Pokegrid1994 Posted August 3 Posted August 3 On 7/28/2026 at 9:01 AM, kaptainla said: I had similar issues to everyone. Here's the fix: Put the 'Mods' folder (Data > Mods) inside the 'patch' folder of your Pokemon Rejuvenation game. Now put the 'Followers' folder (Graphics > Characters > Followers) inside the 'Characters' folder of your your Pokemon Rejuvenation game (Graphics > Characters). The reason why Pokémon followers appear as a question mark graphic is because the mod is specifically looking for a folder with sprites within the game's base 'Characters' folder, not inside of the patch folder. Hope this helps! Or you can create a graphics folder within the patch folder and drop the Followers folder into the patch/graphics/characters folders of the game, that's what I did and it's working splendidly. As far as I'm aware, you can put whatever you want in the patch folder as long as it follows the same folder structure as the base game, with the exception of the mods folder. I installed Nadrel's department store mod by adding a data folder to the patch folder and dropping it into the patch/data folder and it's working fine.
44montra Posted August 3 Author Posted August 3 (edited) UPDATE – 8/2/26 – v1.2.4 This update mainly focuses on Pokémon Rejuvenation V14 compatibility, smoother follower interactions, improved healing behavior, and general stability. Zip Link Pokémon Rejuvenation V14 Compatibility M44Followers is now compatible and working with Pokémon Rejuvenation V14. Follower graphics now load properly through V14’s patch folder structure. Generation 9 Pokémon are also supported, including alternate forms when the correctly named follower graphic is available. Installation Changes Make sure to delete any older versions of the follower script before installing this update. Having multiple versions installed at once can cause duplicate functions and “stack level too deep” errors. Spoiler Open M44Followers.zip and place all included contents directly into: patch/Mods The folder should contain: Followers M44Followers.x.x.x.x.ruby PokemonFormItems Follower Animation Improvements Follower interaction animations have been cleaned up and made smoother. Pokémon now face the player and react more naturally depending on where they are standing. The timing between the emote, movement, and dialogue has also been improved so interactions feel less stiff. Pokémon Center Healing Fix Followers should no longer briefly appear for a split second while your Pokémon are being healed. Followers now remain hidden throughout the full healing sequence and return normally afterward. Follower Recall Fix Returning a selected follower to its PokéBall should now only recalls that specific Pokémon. Previously, selecting certain followers could sometimes reduce the selected follower amount incorrectly. Pokémon Reborn Compatibility M44Followers is compatible and working with Pokémon Reborn. However, Pokémon Reborn does not have the same built-in emoticon animations used by Pokémon Rejuvenation. Without changing the emote values, unrelated animations may play when interacting with followers. Spoiler To prevent this, comment out the normal Rejuvenation emote values and uncomment the Reborn values near the top of the script. Otherwise, delete and replace the Emo_ section with the following: Emo_Heart = 04 Emo_Lyrical = 04 Emo_Happy = 04 Emo_Grumpy = 04 Emo_Sad = 04 Emo_Laughing = 04 Emo_Angry = 04 Emo_Teardrop = 04 Community Follower Graphics I have also made a public folder for community-made follower sprites. Feel free to submit missing forms, regional forms, Aevian forms, Mega and Gigantamax forms, custom shinies, or improvements to existing follower graphics. View and download community sprites: Folder Link Submit your own sprites: Submission Link Please include whatever name you want to be credited under. Only submit sprites you made yourself or have permission to share. Submitted sprites may be added to the public folder or included in a future update with credit to the original creator. Additional Improvements Improved follower sprite loading. Better follower visibility handling during healing, dialogue, cutscenes, and map transitions. General internal stability improvements and cleanup. Edited August 3 by 44montra 1
44montra Posted August 3 Author Posted August 3 On 7/2/2026 at 3:58 PM, arya the ace trainer said: hi! thank you so much for this mod, it's awesome!! i've been creating a ton of shinies for this - i'm nearly done with the starters, and then I plan to create all the rest, in order of availability. is there somewhere specific I should post them? or should I just create my own thread? thanks :) Sorry for the late response! The upload link is in the latest post. 1
Pokegrid1994 Posted August 3 Posted August 3 I seem to have stumbled across a problem, I loaded up a game with the previous version so I could disable the follower and then saved and exited, just to be on the safe side, then deleted the files that needed to be deleted and installed the newest version of the mod and then loaded the game back up and managed to get my first follower to work but when I tried to load up my second follower, Aevian Sewaddle, I get an error. Spoiler [Pokemon Rejuvenation 14.0.14 2026-08-02 23:33:41 -0700] Exception: PHYSFSError Message: PhysFS: not found Scripts/BitmapCache.rb:137:in `initialize' Scripts/BitmapCache.rb:137:in `initialize' Scripts/BitmapCache.rb:59:in `new' Scripts/BitmapCache.rb:59:in `load_bitmap' Scripts/SpriteWindow.rb:386:in `initialize' Scripts/SpriteWindow.rb:159:in `new' Scripts/SpriteWindow.rb:159:in `initialize' ./patch/Mods/M44Followers1.2.4.2.rb:464:in `new' ./patch/Mods/M44Followers1.2.4.2.rb:464:in `createCharacterBitmap' Scripts/RPG_Sprite.rb:772:in `update' Scripts/AdvancedAnimations.rb:46:in `update' Scripts/DependentEvents.rb:605:in `block in update' Scripts/DependentEvents.rb:604:in `each' Scripts/DependentEvents.rb:604:in `update' Scripts/AnimationSprite.rb:89:in `block in update' Scripts/AnimationSprite.rb:88:in `each' Scripts/AnimationSprite.rb:88:in `update' Scripts/AdvancedWeather.rb:5428:in `update' Scripts/Rejuv/Eventing/Dynamic Lighting.rb:188:in `update' Scripts/Rejuv/Eventing/Camera/Zoom.rb:183:in `update' Scripts/Scene_Map.rb:53:in `block in updateSpritesets' Scripts/Scene_Map.rb:47:in `each' Scripts/Scene_Map.rb:47:in `updateSpritesets' Scripts/Scene_Map.rb:99:in `miniupdate' Scripts/Messages.rb:237:in `pbUpdateSceneMap' Can't figure out why it's doing that. I'm using this on the Kirin emulator.
44montra Posted August 3 Author Posted August 3 11 hours ago, Pokegrid1994 said: I seem to have stumbled across a problem, I loaded up a game with the previous version so I could disable the follower and then saved and exited, just to be on the safe side, then deleted the files that needed to be deleted and installed the newest version of the mod and then loaded the game back up and managed to get my first follower to work but when I tried to load up my second follower, Aevian Sewaddle, I get an error. Reveal hidden contents [Pokemon Rejuvenation 14.0.14 2026-08-02 23:33:41 -0700] Exception: PHYSFSError Message: PhysFS: not found Scripts/BitmapCache.rb:137:in `initialize' Scripts/BitmapCache.rb:137:in `initialize' Scripts/BitmapCache.rb:59:in `new' Scripts/BitmapCache.rb:59:in `load_bitmap' Scripts/SpriteWindow.rb:386:in `initialize' Scripts/SpriteWindow.rb:159:in `new' Scripts/SpriteWindow.rb:159:in `initialize' ./patch/Mods/M44Followers1.2.4.2.rb:464:in `new' ./patch/Mods/M44Followers1.2.4.2.rb:464:in `createCharacterBitmap' Scripts/RPG_Sprite.rb:772:in `update' Scripts/AdvancedAnimations.rb:46:in `update' Scripts/DependentEvents.rb:605:in `block in update' Scripts/DependentEvents.rb:604:in `each' Scripts/DependentEvents.rb:604:in `update' Scripts/AnimationSprite.rb:89:in `block in update' Scripts/AnimationSprite.rb:88:in `each' Scripts/AnimationSprite.rb:88:in `update' Scripts/AdvancedWeather.rb:5428:in `update' Scripts/Rejuv/Eventing/Dynamic Lighting.rb:188:in `update' Scripts/Rejuv/Eventing/Camera/Zoom.rb:183:in `update' Scripts/Scene_Map.rb:53:in `block in updateSpritesets' Scripts/Scene_Map.rb:47:in `each' Scripts/Scene_Map.rb:47:in `updateSpritesets' Scripts/Scene_Map.rb:99:in `miniupdate' Scripts/Messages.rb:237:in `pbUpdateSceneMap' Can't figure out why it's doing that. I'm using this on the Kirin emulator. DM me bro. If you send me your save file I can try to replicate the issue and see what's going on.
LightningFire Posted August 4 Posted August 4 On 8/2/2026 at 10:37 PM, 44montra said: UPDATE – 8/2/26 – v1.2.4 This update mainly focuses on Pokémon Rejuvenation V14 compatibility, smoother follower interactions, improved healing behavior, and general stability. Zip Link Pokémon Rejuvenation V14 Compatibility M44Followers is now compatible and working with Pokémon Rejuvenation V14. Follower graphics now load properly through V14’s patch folder structure. Generation 9 Pokémon are also supported, including alternate forms when the correctly named follower graphic is available. Installation Changes Make sure to delete any older versions of the follower script before installing this update. Having multiple versions installed at once can cause duplicate functions and “stack level too deep” errors. Reveal hidden contents Open M44Followers.zip and place all included contents directly into: patch/Mods The folder should contain: Followers M44Followers.x.x.x.x.ruby PokemonFormItems Follower Animation Improvements Follower interaction animations have been cleaned up and made smoother. Pokémon now face the player and react more naturally depending on where they are standing. The timing between the emote, movement, and dialogue has also been improved so interactions feel less stiff. Pokémon Center Healing Fix Followers should no longer briefly appear for a split second while your Pokémon are being healed. Followers now remain hidden throughout the full healing sequence and return normally afterward. Follower Recall Fix Returning a selected follower to its PokéBall should now only recalls that specific Pokémon. Previously, selecting certain followers could sometimes reduce the selected follower amount incorrectly. Pokémon Reborn Compatibility M44Followers is compatible and working with Pokémon Reborn. However, Pokémon Reborn does not have the same built-in emoticon animations used by Pokémon Rejuvenation. Without changing the emote values, unrelated animations may play when interacting with followers. Reveal hidden contents To prevent this, comment out the normal Rejuvenation emote values and uncomment the Reborn values near the top of the script. Otherwise, delete and replace the Emo_ section with the following: Emo_Heart = 04 Emo_Lyrical = 04 Emo_Happy = 04 Emo_Grumpy = 04 Emo_Sad = 04 Emo_Laughing = 04 Emo_Angry = 04 Emo_Teardrop = 04 Community Follower Graphics I have also made a public folder for community-made follower sprites. Feel free to submit missing forms, regional forms, Aevian forms, Mega and Gigantamax forms, custom shinies, or improvements to existing follower graphics. View and download community sprites: Folder Link Submit your own sprites: Submission Link Please include whatever name you want to be credited under. Only submit sprites you made yourself or have permission to share. Submitted sprites may be added to the public folder or included in a future update with credit to the original creator. Additional Improvements Improved follower sprite loading. Better follower visibility handling during healing, dialogue, cutscenes, and map transitions. General internal stability improvements and cleanup. Made an account just to confirm, the sprite I submitted through the form seems to automatically be formatted/named the wrong way (including extra information that would mess up how it's read ingame). It should be named 663s, yet it includes my username and such alongside the filename lol. Thank you for the work that's been put into this by the way, this mod makes the game that much more enjoyable to play through! 1
Pokegrid1994 Posted August 4 Posted August 4 22 hours ago, 44montra said: DM me bro. If you send me your save file I can try to replicate the issue and see what's going on. I just DMed you yesterday, though I think I figured out the problem just now today, it seems that the mod was looking for a certain follower sprite, i.e. Aevian Swadloon, and when it couldn't find it it threw an error, it seems that when you gave us the follower sprites in the new folder it didn't have Aevian Swadloon's sprite, though one would've thought that if the mod couldn't find a sprite it would either give us the question mark sprite or default sprite of the follower Pokémon as your follower. Thought I comment and say you might not need to worry about it.
KyaraSzem Posted August 4 Posted August 4 I put the files in "patch" but the mod won't load for some reason.
44montra Posted August 4 Author Posted August 4 (edited) 47 minutes ago, KyaraSzem said: I put the files in "patch" but the mod won't load for some reason. Weird. Did you press CTRL? Also, make sure the following files are in this location, as instructed in the update post. Edited August 4 by 44montra
44montra Posted August 4 Author Posted August 4 14 hours ago, LightningFire said: Made an account just to confirm, the sprite I submitted through the form seems to automatically be formatted/named the wrong way (including extra information that would mess up how it's read ingame). It should be named 663s, yet it includes my username and such alongside the filename lol. Thank you for the work that's been put into this by the way, this mod makes the game that much more enjoyable to play through! I can edit and name it properly, no worries! I will check how to fix that for the future.
htpfirebird Posted August 4 Posted August 4 Hi this seems so cool, does it work on Mac? I've tried installing it but nothing happens when I press CTRL in the game.
evantm_ Posted August 5 Posted August 5 Where do you get that move effective mod? Been looking for one.
Pokegrid1994 Posted August 5 Posted August 5 1 hour ago, evantm_ said: Where do you get that move effective mod? Been looking for one. I got it too, it's actually on this site, it is under the title Rejuv V14 ShowMoveEffectiveness Mod.
arya the ace trainer Posted August 6 Posted August 6 On 8/2/2026 at 10:42 PM, 44montra said: Sorry for the late response! The upload link is in the latest post. Yay, thank you! It's no problem :) I'll submit mine soon - probably in a week or so!
jacky Posted August 10 Posted August 10 (edited) It seems my follower is following the wrong direction. I only have 1 other mod installed: ShowMoveEffectiveness. Edit: nvm, it seems the sprite sheet for dreepy specifically is in the wrong order. Edited August 11 by jacky
evantm_ Posted August 12 Posted August 12 Ended up changing all the pixel colors for Tapu Koko to match its shiny but honestly was too much effort but I really wanted it lol.
SaiyanZ Posted August 12 Posted August 12 On 8/2/2026 at 9:13 PM, Pokegrid1994 said: Or you can create a graphics folder within the patch folder and drop the Followers folder into the patch/graphics/characters folders of the game, that's what I did and it's working splendidly. As far as I'm aware, you can put whatever you want in the patch folder as long as it follows the same folder structure as the base game, with the exception of the mods folder. I installed Nadrel's department store mod by adding a data folder to the patch folder and dropping it into the patch/data folder and it's working fine. I don't have a "Mods" folder in any of the folder mentioned, Patch or Data. Should I just make a "Mods" folder inside the patch folder and then drop all the follower mod files inside this new folder? Is that all I have to do?
44montra Posted August 12 Author Posted August 12 3 hours ago, SaiyanZ said: I don't have a "Mods" folder in any of the folder mentioned, Patch or Data. Should I just make a "Mods" folder inside the patch folder and then drop all the follower mod files inside this new folder? Is that all I have to do? Just needs to match how it looks in the screenshot provided. The important parts have been underlined in bold red.
astrofelico Posted August 16 Posted August 16 (edited) i have the mod installed, should the first pokemon be automatic out or do i have to click on something? this mod seems awesome and i really want to test it (nvm i installed on the wrong folder, its working now after pressing cltr Edited August 16 by astrofelico correcting information 1
.hannabal Posted August 19 Posted August 19 (edited) This mod breaks the ch 16 Spoiler allen and alice gym minigame, it breaks the cursor completely. You can't move units properly. I'm sure it's this mod because getting rid of it fixed it Edited August 19 by .hannabal
Dumbobaggins Posted August 22 Posted August 22 (edited) Is there a way to make it so when you have one follower and it dies, the next pokemon doesn't come out (or the next pokemon doesn't get put in the first slot in your pokemon order) ? Currently when it dies, the next one starts following and gets put in the front slot in your pokemon order. And when you go heal, the newest follower stays in the first slot instead of the fainted one going back to the first slot. So if I'm leveling a first slot pokemon, I always have to reorder it after every pokecenter heal. Edited August 22 by Dumbobaggins 2
anon Posted August 24 Posted August 24 Followed all instructions where I have the mod in my mods folder yet it's not working -- I am not getting an option to let any of my Pokemon out to follow me.
Pokegrid1994 Posted August 24 Posted August 24 8 hours ago, anon said: Followed all instructions where I have the mod in my mods folder yet it's not working -- I am not getting an option to let any of my Pokemon out to follow me. Everything in the archive of the latest version of this mod should be placed in the patch/Mods folder of the base game, though I have come across a weird thing where I had to place the followers folder into a graphics/characters folder within the patch folder to get it to work properly, since it kept bugging out, even on the newest version of the mod, and crashing because it kept looking for follower sprites that it couldn't find despite me following the correct directions, may just be the fact I'm using Kirin emulator and am not playing Rejuvenation on PC. There should be an image on here that shows where everything should go.
Pokegrid1994 Posted Thursday at 03:52 AM Posted Thursday at 03:52 AM Okay, I put the Aevian follower sprites for the Unfezant line from the community sprites folder into my game folder, along with the shiny follower sprites for the Meowscarada line, but for some reason I'm getting regular Pidove instead of the Aevian Pidove that is following behind me, I tried everything I could think of, dropping the files as is, renaming the files to match what's in the folder already, shoot even uninstalling the mod so to say and reinstalling it and nothing seems to work. Same issue with shiny Meowscarada's line, just getting the non shiny versions of the Meowscarada line. Funny thing is that the other sprites are loading up fine, but the community sprites aren't loading at all, just giving me the normal follower sprites. :(
44montra Posted Thursday at 07:33 PM Author Posted Thursday at 07:33 PM (edited) On 8/19/2026 at 10:05 AM, .hannabal said: This mod breaks the ch 16 Hide contents allen and alice gym minigame, it breaks the cursor completely. You can't move units properly. I'm sure it's this mod because getting rid of it fixed it Yeah I have gotten a few bug reports recently about this. If anyone is currently at this point in the game, could you send me your save file so I can debug this? Edited Thursday at 07:33 PM by 44montra
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