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[Interest Check] Stage 2: XCRWBY


Shamitako

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Welp, two of three people liked this idea better, so I'm doing this. The short of this is that it's based on the Xenoblade Chronicles games and the RWBY webseries (both of which you should check out if you haven't). It only takes inspiration and is not intended to be a part of either series directly. While it will make nods to them and uses various ideas from them, knowledge of them is not required to participate. The following will primarily cover mechanics, as I haven't yet settled on the details of the setting or story, though I will cover the very basics of those very momentarily.

 

~Setting & Story Basics~

The world will be split up into several large biomes each with a distinct theme. They'll be filled with monsters called Grimm and very dangerous to traverse for the unprepared. The players will not be unprepared however, participating in the RP as hunters or huntresses whose job it is to clear out Grimm, protect others, and explore the land in hopes of finding a way to stop the Grimm and secure a future for Homs on Remnant. Aside from Grimm, there are many environmental dangers, as well as hunters from other groups who may try to fight the players for the land's scarce resources.

 

~Map Movement~

In addition to being split into biomes, the world will be cut into smaller segments. Players will be required to move from segment to segment when traversing the map. Each segment will have an event of some kind (often combat) that must be cleared to progress. Most segments will be permanently cleared after one go, but some may be more persistent. Sometimes a segment will have useful resources available or serve as a landmark of some kind.

 

~Combat Mechanics~

Combat will be turn-based, focusing on strategic application of characters' abilities. Each character will have two sets of stats, one for themselves and one for their currently equipped weapon. Character stats will be focused on defense whilst weapons will serve to dictate offense. At the start, characters have 30 stat points to distribute and weapons have 60, extra points can be gained by defeating Tyrants (bosses). Characters also come with access to a special ability called a Semblance. Weapons may have up to three forms, each with a unique set of stats and their own abilities called Arts.

 

In addition to Arts and Semblances (which I'll get into slightly later), there are three actions that every character has access to:

Basic Attack: Performs a basic attack using a weapon's stats.

Form Switch: Changes to a selected alternate form. Automatically activates when using a form's Art.

Overdrive: Places the character into Overdrive, doubling their weapon stats at the cost of 20% HP each turn. May be activated as a free action and cannot be deactivated.

 

Character Stats

HP: 30+3Health

Health: Increases max HP by 3 for each point.

Dodge: Lowers the Hit of incoming attacks by 1 for each point. Minimum of 2.

Ether: Recovers 1 HP for each point every time you Attack.

Semblance: A powerful ability unique to the character, can be either passive or active. Some Semblances may be activated for free.

 

Weapon Stats

Type: Melee, Ranged, or Magic

Power: Deals 1 damage for each point per hit.

Hit: Increases the number of hits for every 10 Hit, the remainder is rolled against a d10 for a potential extra hit.

Crit: Rolled against a d100 every hit for a chance at dealing triple damage. Crit past 100 is useless.

Art: An activated ability unique to this weapons form. Can be an attack, debuff, or buff. Using an Art automatically changes their weapon's form to the one the art is tied to, causing following Basic Attacks to use that weapon's stats.

 

Standard Buffs and Debuffs

You're free to code your own effects, but these are a few standard ones so not all of them have to be cooked up. Also, feel free to screw with scalings or whatever.

Spoiler

Buffs

  • Barrier: Absorbs a set amount of damage.
  • Decoy: Prevents a certain number of hits.
  • Defending: Reduces damage taken by 25% for the duration.
  • Melee(etc) Defense: Reduces damage taken from Melee(etc) attacks by 50% for the duration.
  • Supercharge: Double the Power of your next attack.
  • Melee(etc) Up: Increases the Power for Melee(etc) attacks to 1.5x for the duration.
  • Critical Power: Increases crit damage to five times.

Debuffs

  • Stun: Prevents action for the duration.
  • Sleep: Prevents action for the duration. Ends if attacked.
  • Topple: Multiplies damage taken by 1.5.
  • Taunt: Forces the target to target you.
  • Virus: Disables ranged basic attacks and arts.
  • Fatigue: Disables melee basic attacks and arts.
  • Slow Arts: Adds 2 turns of cooldown to all Arts placed on cooldown during the effect.
  • Blaze: Deals 4% HP damage every turn during the effect.

 

Example Arts

Just a couple examples of potential Arts to give you an idea of things.

Spoiler
  • Deal an Attack at double Power. 2 turn CD.
  • Apply a 30 damage Barrier to a target. 3 turn CD.
  • Deal an Attack with halved stats, inflict Virus for 2 turns if it hits. 3 turn CD.
  • Taunt a target for 2 turns, gain Defending for the duration. 5 turn CD.
  • Remove all debuffs from all allies. 8 turn CD.

 

~Full Sheet~

Character Name:

Age: (Minimum 17)

Personality:

Appearance:

  • HP:
  • Health:
  • Dodge:
  • Ether:
  • Semblance:

Weapon Name:

Form 1 Appearance:

  • Type:
  • Power:
  • Hit:
  • Crit:
  • Art:

Form 2 Apperance: (Note: More than 1 form is optional, max 3)

  • Type:
  • Power:
  • Hit:
  • Crit:
  • Art:

 

~Example Characters~

Spoiler

Character Name: Jason

Age: 0

Personality: An example of a well-rounded hunter

Appearance: An egg with wild eyes

  • HP: 45
  • Health: 5
  • Dodge: 15
  • Ether: 10
  • Semblance: The Crack - Crits deal 5x damage instead of 3x. Critical Power increases to 7x.

Weapon Name: Great Northern

Form 1 Appearance: A giant egg with a wooden handle.

  • Type: Melee
  • Power: 5
  • Hit: 11
  • Crit: 12
  • Art: Acquiesce - Deals an Attack that does damage based on Crit instead of power. 3 turn CD.

Form 2 Apperance: a slingshot that shoots eggs.

  • Type: Ranged
  • Power: 12
  • Hit: 8
  • Crit: 12
  • Art: Dry Baby - Deal an Attack to all foes at half Power. 4 turn CD.
Spoiler

Character Name: Shulk

Age: IDR

Personality: IDK

Appearance: IDC

  • HP: 54
  • Health: 8
  • Dodge: 10
  • Ether: 12
  • Semblance: Monado Arts - Gains an extra Art on the Monado, purchases Arts instead of new forms.

Weapon Name: Monado

Form 1 Appearance: A weird red sword with a big glass-like circle thing in the base of the blade

  • Type: Melee
  • Power: 30
  • Hit: 15
  • Crit: 15
  • Art: Backslash - Perform an attack that deals 1.5x damage if the target attacked an ally last turn. 2 turn CD.
  • Art: Enchant - Grants all allies Enchant, causing their attacks to completely ignore defensive buffs. 5 turn CD.

 

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INTRODUCING THE ETHER POWERED SHARK OF THE LAND! THE PROTECTOR OF THE PEOPLE! THE ONE WHO HAS LEARNED OF THE ANCIENT AND LONG LOST LUCHA ART OF THE EXPLOSIVE CYBERNETIC FIST! THE MAN WHO FIGHTS TOE TO TOE WITH A GIANT MONSTER AND NOT ONLY SURVIVES! BUT COMES BACK FOR MORE THE VERY NEXT DAY! THE ONE! THE ONLY! EEEEELLLLLL TIBBBBUUUUURRRRÓÓÓÓNNNN ÉTERO!.

 

Character Name: Isidoro "El Tiburón Étero" Gallo
Age: 24

Personality: A relatively inexperienced hunter and luchador who hails from a dishonored family of lucha libre wrestlers, he is primarily motivated by an almost crippling desire to defeat his family's archnemesis, regain the honor his father lost when he failed to defeat his archnemesis or come back from the depressive slump and backbreaking injuries he sustained in an excessively high stakes unmasking battle, and prove his worth as a skilled and likeable técnicos to the often fickle lucha libre community. The fact that his very first attempt to accomplish this goal led to a miserable failure, a temporary loss of sensation to most of his limbs, and a doctor outright telling him that any sane man would look at how broken his bones were and choose to never wrestle again grated on him enough to make him resort to replacing his mangled limbs with DUST POWERED CYBERNETICS...that ended up costing a fortune; A fortune that he did not have available on him....as he thought that the downpayment they had asked for was in fact the price.

It does not take a genius to figure out exactly why a technically educated young man who has nothing much to offer the world but the willingness to fight would jump at the chance to hone his abilities in an area that is hopefully far away enough from the rest of the world to prevent any loansharks from attempting to make him literally pay an arm and a leg to pay off his outstanding debt...twice.

Appearance: A tall and bulky young man with light brown skin and a face that is perpetually covered by a inlaid matte black Lucha Libre mask with a bright yellow accent and a prominently displayed explosive hazard symbol placed on its sides, and a small black 'shark fin' decoration protruding from the top of the mask. The only parts of his face that are visible would be his intense looking dark brown eyes and his slightly pink lips. Both of his arms and legs have been replaced by bulky looking cybernetic limbs that move with a surprising amount of grace. 

HP: 63
Health: 11
Dodge: 9
Ether: 10
Semblance: 
 
Weapon Name: Puños llameantes de la tierra
Form 1 Appearance: A pair of fiery red and black cybernetic arms that both have a symbol of a black exploding bomb that slightly overlaps with a fiery red symbol of a fire emanating from a cracked crystal of dust, these symbols are displayed prominently on the cybernetic arm's shoulders. 

They are said to be able to grant every single punch Tiburón throws all of the force and intensity of a dust explosion!, mostly because they are in fact capable of compressing a large amount of powdered ether and unleashing it at Tiburón's discretion in the form of a surprisingly close ranged yet powerful explosive wave emanating from either his fists or his elbows. Although this is actually a pretty terrible way to use this ability as the massive amounts of recoil it generates causes Tiburón to fly off in the opposite direction..

Type: Melee
Power: 30
Hit: 20
Crit: 10
Art: 

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Interest is good, so I'll be stepping up work on the OOC, no ETA just yet.

 

Some mechanics stuff:

  • Overdrive is gonna be a little more restricted, haven't settled on how
  • Arts CDs are gonna be a little longer than the current examples
  • Health is going to have some sort of natural damage reduction on it as well as increasing HP. I'm looking at 5% per 10 points but might go for a flat reduction instead. If I go the percentage route, there would be a max reduction, like 70 or 80%

Setting/story stuff:

Current plan is for Homs to have been a dominant force on Remnant with Grimm being an inconvenience more than a threat but then things occured and they turned into one. Homs were forced into small, isolated colonies and had to scavenge for resources.

 

Colony 9, where the PCs are from, went the furthest into isolation, closing itself off from the world almost entirely. Only when truly desperate for resources would they send hunters outside the colony. Instead of trying to beat back the Grimm, they focused on defenses and survival. Where other colonies' hunters risked their lives to fight the Grimm at every turn, Colony 9's only went out when necessary and didn't take risks, keeping their numbers up and allowing them to better defend from attacks.

 

But as the other colonies grow weaker, the Grimm shift their attention to Colony 9. Her unwavering defense may soon break, and the throes of desperation cause her to take a stand against the creatures of Grimm or face destruction.

 

EDIT: Oh, and expect Nopon, Wrothians/Faunus (half-Wrothian, half-human. So just cat Faunus), and High Entia to exist. Potentially Ma-non as well if I can justify the existence of pizza.

 

Colony 9 will have a Wrothian/Faunus presence. So you can play a warrior-cat person or a catgirl if you like.

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