord I'll just be here for the bug fixes for the existing implementations.

  • Like 1
Posted (edited)

interesting concept, I'm currently using Silvally rework idea, although it has 1 minor logical error occurring: When it switches form, it loses the 20% boost off the crest (more context on edit 2).

 

can you test it on your end and confirm whether this is the case?

 

Edit1: I did forget when I installed the mod, I see it got compatibility fixes, I'll try the new one and let you know

 

Edit 2 (final for this post): I made a lengthier test, apparently it conflicts badly with the mod file: "nero_bagcrest":

a) displays the wrong ability upon switch-in, although the intended ability is functional afterwards and also properly inspectable as a readable

b) cooks the crest 20% atk buffs after a form is switched (at least on inspect, dunno how it affects it functionally)

c) might also cook its stats in other ways, tho I haven't really went into depth on this one.

 

Anyways, hope this helps with debugging

 

 

Edited by puns101
  • Documented 1
Posted
3 hours ago, puns101 said:

interesting concept, I'm currently using Silvally rework idea, although it has 1 minor logical error occurring: When it switches form, it loses the 20% boost off the crest (more context on edit 2).

 

can you test it on your end and confirm whether this is the case?

 

Edit1: I did forget when I installed the mod, I see it got compatibility fixes, I'll try the new one and let you know

 

Edit 2 (final for this post): I made a lengthier test, apparently it conflicts badly with the mod file: "nero_bagcrest":

a) displays the wrong ability upon switch-in, although the intended ability is functional afterwards and also properly inspectable as a readable

b) cooks the crest 20% atk buffs after a form is switched (at least on inspect, dunno how it affects it functionally)

c) might also cook its stats in other ways, tho I haven't really went into depth on this one.

 

Anyways, hope this helps with debugging

 

 

I will take note of this thanks for reporting the bug and will fix it as soon as possible 

Posted
10 hours ago, puns101 said:

interesting concept, I'm currently using Silvally rework idea, although it has 1 minor logical error occurring: When it switches form, it loses the 20% boost off the crest (more context on edit 2).

 

can you test it on your end and confirm whether this is the case?

 

Edit1: I did forget when I installed the mod, I see it got compatibility fixes, I'll try the new one and let you know

 

Edit 2 (final for this post): I made a lengthier test, apparently it conflicts badly with the mod file: "nero_bagcrest":

a) displays the wrong ability upon switch-in, although the intended ability is functional afterwards and also properly inspectable as a readable

b) cooks the crest 20% atk buffs after a form is switched (at least on inspect, dunno how it affects it functionally)

c) might also cook its stats in other ways, tho I haven't really went into depth on this one.

 

Anyways, hope this helps with debugging

 

 

I updated the both mods on the threads of rejuvenation mods.. if you can download it please do 

Posted
10 hours ago, puns101 said:

interesting concept, I'm currently using Silvally rework idea, although it has 1 minor logical error occurring: When it switches form, it loses the 20% boost off the crest (more context on edit 2).

 

can you test it on your end and confirm whether this is the case?

 

Edit1: I did forget when I installed the mod, I see it got compatibility fixes, I'll try the new one and let you know

 

Edit 2 (final for this post): I made a lengthier test, apparently it conflicts badly with the mod file: "nero_bagcrest":

a) displays the wrong ability upon switch-in, although the intended ability is functional afterwards and also properly inspectable as a readable

b) cooks the crest 20% atk buffs after a form is switched (at least on inspect, dunno how it affects it functionally)

c) might also cook its stats in other ways, tho I haven't really went into depth on this one.

 

Anyways, hope this helps with debugging

 

 

I updated the both mods on the threads of rejuvenation mods.. if you can download it please do 

Posted

I got an error when fighting the Garbage Menace in the abandoned sewers. It happened in the third stage (when the Trubbish joins). When I removed the Meganium mod I was able to get through the fight just fine.

image.thumb.png.b49c0a2ca085d576d7f48a4b82fba849.png

Posted
3 hours ago, SireOfTheLake said:

I got an error when fighting the Garbage Menace in the abandoned sewers. It happened in the third stage (when the Trubbish joins). When I removed the Meganium mod I was able to get through the fight just fine.

image.thumb.png.b49c0a2ca085d576d7f48a4b82fba849.png

I fixed this on discord..

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