neroondisc Posted Friday at 07:56 PM Author Share Posted Friday at 07:56 PM In a few days i may work into another forms of existing pokemons but idk where to start i will just borrow sprites and make something out of them like the celestial Gardevoir for example. But expect it would not complicate any other existing mods, I will make sure it's modular as possible. 1 Link to comment Share on other sites More sharing options...
RandoTrainer Posted Friday at 08:00 PM Share Posted Friday at 08:00 PM Hi, Found the same issue that occured with the Mega Pidgeot Mod on the Houndoom Mod 1 Link to comment Share on other sites More sharing options...
neroondisc Posted Friday at 10:49 PM Author Share Posted Friday at 10:49 PM Fixed the bug reported by @RandoTrainer Link to comment Share on other sites More sharing options...
neroondisc Posted Friday at 11:14 PM Author Share Posted Friday at 11:14 PM Mega Typhlosion...? Meganium...? 1 Link to comment Share on other sites More sharing options...
Constances Posted Friday at 11:23 PM Share Posted Friday at 11:23 PM 6 minutes ago, neroondisc said: Mega Typhlosion...? Meganium...? Yay on Typhlosion. Eh on Meganium. 1 Link to comment Share on other sites More sharing options...
neroondisc Posted Friday at 11:24 PM Author Share Posted Friday at 11:24 PM Just now, Constances said: Yay on Typhlosion. Eh on Meganium. I knew this meganium reaction would happen 1 Link to comment Share on other sites More sharing options...
neroondisc Posted Saturday at 07:42 AM Author Share Posted Saturday at 07:42 AM Mega electivire...? Mega Magmortar...? 2 Link to comment Share on other sites More sharing options...
mr.ash97 Posted Saturday at 11:05 AM Share Posted Saturday at 11:05 AM does this mod conflict with always mega mod? when i took their mega stones after they mega,their abilities turn normal again...sorry for my broken english Link to comment Share on other sites More sharing options...
neroondisc Posted Saturday at 11:16 AM Author Share Posted Saturday at 11:16 AM 9 minutes ago, mr.ash97 said: does this mod conflict with always mega mod? when i took their mega stones after they mega,their abilities turn normal again...sorry for my broken english It doesn't conflict with other mods to be precise this mod allows them to have mega abilities if they fulfill 3 requirements it's a pokemon with mega, it's holding the mega stone, it's the correct form of the mega Link to comment Share on other sites More sharing options...
Pryde Posted 6 hours ago Share Posted 6 hours ago So interesting downside of Lucario XD The clones count as stat-lowering moves, so none of his attacks will work on a pokemon with Mirror armor. Was fun to discover when fighting Hazuki's Corviknight XD 1 Link to comment Share on other sites More sharing options...
neroondisc Posted 4 hours ago Author Share Posted 4 hours ago 2 hours ago, Pryde said: So interesting downside of Lucario XD The clones count as stat-lowering moves, so none of his attacks will work on a pokemon with Mirror armor. Was fun to discover when fighting Hazuki's Corviknight XD It is designed that way because if not there's no way on stopping a guaranteed 5 hit with 80% of power of the original move Link to comment Share on other sites More sharing options...
RandoTrainer Posted 4 hours ago Share Posted 4 hours ago Mega Manectric's Ability triggers twice upon mega evolving 1 Link to comment Share on other sites More sharing options...
neroondisc Posted 4 hours ago Author Share Posted 4 hours ago Updated All except 3(drampa,garchomp,malamar) field interaction. Fix the bug reported by @RandoTrainer Link to comment Share on other sites More sharing options...
neroondisc Posted 38 minutes ago Author Share Posted 38 minutes ago To be honest guys i am struggling on spriting the pokemon , tho i have the sprites i don't really know a thing about it so if there's someone who's knowledgeable on spritesheets please help me Link to comment Share on other sites More sharing options...
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