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15 hours ago, Ulnaris said:

Can I ask what is legacy version pre 19.5? Is it only 19.5 full game version with the mod already in it?.

Because I never update my original reborn 19.5 never go online do I need to go online to see that update options just asking?.

Legacy version refers to 19.0.16, the previous version of reborn before the big 19.5 update came in

Before 19.5 patches worked differently, as they were whole modifications of the game, rather than just a small patch added to the game directory

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13 hours ago, Vestilian2001 said:

Mega Empoleons ability says it makes it so recharge moves don't need to rest so shouldn't that mean moves like Hydro Cannon can be used every turn? Or am I misunderstanding the ability because when I use it the pokemon still need a turn to recover.

That's how it should work,yes. I will check what might be the issue!

 

2 hours ago, dovedeity said:

I've just freshly downloaded the SWM pack and added it to patch/Mods but it doesn't seem to be working at all. On a fresh Reborn 19.5 install as well, does anyone know a fix?

I am using the SWM Item Radar and the Egg Relearner, and it seems just fine. Did you download the correct SWM mod? I know there is still the legacy version going around.

 

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5 minutes ago, Fervis said:

Legacy version refers to 19.0.16, the previous version of reborn before the big 19.5 update came in

Before 19.5 patches worked differently, as they were whole modifications of the game, rather than just a small patch added to the game directory

Thanks Im asking about it because I only see 2 download only,the legacy and that patch.

I will not mess with anything till I understand what im doing, I keep seeing discord about moving file into mod file but I couldn't find where that allgen file that i need to download and move into this mod folder they mention.

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11 hours ago, Fervis said:

That's how it should work,yes. I will check what might be the issue!

 

I am using the SWM Item Radar and the Egg Relearner, and it seems just fine. Did you download the correct SWM mod? I know there is still the legacy version going around.

 

 

I'm a little confused on the mega Empoleon ability, because before reading this, I thought it was the description in the excel file in the patch folder. Maybe that's where the disconnect is, since this whole time I was confused and thought the game was bugged when enemies could raise their stats after I reduced them with the entrance reset, like how the excel description works, since I never looked at the in game description since I assumed it would be the same as the excel one. But even then, it seems like it only resets stats on entrance, and doesn't do either secondary effects like the prevention of further increases, or prevention of recovery turns.

image.png

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Edited by TheLemonStacker
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10 hours ago, TheLemonStacker said:

 

I'm a little confused on the mega Empoleon ability, because before reading this, I thought it was the description in the excel file in the patch folder. Maybe that's where the disconnect is, since this whole time I was confused and thought the game was bugged when enemies could raise their stats after I reduced them with the entrance reset, like how the excel description works, since I never looked at the in game description since I assumed it would be the same as the excel one. But even then, it seems like it only resets stats on entrance, and doesn't do either secondary effects like the prevention of further increases, or prevention of recovery turns.

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It says upon entry in other word if your enemy that has stat increase moment you change to this empoleon that stat will reset like maze or smog hit them it's only one time.

Like how I cheese the enemy to attack down I keep changing my 3 Gyarados or ekan with intimidating ability, until their attack stats drop all 6.

That empoleon ability are same recovery it's like move that need to rest after use.

 

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The ability got some reworks across multiple patches, but the effect below is the current live one, and it will stay that way (the Guide will get a clean up with the next big update)

image.thumb.png.5c5f95de6814b1bdee8681f8bd3376f2.png

If something feels weird about descriptions, you can always go with the effects shown ingame.

Regarding the recharge skip of the ability, I found the error that lead to it not working, this will also be fixed with the next update.

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Just now, Fervis said:

The ability got some changes across patches, the guide is most likely outdated (or i forgot to update the information)
this is the current (live) one, and this will stay 

Can you tell me if I use allgen on sunkern allgen Mon event in that mod spawn in? If I use vanilla new stuff won't load in that what it meant?.

Because Victoria straight up intimidating me why she has legendary kubfu earlygame i just choose allgen on sunkern l...and what snowy password may I ask?. 

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On 11/22/2025 at 7:46 PM, Cleyson said:

Its there a sheet that shows the gym leader's and important fights movesets and stats?

 

Not exactly spreadsheet, but if you go to the Pokemon Reborn>Patch>Mods>PBS Folder and open the trainertext.rb file in any text editor, you can search up any trainer's name and their teams in all their fights for all the game mods. Might need to click through the vanilla teams quite a bit at first, lol

Of course I strictly recommend against editing anything in the file, but the search option isn't intrusive whatsoverimage.thumb.png.7682493226e38523df8fa7e64d277758.png

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