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I has a question- rejuv v13 compatibility


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6 minutes ago, heloo5t5 said:

As the title suggests, will mods be compatible with the latest version of rejuvenation? For example, the debug mod? 

as the person above me said no atleast not until you hear from the people who manage those mods, v12 still doesn't have a debug mod. so its better to have a backup. its better to copy the data folder replace the normal script file with the debug one and then rename it so you don't forget about it. you can then just replace the normal data folder with one that has the debug script whenever you need to use debug and vice versa if you want to play on v13. 

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On 7/16/2021 at 4:31 PM, CandyRock said:

as the person above me said no atleast not until you hear from the people who manage those mods, v12 still doesn't have a debug mod. so its better to have a backup. its better to copy the data folder replace the normal script file with the debug one and then rename it so you don't forget about it. you can then just replace the normal data folder with one that has the debug script whenever you need to use debug and vice versa if you want to play on v13. 

yea i can agree on t likely gonna take a bit for mods to come out for v13 with how fresh it is........... as for no debug for v12? tell that to my harddrive

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6 hours ago, ArcBolt27 said:

yea i can agree on t likely gonna take a bit for mods to come out for v13 with how fresh it is........... as for no debug for v12? tell that to my harddrive

THERES A DEBUG FOR V12!? i seriously didn't know

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9 hours ago, CandyRock said:

THERES A DEBUG FOR V12!? i seriously didn't know

AMB - AddOpt_DebugMenu.rbHere you go, put the amb file in your mods folder, and RENAME your old scripts file so you dont lose it, and then rename the scripts44 file I attached to this post to scripts, and debug will be on, you can find its options under options ingame, it works for v12 not v13 though, which sucks as i could use it to get back the soul labyrinth maze, as my save file dosen't have the ability for my character to RUN, so its impossible for me to complete the maze and im softlocked :(

 

EDIT: I returned to a place in v13 that hadn't changed much since v12, loaded up in v12, and used debug to fix my issue (giving me running shoes, which I didn't have due to a bug, just be careful doing this, I did not move while loaded up in v12)

Scripts44.rxdata

Edited by Dado
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1 hour ago, Dado said:

AMB - AddOpt_DebugMenu.rbHere you go, put the amb file in your mods folder, and RENAME your old scripts file so you dont lose it, and then rename the scripts44 file I attached to this post to scripts, and debug will be on, you can find its options under options ingame, it works for v12 not v13 though, which sucks as i could use it to get back the soul labyrinth maze, as my save file dosen't have the ability for my character to RUN, so its impossible for me to complete the maze and im softlocked :(

Scripts44.rxdata 995.23 kB · 3 downloads

oh thank you so much

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20 hours ago, Dado said:

AMB - AddOpt_DebugMenu.rbHere you go, put the amb file in your mods folder, and RENAME your old scripts file so you dont lose it, and then rename the scripts44 file I attached to this post to scripts, and debug will be on, you can find its options under options ingame, it works for v12 not v13 though, which sucks as i could use it to get back the soul labyrinth maze, as my save file dosen't have the ability for my character to RUN, so its impossible for me to complete the maze and im softlocked :(

 

EDIT: I returned to a place in v13 that hadn't changed much since v12, loaded up in v12, and used debug to fix my issue (giving me running shoes, which I didn't have due to a bug, just be careful doing this, I did not move while loaded up in v12)

Scripts44.rxdata 995.23 kB · 5 downloads

thanks oh and one more thing  i don't know what this is but DON'T edit 252 or more ev's and 31 ivs on your Pokémon its going to end badly very badly

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