neroondisc Posted Friday at 07:56 PM Author Share Posted Friday at 07:56 PM In a few days i may work into another forms of existing pokemons but idk where to start i will just borrow sprites and make something out of them like the celestial Gardevoir for example. But expect it would not complicate any other existing mods, I will make sure it's modular as possible. 1 Link to comment Share on other sites More sharing options...
RandoTrainer Posted Friday at 08:00 PM Share Posted Friday at 08:00 PM Hi, Found the same issue that occured with the Mega Pidgeot Mod on the Houndoom Mod 1 Link to comment Share on other sites More sharing options...
neroondisc Posted Friday at 10:49 PM Author Share Posted Friday at 10:49 PM Fixed the bug reported by @RandoTrainer Link to comment Share on other sites More sharing options...
neroondisc Posted Friday at 11:14 PM Author Share Posted Friday at 11:14 PM Mega Typhlosion...? Meganium...? 1 Link to comment Share on other sites More sharing options...
Constances Posted Friday at 11:23 PM Share Posted Friday at 11:23 PM 6 minutes ago, neroondisc said: Mega Typhlosion...? Meganium...? Yay on Typhlosion. Eh on Meganium. 1 Link to comment Share on other sites More sharing options...
neroondisc Posted Friday at 11:24 PM Author Share Posted Friday at 11:24 PM Just now, Constances said: Yay on Typhlosion. Eh on Meganium. I knew this meganium reaction would happen 1 Link to comment Share on other sites More sharing options...
neroondisc Posted Saturday at 07:42 AM Author Share Posted Saturday at 07:42 AM Mega electivire...? Mega Magmortar...? 2 Link to comment Share on other sites More sharing options...
mr.ash97 Posted Saturday at 11:05 AM Share Posted Saturday at 11:05 AM does this mod conflict with always mega mod? when i took their mega stones after they mega,their abilities turn normal again...sorry for my broken english Link to comment Share on other sites More sharing options...
neroondisc Posted Saturday at 11:16 AM Author Share Posted Saturday at 11:16 AM 9 minutes ago, mr.ash97 said: does this mod conflict with always mega mod? when i took their mega stones after they mega,their abilities turn normal again...sorry for my broken english It doesn't conflict with other mods to be precise this mod allows them to have mega abilities if they fulfill 3 requirements it's a pokemon with mega, it's holding the mega stone, it's the correct form of the mega Link to comment Share on other sites More sharing options...
Pryde Posted Sunday at 06:40 PM Share Posted Sunday at 06:40 PM So interesting downside of Lucario XD The clones count as stat-lowering moves, so none of his attacks will work on a pokemon with Mirror armor. Was fun to discover when fighting Hazuki's Corviknight XD 1 Link to comment Share on other sites More sharing options...
neroondisc Posted Sunday at 08:52 PM Author Share Posted Sunday at 08:52 PM 2 hours ago, Pryde said: So interesting downside of Lucario XD The clones count as stat-lowering moves, so none of his attacks will work on a pokemon with Mirror armor. Was fun to discover when fighting Hazuki's Corviknight XD It is designed that way because if not there's no way on stopping a guaranteed 5 hit with 80% of power of the original move Link to comment Share on other sites More sharing options...
RandoTrainer Posted Sunday at 09:07 PM Share Posted Sunday at 09:07 PM Mega Manectric's Ability triggers twice upon mega evolving 1 Link to comment Share on other sites More sharing options...
neroondisc Posted Sunday at 09:21 PM Author Share Posted Sunday at 09:21 PM Updated All except 3(drampa,garchomp,malamar) field interaction. Fix the bug reported by @RandoTrainer 1 Link to comment Share on other sites More sharing options...
neroondisc Posted yesterday at 12:56 AM Author Share Posted yesterday at 12:56 AM To be honest guys i am struggling on spriting the pokemon , tho i have the sprites i don't really know a thing about it so if there's someone who's knowledgeable on spritesheets please help me 1 Link to comment Share on other sites More sharing options...
neroondisc Posted yesterday at 07:11 AM Author Share Posted yesterday at 07:11 AM Added a new forms for aggron, please take note it doesn't have a shiny version as it doesn't have one.. well yet but if you want to submit a shiny version feel free. Updated martevostone to include aggronite 1 Link to comment Share on other sites More sharing options...
Pryde Posted yesterday at 02:03 PM Share Posted yesterday at 02:03 PM 6 hours ago, neroondisc said: Added a new forms for aggron, please take note it doesn't have a shiny version as it doesn't have one.. well yet but if you want to submit a shiny version feel free. Updated martevostone to include aggronite Tried to use this, but the Blue Moon ice-cream doesn't change it to the alternate Aggron, unless I'm misunderstanding how to do this? Link to comment Share on other sites More sharing options...
neroondisc Posted yesterday at 03:39 PM Author Share Posted yesterday at 03:39 PM 1 hour ago, Pryde said: Tried to use this, but the Blue Moon ice-cream doesn't change it to the alternate Aggron, unless I'm misunderstanding how to do this? Link to comment Share on other sites More sharing options...
neroondisc Posted yesterday at 03:42 PM Author Share Posted yesterday at 03:42 PM 1 hour ago, Pryde said: Tried to use this, but the Blue Moon ice-cream doesn't change it to the alternate Aggron, unless I'm misunderstanding how to do this? Make sure you have the files inside the mod, and graphics folder. 1 Link to comment Share on other sites More sharing options...
Pryde Posted yesterday at 06:08 PM Share Posted yesterday at 06:08 PM 2 hours ago, neroondisc said: Make sure you have the files inside the mod, and graphics folder. I definitely had them, I could manually switch the form to the new one >.>''' Either way I redownloaded both the Aggron and the Gardevoir mod, put them in again (And there was a request to override all the files) and now it works. No idea why, but eh, it works so that's good! 1 Link to comment Share on other sites More sharing options...
neroondisc Posted 18 hours ago Author Share Posted 18 hours ago A new aggron update making it more interesting to play xD Link to comment Share on other sites More sharing options...
RandoTrainer Posted 15 hours ago Share Posted 15 hours ago New Aggron keeps its Mega Ability after battle Link to comment Share on other sites More sharing options...
RandoTrainer Posted 15 hours ago Share Posted 15 hours ago Mega Lucario Z's Ability message happens twice upon Mega Evolving and The Evasiveness rose messages shows up twice every time Double Team is used (Only give +1 Evasion per use, so that part is fine) Link to comment Share on other sites More sharing options...
RandoTrainer Posted 15 hours ago Share Posted 15 hours ago Nvm, The First picture is all of the field interaction messages aren't they 1 Link to comment Share on other sites More sharing options...
neroondisc Posted 15 hours ago Author Share Posted 15 hours ago Fixed the mega agron bug reported by @RandoTrainer Link to comment Share on other sites More sharing options...
neroondisc Posted 11 hours ago Author Share Posted 11 hours ago Released new chandelure forms Link to comment Share on other sites More sharing options...
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