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A never seen before field (Incomplete)


OmegaSolare

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"Arcana Destiny Field"

 

"The Arcana is the means by which all is revealed..."

 

General Effects => Transitions to the other Field Effects

Transitions this field into random field automatically :

"The Fool" Field (with chance of 1%)

"The Magician" Field (with chance of 4.9%)

"The High Priestess" Field (with chance of 4.9%)

"The Empress" Field (with chance of 4.9%)

"The Emperor" Field (with chance of 4.9%)

"The Hierophant" Field (with chance of 4.9%)

"The Lovers" Field (with chance of 4.9%)

"The Chariot" Field (with chance of 4.9%)

"Justice" Field (with chance of 4.9%)

"The Hermit" Field (with chance of 4.9%)

"Wheel of Fortune" Field (with chance of 4.9%)

"Strength" Field (with chance of 4.9%)

"The Hanged Man" Field (with chance of 4.9%)

"Death" Field (with chance of 4.9%)

"Temperance" Field (with chance of 4.9%)

"The Devil" Field (with chance of 4.9%)

"The Tower" Field (with chance of 4.9%)

"The Star" Field (with chance of 4.9%)

"The Moon" Field (with chance of 4.9%)

"The Sun" Field (with chance of 4.9%)

"Judgement" Field (with chance of 4.9%)

"The World" Field (with chance of 1%)

 

Seed

 

No seeds can work in this field.

 

Note : I will update this topic in next day.

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Okay, this might be the most intruiging Field, but - question:

Why Fields bades on Tarots Cards of "The Fool" and "The World" have only 1%, while others 4,9%?

Is it because they are, respectively, the first one ("0") and the last one ("21") in Grand Arcana?

I'm sorry, but the only time I had gone deeper into is to understand the meanings hidden behind Stands in Part 3... yeah, that's kinda awkward

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1 minute ago, Oscarus said:

Okay, this might be the most intruiging Field, but - question:

Why Fields bades on Tarots Cards of "The Fool" and "The World" have only 1%, while others 4,9%?

Is it because they are, respectively, the first one ("0") and the last one ("21") in Grand Arcana?

You’re half right because you’re missing something.

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"The Fool" Field

 

"It is the void from which all other things begin."

 

General Effects

 

- Every starter evolution line Pokemon (including Pichu evolution line, Pikachu in a cap, Partner Pikachu, Eevee evolution line and Partner Eevee) raises Atk, Def, Spd, Sp. Atk and Sp. Def by one stage when entering the battle.

- Normal, Grass, Poison, Flying, Fire, Water, Electric, Psychic and Dark moves increase in base power x1.33.

- All moves will gain priority if it's used only by starter Pokemon (even if Mega Evolved).

- This field lasts for five turns.

 

Abilities Affected

 

- Overgrow, Clorophyll, Leaf Guard, Blaze, Solar Power, Flash Fire, Torrent, Rain Dish, Swift Swim, Battle Bond, Hydration, Quick Feet, Guts, Snow Cloak and Ice Body are activated.

- Leaf Guard and Hydration raises user's Def and Sp. Def by two stages when activated.

- Unburden raises the user's Atk and Sp. Atk by two stages, when activated if its held item is used or lost.

- Shell Armor reduces damage from supereffective moves by x0.5, regardless of the effectiveness multiplier and cannot be ignored by moves or Abilities.

- Contrary has user's Atk and Sp. Atk stats swapped, respectively, with its Def and Sp. Def stats.

- Bulletproof has the user reflecting ball and bomb moves instead.

- Long Reach also boosts the power of the user's contact moves by x1.3.

- Pokemon with Grassy Surge will have Grassy Terrain's effect activated that lasts permanently when it's in the battle but it won't change the field.

- Solar Power also increases the user's Atk by x1.5 and won't damage the user in every turn when activated.

- Tough Claw has the power boost doubled to contact moves.

- Drought's effect lasts permanent.

- Flash Fire raises user's Atk, Sp. Atk and Spd by two stages when activated and will have Fire moves ignore type resistances and abilities.

- Speed Boost also raises the user's Evasion and Accuracy by one stage.

- Iron Fist causes the power of affected punching moves to increase by x1.5 instead.

- Thick Fat raises the user's Def and Sp. Def by two stages and endures the hit in the first turn when entering the battle.

- Reckless prevents the user having damage taken and raises its Spd by one stage after using recoil moves.

- Magician heals the user HP by 1/6 and raises Sp. Atk by three stages, every time when it's activated.

- Intimidate lowers the target's attack by two stages and ignores the abilities (including when the target is with substitute) that prevents it from activating.

- Libero raises the user's Atk stat by x1.5.

- Pokémon with Rain Dish will regain 1/6 of its maximum HP at the end of each turn, when activated.

- Mega Launcher will double the chance of secondary effects for pulse moves, if it does have this.

- Sheer Force doubles the power boost and has the user ignores abilities.

- Damp has the user absorbs every explosing moves (including Powder and Shell Trap) and the ability Aftermath, restoring HP to max.

- Swift Swim raises the user's Sp. Atk and evasion by one stage.

- Defiant has its effect doubled.

- Protean raises the user's Sp. Atk stat by x1.5.

- Liquid Voice increases in base power x1.5 if it isn't a Water type move to begin with.

- Sniper has the user always deals critical hits.

- When a Pokémon with Static/Cute Charm is hit by a move that makes contact, the attacking Pokémon will always become paralyzed/infatuated respectively.

- Lightning Rod raises Atk and Sp. Atk by two stages when drawing every Electric moves.

- Surge Surfer increases Electric moves in base power x3, when activated.

- Pokemon with Run Away ability always escapes from moves and abilities that traps the opponent by switching with another Pokemon.

- Adaptability raises the user's Atk and Sp. Atk stats by x1.5.

- Anticipation raises the user's Def and Sp. Def stats by x1.5.

- Water Absorb and Volt Absorb will restore the user's HP to max after being hit by Water and Electric moves respectively.

- Quick feet raises Atk stat by x1.5 when activated.

- Guts raises Def stat by x1.5 when activated.

- Synchronize raises user's stats in same way as the opponent does.

- Magic Bounce also reflects any target’s abilities that inflicts the user.
- Inner Focus has the user become immune to non-volatile status condtition.

- Snow Cloak raises the user's Def, Sp. Def and evasion by one stage.

- Ice Body restores its 1/4 of max HP at the end of each turn.

- Pixilate receives a x1.5 power boost.

 

Moves affected

 

- Frenzy Plant, Blast Burn and Hydro Cannon increases in base power by x1.2 and no longer needs for Pokemon to recharge in next turn. (Behold the ultimate power!)

- Grass Pledge, Fire Pledge and Water Pledge will always have their effect activated with base power of 150 without requiring to use the other pledge move in the same turn. (This is fate.)

- Skull Bash can be executed in one turn.

- Thunderbolt, Volt Tackle, 10000000 Volt Thunderbolt and Catastropika increases in base power x1.5 and paralyzes the target. (The electricity of endless possibilities.)

- Stoked Sparksurfer increases in base power x1.3 and always result a critical hit. (Surf up!)

- Floaty Fall has the chance of the effect doubled.

- Splashy Splash always paralyzes the target.

- Zippy Zap will always results a critical hit and raises evasion by two stages.

- Last Resort can be used without requirements and increases in base power x1.5. (This is my trump card.)

- Extreme Evoboost raises the user's Atk, Def, Spd, Sp. Atk and Sp. Def to max.

- Baddy Bad, Bouncy Bubble, Buzzy Buzz, Freezy Frost, Glitzy Glow, Sappy Seed, Sizzly Slide, Sparkly Swirl increases in base power to 140 and accuracy to 100%. (The element is skyrocketing.)

- Morning Sun summons harsh sunlight.

- Leaf Blade and Blaze Kick increases in base power x1.4 and always results a critical hit. (The luck in your side.)

- Muddy Water increases in base power x1.2 and lowers the target's accuracy by one stage. (Drown!)

- Heat Crash will always have base power of 120, regardless of target relative's weight comparision. (Go! Bulldozer!)

- Spiky Shield makes the attacker suffers damage equal to 1/4 of its maximum HP.

- Mystical Fire lowers the target's Sp. Atk stat by two stages.

- Water Shuriken always hits the target 5 times per use, even if Battle Bond is activated. (Extra damage with shuriken!)

- Mat Block gains priority of +4 and uses the same effect as protecting moves. It also protects from status moves.

- Spirit Shackle lowers the target's Def and Sp. Def stat.

- Sinister Arrow Raid prevents the target from escaping.

- Darkest Lariat also ignores abilities and items.

- Malicious Moonsault ignores stat changes.

- Throat Chop deals super effective damage to Fairy type. (I'll silence you!)

- Sparkling Aria deals additional Fairy damage. (Illuminate the song!)

- Oceanic Operetta heals the burn, after damaging the burned target.

- Drum Beating increases in base power x1.4 and lowers the target's Speed stat by three stages. (Take the beat!)

- Pyro Ball always burns the target, results critical hit and gains priority. It never misses the target. (GOAL!)

- Court change can transfer status conditions and stat changes from any Pokemon to another.

- Snipe Shot deals super effective damage to Steel types. (SHOOT!)

- Triple Arrow increases in base power in future turns by x1.1 to x1.5. (Sneak attack by arrows!)

- Infernal Parade gains priority and always burns the target.

- Ceaseless Edge leaves the opponent with splinters for 8 turns that inflict damage.

- Nature Power becomes random of moves affected (excluding Z-Moves).

- Camouflage changes the user’s type to random type similar to the final evolved starter.

- Secret Power may confuse the target.

 

Transitions to other Field Effects

 

- Transitions this field back to Arcana Destiny Field automatically after five turns.

 

Seed

 

- The Magical Seed grants Laser Focus and Spiky Shield only to user being starter Pokemon. Otherwise, it grants Laser Focus but confuses the user for 10 turns.

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11 minutes ago, SolareSupremo said:

"The Fool" Field

"It is the void from which all other things begin."

 

General Effects

 

- Every starter Pokemon (including Pichu evolution line, Partner Pikachu, Eevee evolution line and Partner Eevee) raises Atk, Def, Spd, Sp. Atk and Sp. Def by one stage when entering the battle.

- Normal, Grass, Poison, Flying, Fire, Water, Electric, Psychic and Dark moves increase in base power x1.33.

- All moves will gain priority if it's used only by starter Pokemon

13 minutes ago, SolareSupremo said:

- This field lasts for five turns.

 

Abilities Affected

Overgrow, Clorophyll, Leaf Guard, Blaze, Solar Power, Flash Fire, Torrent, Rain Dish, Battle Bond, Hydration, Quick Feet, Guts, Snow Cloak and Ice Body are activated.

Leaf Guard and Hydration raises user's Def and Sp. Def by two stages when activated.

Unburden raises the user's Atk and Sp. Atk by two stages, when activated if its held item is used or lost.

Shell Armor reduces damage from supereffective moves by x0.5, regardless of the effectiveness multiplier and cannot be ignored by moves or Abilities.

Contrary has user's Atk and Sp. Atk stats swapped, respectively, with its Def and Sp. Def stats.

Bulletproof has the user reflecting ball and bomb moves instead.

Long Reach also boosts the power of the user's contact moves by x1.3.

Pokemon with Grassy Surge will have Grassy Terrain's effect activated that lasts permanently when it's in the battle but it won't change the field.

Solar Power also increases the user's Atk by x1.5 and won't damage the user in every turn when activated.

Flash Fire raises user's Atk, Sp. Atk and Spd by two stages when activated and will have Fire moves ignore type resistances and abilities.

Speed Boost also raises the user's Evasion and Accuracy by one stage.

Iron Fist causes the power of affected punching moves to increase by x1.5 instead.

Thick Fat raises the user's Def and Sp. Def by two stages and endures the hit in the first turn when entering the battle.

Reckless prevents the user having damage taken and raises its Spd by one stage after using recoil moves.

Magician heals the user HP by 1/6 and raises Sp. Atk by three stages, every time when it's activated.

Intimidate lowers the target's attack by two stages and ignores the abilities (including when the target is with substitute) that prevents it from activating.

Libero raises the user's Atk stat by x1.5.

Pokémon with Rain Dish will regain 1/6 of its maximum HP at the end of each turn, when activated.

Sheer Force doubles the power boost and has the user ignores abilities.

Damp has the user absorbs every explosing moves (including Powder and Shell Trap) and the ability Aftermath, restoring HP to max.

Defiant has its effect doubled.

Protean raises the user's Sp. Atk stat by x1.5.

Liquid Voice increases in base power x1.5 if it isn't a Water type move to begin with.

Sniper has the user always deals critical hits.

When a Pokémon with Static/Cute Charm is hit by a move that makes contact, the attacking Pokémon will always become paralyzed/infatuated respectively.

Lightning Rod raises Atk and Sp. Atk by two stages when drawing every Electric moves.

Surge Surfer increases Electric moves in base power x3, when activated.

Pokemon with Run Away ability always escapes from moves and abilities that traps the opponent by switching with another Pokemon.

Adaptability raises the user's Atk and Sp. Atk stats by x1.5.

Anticipation raises the user's Def and Sp. Def stats by x1.5.

Water Absorb and Volt Absorb will restore the user's HP to max after being hit by Water and Electric moves respectively.

Quick feet raises Atk stat by x1.5 when activated.

Guts raises Def stat by x1.5 when activated.

Synchronize raises user's stats in same way as the opponent does.

Inner Focus has the user become immune to non-volatile status condtition.

Snow Cloak raises the user's Def, Sp. Def and evasion by one stage.

Ice Body restores its 1/4 of max HP at the end of each turn.

Pixilate receives a x1.5 power boost.

 

 

Note : This post is not final. I'm going to be absent for hours.

So "The Fool" Field favors starter Pokemon... 

Makes sense, honestly. Very much sense. 

But this part: 

14 minutes ago, SolareSupremo said:

All moves will gain priority if it's used only by starter Pokemon.

Seems too OP. But I might not understand. Is that all moves used by starters gain... some points in priority, or only moves that are signature to starters (like Elemental Hyper Beams, Volt Tackle, Partner Pikachu's and Partner Eevee's signature moves)? 

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51 minutes ago, Baumina said:

This is definitely the custom field with the most potential.

No offense to the other field makers

None taken, although this is going in one of my fan games since @SolareSupremo is my partner in these games soooo......

If you decide to play in the future, have fun with this!

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  • 3 weeks later...

"The Magician" Field

 

"Attaining one's dream requires a stern will and unfailing determination."

 

General Effects

 

- All moves will gain priority if it's used only by :

-> Rodents :

Rattata evolution line (Kanto/Alola)

Sentret evolution line

Zigzagoon evolution line (Hoenn/Galar) [Including Obstagoon]

Bidoof evolution line

Patrat evolution line

Bunnelby evolution line

Yungoos evolution line

Skwovet evolution line

 

-> Bugs :

Caterpie evolution line

Weedle evolution line [Including Mega Beedrill]

Ledyba evolution line

Spinarak evolution line

Wurmple evolution lines

Kricketot evolution line

Sewaddle evolution line

Venipede evolution line

Scatterbug evolution line

Grubbin evolution line

Cutiefly evolution line

Blipbug evolution line

 

-> Birds :

Pidgey evolution line [Including Mega Pidgeot]

Hoothoot evolution line

Taillow evolution line

Starly evolution line

Pidove evolution line

Fletching evolution line

Pikipek evolution line

Rookidee evolution line

 

- Bidoof raises every stats by 3 stages

- Kantonian Rattata evolution line can't be KOed if its remaining HP isn't 1.

- This field lasts for five turns.

 

Abilities Affected

 

- Unaware makes the user's moves ignore target's type resistances and immunities.

- Gale Wings summons Tailwind effect and restores user's HP to max, when entering.

- Stakeout forces the target to be switched out if the user's is hit by target's move before.

- Battery draws Electric type moves and restores the user's HP.

- Mirror Armor has Mirror Coat effect.

 

Moves affected

 

- Twineedle doubles its base power and its chance of poisoning. ("Shot by needles!")

- Feather Dance raises user's Atk and Sp. Atk stats by one stage.

- Super Fang does damage equal to 50% of the target's max HP.

- Hyper Fang becomes an one-hit knockout move. ("Those fangs are deadly.")

- Spider Web lowers the target's Atk, Sp. Atk and Spd by one stage.

- Toxic Thread badly poisons the target and lowers its Speed stat by two stages.

- Powder covers the target in powder for three turns (unless this field has changed). If a Pokémon affected by Powder attempts to use any moves that are super effective against Bug types, they take damage equal to 50% of their maximum HP and cannot execute the move.

- Beak Blast always burns the target after hitting it.

- Pollen Puff poisons the opponent and cures the ally, when they are targeted by this move.

- Stuff Cheeks makes the user raises its Def and Sp. Def stat by two stages after eating its held Berry.

- Obstruct protects the user from any moves, including status moves for that turn. Any contact moves against Obstruct lowers the attacker's Def and Sp. Def stat by two stages.

- Nature Power becomes random of moves affected.

- Camouflage changes the user’s type to random type similar to the final evolved rodents/birds/bugs.

- Secret Power may lower the target's Sp. Def stat by two stages.

 

Transitions to other Field Effects

 

- Transitions this field back to Arcana Destiny Field automatically after five turns.

 

Seed

 

- The Magical Seed grants Aqua Ring and Safeguard to user.

 

 

 

Note : I replaced Overheat effect with Morning Sun effect in "The Fool" Field.

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1 hour ago, SolareSupremo said:

"The Magician" Field

"Attaining one's dream requires a stern will and unfailing determination."

 

General Effects

 

- All moves will gain priority if it's used only by :

-> Rodents :

Rattata evolution line (Kanto/Alola)

Sentret evolution line

Zigzagoon evolution line (Hoenn/Galar) [Including Obstagoon]

Bidoof evolution line

Patrat evolution line

Bunnelby evolution line

Yungoos evolution line

Skwovet evolution line

 

-> Bugs :

Caterpie evolution line

Weedle evolution line [Including Mega Beedrill]

Ledyba evolution line

Spinarak evolution line

Wurmple evolution lines

Kricketot evolution line

Sewaddle evolution line

Venipede evolution line

Scatterbug evolution line

Grubbin evolution line

Cutiefly evolution line

Blipbug evolution line

 

-> Birds :

Pidgey evolution line [Including Mega Pidgeot]

Hoothoot evolution line

Taillow evolution line

Starly evolution line

Pidove evolution line

Fletching evolution line

Pikipek evolution line

Rookidee evolution line

 

- Bidoof raises every stats by 3 stages

- Kantonian Rattata evolution line can't be KOed if its remaining HP isn't 1.

- This field lasts for five turns.

 

Abilities Affected

 

- Unaware makes the user's moves ignore target's type resistances and immunities.

- Gale Wings summons Tailwind effect and restores user's HP to max, when entering.

- Stakeout forces the target to be switched out if the user's is hit by target's move before.

- Battery draws Electric type moves and restores the user's HP.

- Mirror Armor has Mirror Coat effect.

 

Moves affected

 

- Twineedle doubles its base power and its chance of poisoning.

- Feather Dance raises user's Atk and Sp. Atk stats by one stage.

- Super Fang does damage equal to 50% of the target's max HP.

- Hyper Fang becomes an one-hit knockout move.

- Spider Web lowers the target's Atk, Sp. Atk and Spd by one stage.

- Toxic Thread badly poisons the target and lowers its Speed stat by two stages.

- Powder covers the target in powder for three turns (unless this field has changed). If a Pokémon affected by Powder attempts to use any moves that are super effective against Bug types, they take damage equal to 50% of their maximum HP and cannot execute the move.

- Nature Power becomes random of moves affected.

- Camouflage changes the user’s type to random type similar to the final evolved rodents/birds/bugs.

- Secret Power may lower the target's Sp. Def stat by two stages.

 

Transitions to other Field Effects

 

- Transitions this field back to Arcana Destiny Field automatically after five turns.

 

Seed

 

- The Magical Seed grants Aqua Ring and Safeguard to user.

 

 

 

Note : I replaced Overheat effect with Morning Sun effect in "The Fool" Field.

This field transforms every Bidoof into Peanut Butter, and you can't change my mind 

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26 minutes ago, SolareSupremo said:

I included this effect for Bidoof due to its own popularity.

I guessed as much. 

Eh... I know what I'm gonna say will be kinda controversial, but I have to. 

 

I dislike Bidoof. And the main reason I do is...

community. Yeah, fandom have disgusted the Bidoof for me. 

To be accurate, I'm so tired of them saying: "Oh! BuT bIdOoF iS sTrOnGeR tHaN aRkOoS! It'S nEvEr GoNnA lOsE! UnGa BuNgA bUnGa!" 

Like, no common reasoning reaches them, and they spam those things in comments, which irritates me, because I like seeing others' insights. 

 

And it's not the only example in Pokemon. I, personally, very like Cynthia (as a character, not because I'd like to smash her) and also Volo (I won't be spoiling Legends: Arceus, but I'll say he's in my Top 10 of favorite canon characters PURELY because of his last appearance). But I'm so tired of people bitchin' that she's the strongest, unbeatable, etc... that she's my least liked non-Rival Champion of all canon Pokemon. And it's not even her fault! 

And also those who say it are... stupid. Cynthia isn't so hard if you can play Pokemon. In my veri first battle I defeated half of her team before her Garchomp came in... A Garchomp with perfect IVs against my very casual team with highest level Pokemon 10 levels lower than her. (oh, and no Legendaries, ofc). 

Then, with team at level 57-58, I just needed Houndoom and Garchomp to demolish her. Lance was already harder than her. 

 

I know I should not babble, but... I had to, because... I simply had. 

I do understand you mega boosting Bidoof here, and I don't hate it, but seeing that recalled some bad memories. 

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23 minutes ago, Oscarus said:

I guessed as much. 

Eh... I know what I'm gonna say will be kinda controversial, but I have to. 

 

I dislike Bidoof. And the main reason I do is...

community. Yeah, fandom have disgusted the Bidoof for me. 

To be accurate, I'm so tired of them saying: "Oh! BuT bIdOoF iS sTrOnGeR tHaN aRkOoS! It'S nEvEr GoNnA lOsE! UnGa BuNgA bUnGa!" 

Like, no common reasoning reaches them, and they spam those things in comments, which irritates me, because I like seeing others' insights. 

 

And it's not the only example in Pokemon. I, personally, very like Cynthia (as a character, not because I'd like to smash her) and also Volo (I won't be spoiling Legends: Arceus, but I'll say he's in my Top 10 of favorite canon characters PURELY because of his last appearance). But I'm so tired of people bitchin' that she's the strongest, unbeatable, etc... that she's my least liked non-Rival Champion of all canon Pokemon. And it's not even her fault! 

And also those who say it are... stupid. Cynthia isn't so hard if you can play Pokemon. In my veri first battle I defeated half of her team before her Garchomp came in... A Garchomp with perfect IVs against my very casual team with highest level Pokemon 10 levels lower than her. (oh, and no Legendaries, ofc). 

Then, with team at level 57-58, I just needed Houndoom and Garchomp to demolish her. Lance was already harder than her. 

 

I know I should not babble, but... I had to, because... I simply had. 

I do understand you mega boosting Bidoof here, and I don't hate it, but seeing that recalled some bad memories. 

I do like Cynthia, too. But I despise Volo. Besides, I didn't say I love Bidoof. It's just only naive people that tell the rumor about Bidoof being the strongest.

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1 hour ago, SolareSupremo said:

It's just only naive people that tell the rumor about Bidoof being the strongest.

Or simply dumb.

In normal confrontation, any strong Pokemon would take it down without problems. Moody might cause some problems, but any experienced Trainer will take it down; no issues. 

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"The High Priestess" Field

"The silent voice within one's heart whispers the most profound wisdom."

 

General Effects

 

- All moves will gain priority if it's used only by Pikachu clones :

Azurill evolution line

Plusle

Minun

Pachirisu

Emolga

Dedenne

Togedemaru

Mimikyu

Morpeko

 

- All non-Fairy type Pikachu clones will gain Fairy type resistances.

- This field lasts for five turns.

 

Abilities Affected

 

- Huge Power triples user's Atk stat, instead of double.

- Plus raises user's Atk and Sp. Atk by one stage, grants Focus Energy to its user when entering the battle.

- Minus lowers the opponent's Atk and Sp. Atk by one stage and paralyzes the target.

- Disguise causes the opponent to flinch in next turn if user's ability is activated.

- Due to Hunger Switch effect, Full Belly Morpeko has Dark type weaknesses ignored, while Hangry Morpeko has Electric type weaknesses ignored.

 

Moves affected

 

- Play Rough and Let's Sunggle Forever increase in base power by x1.3 and lowers the target's Attack. ("It's playtime hug!")

- Zing Zap increases in base power by x1.25 and raises Spd by one stage. ("Rolling time!")

- Aura Wheel has 50% chance to paralyze the target if Morpeko is in Full Belly Mode and 50% chance to put the target to sleep if Morpeko is in Hangry Mode.

- Nature Power becomes random of moves affected (excluding Z-Move).

- Camouflage changes the user’s type to random type similar to the Pikachu clone's final form/non evolution line.

- Secret Power infatuates the target.

 

Transitions to other Field Effects

 

- Transitions this field back to Arcana Destiny Field automatically after five turns.

 

Seed

 

- The Magical Seed raises user's Speed by two stages and grants Magnet Rise effect.

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