Developers Haru,, Posted May 18 Developers Share Posted May 18 An Overview Pokemon Reborn (and Pokemon Rejuvenation/Desolation by direct association) is unique in the fact that it was one of the first fangames that used Pokemon Essentials as a base to almost entirely deviate off the standard Essentials system. As a result, sometimes following the Essentials wiki page gets a little complicated and leaves things uncertain. Especially when the game has been around for almost a decade and current Essentials wiki is many many versions ahead. So, as a dev who started as a modder, I'm here to give a neat little big tutorial on how modding works for Reborn E19. NOTE: This tutorial, while covering many baselines, requires some semblance of understanding coding, knowing how to read error messages if and when they occur, and does not directly apply to Pokemon Desolation, Pokemon Rejuvenation, or any future versions of Pokemon Reborn past the creation of this post. A follow-up post will be made covering them some time after Rejuvenation V13.5 is released, or possibly after we release Reborn's backend update. NOTE 2: I will assume the previous base line has been met. If you want my honest advice, just throw stuff at the code and see what happens. That's how I learned and that's why I'm a developer for the team. NOTE 3: I do not check the forums often. Users may be of assistance here. However, you will get quicker responses from me or from other knowledgeable users over on our Discord server. NOTE 4: This tutorial is created using WINDOWS. While I know the game can run on Linux and MacOS, certain steps may not be reproduceable in the same manner. I have zero experience in MacOS or Linux. Sorry. Not really. NOTE 5: It should be known that editing any part of the game makes using any online function have a high chance of breaking things. Please do not use any online functions. NOTE 6: I will NOT be covering ANYTHING inside of RPG Maker XP. There are tons of tutorials already existing which have not changed since this decrepit software was released. Things like Trainers are super simple to grasp if you've followed through the tutorial. Additionally, you can use the tried and true rule of "copy paste then change values" to get results. It works very well. Getting Started So! You want to mod, huh? Cool. Here are a few steps to get you started. Download the PBS files from the imbedded link. Download a text editor other than Notepad. I personally recommend Visual Studio Code, as it is what I will be using. You'll also want a clean copy of Pokemon Reborn, meaning nothing has been changed and no mods are added. Before we get started on doing anything, I'll walk you through setting up your workspace. Step 1 Take the PBS folder you downloaded and extract the contents to Reborn's root folder. After that, your folder should look like this: Spoiler Step 2 Once that's been done, we're going to set up the console. The console window will not let you interact with the game, instead it prints out additional information and lets you utilize a separate print feature that does not cause pop-ups. Steps: Spoiler 1. Right click Game.exe 2. Click Create Shortcut 3. Right click the shortcut that was just made. On a clean install it should be labeled Game.exe - Shortcut 4. There will be a text field labeled Target. Select that text field, and go to the end of the text there. Type debug at the end like so: 5. Click Apply and then close the window. You can now launch the game from the shortcut and it will show with a second screen that we call the console. Step 3 Lastly, we will set up our workspace. Editors such as Notepad++ should have similar capabilities, but for the purposes of this tutorial, I will be using Visual Studio Code, as linked above. Spoiler 1. Open Visual Studio Code. Press File > Open Folder. Navigate to Reborn's folder and select the Scripts folder inside. 2. On a first launch of VSC, it will prompt you to install a plugin for the language being used. It should automatically find the correct plugin, but you're simply looking for one named Ruby. Here's the link: https://marketplace.visualstudio.com/items?itemName=rebornix.Ruby 3. There should also be another pop-up prompting you to open a workspace. You'll want to go ahead and allow that as well. It should be labeled Perry Script workfolder.code-workspace. This will let you edit the PBS files from VSC as well. Ignore the rest of Step 3 if this is the case. 4. If it is not included, we need to create a workspace. Click File > Add Folder to Workspace and select the PBS folder Click File > Save Workspace As... And that's that! You're ready to start modding! 7 1 Quote Link to comment Share on other sites More sharing options...
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