Specific 41 Posted October 11, 2019 Share Posted October 11, 2019 Pokemon Reborn Memeforms Description: This mod combines the Pokemon Reborn Memeborn and the Pokemon Reborn Alternate forms mods. Combining the new Pokemon options from the Alternate Forms Pack and Pokemon Memeborn, opponents weaponize the Alternate Forms to create a new source of popcorn spin on the brutal difficulty of Pokemon Memeborn. The full set of currently available Alternate Forms (and some additional ones) is included. Additionally, some of the Alternate Forms have been changed to be more effective or perform different roles. Are you ready to suffer? New Features: Updated boss battles which draw on Altforms for an additional challenge Starters hold their respective plate New events, making some pokemon or their evolutions obtainable earlier 2 new alternate forms based on my shitposts custom shinies Additional moves for some Pokemon A new set of Mystery Egg Pokemon, each individual Pokemon with a move that is otherwise unobtainable 16 postgame battles Shift Mode acts like Set Mode, Items are banned A wide set of pre-installed mods, including the option to enable Debug Pokemon changes from Memeborn are retained Miscellaneous changes, all documented in the Spec's Changes txt file that comes with the download Download: (last update 26 Mar. 2020) https://drive.google.com/open?id=1QLjGsQ3a_MUbLfCZOTVBuW4ZjI5cesOL (Google drive upload) Download: (last update 23 Feb. 2020) http://www.mediafire.com/file/btskr4kin9rhffq/Pokemon_Reborn_Memeforms.rar/file (mediafire upload) Patches: 1.3.1 (last update 26 Mar. 2020) https://drive.google.com/open?id=13UFOvislS5BZG1qZJ02MC2Sk9MIFB8Y3 (Google drive upload) 1.3.0 (last update 23 Feb. 2020) http://www.mediafire.com/file/u30004oeeknuitg/Pokemon_Reborn_Memeforms%282%29.rar/file (mediafire upload) Patch 1.3.1 (Mar 26, 2020): Spoiler Fiore Gauntlet enemies have been toned down. Fiore Gauntlet partners have been buffed slightly Alt Dragalge now has its correct typing. Moon salamence now has its sprites. Hycrox' metagross now has its correct sprites. Patch 1.3.0 (Feb 23, 2020): Spoiler PBS are now publicly available Fixed misc. bugs. Added ditto the postgame. Credits: Spoiler General: Bluetowel: creating altforms, sharing his data and helping with making the game Azery: creating memeborn, helping design the game, extensive bug fixing assistance DemICE: Extensive assistance with scripting Aironfaar and Waynolt: mod packs to help smoothen the gameplay experience Commander: Script that allows trainers to have more than 6 pokemon. Base altforms sprites: DMBY DreamblitzX Hellscythe Khrona Player_Null_Name Privateer Elise Pyrromanis OldSoulja?? Hamigakimomo Additional spriting: DMBY: Rhybombee concept, sun salamence and psychic hydreigon, ice gengar, ace trainer sprite Hycrox: Steel hydreigon and electric metagross sprites Player Null Name: Togeskill backsprite and icon, rhybombee sprite Pokemon infinite fusion discord: Togeskill original sprite and concept Testers: Azery Ghost Jess Krantz Lowkey7ft4 Luna Omega Riku Sakuraba Sceptilepsy ShadowStar Weeb DarkDreamerLuna Post-release Testing and bug fixes: Fallirion Generic Gamer Pyukumuku S_G Sage Seal Zhaorai 7 1 Quote Link to post Share on other sites
ShadowStar 34 Posted October 11, 2019 Share Posted October 11, 2019 I am ready to get much more usage out of the :munch: emote :] Quote Link to post Share on other sites
doombotmecha 174 Posted October 11, 2019 Share Posted October 11, 2019 I might actually go and make this my first difficulty mod run. I'm very excited for this! Quote Link to post Share on other sites
SirMerpalot 29 Posted October 11, 2019 Share Posted October 11, 2019 Can't wait to enjoy all the suffering this mod provides to people Togeskill is blessed btw Quote Link to post Share on other sites
Erucion 8 Posted October 11, 2019 Share Posted October 11, 2019 Alright, i've been waiting for this, can't wait to suffer Quote Link to post Share on other sites
Specific 41 Posted December 1, 2019 Author Share Posted December 1, 2019 As I'm not active in the reborn discord server anymore, I'd like to elaborate on the patch I just uploaded: Spoiler -The postgame fights have been moved to after Hardy's gym arena opens. My original plan with these was to award items to people who can beat the fights early. However, playthroughs showed a fair amount of people resorting to strategies such as endeavor sturdy, destiny bond, etc. to obtain the rewards. I feel this doesn't do the fights justice, so they've been pushed back until after hardy's gym arena opens up. -Terrain moves now fail Making it more difficult to change the field you're fighting on. Hopefully this'll prevent some of the cheesier strats to get around difficult fights. -Increased the AI on enemy trainers Memeborn has the AI of all trainers set to 100 and I forgot to port that change until now. Oops. This'll hopefully make the postgame fights behave more intelligently. -Added a new postgame fight A new tester for the intermediate versions has arrived. As such, they've been given a postgame fight. -Removed rare candies from sweet co. I've seen instances of extreme overleveling to the point of overleveling a pokemon by 30 levels just to get it to evolve early. While I don't object to overleveling your mon, I'd like to not facilitate extreme cases like these. -Reorganised mystery egg Some of the mystery eggs just were too powerful or had overbearing moves. Both the pool of pokemon and their moves have been overhauled to be less powerful, but should still serve as power sources for any monotype run. -Removed misc. high level moves from pokemon I gave some pokemon moves to use at 80+ levels in earlier versions. These have been removed largely for the same reason rare candies have been removed from sweet co. -Updated the altforms to 0.5.12 -Misc minor bug fixes -Misc small battle redesigns Quote Link to post Share on other sites
Specific 41 Posted December 7, 2019 Author Share Posted December 7, 2019 Double posting because I have an important bug fix to share: Spoiler Postgame fights are now tied to having watched the e19 teaser (Beat hardy's gym and walk out of said gym to unlock postgame fights.) While I don't feel this is worth sending a new update for, here are fixes for players currently battling the postgame fights: https://mega.nz/#!r7xTzSjC!W9lPN0wDO1gfiQoPQVT-U6rma3v5JrU06Yw-PJME4vQ (main game) https://mega.nz/#!WmonzCAb!09Ove-QP8-FoVEOV38u7XxcsrzTnq6zOgf-tlXFBS98 (patch) This should hopefully prevent the bugs of postgame fights not appearing at all (The event was tied to hardy's gym opening up before) Quote Link to post Share on other sites
Serenity5112 0 Posted December 15, 2019 Share Posted December 15, 2019 Hello! Is there a way to change the "items are banned" mode? I prefer using items and putting a self limit on myself instead of banning them outright. If not I'll deal. I have rpg maker if I need to edit the files directly, but I don't know which lines to edit and what to edit with. Any help would be appreciated. Please and thank you! Quote Link to post Share on other sites
!!yxnT 5 Posted January 18 Share Posted January 18 Every time I defeat the opponent's pokemon, I get this error: --------------------------- Pokemon Reborn Memeforms --------------------------- Exception: NameError Message: uninitialized constant PokeBattle_Battle::NOSPLITEXP PokeBattle_Battle:3467:in `pbGainExpOne' PokeBattle_Battle:3369:in `pbGainEXP' PokeBattle_Battle:3363:in `each' PokeBattle_Battle:3363:in `pbGainEXP' PokeBattle_Battle:3334:in `each' PokeBattle_Battle:3334:in `pbGainEXP' PokeBattle_Battler:6008:in `pbUseMove' PokeBattle_Battler:6137:in `pbProcessTurn' PokeBattle_Battler:6136:in `logonerr' PokeBattle_Battler:6136:in `pbProcessTurn' Quote Link to post Share on other sites
TripleHHH 9 Posted January 19 Share Posted January 19 21 hours ago, !!yxnT said: Every time I defeat the opponent's pokemon, I get this error: --------------------------- Pokemon Reborn Memeforms --------------------------- Exception: NameError Message: uninitialized constant PokeBattle_Battle::NOSPLITEXP PokeBattle_Battle:3467:in `pbGainExpOne' PokeBattle_Battle:3369:in `pbGainEXP' PokeBattle_Battle:3363:in `each' PokeBattle_Battle:3363:in `pbGainEXP' PokeBattle_Battle:3334:in `each' PokeBattle_Battle:3334:in `pbGainEXP' PokeBattle_Battler:6008:in `pbUseMove' PokeBattle_Battler:6137:in `pbProcessTurn' PokeBattle_Battler:6136:in `logonerr' PokeBattle_Battler:6136:in `pbProcessTurn' Yeah I also found this problem. I solved it by moving the .rb files that were located on the Data folder to the Mods folder. While we are on the topic about bug report, does the wild pokemon doing nothing on their turns intended? Quote Link to post Share on other sites
Specific 41 Posted January 20 Author Share Posted January 20 On 1/19/2020 at 6:06 PM, TripleHHH said: Yeah I also found this problem. I solved it by moving the .rb files that were located on the Data folder to the Mods folder. While we are on the topic about bug report, does the wild pokemon doing nothing on their turns intended? Thanks for the bug report. I uploaded a new patch just now that should fix both wild pokemon inactivity as well as the issue in the post you quoted. Quote Link to post Share on other sites
Specific 41 Posted February 23 Author Share Posted February 23 Double-Posting to announce patch 1.3.0. This patch introduces: New content: Spoiler -Slightly diversified content on enemy pokemon: I've tried to cut down on the instances of moves like floaty fall and thousandarrows in order to introduce more diversity in enemy movepools. -A new ditto postgame event. Which, for the record, is not intended to be fair. -Bug fixes. Cain's greninja in particular should no longer attack your teammates. -PBS files in the download. Mod to your heart's content. Quote Link to post Share on other sites
punnyguy16 0 Posted July 9 Share Posted July 9 Hey, whenever I try to open up my options menu in the game, both on main title menu and in game, the script takes too long and crashes my game, was hoping you know how to fix it. Quote Link to post Share on other sites
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