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Clefable


Bullet

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[quote][Set Name]
[Species Name] (M/F) @ [Hold Item]
Trait: [Ability]
EVs: [EVs]
[Nature] Nature
- Move 1
- Move 2
- Move 3
- Move 4

[Description of Set][/quote]
Please note that the format for the set's details matches that produced by Pokemon Online's Export Button, so feel free to copy/paste sets directly from your teams, with your own description provided.
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  • 4 months later...
[SIGILYPH? I'VE GOT CLEFABLE BRO]
Clefable (F) @ Flame Orb
Trait: Magic Guard
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Softboiled
- Trick
- Cosmic Power
- Stored Power

Since Clefable isn't really Sigilyph, you can't Psycho Shift the burn. However, you can use Trick to burn your opponent, after that you can choose to take back the Flame Orb so you can burn other Pokemon or just leave it be(provided you get something useful like Leftovers). Cosmic Power boosts your Defenses so you can just let your opponent die from the burn(unless it has Magic Guard and/or healing moves) and Softboiled to keep Clefable alive. Stored Power is great when you have +6 in both Defenses.
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Clefable (M) @ Leftovers
Trait: Magic Guard
EVs: 136 HP / 244 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Work Up
- Cosmic Power
- Stored Power
- Softboiled

Bulky Clefable is bulky.

Cosmic power to take a few hits, because you're damn sexy like that.
Work up for added murder with Stored Power
Stored Power makes the world go round with stat changes in the picture.
Soft boiled to heal.
Because of Magic guard, no need to worry about burn/toxic damage from wallbreakers.

Kick some ass <3
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[color="#9932CC"]Stalltrolololololo

Clefable (F) @ Lefties
Trait: Magic Guard
Ev's: 252 HP / 44 Def / 212 SpD
-Wish/ Softboiled
-Protect/ encore
-Seismic Toss
- Toxic

This set can function as a replacement for chansey as it's immune to status ailments. Wish + Proctect works, but Softboiled only takes up one turn. Encore for Trolling. Seismic toss for damage, and Toxic for MAXIMUM TROLLAGE! Used this set when I made a team of only pink pokemon in R/S/E[/color]
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[Mixed Wallbreaker]
Clefable @ Life Orb
Trait: Magic Guard
EVs: 148 Atk / 252 SAtk / 108 Spd
Rash Nature (+SAtk, -SDef)
- Fire Blast
- Focus Punch
- Grass Knot
- Ice Beam

[Looking for a wallbreaker that people won't expect? Turn to Clefable! Life Orb + Magic Guard is a nice combination that gives you power without loss of life. Magic Guard also allows you to be immune to sand, Toxic, hazards, etc. which is good for a wallbreaker who may have to constantly switch in and out against Pokemon that will probably set up hazards. Fire Blast OHKOs both Standard Skarmory and Ferrothorn, though for Skarm, you'll want to nullify Sturdy first. Grass Knot has a chance of OHKOing standard Hippowdon, some residual damage can make it guranteed. Focus Punch does about half to 252/252 Chansey, and is used mostly when predicting Chansey switchins. You can play mind games to force Chansey to S Toss, as if it Softboileds thinking you'll switch, another Focus Punch can hurt, and crits may happen. Ice Beam rounds it out to hit Dragons and other Pokemon weak to it. 108 Speed EVs allows Clefable to outspeed standard Skarm, though extra Speed EVs to combat oddball EV'd Skarms is recommended.]
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  • 1 month later...
BellyFable
[Clefable] (M/F) @ [toxic orb / life orb]
Trait: [magic gaurd]
EVs: 252 att / 136 def / 116 HP
Adamant (+ att / - sp att)
- Belly Drum
- Facade
- Fire Punch / Ice Punch / ThunderPunch
- Substitute / Wish

The Ultimate attacking Clefable, Belly Drum instantly raises attack +6 making you a very serious threat. Facade with STAB and toxic orb get one hell of a boost (210 base power) combine that with belly drum and you can 1 hit KO just about anything (except ghost types). Fire Punch is nice to take out Ferrothorn and other steel types (this does make you very weak if not screwed against Heatran and Flash Fire Chandelure). Ice Punch is for the Dragons alhough with the power of Facade it might not be nessacary. ThunderPunch ins't for anything in particular, unless you wanna ruin rain teams, its just there as a nice alternative with the least amount of downsides (a ground/steel type like Excadrill). Substitute is for instant use to absorb Belly drum damage. Wish is for use right before belly drum to recover damage.
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  • 4 months later...
[color=#FFFFFF][font=Verdana][size=3]Clefable (M) @ Leftovers[/size][/font][/color]
[color=#FFFFFF][font=Verdana][size=3]Trait: Magic Guard[/size][/font][/color]
[color=#FFFFFF][font=Verdana][size=3]EVs: 136 HP / 244 Def / 128 SDef[/size][/font][/color]
[color=#FFFFFF][font=Verdana][size=3]Calm Nature (+SDef, -Atk)[/size][/font][/color]
[color=#FFFFFF][font=Verdana][size=3]- Seismic Toss[/size][/font][/color]
[color=#FFFFFF][font=Verdana][size=3]- Cosmic Power[/size][/font][/color]
[color=#FFFFFF][font=Verdana][size=3]- Stored Power[/size][/font][/color]
[color=#FFFFFF][font=Verdana][size=3]- Softboiled[/size][/font][/color]

[color=#FFFFFF][font=Verdana][size=3]Similar to Hark's set, but this one doesn't get walled by dark types. [/size][/font][/color]
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  • 1 month later...
  • 11 months later...
Clefable (F) @ Leftovers
Trait: Unaware
EVs: 252 HP / 252 Def / 4 SDef
Calm Nature (+SDef, -Atk)
- Stored Power
- Wish
- Cosmic Power
- Minimize

Probably been used before but hey, Minimize for that oh so annoying evasion that everyone hates. Cosmic power mixed with Unaware keeps Clefable healthy, Assuming they get the RARE chance to crit against it while you are setting up, And then run Wish to heal up in case they do. Unaware ability to stop things like swords dance Lucario from doing practically anything at all if you have cosmic power up and running. Stored power for when you're fully set up with max evasion and defenses to 'sweep' them off their feet.
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